I'm trying to get this mod to spawn a "void" version of the Nether. It seemed to work in earlier versions of this mod, but currently when Nether chunks are currently being created it puts in the bedrocks pieces... both the bottom near the void and above with the Nether "ceiling". None of the rest of the Nether content is being created, but it isn't the typical void for the Nether like Noobcrew has in his Skyblock map.
Is this a bug or intentional behavior?
- Registered Member
Member for 6 years, 4 months, and 26 days
Last active Sun, Apr, 3 2016 20:13:50
- 0 Followers
- 1,452 Total Posts
- 239 Thanks
Aug 1, 2014The point is that Pozol as a block type is quite rare and could be used as a building material in some projects.... without having to be so destructive as to eradicate all of the stuff in the biomes where it is found when in survival mode. It seems reasonable that some kind of mechanic should happen for additional Podzol to form if some is removed for other purposes.Posted in: Suggestions
It doesn't have to be a sort of grass spreading mechanic as it can be something where Podzol needs to have some raw dirt under some Spruce trees or some other similar mechanic. The grass spreading mechanic is currently what is in-game at the moment for Grass and Mycellium blocks to form, so it seems like a natural fit for something like Podzol. It just seems silly that there is no other similar mechanic for Podzol.
Jul 8, 2014Episode #5 is up:Posted in: Let's Plays
I take a break from digging around for resources by building a small house. I give some general commentary about the Ex Nihlo mod and do something other that simply building resource areas.
Jul 7, 2014Note: Simply trying to put this post up at all was a major pain in the behind, and I had to edit it a couple of times simply to make it look the way I wanted. This is SOOOOO frustrating, even if I happened to figure out how to at least get it to work after several attempts.Posted in: Cobalt Feedback
Seriously, this is a bug that really needs some attention.
Jul 7, 2014I've been trying to embed some videos into my Let's Play thread, and I've been facing some weird problems today. To give an example, I can embed a video as following:Posted in: Cobalt Feedback
as I actually entered into the editor the following:
This seems to work, although it isn't what I was doing even a few days ago, so something definitely changed in the forum software. What is worse, when I edit the page (in this case to show another episode in my series) I end up with this link instead:
and simply put it doesn't work. What shows up after an edit is the following:
I would also really appreciate a much easier way to put in YouTube embedding codes from the hotbar rather than manually doing this kind of conversion and second-guessing the Cobalt software in terms of what it expects. Ideally it should be something like this:
Regardless, this is a HUGE BUG in terms of slamming in all of those other extra "embed" codes nested inside of each other. Something really needs to be fixed here as it really makes a mess of trying to embed videos onto forum posts.
Jul 7, 2014Episode #4 is now available:Posted in: Let's Plays
I really start to dig into some of the features of the Ex Nihlo mod as I build a sifting table, make some cobblestone in some small quantities, and more importantly, make a furnace so I can start crafting some torches to light up the world.
Jul 3, 2014Episode #3 is now available:Posted in: Let's Plays
I keep dying and finding mobs in all of the wrong places, so of course the natural thing to do is to deliberately build a mob farm, right? I show the construction of a Spider Farm in this video while trying to avoid other kinds of mobs and expand the world a little bit more with a major addition.
Jul 2, 2014Thank you, I just got #5 recorded today, but I still need to do post-production work to clean things up. It does get better.Posted in: Let's Plays
While I'm at it, I might as well note that Video #2 is currently live and available for viewing:
It is still sort of a slow start at this point, but I show off the process that the Ex Nihlo mod uses to create new dirt blocks, thus making them a renewable resource instead of the typical non-renewable behavior in vanilla Minecraft.
Thank you so much for watching this video.
Jul 2, 2014King_Korihor posted a message on [1.6.2] SkyZone World Generation Mod (v. 2.2) (Wither Skeletons added)The village was removed with the 1.6 update due to the fact that you can obtain villagers through potions on a zombie villager. Yes, a bit of a challenge, but that is sort of the point of this world. I was trying to stay relevant to changes in the game that Jeb & Dinnerbone have made.Posted in: Minecraft Mods
Jul 1, 2014Posted in: Let's Plays
I'm creating a new Let's Play series based upon the Ex Nilho mod written by Erasmus Crowley that can be found here, on the Minecraft Forums:
Based upon the very successful SkyBlock map designed by Noobcrew, I am starting out on a very minimal map consisting of only 18 blocks of dirt and a single Birch tree, attempting to make every Minecraft achievement as well as every achievement that NoobCrew asked for in his SkyBlock map. It won't be easy, but it is going to be fun and I hope that you will enjoy watching these videos as much as I have enjoyed making them.
