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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD
    Quote from Poper12111»

    what way is there to automatically get ores?


    Farms from Magical Crops ;)
    Posted in: Mod Packs
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD

    Thanks for your reply!


    If it is needed, here are all recipes for ThermalExpansion' machines: https://pastebin.com/znFY1rwX

    Unfortunately, a new trouble began to come more often: https://pastebin.com/mQNmAETp
    This happens, when a player uses a mana pool :/

    I found some notes about this issue:
    https://github.com/Vazkii/Botania/issues/2114
    https://github.com/brandon3055/Draconic-Evolution/issues/545#issuecomment-272727152

    But I don't have enough knowledge to solve this problem... Will you help, please?

    Posted in: Mod Packs
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD

    Hi, Atricos!


    I have a few questions and would be glad, if you answer them.
    Firstly, I want to apologize for my English. I'm writing with the help of Google.Translate :/


    1. Why didn't you upgrade the DivineRPG to version 1.4.1.4? Is there any reasons?


    2. Why did not the machine recipes from Thermal Expansion change like a Machine Frame of the same tier?
    Players chooses the easy way of crafting: Basic Machine Frame -> Basic Machine -> ... -> Resonant Machine. In my opinion, this is breaks down the balance of the gameplay.
    I made the following recipes for my server:

    // Thermal Expansion
    # Redstone Furnace
    recipes.remove(<ThermalExpansion:Machine>);
    recipes.addShaped(<ThermalExpansion:Machine>.withTag({Level: 0}), [[null,<minecraft:redstone>,null],[<minecraft:brick_block>,<ThermalExpansion:Frame>,<minecraft:brick_block>],[<ore:gearCopper>,<ThermalExpansion:material:1>,<ore:gearCopper>]]);
    recipes.addShaped(<ThermalExpansion:Machine>.withTag({Level: 1}), [[null,<minecraft:redstone>,null],[<minecraft:brick_block>,<ThermalExpansion:Frame:1>,<minecraft:brick_block>],[<ore:gearCopper>,<ThermalExpansion:material:1>,<ore:gearCopper>]]);
    recipes.addShaped(<ThermalExpansion:Machine>.withTag({Level: 2}), [[null,<minecraft:redstone>,null],[<minecraft:brick_block>,<ThermalExpansion:Frame:2>,<minecraft:brick_block>],[<ore:gearCopper>,<ThermalExpansion:material:1>,<ore:gearCopper>]]);
    recipes.addShaped(<ThermalExpansion:Machine>.withTag({Level: 3}), [[null,<minecraft:redstone>,null],[<minecraft:brick_block>,<ThermalExpansion:Frame:3>,<minecraft:brick_block>],[<ore:gearCopper>,<ThermalExpansion:material:1>,<ore:gearCopper>]]);
    # Return Machine Frame
    recipes.addShapeless(<ThermalExpansion:Frame>, [<ThermalExpansion:Machine>]);

    Now, to create a Resonant Furnace, player need to go through the whole cycle of crafting Machine Frames.
    But there are problems: you can not upgrade the already crafted machines. But, for a moment, Divine Journey is a hard modpack! And this recipes are small problem for my players.
    Okay, I'm not a tyrant... I made it possible to return at least a Basic Machine Frame from any machine :lol:


    3. In the quest book for obtaining the RunicDungeons's Key, crafting a different Wireless Terminals, Magnet from EnderIO, I changed the mode of counting the item on Fuzzy detection.
    About the Runic Key I wrote earlier: the quest was counted only for the player who entered Runic dimension firstly. If another player has crafted the key or found it - the quest did not count.
    Charged things have the same situation. Some players have a Capacitor pack. And when crafting, for example, the EnderIO Magnet, the quest book not have time to count this... A charged magnet/wireless terminal is there, but quest is silent.
    I'm tired of manually activating all this...
    I hope this helps :)


    4. Above your wrote that don't add the AE2 Stuff for the following reasons:

    I don't have a problem with AE2 Stuff's features, in fact, I like the mod; however, by only adding 3 blocks, it also comes with:
    - A way to corrupt the world,
    - An item duplication glitch.

    I would like to add this mod to modpack for the sake of the Crystal Growth Chamber. Players are forced to craft tons of pure crystals and I'm afraid that it will be displayed on the server's TPS. What do you think about this? Will it worth? Recipe, of course, complicated.


    5. Players can not use /warp, /spawn and other commands from the FTB Utilities, although I allowed them to be ised in the config file. Can not use /cofh tps - this command basical for all players! In the RFTools config I allowed the possibility to delete owner's dimensions, but /rftdim safedel DIM doesn't work!

    In all cases displayes error "I'm sorry, but you do not have permission to perform this command." Only OP can execute command.
    I havent permission's plugins. What and where I can change to make everything work?


    6. Finally, after the server was upgraded to version 1.5.6, the following messaged began to appear:

    WARNING: [ModTweaker2] No Thermal Expansion Transposer (Fill) Recipe found for <ThermalDynamics:ThermalDynamics_0:7> and minetweaker.mc1710.liquid.MCLiquidStack@26594bf.
    WARNING: [ModTweaker2] No Thermal Expansion Transposer (Fill) Recipe found for <ThermalExpansion:Frame:10> and minetweaker.mc1710.liquid.MCLiquidStack@759c9ac9.
    WARNING: [ModTweaker2] No Thermal Expansion Transposer (Fill) Recipe found for <ThermalExpansion:Frame:12> and minetweaker.mc1710.liquid.MCLiquidStack@9562f36.
    WARNING: 2 modifications were stuck

    Thank you for attention! ^_^

    Posted in: Mod Packs
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD

    Hello, guys!

    Unfortunately, the quest "INTO THE DUNGEONS!" counts only the key without NBT-tags. It turns out that it's available only for the player who entered in this dimension first (actually for servers with a large number of players).
    I wrote a script (with tooltips) that transforms keys with other NBT-tags into the key for the quest to be able:

    # Runic key transformation
    recipes.addShapeless(<runicdungeons:item.key>, [<runicdungeons:item.key:*>.noReturn()]);
    
    # Tooltip Info
    <runicdungeons:item.key:1>.addTooltip(format.aqua("Can be transformed by crafting to"));
    <runicdungeons:item.key:1>.addTooltip(format.aqua("be able to complete the quest."));
    <runicdungeons:item.key:2>.addTooltip(format.aqua("Can be transformed by crafting to"));
    <runicdungeons:item.key:2>.addTooltip(format.aqua("be able to complete the quest."));

    Sorry for my english :/

    Posted in: Mod Packs
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD

    Hi Atricos and community!


    I have some troubles with modpack :(

    Crash # 1: https://pastebin.com/FZedAzNT
    This happens when a player inserts any item into the Farming station with a shift-click. I downgraded the EnderIO version to 248_beta, but I do not think this is the right solution.


    Crash # 2: https://pastebin.com/bQKu1Pzn

    This happens randomly when a player opens up new territories in the TwilightForest' dimension.


    Please, help me :3

    Thx!

    Posted in: Mod Packs
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