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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Quote from ShneekeyTheLost

    Is build 124 of PowerCrystals Core supposed to be for 1.5.2 or 1.6.2? In the changelog, it said changing to 1.6, but when I try to run it, I get:

    Client> 2013-08-08 15:48:19 [SEVERE] [ForgeModLoader] The coremod powercrystals.core.CoreLoader is requesting minecraft version 1.5.2 and minecraft is 1.6.2. It will be ignored.

    This is with version 1.1.8B1-124


    I had to track back in the PowerCrystals Core build log to find what you were referring to. You may notice it says "Promoting to 1.1.6" they mean that their build version is 1.1.6 (actually its up to 1.1.8B1 now) not minecraft 1.6, they are still totally in 1.5 mode at least in their public builds, it is unknown if they have a private build that they are trying to make work on 1.6 yet as there hasn't been a jenkins build for 22 days now.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from DarkLightz

    Huh, found out this works with any block that saves it's inventory after being broken (seared glass/windows, DSUs from MFR).


    Yeah, I just used diamond blocks as an example of something valuable, but any block will have the same effect. However, he said he is working on a solution :)
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from Steelflame

    Might help to do a picture or two of your setup. I THINK I understand what your saying, but a picture can make it 100% clear.


    Its a series of things that must be done, so a picture isn't going to work very well, but mDiyo seems to have reproduced what I described so yay! As long as he knows the bugs, thats what is important.



    if you break the left torch before the bottom one, you keep the diamonds but the drawbridges stay full of diamond blocks.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Sure mDiyo, I ran across it by accident and its a little complicated to explain so if you knew I wasn't going to go into detail.

    Basically if you put down several drawbridges and fill them up with the same items (like 3 blocks of diamond each). Then take those and put them all in another drawbridge, you get one drawbridge that can extend out several more drawbridges.

    These each can extend out the blocks of diamond, which can be collected. If the drawbridges are retracted into the original one, they keep their original inventory, but you get to keep the blocks that dropped.

    You can then re-extend the drawbridges, and get another set of diamond blocks, forever.

    Ran across it while trying to create a wall that extended out of a single block (15 drawbridges full of cobblestone extending out of 1 drawbridge). I accidentally retracted the drawbridges back into the source one before retracting the individual drawbridges, leaving all the cobblestone, but also leaving me with full inventory drawbridges.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Woh there! That is some serious hostility towards someone who does this for fun, in their free time!

    Besides which, you are incorrect.

    I just tested it in game (1.4 dev 26 on 1.6.2)

    Made hammers first try, took me a bit to get the stuff I needed as its a little tricky, but I was able to do it with a fresh install of the mod.

    Wooden one first, Solid Iron hammer second.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    I absolutely love this mod. Just found a few bugs with the current dev 26 version of the mod.

    - Inventory crafting table from armor window still broken, doesn't keep anything you do.
    - New Drawbridge mechanic has massive dupe bug in it.
    - Drying Rack crashes world.
    - Items 256 id higher than config.

    I can try to explain the drawbridge dupe bug further if you don't already know about it.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Soooo, mDiyo bug report time. :)



    This happens if you equip heart containers, then you log off and back on to SSP. Then remove the heart containers, your health doesn't go away. So you can re-add them to get another 10 hearts.

    Also your heart containers ID is 256 above what it is in the config. (forgot your -256 offset on that one :P )


    *Ponder* Come to think about it, those two could be related...

    Hitting O to open your armor inventory then clicking on the crafting tab at the top, takes you to the base inventory screen. Anything done here however is reverted when you close the inventory (it may have to be updated by placing down an item or moving items in your inventory).

    Tested with Minecraft 1.6.2, Forge 804, Natura 2.1.4, TC 1.4 dev 25

    Less of a bug, and more of a personal irk. The Pattern chest gui isn't the same dimensions as the dimensions of it in the part builder GUI and so patterns are in a different place in the part builder GUI than they are in the chest itself.

    I also noticed that you can put any liquids into the Seared Glass and Seared Window but they won't harden and you can't seem to extract the liquid from the glass in any way. If you break the glass, you lose whatever liquid metal you poured into them. I may just be ignorant and/or have missed they way to do this if its on purpose.