This series is in part a critique of the mod (sort of a review) as well as a full play-through to show off the power of maps like this for unleashing creativity as well as pushing you to the absolute limits of endurance and reliance upon renewable resources in the game. The Ex Nihlo mod unlocks several blocks that otherwise can't be obtained on a normal Skyblock type map, so it definitely opens up additional possibilities.
The channel for this series can be found here:
Individual episodes of this series are as follows:
A New Beginning
The basic companion map for the Ex Nihlo mod is demonstrated with an introduction to the mods that I'm going to be using in this Let's Play. The tree is chopped down (hey, it is the only tree in the whole world, so it is a big deal) and the first tiny expansion of the island commences, basically doubling the number of blocks in the whole world.
Sometimes simply chopping down trees can be a challenge as I expand the number of blocks on the map by nearly 4x the amount of the previous video. Mostly commentary about the Ex Nihlo mod, I also show composting bins that help to provide dirt that can be used to grow additional trees and eventually crops and other stuff.... making dirt into a fully renewable resource. This opens up a whole bunch of possibilities that I will try to tap into in the future.
Spiders & Death
With a pretty solid tree farm in place, I do my first major expansion away from the original block of dirt and build a mob farm designed explicitly for getting spiders. Death seems to be a major theme of this particular episode, where I get attacked by mobs and fun is had for all.
Age of Light
I finally start to make some real progress by taking advantage of some features of the Ex Nihlo mod that simply can't be done in vanilla Minecraft. Here I show off the sifting table where I make it with some spider string and then through a chain of other items end up with a furnace, where I can finally make some torches. Lighting up the world is so profound that it really enables much larger projects and getting much more done. Previously I needed to work in the dark and use a whole bunch of half-slabs.... now I can really build stuff as I finally have the ability to keep the light levels high enough to continue working through the night in most areas.
I take a break in pushing for new resources by building a small country manor based upon resources I currently have in the game so far. It isn't all that fancy, but it is going to be an initial base of operations as a workshop and kitchen.
I have several other videos "in the can" that are ready to be added to this list, so stay tuned!
Jun 29, 2014Posted in: Minecraft ModsQuote from AllenWL
But before the new blocks, I'd like to be able to get some already here but not obtainable blocks like ore blocks, cobwebs, snow and ice, etc
Snow and Ice can be obtained simply by being in the correct biome which is cold. The original Ex Nihlo companion map has one of these biomes. It is a problem if you are playing on a superflat map. The original SkyBlock map by Noobcrew starts out in an ice plains biome, so ice is essentially "free". I've built plenty of stuff with both snow and ice even in vanilla SkyBlock type maps without this mod.
Cobwebs sound like a good idea though and is definitely missing from this mod (so useful for some traps as well as rapid drop tubes to drop to a lower level like a slime farm). It is so close with the crafted items used to make the sifting tables. I hate encouraging more machines or devices being made, but a loom might make sense here. It is definitely needed.
Ore blocks are IMHO only useful in terms of decoration, but I see the point of having some. It does help you out also in terms of at least an iron ore block as you need to mine one in order to complete a specific vanilla Minecraft achievement... a very useful objective if you want to show how complete this mod might be. It seems like you also need to mine a diamond ore block too.
Since you mention existing blocks, it would also be nice to get some of the mob heads for mobs other than Wither Skeletons, as those are also in vanilla Minecraft but not normally obtainable in survival.
Jun 29, 2014Is there any chance of getting some of the new blocks for vanilla 1.7. added into this mod?Posted in: Minecraft Mods
Specifically the red sand and Podzel blocks, although packed ice might be nice too.
One interesting "recipe" for Podzel might simply be having the composting barrels have Podzel form if you are composting leaves instead of other items. Since you need iron shears for the leaves, it seems like a slightly more challenging method of obtaining what should legtimately be a rarer block. DEFINITELY don't make a simple recipe on a crafting table nor have any sort of "seed" which grows Podzel dirt. It also makes it a later game feature since you would likely need an abundance of iron if you are making these blocks in quantity.
