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    posted a message on Direwolf20's Modded Lets Play series

    I got Direwolf's reactor code and modified it a bit, it works for 1-8 turbines (all in sync, you can't control them separately) I also fixed a small bug where if the reactor barely generates the required steam it will end up setting the control rods to -1, -2, -3 etc forever, if it tries -1 it goes to 0 and assumes that 0 is the right value.


    Here is my modified code

    http://pastebin.com/i8ZNkhJA


    Original Reactor Code: Direwolf20 (I'll remove this once he puts it on his front page)

    http://pastebin.com/4qNyaPav


    Button Code: Direwolf20 (Same Deal)

    http://pastebin.com/XBbMUYNn


    Also I recommend changing the first line of the button API to read


    local mon = peripheral.find("monitor")


    that will avoid having to change the API every time you attach your monitor

    Posted in: Let's Plays
  • 0

    posted a message on [1.10.2] Backpacks v. 3.0.1

    For both players and pack makers curseforge is a really nice thing, it also saves mod makers from having to find somewhere to host their files.


    Having said that, I DO understand your frustration and having a couple extra dollars is always nice, its also nice to see some sort of return on all the time you have invested. Especially when people often give mod makers flack for a mod not doing what they want it to do, or having some unforeseen bug in it.


    Having said all that, is there something you could think of that might convince you to put your mod up on a site like curseforge in the future if they were to do differently?


    I would like to see interest in the platform, it makes life easier all around, but your right it doesn't offer much incentive for smaller mod makers other than an 'easy' place to host the files.


    Understand i'm not trying to tell you to use it, more I understand your choice not to and wonder if you have suggestions as to how to solve them.


    *edit* I was also wondering if there are any rules against posting your adfly link from your forum post even if its hosted on curseforge.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2] Backpacks v. 3.0.1

    Any chance you would be uploading the newer versions to CurseForge? With the new launcher it would be great to have the new versions available!

    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    That was a complication on the compat end. When it was added the energy pipes didn't exist, so the transfer node was used.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tonius's Mods - Simply Jetpacks - NEI Integration - FancyGrass
    I quite love this mod! The only additional thing I really want to see is an actual model of the jetpack on the players back. I get kind of a weak feeling with the flat jetpack that appears now. Even with that said, I still love the jetpacks.

    I would also love to see some sort of stability modifier that could be added to them so that they take extra fuel in hover mode, but you get creative style instead of the slow fall that normal hover has.
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    We did some testing to make sure it wasn't a bug, turns out that seed is just strangely lucky... also its not directly linked to the seed as re-creating the world didn't give me the same number of meteorites.
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    I:minMeteoriteDistance=707

    Minecraft: 1.7.10

    Forge: 10.13.0.1178

    AE2: rv0-stable-8
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    So I start a new world, and this is next to me



    That's sweet! Start with a meteor! Scale the mountain, behind the mountain I find...



    Go the other way, go about another 100 blocks, find this...



    I don't know if this is a bug report or just an interesting find... if you want my world seed/modlist or anything, let me know AlgorithmX2
    Posted in: Minecraft Mods
  • 0

    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Quote from Grydian

    His intention is fine but his timing is lame. Maybe he should have waited to put that in the 1.7 builds...


    I agree, it would have been nice if he left legacy support in for MFR but ADDED the API
    Posted in: Minecraft Mods
  • 0

    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Quote from skyboy026

    No. Dan shouldn't have released an update at the end of 1.6's lifecycle that breaks mod compat and claim it's up to other mods to implement it. There's a fair chance I won't even bother looking at 1.7 compat because of that move.


    Sorry to hear that. I believe that the point was to allow any mod to be supported with bundled cables & computers, thus why the "other mods support" instead of depending on computercraft to support each mod, but I understand how you feel about it. I'll miss being able to use bundled cables with my setups but that's how things go with cross-mod support.
    Posted in: Minecraft Mods
  • 0

    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Skyboy, any chance that we will see MFR bundled cables being supported with computercraft 1.6?
    Posted in: Minecraft Mods
  • 0

    posted a message on Hardcore Questing Mode - Party Hard (3.2.0)
    Excited to make an challenge map myself using HQM as my status tracker.

    Had suggestions, moving them to the Mantis!
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    ComputerCraft 1.6 made the Bundled Cable system API based, so now its available for any mod to support bundled input/output with computers! I really hope this means that PR will have CC support for bundled cables soon! :)
    Posted in: Minecraft Mods
  • 0

    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Computercraft 1.6 came out, your cables don't work with it anymore.

    Sadly this means that if your done with 1.6, that NO bundled cables work with the last version of computercraft, as neither yours OR PR's work at this moment.

    I really hope you will update that before swearing off 1.6 forever.

    Asked Dan, he says Bundled Cable support is API based now, so its up to the other mods to add support.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2][Forge] Painting Selection Gui - Hassle free paintings!
    I was kinda hoping I would see commandless get put in before you moved to 1.7 development, but oh well, It is still better than trying to find the right painting for 5 minutes strait!

    Would I be able to use your mod in my private server modpack?
    Posted in: Minecraft Mods
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