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    posted a message on Pirates and Treasure

    I like the idea, however it would be nice if you elaborated a bit more on the design (What would the ship look like? What would the pirates look like? What would the treasure chest look like? Why is it worth looking for in the lategame if it's just a few measly diamonds?)

    Also, what is the use for the Hook, I mean, I like collectibles but why should I collect these Hooks?

    Posted in: Suggestions
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    posted a message on Fences, Doors, Stairs, and more

    Um, excuse me? Please use better grammar.

    Posted in: Suggestions
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    posted a message on Hats! (nothing like the Hats mod)

    Now, some of you may find this very similar to a certain post that I made a few weeks back, I consider this one different since it's much less exploitable and is also quite minor.


    Each armour type would have it's own hat that goes in the helmet slot (except Leather and Chainmail, Chainmail would have none and Leather would have 2)



    Leather would have 2, which would both by dyeable:

    Cap, a simple baseball cap. Crafted by putting 1 leather on the right of a normal leather hat (The already existing Leather Cap would be renamed to Leather Hat)

    Top Hat, a stylish gray top hat with a red ribbon around the brim. The ribbon would be the dyeable part, and it would be crafted with the leggings recipe, but with wool at the bottom line and a diamond in the middle, as this is only meant for the richest and most fine folks in all the land.


    Gold

    Crown, a tall, cartoonish crown with a huge diamond in the center. It would be crafted by surrounding a diamond with gold ingots, minus the top middle.


    Iron

    Medieval Helmet, a cartoonish "T-shaped" helmet. Crafted by putting an iron ingot on the sides of an Iron Helmet.


    Diamond

    Diamond Crown, the Crown from before but Diamond instead of Gold and a big Emerald in the middle. Crafted by putting a Crown in the middle, with an emerald on top, surrounded by Diamonds.

    Posted in: Suggestions
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    posted a message on a new animal

    Since I have ideas for this, I will elaborate for you.


    Appearance:

    Deers would have a 2x2 hitbox.


    Health:

    Deers would have 20 health (10 hearts)


    Attack:

    Deers would be neutral creatures, which like polar bears, will attack if a nearby baby is.

    The main difference between deers and llamas is that deers will have a melee ram attack, where the deer will charge forward at the speed of a baby zombie, dealing 2.5 hearts of damage and removing aggravation.


    Spawning:

    Deer would spawn in the Taiga and Mega Taiga variants, in packs of either 2 (1 adult and 1 baby) or 3 (3 adults).


    Breeding:

    Deers would be bred using golden carrots.


    Drops:

    Deers would drop 0-2 leather (like the other "horse-like" creatures in the game) and on rare occasion, about 1 in 100 kills, will drop a "Deer Hat", which would be a deer head which would rest in the helmet slot, which would look alot like Randolph the Blood-Nosed Caribou from Team Fortress 2 (https://wiki.teamfortress.com/wiki/Randolph_the_Blood-Nosed_Caribou) but blockier, of course.

    The Deer Hat could be "infused" with a helmet in a crafting table, to give it the properties of it (enchantments and armour points).


    Events:

    During the Christmas event, the nose of the deer will become bright red, as a reference to "Rudolph the Red Nosed Reindeer"

    Posted in: Suggestions
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    posted a message on Enchantments: Water Haste

    Wait, Aqua Affinity increases underwater mining speed?

    I did not know that, apologies.

    Posted in: Suggestions
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    posted a message on Enchantments: Water Haste

    So, recently I've been building with concrete, and obviously, I need gravel for that. However, even my god shovel isn't fast enough for my needs.

    This isn't really a necessary addition, it would just be more convenient, something recent updates have been doing well (shulker boxes and elytra).


    My suggestion is a 3-level "water haste" enchantment, named Glide.

    It would be able to be equipped on shovels and pickaxes, since you're not really going to use an axe underwater.

    I don't know the specifics on how fast digging would be with Glide I and II, but Glide III would have the same digging speed as out of water.

    The enchantment would be obtained from Fishermen villagers or fishing, Glide III being around 20 or so emeralds (since it's only meant for 2 tools).

    Posted in: Suggestions
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    posted a message on Ocean Mob: Sea Cucumber
    Quote from fishg»

    This is a great example of an original yet game-fitting mob. The idea of a "sea cucumber" would be laughable in any other game, but with Minecraft's silly atmosphere I can see it working quite well. Clay farming is a great way to make the mob useful- clay is hard to find, and rarely used when building now. I wouldn't have it drop primarine pearls or fish though- leave that to guardians and fishing.


    I wouldn't be against adding seaweed to the OP, just make sure to connect it with the cucumber or else it may get marked as wishlist.


    Support


    I wasn't suggesting seaweed to be added, I was just saying that many, many people have suggested it and if it were to be added it would be a great drop for it.
    Posted in: Suggestions
  • 3

    posted a message on New Armour: My Ideas

    A few months ago, I had the idea of there being different armour types with the same durability as others, to encourage customizability since Leather is so weak.