Red sand seems particularly challenging in terms of a reasonable receipe though. A quick and dirty recipe just seems too lame for this block too though. It seems like it needs to be mixed with either red dye (relatively cheap and easy to obtain) or redstone (obviously harder). I don't know how you might logically consider adding the red to the sand, but it screams for some mixing machine type thing. Almost like adding sand to witch water (a possibility) or at least adding sand to a barrel in some way to allow you to add the dye.
Packed Ice is also something that similarly screams for almost a completely new machine though... some sort of compactor that pushes multple blocks together into a single block. At the very least it should compact either 9 blocks of snow or 9 blocks of ice (perhaps either one) to form the packed ice. Such a machine could be fun for diamonds too such as crushing 9 blocks of coal (not just pices... I'm talking blocks here) into a single diamond. Perhaps I'm digressing, but the packed ice block could be fun and challenging in terms of how you might try to add it into the game in terms of a path through renewable resources for its creation.
If you (or anybody else) has thoughts on this, I'd like to hear them too.
Jun 23, 2014Posted in: Recent Updates and SnapshotsQuote from Steampump
We will surely have to wait 1 or 2 years more before real new good mods will be avaible again and new modder are good enough.
And then we probably will have to pay for the mods in the futur.
Old modding dead untils new modder generation ? Shure as far i can see.
While this is zombivying an old thread, the topic is still relevant as modding is still very much in the past and dying a very painful death. Unlike what was claimed above, MCP is also definitely dead, or at least stuck on 1.7.2 and no reasonable expectation that it will ever be updated to 1.8 whenever Mojang starts to release that content. Heck, I doubt MCP will even be updated to any other version of 1.7 either. Patience doesn't hold a candle here.
This is not a very good situation for Mojang, so far as staying fresh with the current version of the game. Gone are the days where an update would happen and the 3rd party API libraries would be updated in mere hours, or at least no more than a weekend and gradually refined over the course of a month or so to pretty good stability.
New leaders can show up and take over the development process, but until that happens, modding is pretty much dead. Some cool ideas are being tried with the old tools, but they are rapidly losing relevance and make a mockery of what was once upon a time a very vibrant modding community.
May 3, 2014Posted in: Minecraft ModsQuote from MaggotSamurai
No, I'm afraid not . I feel your pain though, but I guess I will try out forge. Wanna play some Minecraft together?
I would also suggest looking at BlazeLoader (currently working on 1.7.2 as well). If anything BlazeLoader is the spiritual heir to ModLoader, or at least to note there is more than one API still out there.
Hopefully Mojang will finally get their act together with regards to the official API, so this whole API war will eventually subside and Risu's ModLoader can finally rest in peace.
I miss ModLoader, and sadly haven't even updated my mods in part because Risugami hasn't bothered updating ModLoader. I just haven't been inspired to do much of anything with Minecraft for that matter.
Apr 21, 2014Posted in: SuggestionsQuote from SVGK
You are extremely inconsistent here, yes, wood in Minecraft doesn't explode, no, stone does float, diamonds do indeed burn, and dead leaves don't grow across the ground.
So basically, your point is inconsistent and difficult to understand, and I'm confused by it, what are you saying?, is Minecraft meant to follow real life, isn't it?.
What I got out of that post is that there are a whole bunch of crazy things that happen in Minecraft which have no connection to real life and the non-computer world. I agree. If all it took to create stone was a flowing stream of lava (that never quit... ever... even without a volcano nearby and could even be relocated with a bucket) and a lake full of water, the industrial revolution would be very different indeed. Just imagine IRL somebody walking around carrying a backpack full of 2300 cubic meters of boulders each a cubic meter in size (somehow compressed into magical stacks of 64 boulders each that can in turn have a whole bunch of those stacks shoved into a strange chest) that you could casually use to build house... and throw them into that mysterious stream of lava when you had no other place to shove those boulders.
Minecraft simply doesn't reflect reality at all, so people arguing that Podzel should follow patters of real life patterns while ignoring other principles of behavior as found in Minecraft just shoot themselves in the foot with their arguments. There is no reason to prohibit dirt-based variant blocks to be renewable, and in this case Podzel itself sticks out like a sore thumb in terms of even why it can be manufactured. I won't go into other arguments previously made, but I will note several items that previously were unique, creative-only, or rare did eventually become renewable.
- To post a comment, please login or register a new account.
