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    posted a message on U know Cool mods about guns & war?

    Flan's mod works just as intended. Read and follow the installation instructions closely and it should work. http://flansmod.com/download

    Posted in: Mods Discussion
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    posted a message on Ping - v1.0.2 - Bringing the Ping tool from Portal 2 into Minecraft
    Amazing mod, I can imagine this being especially useful in several situations. However, do you plan to add any way to rebind the key?
    Posted in: Minecraft Mods
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    posted a message on RemoteIO v2.1 - It's Time to Think Outside the Blocks
    The download link in the OP seems to just be leading to a 404 now.
    Posted in: Minecraft Mods
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    posted a message on I am bored of vanilla MineCraft!
    While this is in the wrong board as others pointed out, maybe some of these mods will tickle your fancy?

    Exploring - Biomes O Plenty is hands down the best mod you'll find for adding things to the world with a ton of exploration potential. The landscapes can look amazing and be dangerous, you can find a lot of interesting things too.

    Caving - Underground Biomes might not be what you're looking for, but it adds a lot of different types of rocks and stone underground that can make caves seem completely different and even more interesting.

    Dinosaurs - PaleoCraft is the only up-to-date dinosaur mod, but there are some more that I'm sure will be released soon. This still has a large variety of dinosaurs to do things with.

    Making homes and stuff - Chisel is a mod with a large variety of blocks for you to choose from and build with, so you have even more possibilities. Likewise, Carpenter's Blocks gives you a ton of other building options, such as slanted blocks.

    A levelling/progress system - Ars Magica has one of the most interesting levelling systems you'll find, along with a ton of other awesome magical stuff.

    Exploring new dimensions - Mystcraft lets you generate your own dimensions or even completely randomly generated ones with a lot of variety and possibilities.
    Posted in: Mods Discussion
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    posted a message on Mods on two computers
    It'll just be vanilla minecraft, unless you install it on that one too. Mods aren't distributed on the Mojang account that you play on.
    Posted in: Mods Discussion
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    posted a message on Grimoire of Gaia 3 (1.10.2) (1.5.6) (Updated 07/05/2017) - Mobs, Monsters, Monster Girls
    This is one of my all-time favourite mods and I am so happy to see it revived, thanks for putting the effort into updating and improving this, I know I'll have fun playing with it now!
    Posted in: Minecraft Mods
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    posted a message on A Minecraft 1.7.2 Mod
    How about a pointless keybind that unlocks access to a new pointless button?!
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] Command Block Recipe
    As soon as you give the command block a recipe, it's not survival anymore since you can use it to switch yourself to creative, you can get rid of food problems or give yourself infinite of any resource. Maybe if the recipe required a dragon egg and nether start then it'd be understandable, but especially not this cheap.
    Posted in: Minecraft Mods
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    posted a message on Client Craft 1.5.2 Combing all the best client only mods
    I know it works fine client-only, but ExtraBiomesXL is a bit of an odd choice to put in considering it has extra blocks. Nice job, though!
    Posted in: Minecraft Mods
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    posted a message on [Forge][1.5.2] JFx4sho's Wood Conversion mod
    Oh, they seem to be working now! I thought it was a bit odd. This mod still doesn't seem as convenient as OmniTools, EE3, or MFR's way of exchanging logs, but these simple crafting recipes seem awfully useful, nice simple mod.
    Posted in: Minecraft Mods
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    posted a message on [Active][1.7.10][SSP/SMP][Forge]yogpstop's Mods (QuarryPlus,and more...)
    QuarryPlus in particular seems to be an interesting mod, it includes a ton of features that'd be super useful to have on a quarry, but all-in-all seem a little overpowered, if anything. As for the Markers, 64x64 took a long time to mine, so 256x256 blocks must take forever to mine! I'm going to have to try it...
    Posted in: Minecraft Mods
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    posted a message on [Forge][1.5.2] JFx4sho's Wood Conversion mod
    I'm afraid none of your images work, so it's hard to see how this mod works.
    Posted in: Minecraft Mods
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    posted a message on NEI Addons [v1.12.13] - Updated to forestry 4.0
    Quote from bdew

    Mistaqur's NEI plugins handles item subsets for forestry, if it's not present my mod will create some of them... but it's limited. I'll try to improve it in future versions, but in general - bug mistaqur :P

    I'm using Mistaqur's NEI Plugins along with this, and I see some subsets there but they're largely unorganised and not everything is there. I'll try asking Mistaqur, though.

    Quote from bdew

    For extra bees there should be a section created by this mod with templates, serums, machines, hives, frames and some other stuff in it. If it's not working for whatever reason - look at your client log for any fishy errors and post it here please.

    Sorry, this was my fault as I was looking in the wrong place, but I see it there now, awesome!

    Quote from bdew

    A TC3 addon is the next big thing i'm planning to work on when i can. Not sure about shift-mouseover support, it might require changes either in TC or NEI to work.

    I'm looking very much forward to the TC3 functions! By now I've had enough experience with ThaumCraft to know what items have what aspects, so I don't need to look it up or go through my mass of items in chests, but this is something I've always wanted. One thing to note as you create it, though, is that if someone's searching for an aspect by typing 'Praecantatio' into the search box, they may be wanting the vials or pollen or whatever else, instead of just items that has that aspect. Possibly something similar to NEI's @Mod.Thaumcraft would work well, like @Aspect.Praecantatio.
    Posted in: Minecraft Mods
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    posted a message on NEI Addons [v1.12.13] - Updated to forestry 4.0
    Amazing mod, it works fine with Magic Bees and the search works too, thank god. A few little things I'd like to request, if at all possible:

    1) Merge Forestry/Extra Bees/Magic Bees items such as bees, combs, etc. into organised subsets so they're not all separated or you have to hide them each one by one.
    2) Add subsets for the serums and other things you add, so it's not necessary to go into the config to hide them - I think there are too many for me to leave there normally when I'm using NEI, but when I'm doing bee related things it's nice to have them there. It's too much of a pain to reload the entire client and change the config, or to hide/unhide them all one by one.
    3) Allow us to search for ThaumCraft aspects by name somehow.
    4) Show the ThaumCraft aspects an item has in NEI while holding shift and hovering over it (like you can with ThaumCraft in any normal inventory).
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]
    I love this mod to bits, the new challenges when facing an army of NPCs, the exploration, the amazing machinery and weapons to use, it's all brilliant! Unfortunately it adds lot more CPU usage to my game when I have it installed, so I can't put it in my main pack with a ton of other mods, but I do play with this frequently and it's always such a great experience. I can't wait for more things to come with this mod, I know it'll only get better!
    Posted in: WIP Mods
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