    I will edit this post with new ideas when I have them.

    They will sometimes have complimentary weapons.


    Chorus Armour:

    Same durability as Diamond, crafted by surrounding Diamond armour with Chorus Fruit.

    Would have a deep, royal purple shade, with 2 end stone horns poking upwards from the sides.


    Royal Armour:

    Same durability as Diamond, crafted by surrounding Diamond armour with Gold Nuggets.

    The helmet would be a crown, with a big emerald at the front, and assorted jewels studded around it. The chestplate would be a fluffy red robe with white on the edges. The Leggings would be a simple gray, and the Boots would be a darker gray.


    Team Helmet:

    Infinite durability, uncraftable.

    The helmet would be a leather helmet with a triangular flag poking out of the top. The flag could by dyed, being used for team-based competitive minigames.


    Caveman Armour:

    Same durability as Iron, crafted by surrounding an Iron helmet with bone meal, and the rest with leather.

    The helmet would be a broken skull, belonging to a cow or bull. The rest would be a fur cloth wrapped around the player's body.

    There would be 2 complimentary weapons, the first being a giant bone, possibly from the animal that makes up the fossils found in Deserts and Swamps, crafted by surrounding a Diamond sword with bone meal. The Second would be a big cartoonish top-heavy wooden club, crafted by surrounding an iron sword with sticks.


    Prismarine Armour:

    Same durability as Diamond, crafted by surrounding Diamond armour with prismarine shards.

    The helmet would have a dark prismarine shade, but with the helmet texture (minus the shine), with Elder Guardian horns poking out of it. The chestplate would have a prismarine texture with Elder Guardian horns poking out of the shoulders. The rest would just have a prismarine texture.


    Roman Armour:

    Same durability as Iron, crafted by surrounding Iron armour with iron nuggets.

    The helmet would have a horizontal gold stripe above the eyes and a big, cartoonish dye-able plume coming out of the top. The rest would basically be a slightly darker iron with bits of chainmail throughout.


    Please leave your own in the replies!

    Posted in: Suggestions
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    posted a message on Ocean Mob: Sea Cucumber

    If the highly-requested Seaweed was added to the game, it could drop some of that.

    It could also drop Prismarine pearls, more clay, or fish (just like the Guardian).

    Posted in: Suggestions
  • 6

    posted a message on Ocean Mob: Sea Cucumber

    In real life, the sea cucumber is a small, leathery underwater creature resembling a cucumber that grazes the ground, eating sand and digesting anything organic.

    I think this would be both really funny and useful to be in Minecraft. Here's the specifics of this idea:

    Sea cucumbers would spawn on any sand block with water above it in Ocean biomes and Deep Ocean biomes.

    While on top of sand, it would slowly create clay balls (replicating the sandy mush that sea cucumbers excrete), about 1 per real-life minute. This would make clay a farmable item.

    The sea cucumber would have 2 hearts (4 HP) and would drop 1-2 leather upon death.

    When caught with a fishing rod, it will put a "Sea Cucumber" item into your inventory, which can be placed into water again, making it easily portable.


    So, any thoughts/ideas?


    Edit: I forgot to mention:

    It would move at the speed of a Zombie Pigman after it's aggravation had ran out.

    Posted in: Suggestions
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    posted a message on Clean Leather Armour
    Quote from PlanetJupiderp»

    I like this idea, but I agree that it would make things like PvP a lot harder and more biased towards leather armored players. That would mean that players wouldn't want to look for better materials for their armor, and thus softlocking the game's progression.


    However, I do agree that there should be some way in the game to "fully" dye leather armor. I think if mapmakers and people in op creative mode were allowed to custom-make this item, that would make sense. Leather armors should have the tag {Extras:1} by default, and if a mapmaker wants to remove the extra un-dyed part of the armor, they change the tag to {Extras:0}.


    Perhaps there could be more kinds of armour that are functionally identical to existing ones, allowing for more customization while keeping functionality.
    I personally like the idea of deep purple armour.
    Posted in: Suggestions
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    posted a message on Clean Leather Armour

    It's pretty clear most of you don't know what I mean by "spots".

    By "spots" I mean the dumb kneepads, the buttons on the chestplate, and the random stripe on the helmet

    Posted in: Suggestions
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    posted a message on Clean Leather Armour

    Leather armour is cool. Not because it's good (it's definitely not), but because it can be customized.

    I have a problem with leather armour though; The random un-dyeable spots.
    They are ugly and ruin the previously mentioned custom clothes and armour stand people.
    I have a fix for this though:

    Clean versions!

    Basically there would be some way to remove the extra details (or just remove them by default and add them in a "spotted" version).


    Of course, the spots could be removed entirely, nobody likes them.

    Posted in: Suggestions
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    posted a message on Food Stuff!

    Oh, I thought it would be a good idea to use anything other than Golden Apples and Steak...

    -_-

    Posted in: Suggestions
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    posted a message on Looking for unique servers.

    Sounds cool!

    I live in Australia so UTC +10

    Posted in: Discussion
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