Sep 26, 2013Posted in: NewsQuote from Valkorus
I have to agree - Gryphons would be cool, but it doesn't make sense to add in a new (presumably tameable) flying mob when red dragons have already been discussed by Mojang, and they can simply retexture ED.
You do realize you are responding to a sig graphic and not something this player actually mentioned in his post. There are dozens of suggested ideas and even a whole forum section just for suggestions, of which this Gryphon is but one of those many ideas (although the Gryphon is a rather well developed idea).
Jul 25, 2013Posted in: NewsQuote from Joe The Bow
Poor Risugami and his modloader.
There still is a role for Risugami to play in developing mods. Don't diss him yet. He also introduced to concept of a unified API that mods could be using, so at the very least he deserves a whole lot of credit.
Besides, both Risugami's ModLoader and Forge are going to change quite a bit when the plug-in API is introduced.
Jul 15, 2013Posted in: NewsQuote from Venicus
Let's just review a few things.
#1: Putt-Putt is a trademark, not a copyright (see eloquent previous post).
#2: A trademark does not prevent you from referencing the trademark conversationally. You are not cleverly provoking anyone by just dropping it into a post and going "lol sue me", you're just showing you don't understand how intellectual property law works.
#3: A cease and desist order is not a lawsuit. It is a formal legal way of saying "Hey, knock it off."
#4: A misfired C&D like this one will not lead to a lawsuit because there is no activity on Mojang's part to persist in.
Does anyone need this simplified even further?
The people making these "Putt Putt" You Tube videos, especially if they are releasing maps of these miniature golf courses, might very well be infringing on the trademark of the "Putt Putt" organization that owns the trademark.
Mojang, however, isn't the one who created this map nor involved in any way with the infringment, and some due diligence on the part of the people at "Putt Putt, Inc." should have looked into who was doing that infringement.
A cease and desist order, while not a lawsuit, is a required and necessary step in the process of filing a lawsuit. It is also a legal threat, and can be acted upon as such. Threatening that legal action will happen in so many days has legal consequences even for making that kind of threat... especially if an informed lawyer who should know the law is making such a threat. Making a legal threat that is baseless and frivolous has legal consequences that can backfire, so you should be a whole lot more careful when you make those kind of threats.... knowing in advance that your claim actually has some sort of merit.
It is likely that Mojang will ignore these idiots, but it is now in their right if they care to go back and counter sue Putt Putt if they cared. At the very least, if Putt Putt does anything else other than sending this letter, Mojang owns their as(sets).
Jul 13, 2013Posted in: NewsQuote from totalchaos32
So if mojang does get sued does it mean minecraft will stop updating?
Its 20:percent lickley mojang will het sued by these people
Plus there getting free advertising
If Mojang gets sued and Putt Putt wins, it opens up a huge can of legal worms that will get your local congressman's panties in a bunch, start congressional hearings, and the law will be changed. I promise that.
No sane judge would side with Putt Putt, so there is nothing to worry about here. The only thing that is going to be a problem is that if Putt Putt decides to continue being a jerk about this, Mojang will need to have its legal counsel (and Mojang has legal counsel in spite of being a very small company) spending time and money trying to respond. The question really would then become how far will Mojang try to fight back or if they will ignore this pointless threat.
Jul 12, 2013Posted in: NewsQuote from Hosfac
With the internet being the internet, any search can pull up thousands of potential copyright violations on a daily basis. There's just not enough time in the human lifespan, never mind a work day, to personally review every last one. But they all still need to be dealt with because each one is a potential leak in their customer's wallet. So they bulk mail these cease and desist orders.
I 100% completely disagree with this statement. If you are going to be running around and accusing people of doing something you think is causing harm to you, you need to make sure that your accusation is accurate and that you are indeed being harmed.
If your trademark is being used so frequently and you find thousands of potential violations of your trademark on the internet that are genuine violations, I would say that you have all but already lost that trademark and are missing thousands if not million more potential infringements elsewhere. Due diligence should take those situations that seem problematic and try to investigate them further. If it takes hiring some paralegals to scan through some of those videos to find out what is going on, that is the cost of you doing business.
