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    posted a message on How "worth it" is Realms? (I hope this is the right section for this...)

    Is Realms worth the cost to buy it? If not, why? (Also, how accessible is the Realms server file? As in, is it possible to have a modded world on Realms?) Just wondering whether or not I should bother with it, that's all. FYI I don't really have many friends IRL to play with, just wondering because I see the section over in Servers where you can post to recruit players for Realms. I would obviously have to be really careful who I invite if I want it to be a friendly Realm though... Which is one reason why I'm posting this. (The other reason is I can't seem to find someplace that says how much it costs, so if someone would point me to the right website to find that out on that would be nice.)

    Posted in: Discussion
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    posted a message on Is Yo-Kai Watch a ripoff of Pokemon?

    With how huge Pokémon is, any other game that is similar is going to seem like a rip-off to some people. And for the record monomo, what WAS the first game with that mechanic? Was it Digimon? (Because that would be really ironic since I've seen some people calling that a rip off of Pokémon too. :lol: )

    Posted in: General Gaming
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    posted a message on I hate how the gaming companies put all their money and effort into games that aren't exactly kid-friendly by my standards.

    I mean, M-ratings are pretty common on big-time games nowadays. Which is ridiculous, especially with how tech-savvy a lot of kids are getting... We need to give them bigger and more complicated games to keep them interested and help them get smarter, but the only games that are really well fleshed out have content that I wouldn't even want to look at myself... Let alone let a kid see. Some cartoon violence is fine, some mild crushes between characters also doesn't bother me too much. It's when games give cinematic scenes depicting extreme violence with full-on gore effects and even worse, straight-up... Erm, baby-making that I start to get angry. I may not be a parent, but I sympathize with all the people who are just trying to find something entertaining for their kid to play and wind up having to choose between sub-par titles and stuff that would make any decent, responsible adult squirm. For reference: I prefer to play games rated E, E10+ or rarely T, though I am always careful with T-rated stuff. M is just out of the question. And guess what? I am an adult. Not by much admittedly, but still.

    FACT: The human brain is a natural computer, and

    FACT: Computers decide what to do based on input.

    If all you put into your brain is evil and nasty stuff... *types out big rant about the connection between evil games and evil people, then deletes it because it's too far off topic*

    *ahem* Please forgive me, I didn't mean to get so carried away. The point of this thread is that gaming companies should put more effort into games that people of all ages can enjoy: Flesh out the progression systems, give more room to explore, create multitudes of side-quests that take forever to complete, etc. etc. WITHOUT resorting to content that no parent in their right mind would allow their child to access. I put the poll in to gauge how much of this community agrees with me on this issue. Feel free to vote whatever you like, but I ask that if you vote "No" you post a comment here telling me why. (Also I REALLY hope this thread doesn't get locked, I'm not trying to start a flame war or anything. I just want to see how much support there is for something like this. If a moderator sees this and knows a better section for it, please do move it... I just don't want it locked.)

    Posted in: General Gaming
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    posted a message on Monkeys- New Tames with a purpose!

    I like the idea, maybe they should be able to do both collection and fruit gathering... Or would that be too OP? IDK. Either way this idea is pretty cool.

    Posted in: Suggestions
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    posted a message on Overlord - Raise and command an army of skeletons
    Quote from The_Fireplace»

    This isn't so much about dumping versions as picking up new ones. Currently, I plan to maintain for 1.11.2 only, but if enough people say any other version, I will consider maintaining mods for it, too.

    Ah, that's cool. I do appreciate modders who take the time to get feedback from the community for stuff like this. :) Keep up the good work!
    Posted in: Minecraft Mods
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    posted a message on Overlord - Raise and command an army of skeletons

    I don't know for sure what all I'd ditch, but I'll give you some advice. The community is full of people who won't play newer versions, as well as an equal number who won't play older versions. So you'll get some hate no matter what you do. 1.8(.9) was mostly skipped though since Forge for that version was really buggy. The only big mod I know of that's ONLY for 1.8.9 is Intangible, and the dev on that vanished into thin air a year or so ago so it's not exactly supported either. So if you want to dump a few versions that's an easy pick.

    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ "A dark, hostile environment..." v3.1.0 [06/12/17] CHRISTMAS UPDATE RELEASED!
    Quote from TheCyberBrick»

    No, it's not updated. You're still using Forge 12.18.2.2121 which is quite outdated

    Ask him what site he downloads Forge from, anything other than files.minecraftforge.net is a scam site and likely has only outdated versions.
    Posted in: Minecraft Mods
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    posted a message on Witchery 0.24.1
    Quote from Robijnvogel»

    I think what he means is: "If I were to disguise a virus as Witchery, I wouldn't bother reverse-engineering Witchery in the first place."
    And I agree to that. If the mod were open source, maybe I'd go through the trouble of shipping the virus with the actual mod content, however with Witchery, I'd probably ship the virus in a renamed jar file and maybe I'd include an empty mod that has the Witchery ModID as well.

