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    posted a message on Is it possible to make players burn in the sun only during day without a daylight sensor hooked into the system?
    Quote from nigathan»



    The very first line of the wiki clearly states the difference between spawn chunks and normal chunks:

    "Spawn chunks are chunks found in the world spawn point which are not unloaded from the memory, unlike normal chunks."



    I was confused about the exact mechanics apparently, but read a little bit further down on that first page. Under "Other Dimensions".

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Is it possible to make players burn in the sun only during day without a daylight sensor hooked into the system?
    Quote from nigathan»

    No. The spawn chunks never unload. Ever.

    Maybe in older versions they didn't. Look it up.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Is it possible to make players burn in the sun only during day without a daylight sensor hooked into the system?
    Quote from nigathan»

    Nothing needs to be in the spawn chunks. For the entity, use a random player, and the coordinates are simply coordinates. Nothing else.

    But like, if you look at the official wiki the spawn chunks only stay loaded if you have a machine going in them sending items through a portal every so often, otherwise when there are no players in the Overworld they'll unload after a bit. No matter, I'm going to try a different idea since this one just seems like it'd be too much work to be realistic for my timeframes.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Is it possible to make players burn in the sun only during day without a daylight sensor hooked into the system?
    Quote from nigathan»

    Here is a function I wrote to make baby zombies burn in direct sunlight:


    scoreboard players tag @e[type=minecraft:zombie,tag=burn] remove burn
    scoreboard players tag @e[type=minecraft:zombie] add burn {Fire:0s,IsBaby:1b}
    scoreboard players tag @e[type=minecraft:zombie] add burn {Fire:-1s,IsBaby:1b}
    scoreboard players set @e[tag=loopHandle] catchFire 0
    stats entity @e[tag=loopHandle] set QueryResult @s catchFire
    execute @e[tag=loopHandle] ~ ~ ~ time query daytime
    execute @e[tag=loopHandle,score_catchFire_min=12541] ~ ~ ~ scoreboard players tag @e[tag=burn] remove burn
    scoreboard players set @e[tag=burn] catchFire 0
    stats entity @e[tag=burn] set SuccessCount @s catchFire
    execute @e[tag=burn] ~ ~ ~ testforblocks ~ ~1.5 ~ ~ 254 ~ -211 ~1.5 211 masked
    entitydata @e[tag=burn,score_catchFire_min=1] {Fire:200s}



    But since you want to work with players, you will need to adjust the target selectors in the first three commands, as well as change the very last command to setblock fire at the player, since entitydata does not work on players.


    The catchFire scoreboard objective is type dummy. The entity with the tag loopHandle is just an armorstand to store the result of the "time query daytime" command. You can use anything here, even a random player.


    Edit: Also adjust the x and z in the last set of 3 coordinates in the second to last command. The location is not important. What is at the coordinates is not important. It just needs to be in the spawn chunks so that it is always loaded. Since we are using masked mode, it does not need to be only air blocks. We are using the blocks above the player as the source, so air blocks can be anything in the destination, but a non air block in the source must match perfectly in the destination (possible, but very, very unlikely.) This makes sure the player is in direct sun light.


    To clarify, I wanted to use a function that doesn't need anything to be in the spawn chunks for it to work...
    Posted in: Commands, Command Blocks and Functions
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    posted a message on This forum is laggy and buggy for me. Also doesn't seem quite safe.
    Quote from citricsquid»

    I'm sorry for the inconvenience you're experiencing, which browser are you using when this behaviour happens?


    Internet Explorer, and I'm fairly certain my computer is Windows 8, though I could be wrong. (I know it's NOT Win10 though.) I don't have any adblock enabled because I occasionally have to go through adfly or similar to download mods or new forge versions. I do have security though.
    Posted in: Forum Discussion & Info
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    posted a message on Is it possible to make players burn in the sun only during day without a daylight sensor hooked into the system?

    I ask this because I want to make a "Zombie Infection"-esque function script to run on a Realm, but I don't want to have to worry about keeping spawn chunks loaded for the sake of a daylight sensor hooked to a command block. I will probably just find another idea if this isn't possible.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on This forum is laggy and buggy for me. Also doesn't seem quite safe.

    Especially when certain ads are up, just being on the forum triggers security alerts and makes my computer tower heat up faster than normal. When I'm typing a post, it will sometimes either just freeze up, or do this weird bug where I can see my cursor move while typing but none of the letters I add or remove show up as being changed after the cursor moves over them. In both cases the only fix is to refresh the page, which deletes everything I had typed. Majorly annoying.