In the case of this letter from Putt Putt and similar kinds of frivolous legal threats, you can either ignore them completely or seek to take counter measures and start going after these lawyers to either take away their legal license or seek reverse damages. Actions like this can and I think even should more often cost the troll lawyers who try stuff of this nature. Common law in America and Britain (and other common law countries) permits these kind of legal penalties to be imposed upon lawyers who don't check their facts. And may whatever god you believe in have mercy on your soul if you try to actually take one of these stupid lawsuits to trial, as a judge will hit you with additional penalties and make a mockery out of your legal practice.
Your analogy is also flawed. This is more like a roofing contractor that sent out some crews to repair roofs in a subdivision, and your crew decided to re-shingle the wrong house.... and the people living in that house are complaining that the roof was just fixed last week by another company and furthermore suggesting you put shoddy and inferior materials on their roof. If that contractor didn't at least check if the address was correct before they started the work, they deserve to have some severe penalties applied or even have their contractor license revoked. BTW, that happens in the construction industry from time to time, and when it does.... it isn't pretty.
As for Mojang, it would drive me crazy with the plethora of stupid lawsuit threats that comes their way. You say that a person doesn't have the minutes in a lifetime to check out every possible infringement, I suggest that a person doesn't have enough time in their life to be filtering all of the stupid legal threats that are pointless. Even worse, dealing with legal threats in a country you've only occasionally visited as a tourist and have never conducted actual business in except over the internet. I certainly can understand why Notch at one time even suggested (half-joking) he was going to stop accepting payments from customers in America simply to stop even paying attention to any stupid legal threat like this.
Jul 11, 2013Posted in: NewsQuote from Pokechu22
Copyright laws are just stupid.
A video game company being sued for a golf course thing?
Its basically the same as the fact that the song "Happy birthday to you" is copyrighted. Its stupid, why would someone not be allowed to say some common thing?
The term "Putt Putt" is so well known that it is synonymous for mini golf. Thus, it is illogical that anyone who says "Putt Putt" should be sued.
You find it illogical, and it should be noted that a judge would find it similarly illogical. There is nothing illegal that Mojang is doing in this case, so it has nothing at all to do with copyright laws or anything else like that.
What this is about is somebody in a legal department of some random company that didn't take the 30 seconds or so to actually watch one of these videos to find out what was going on. For those claiming that this was an "automated" letter of complaint, I promise you that no judge will even consider such a legal briefing (it has been tried and thrown out any time a judge gets a lawyer doing that kind of thing).
There is even a legal concept called barratry, which I hope the lawyers of Putt Putt are going to be thinking very carefully about. In other words, not only will Mojang avoid having a problem, but the lawyer who sent this letter could even be facing criminal prosecution for even sending a letter of this nature. I don't know if Notch wants to have this particular lawyer arrested for incompetence (or challenge the law license of this particular lawyer), but there definitely are things that could happen here which would not be pretty or nice for the Putt Putt legal team. Frivolous lawsuits don't make happy judges, and it makes future lawsuits much weaker when lawyers involved don't take the time to do their homework. This goes beyond merely being stupid.
Heck, if Mojang plays their cards right, they may even make a little money off of this fishing expedition. At the very least, Mojang should send an invoice to Putt Putt for legal fees even responding.
Oct 22, 2012Posted in: NewsQuote from TheMinefield
Guys, please at least STFU about the API! If they add it, it will change the game a lot because it may mean you are expected to have mods. There should be a compromise: the API only works for Mojang approved/created (if they started making some) mods.
I said earlier that people complaining about the API were clueless about what it actually does.
Quote from catbox01
Mojang seems a little lost about the integration of bukkit and the API. So let's get this straight: you put everything under a server shell, which causes a serious ding to performance, and then do nothing that required any change. Here's what you will have to do, like it or not:
1) Create an web-based interface for mods with a specific format and search ability so that servers can rapidly access and upload required third party content.
The formal recommendation to get this accomplished can be found here:
You are welcome to participate in that discussion, although it seems to have a very fractured set of views for how it will eventually work. In other words, I doubt consensus is going to happen any time soon without Notch directly getting into the mess or the Mojang dev team simply declaring a course of action and moving on. It also involves legal and financial issues that will end up involving nearly the entire company before it can be implemented.
2) Create a common format for all mods, virtually guaranteeing that all mods must be hosted on a specified site, and most likely frustrating mod programmers and no doubt convincing some of them to take their skills elsewhere.
See also the above proposal, but also note that the purpose of the API is to establish a "common format" for plug-ins (the correct term, as "mods" are for "modifications" of the game code itself... which these are not doing if they stick with the API alone to talk with Minecraft).