    Edit: I take it back, you can pump them out with buildcraft fluid pipes
    Posted in: Minecraft Mods
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    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    Now for a bug report. 1.6.2 With AND without optifine I get a broken texture for the timer and counter

    Posted in: Minecraft Mods
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    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    This isn't really a bug report but, when comparing MicroBlocks to RP2 microblocks, I did notice 1 thing that doesn't act quite the same. In your mod, you can't place covers in the same block as strips. This was something I enjoyed doing with RP2 blocks because I could make a table with wood legs and a glass top in one block space.

    Other than this, I love everything you have done!

    With Microblocks and RedWiring on my 1.6.2, the only thing I really miss from RP2 is the Project Table. That and the covered cables. I like your freestanding ones, but I very much enjoyed wires that were covered in block skins!

    Mostly what I have to say is, THANK YOU for making something to mostly cover what I've been wanting!

    RP2 style with cake on the table


    With your blocks
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    I have noticed the same thing as Niconiko & tonnic. The Thaumcraft boots seem to lose their high-jump ability when your mod is installed. Other than that, I love this mod, its pretty awesome! Unlike most of the people, it seems, I will be staying on 1.4.7 for a little while, I run a very FTB like mod set and until they are all updated, I must stay on 1.4.7

    I realize its unlikely, but what i'm saying is, if there is a fix for the Boots of the Traveller issue, I would love it if you could make it compatible with 1.4.7
    Posted in: Minecraft Mods
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    posted a message on {DEAD} Obsidian [3.0B] - Automatic Server Creator With GUI / Hamachi / Bukkit / Auto-Update!
    Please tell me that your next update has an option to not forcibly update the server... I love the look and feel of this, though the menus that do nothing seem like they should have been left out for now. However I am unable to use this on my server as I run a forge server based on vanilla. Every time I launch this program, it overwrites my minecraft_server.jar with a vanilla one, making it totally unable to run my mods.

    I know my comments seem a little critical, and I apologize, but I really want to use a tool like this, and the fact that it automatically erases my modified minecraft_server.jar is a little frustrating
    Posted in: Minecraft Tools
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    posted a message on Factorization 0.8.108
    *UPDATE* Ok so as of Buildcraft 3.4.2 it no longer kicks you out of game when you right click on a barrel containing buildcraft machinery or pipes, it now just shows the item.PipeItemsWood and tile.engineWood names for items.
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    Your barrel is likely facing the wrong way, try breaking the barrel and placing it again. I know this was my problem when that happened.
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    Forge 499
    Buildcraft 3.4.0
    Factorization 0.7.1.10

    In single player, no problems. It works fine. However, in SMP when I right click on a barrel containing buildcraft pipes, I get an internal server error as follows. I will be cross-posting this to the buildcraft forums.

    This error does not crash the server, just boots the client. It appears to be something to do with trying to get the name of the pipe item within SMP. You can still use them, stack them, get them out, just not right click on the barrel.


    http://pastebin.com/ZxMfBWjs

    cross-post: http://www.mod-build...-factorization/


    On a similar note, any items from IndustrialCraft 2 (build 112 for 1.4.6) work fine in single player, but in SMP they don't crash the client, but they don't have names either.

    EDIT: It seems to be machines and pipes from buildcraft, the engines and builder and pump do it as well, and I suspect all of the machines from BC
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    I have several addons installed and I set up subsets for all of them, BC, RP, IC2. When I was enabling and disabling things, I came across a small, intermittent bug. It will randomly enable or disable the displaying of item 30149 with a damage value, usually 2 or 7. I don't know why, or how. Its not a deal breaker or anything, just figured I would let you know about that bug.

    Edit - I also found that 30232 is on every time I restart the game, even if I turn it off in a game, it resets to visible the next time I start the game.

    I also have a feature request:
    If possible, an option to keep the Subset list open until you click off of it
    An option to have the same subset re-open as was open the last time you closed the subset list
    Posted in: Minecraft Mods
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