    Posted in: Forum Discussion & Info
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    posted a message on Sonic Forces: New(ish) Infinite trailer and OST. (My thoughts)

    Actually, since we were talking about Infinite anyway, I have noticed a lot of people are having trouble understanding what the lyrics say at a certain point in the song. To be fair, I can't tell for sure if I'm correct or not in regards to this, but at the part where people are saying it says "only stars remain all through it all" or similar, I actually think it says "Only scars remain of who I was". This ties in perfectly with some odd fan theories about Infinite's origin too, so I thought I'd post it here since I don't have an account on Reddit where the discussion was going on.

    Posted in: General Gaming
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    posted a message on 1.13 Will Completely Demolish Easy Commands. And scare away new command engineers.
    Quote from ZipPVP»



    Tl;dr 1.13 will be the worst update ever.


    There has been a faction arguing something similar about almost every single major update since before I even knew this game existed. Can someone who knows where to find this kind of thing please link this kid to a sales chart for the last few years? Cause last I checked this game was still doing pretty well...
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Challenge - The Tree Spirit
    Quote from Orangepeel33»

    I found a tree spirit mod that's updated all the way to 1.12! Here's a link: https://minecraft.curseforge.com/projects/tree-spirit

    Edit: Just realized I put this in the wrong place, and somehow I don't know how to delete it :mellow:


    Concerning your edit, only mods can delete posts on this forum. Simply report your own post with the reason being "delete my post" and the staff will review it and seeing as you have two posts of the same nature here I'm guessing they'll delete at least one of them. (Don't report both posts, that would only create confusion)
    Posted in: Survival Mode
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    posted a message on Overlord - Raise and command an army of skeletons
    Quote from The_Fireplace»




    The announcement for this is long overdue, I was waiting to get it to 1.12.x before announcing it. Mechanical Soldiers has been released! Get it here!
    Also, Overlord has been updated to 1.12.x. Complete with new Advancements and everything!
    Lastly, I now have a Discord server. Feel free to join just to hang out, or to talk to me about any of my mods. Enjoy!

    Always liked the concept of this mod, just one question though. Do robot skeletons burn in the sun? Especially with how expensive they are, they shouldn't.
    Posted in: Minecraft Mods
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    posted a message on Intangible (0.0.25 Alpha)
    Quote from seraphimrock1»

    well i never said that anyone would use his code or sprites or textures just his ideas as he can't own all the things he took the ideas from, but I hope to make a mod myself that will have things from all the magic mods that no one keeps up anymore plus my own ideas. I am ok at coding and I know I am a great sprite artist but I myself will be working on a magic mod to fill the gap they left us and from what i know of the law nobody can tell me not to just because someone else who is no longer around had ideas like my own. that was really all i was saying I already know I can't just steal their work and call it my own but i can make in a way a tribute mod if i so feel like it


    What you are saying is legal AFAIK. I wasn't accusing you, just pointing out the boundaries as I understand them.
    Posted in: WIP Mods
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    posted a message on Intangible (0.0.25 Alpha)
    Quote from seraphimrock1»

    you can't just remake his mod but you can and people will use some of his ideas after its not like he owns magic, witches, gods, vampires, or werewolves



    I know that much, I'm just saying that THESE EXACT mods will never be remade for newer versions.

    Edit: Legally, anyway. And illegal mods, no matter if they were made with good intentions, are always removed from any reputable site.

    Posted in: WIP Mods
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    posted a message on Sonic Forces: New(ish) Infinite trailer and OST. (My thoughts)

    His character design is reminiscent of Mephiles (Sonic 2006), who... (spoilers)


    ...was part of the time-erasing Solaris boss.


    The eyes especially cause me to suspect the two are somehow connected or similar (especially since time travel shenanigans are involved in Sonic Forces).

    Mephiles left, Infinite right



    They might wind up having somewhat similar abilities, but I doubt there's any direct connection considering(spoiler)


    Firstly, how much of a failure that game was, and second, how the ending of that game basically cancelled the game's entire timeline and erased everything that happened from existence.

    Posted in: General Gaming
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    posted a message on Intangible (0.0.25 Alpha)
    Quote from player010111»

    i hear this was emoniphs experiment in coding for 1.8.9 and doesn't won't be available for any other version, :( i'd love it available for 1.7.10 but i can wait and wish fellest wishes


    If you didn't hear, Emoniph vanished over a year ago, his last post was a teaser for a 1.9 Intangible that never came. One popular theory is that he's dead. And as long as we don't hear from him, remakes are out of the question because of his license.
    Posted in: WIP Mods
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