I do agree that some mod programmers will likely be frustrated with the changes. For those that can't adapt to simply using an API instead of the old ways of making stuff, I have little sympathy. Those programmers who are challenged on a philosophical basis because they won't be able to share their extensions (both genuine mods and plug-ins) to Minecraft because they want to either earn some money on the side (aka adfly income or even simply charging money for the plug-in) or because they want to stick to an open source software license (like the GPL) and Mojang won't let them.... those kind of developers will be driven out of the community. It seems likely both kinds of developers will be driven out if things continue on its current course.
I really don't know who will be left if you drive out both the libertarians and hard-core capitalists from the mod development community, but it won't be pretty if that really happens.
3) Create a security protocol to monitor and protect the upload/download links to prevent viruses and hackers from accessing sensitive information about connecting servers ports and protocols.
Also discussed in the above link, but dismissed with a handwave that I think needs some extra attention. That software sent through upload/download links will by necessity conform to the API before it will work provides some sort of security. Malicious mods can and even are being written at the moment, but you are correct it can get worse.
4) Actually integrate the Bukkit team this time.
The Bukkit team is integrated into Mojang. It takes time, so I'm not really sure what you are referring to here with this statement. Bukkit will not become the API, but due to the experience these guys have with Bukkit there will certainly be many features of that 3rd party API which will likely be integrated into Minecraft.... with a whole bunch of other features. It is a clean-sheet reimplementation though, so existing API libraries will not be supported directly.
Oct 20, 2012Posted in: NewsQuote from shadow1997
This was my attempt at being satirical, because they stated Mod API would be released at 1.0 even though then haven't started serious work on it until 1.4.
For the life of me I don't understand why so many people are complaining about the API. Somehow there is this strange notion that Jeb can take Minecraft Forge or ModLoader, throw it into the game "officially", and be done with the API... or perhaps that somehow these wizards can somehow open a portal to what Minecraft will be 15 years into the future and take the API system that will exist... then... and implement that today.
I'll say it again: those who complain about the lack of an API are people who are simply craven idiots or clueless among the Minecraft fans as they don't even have a damn clue as to what an API even is. Yes I'll be blunt about this too! By clueless I mean they don't even know the first thing about what a proper API will even require, how hard it is to implement, or for that matter they likely have never taken a programming course in their life of any kind... including something simple like learning how to program in Scratch.
It is pissing me off to see these kind of statements and derision made upon the Mojang staff claiming that this is something which should be complete and it is only because of the lazyness of Jeb and the rest of the Mojang development team that the API hasn't been implemented yet. That sentiment couldn't be further from the truth.
The real fact is that Jeb realized adding an API properly into Minecraft would take a whole lot more work than he originally anticipated, and that some significant things needed to happen in Minecraft first before it was implemented. That has been happening, and it should be noted that Mojang is not just adding fluff and rainbows into the game, but doing some very real basic structural changes that have been long overdue. Much of these changes are in preparation for what the Minecraft dev team knows will be necessary when the API will be released.
This takes time to develop, and right now Mojang still has an incredibly small development compared to the expectations of many players who are used to companies like Electronic Arts who employ thousands of developers to accomplish the same kind of tasks. Heck, these same folks complaining are pissed that Jeb bothered to take a much needed vacation where he mostly stopped developing Minecraft for awhile.
Oct 19, 2012Posted in: NewsQuote from northoftheboarder
now to my main point... when are they gonna fix the detector rails?
I think that was explained by Jeb himself in the 12w42b preview snapshot:
Quote from Jeb »
The redstone repeater lock mechanism is now slightly more stable / predictable. It’s still not 100% as we want it, but fixing it completely will require bigger changes that we’ve planned for Minecraft 1.5.
While the detector rails themselves weren't explicitly mentioned, it sounds like some of the changes that are planned for 1.5 will review or even revamp completely the current redstone architecture. That Jeb is working with redstone logic at all should be promising, and that he acknowledges there are some problems with the underlying code.
Oct 18, 2012Posted in: NewsQuote from zaket22
1.4 releasing next week? What a pleasant surprise. I guess I won't download the snapshot to allow my excitement to grow.
