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    posted a message on LiteLoader

    I'm not seeing any other errors, let alone an exception stacktrace. It might be one of your mods. Retry in 1.12 with no mods.

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    Don't worry about those launchwrapper errors. Those are normal.

    Posted in: Minecraft Mods
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    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)
    Quote from GreenZombie76»

    TabbyChat works on servers, where the server has "channels". i.e. the server prefixes all chat messages with tagged names (in []'s).


    Things like [Server], [Whisper] etc.


    TabbyChat - as far as I know at least - detects chat text prefixed like this and creates a tabbed chat interface out of it. I don't think (open to correction) that TabbyChat has any way to create additional channels that the server does not already support.


    You can use the power of regex in your filters to direct the flow of chat.
    Posted in: Minecraft Mods
  • 1

    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)

    In the files menu, click the name of the file without actually downloading it. That will show you the changelog.


    It mentions it uses textures now.

    Posted in: Minecraft Mods
  • 0

    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)

    I mentioned in the changelog that it is bundled now.

    Posted in: Minecraft Mods
  • 2

    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)
    Quote from Ayria»

    Can't wait for 1.12 version!


    I literally just uploaded it to curse.
    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Quote from clusterone666»

    What did you do to it to make it work? Would love to be able to use it again.

    Clone the repo then change the forgegradle version to 2.3 and the minecraft version to 1.12. If you don't know how to do this, wait until mumfrey does it.

    I actually used a composite build in order to replace liteloader in my build script with my version. Of course, this also required me to use the tweaker-client gradle plugin and add liteloader manually since there isn't a 1.12 version out officially.
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Quote from ShellShock220»

    I was wondering if this was available in version 1.12.1


    Not yet. It's not that big of an update for liteloader though. All that's needed to to change some things for library updates (guava and log4j).

    I actually updated it for myself 2 nights ago.
    Posted in: Minecraft Mods
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    posted a message on LiteLoader

    Invtweaks is server optional.

    Posted in: Minecraft Mods
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    posted a message on LiteLoader

    Use inventory tweaks. It (and Forge) work fine with Liteloader.

    Posted in: Minecraft Mods
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    posted a message on LiteLoader

    Accessor takes care of shadow, final, and mutable for you. The entire point of Accessor is so you can use a mixin on an interface and cast to it directly. Here's an example.


    http://develop.liteloader.com/liteloader/LiteLoader/blob/master/src/client/java/com/mumfrey/liteloader/client/mixin/IGuiButton.java

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    ATs are not supported by LiteLoader. Instead, it is suggested to use either reflection or Accessors. You can use either the builtin method or the one provided by Mixins (which may be better for you).

    Posted in: Minecraft Mods
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    posted a message on LiteLoader

    So... is it working?

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    You're getting an OutOfMemoryError, which means you're running out of memory while loading. Try allocating more in the launcher settings.


    Though I'm sure there's an underlying issue there. Does it still crash if you remove liteloader? If so, get support from the pixelmon forums.

    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Quote from Romaq»

    So the chanting begins Friday? "Is LiteLoader out yet? Is LiteLoader out yet? Is LiteLoader out yet?"

    I know, you need the final MCP and so on. THEN and ONLY THEN can the LiteLoader Mods be updated. We eagerly await. :)


    Technically, we don't rely on MCP directly anymore. All we need is the mappings (which are easy to generate) and a couple of the libraries it uses. We had 1.8 mods way before MCP updated.

    The thing we rely on now is ForgeGradle. Once that is updated to support 1.12 (not hard once we get mappings), we're all happy. It's really a bit more complicated than that, but that's how it works for the sake of simplicity.
    Posted in: Minecraft Mods
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