    All hypothetical by the way. I don't like viruses. :)

    That's what I meant when I said "or even just rename a virus "Witchery 2.0" and send it out." And yeah, viruses aren't very likable. ;)
    Posted in: WIP Mods
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    posted a message on Intangible (0.0.25 Alpha)
    Quote from JuanD95»

    Is he alive? :/ I worry about his last connection to the forum


    Nobody knows.
    Posted in: WIP Mods
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    posted a message on There's this challenge I want to do, and I want to use commands for enforcing the rules, but...
    Quote from bbnumber2»

    First set up a repeating command block with:

    /execute @a ~ ~ ~ testforblock ~ ~-1 ~ minecraft:[wood_type]


    Hook that up to a comparator with an inverter. Then have that signal go to a repeating (requires redstone) command block with whatever you want to happen after failing the challenge. Then all you need to do is repeat the process for each cardinal direction and above them.


    P.S. You would probably want to spawn players on a tree because making a sensor that detects the first tree a player breaks would be very hard.


    This might've worked except for the fact that for example "minecraft:birch_log" does not exist, as different log types are determined by data values. Also, the same value determines what direction the log is facing, so you'd need 3 testforblock commands for each wood type for each direction. This adds up to an impractically large amount of commands. Also, a mod recently came out that enforces this challenge anyway. So yeah, I think I'll use the command blocks to do some other cool stuff instead. Thanks for trying though!
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Witchery 0.24.1
    Quote from sionwicker»

    Reverse engineering and reuploading a Minecraft mod is not the absolute most convoluted and ineffective method I can think of to distribute a virus, but it ranks up there.

    Fine then, do what you like. Just leave me out of it.
    Posted in: WIP Mods
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    posted a message on Thaumcraft 5.2.4
    Quote from codebracker0»



    Yeah, but that leads to Boss as we Boss, Complain as you Complain and Want to make someone else do the work as we... you get the idea, you just end up with your clones making dumb minions to do the work for them for you.

    Also I wouldn't trust my clone with my Knowledge and Credit card details, he'd probably buy me a gaming console and than I couldn't argue against it.
    It's like a two-way shoulder angel arrangement


    HAHAHA, so true.
    Posted in: Minecraft Mods
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    posted a message on Witchery 0.24.1
    Quote from Azanera»

    Did anyone actually talk about this open code stuff with Emoniph since he decided to quit witchery?
    I mean maybe there is like a deal that could be made where the rights or whatever of the mod remain his own, but others just work it out for him. In the end, can he be that mad about continuing the mod if it still happens under his name and he has influence on it? That would be a win/win for all of the involved I assume

    1st, Emoniph didn't just quit Witchery, he dropped off the grid altogether.
    2nd, he was opposed to the idea of anyone else working with his code from what I know.
    Posted in: WIP Mods
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    posted a message on Witchery 0.24.1
    Quote from sionwicker»


    Decompiling, altering and rereleasing a mod in violation of its creator's end user license is pretty damn far from "evil and ruthless," but it is likely to be a massive technical pain in the ass. It would be enough of a pain in the ass for the one who wrote and was familiar with the code.


    What's to say the coder you get to do it isn't going to add a few "personal" touches to the code, or even just straight up name a virus "Witchery 2.0" and send it out? What I'm saying is that most people who would break the law in the first place are not exactly the types you want to hang around with.
    Posted in: WIP Mods
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    posted a message on How complex would it be for a modder to add this idea? I've posted it a few times but it hasn't gotten much attention.
    Quote from ItsQuesoTime»

    I'm not sure, but I think this is impossible. All mobs use the AI Library, and I don't think there is any way to disable and enable that AI code, let alone with just redstone. Maybe it is a fully new mob modeled the same that allows user input to adjust the AI code? Im not sure. Sorry if this didn't help, I just thought you could see that you have at least some attention


    I was more thinking along the lines of a custom mob for coding purposes anyway, and there were only going to be a few "compatible" mobs for that reason. The chip item would transform the mob into the chipped variant, and the chipped variant might turn back to normal on contact with water(still not sure about that one). Also they'd have a few extra abilities while chipped(to make the system useful for more than just combat), which would make a custom mob necessary anyway.
    Posted in: Mods Discussion
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