It would be appreciated if you and others would download this snapshot in particular. This is the "preview" snapshot that will become version 1.4.0 if there aren't any serious bugs discovered, thus it would be very useful to get some feedback in terms of problems you may be experiencing and in particular serious bugs... like apparently the issue of blocks falling on torches that simply disappear instead of becoming blocks. I don't consider that to be a show stopper, but there may be other serious bugs that would be nice to know about now instead of later.
Oct 17, 2012From everything I can tell, this is the formal 1.4 preview snapshot... not withstanding any sort of bugs that may show up over the next couple of days that will fix problems not previously seen. In theory, they would be releasing 1.4 today except for the fact they want to do some bug testing first.Posted in: News
My largest gripe is that many of the API developers won't even bother starting on the development of their APIs until after the formal release. In many ways, I don't even understand why Mojang tries to cooperate with a bunch of folks who ignore them and make the whole preparatory period moot in the first place.
In fact it's not a change but an addition. Locked repeaters require another repeater pointing to one side of them. I can't think of any circuit which uses this layout of components and therefore it shouldn't change any existing contraptions.
Originally Jeb had simply redstone wire going to the side of the repeater, but threw the idea out at the last minute as there were circuits which had a series of repeaters and some "ordinary" redstone wire on the immediate adjacent block(s).
I am looking forward to playing with this change in repeater behavior as it makes for a compact memory cell and can make for some very interesting and compact shift registers.
Sep 27, 2012King_Korihor posted a message on This Week in Minecraft - 1.4, Snapshots, Xbox, and MorePosted in: News
Or more specifically, http://www.mojang.com/2012/09/minecraft-snapshot-12w39a/
I love the half-slab lighting holes, as well as the fact that only the front half of a furnace now emits light. That is a real piece of work!
Apparently the entire lighting model has been revamped. It would have been nice to add in colored light into the model (for stained glass and other fun things like that) but I don't think Dinnerbone went that far.
Sep 25, 2012Posted in: News
I don't know why but somehow I don't like the idea of increasing the building height once again.
The idea of doing another major format conversion would stink, but if that was done with a significant content reorganization and rethinking the data format, it may not be all that bad. Just changing the height again to 1024 or some other arbitrary but fixed height doesn't seem like a good idea.
Sep 24, 2012Posted in: News
We needed to convert our worlds to a new save format when the height was changed the last time. I bet we will have to do that once again if the height limit increases.
My hope is that eventually Minecraft starts to use cubic chunk generation. If that happens, in theory there shouldn't be any height limitation at all. There already are mods which do this, so it isn't just something that could happen in theory... it just needs to be formally adopted by Mojang and put into the game. There isn't anything in particular which makes elevation special, other than the fact it would also require a few changes in the terrain generators as well.
Besides, Notch is going to need the technology for 0x10^c, so it might as well be incorporated into Minecraft as well. In theory there isn't anything stopping a determined group of players from implementing Larry Niven's Ringworld into Minecraft on a 1:1 scale model. I'm talking the entire structure, including the star in the middle and even the day/night panels.
Sep 20, 2012Posted in: NewsQuote from Jake0997
Can you please implement a way to select which mobs spawn normally in the world, so we can turn off things like endermen, witches, ect.
I bought minecraft as a survival game, not a fantasy game filled with magic, and I would like the play my game without having to deal with all these fantasy elements. I can choose to not enchant, I can choose to not make potions, I can choose to not go to the end, but I am FORCED to deal with these mobs like witches and the like. I like the difficulty of being zerged by spiders, creepers, zombies,and skeletons. I simply do not want to be forced to deal with some new game feature I cannot stop. (For instance, you don't like mine shafts and strongholds, you can turn them off in the generation options no problem. But you are forced to deal with mobs.)
One of the interesting plans that Mojang has for Minecraft is to not only simply implement the API, but to base most of the content related items as plug-ins unto themselves. In other words blocks, items, and mobs are all going to be implemented as plug-ins that will automatically be downloaded when you install Minecraft onto your computer.
When that happens, you will be able to toss out some mob you think is lame, as well as add or replace that mob with something else. Do you want new ores? Just add in the plug-in. You hate emeralds? Just yank that plug-in out of the plug-in folder.
Doing that will make Minecraft extremely customizable and will really blur the line between the "vanilla" game and one that is heavily modded. Just wait and be patient before all of that happens though and don't be a jerk telling these guys what they should and shouldn't be doing.
- To post a comment, please login or register a new account.