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    posted a message on [1.6.6-1.7.3]Nandonalt's Mods -Coral&Trees&A lot More!
    Hm, odd bug, but it seems as though my scrambled eggs (not mixed) aren't cooking. I'll try to eliminate my other mods and try again, but if anyone could tell me what I'm doing wrong, I'd greatly appreciate it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.5_01] Feanor's Mods (MineFactory v1.0)
    Uh, is anyone else crashing when they right click the allocator? Everything else seems to be working for me but that...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] DJoslin's Creations: [9 of 14 updated]
    Um, is anyone else having the problem where if you install these mods and then anything else, the your related items (I.E. telescope, turret) can't be made anymore or disappear? Every time I install these mods via Minecrafter and then install any other, they disappear. I've never seen anything like it before, and it utterly perplexes me, especially since I've never had a problem with these mods before. Strange =/ Ah well, if anyone could help, that'd be awesome. But in the meantime great mods!
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.0 + APOCALYPSE 1.0 : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Anyone else got problems opening the plane crafting table?
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.0 + APOCALYPSE 1.0 : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    I'm having some very strange problems here...

    I'm fairly certain I've installed everything alright, with the planes.txt and properties file in the correct folder and everything, but for some reason, whenever I try to open the plane crafting table, my game crashes. Further still, when I cheat a plane into existence (toomanyitems), it floats a bit off the ground. Normally I wouldn't care about that if I could fly the darn thing, but none of the controls work and my inventory screen won't open either. Does this have something to do with the plane API? I didn't install that yet because that seems like an extra... but....

    I'd be uber thankful if someone could lend me a hand here.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4] Mo' Foodz [Updated!]
    Wow, this mod has grown so impressively over the short while it's been around; you guys are doing some awesome work. Keep it up!

    But uh, as for this latest update, I seem to be having a few problems. I've followed directions, and I've even installed this mod with just more ID's and modloader to be sure it's not the result of conflicts.

    First of all, there doesn't seem to be any way to make seeds from tomatoes, beans, pineapples, or lettuce. I put them in the inventory alone, like, say, chili peppers, but there isn't any seed icon that appears. Perhaps I'm just doing something wrong?

    Second, there seem to be some problems with plant generation. I haven't seen any lettuce or rice plants growing naturally, though I know rice is kinda in the works in the first place... also, I see grape vines all over the place, but they never grow grapes, they just stay empty. I've checked extensively through a number of worlds, to no avail. Perhaps I'm just unlucky, but I'm a little worried that some plants might just not grow.

    And finally, I was just wondering if you guys could put up some kind of recipe list? Most of the recipes associated with this mod are fairly straightforward, like those for smoothies or seeds, but I have no idea how to make pancakes or carrot cake. If you guys could post one (not in video format, I mean), that would be awesome!

    Thanks for listening, this mod is absolutely amazing! Can't wait to see what you guys do next!
    Posted in: Minecraft Mods
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    posted a message on [V1.4] Mo' Foodz [Updated!]
    Quote from StephanieNielsen »
    hello there.

    i just installed the new version and got this:




    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.

    Mods loaded:
    SDK'd ModLoader Beta 1.2_02v2
    mod_AdvancedTools 7.00
    mod_CreeperLarva 7.00
    mod_DarkArmor 7.00
    mod_DarkBow 7.00
    mod_DarkTools 7.00
    mod_DragonArmor 7.00
    mod_DragonTools 7.00
    mod_FallenDrake 7.00
    mod_GiantCreeper 7.00
    mod_MagicRunes 7.00
    mod_Netherhound 7.00
    mod_NetherrackTools 7.00
    mod_ObsidianArmor 7.00
    mod_ObsidianCrystal 7.00
    mod_ObsidianTools 7.00
    mod_PortableWorkbench 7.00
    mod_SandCreeper 7.00
    mod_SlicedCake 7.00
    mod_SnowCreeper 7.00
    mod_Arrows Beta 1.2
    mod_SdkFps 1.2_02v2
    mod_SdkGrapplingHook 1.2_02v2
    mod_SdkGuns 1.2_02v2
    mod_SdkUtility 1.2_02v2
    mod_JumpBlock Beta 1.2_01
    mod_mocreatures 2.7

    --- BEGIN ERROR REPORT bf94f2cf --------
    Generated 20-02-11 01:10

    Minecraft: Minecraft Beta 1.2_02
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_23, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce GT 330M/PCI/SSE2 version 3.1 NVIDIA 187.98, NVIDIA Corporation

    java.lang.ExceptionInInitializerError
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:164)
    at ModLoader.readFromClassPath(ModLoader.java:678)
    at ModLoader.init(ModLoader.java:519)
    at ModLoader.AddAllRenderers(ModLoader.java:80)
    at oc.<init>(RenderManager.java:41)
    at oc.<clinit>(RenderManager.java:121)
    at net.minecraft.client.Minecraft.a(Minecraft.java:210)
    at net.minecraft.client.Minecraft.run(Minecraft.java:507)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.IllegalArgumentException: Slot 110 is already occupied by [email protected] when adding [email protected]
    at pj.<init>(SourceFile:224)
    at pj.<init>(SourceFile:237)
    at jr.<init>(SourceFile:12)
    at at.<init>(SourceFile:23)
    at mod_Fruits.<clinit>(mod_Fruits.java:611)
    ... 15 more
    --- END ERROR REPORT 30b81c93 ----------

    ...

    just wanted to say that i could get the older version to work with the other, why not now?

    thanks. ^^


    Um, I don't really know much about reading error reports myself, but it would seem that there's an ID conflict between the bush block and SDK's nuke block, which is ID 110. That's probably why the update isn't compatable; the bush block is new. But don't worry, the next update, I hear, will add a property file that will allow you to bypass this kind of conflict. I hope this helps somewhat =)
    Posted in: Minecraft Mods
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    posted a message on [V1.4] Mo' Foodz [Updated!]
    Quote from PROWNE »
    Quote from KillgoreOv »
    Oh, sorry, I meant the pepper plants that you grow, lol. I've been trying to grow some with a fresh jar, with only the requisite mod installed, to see if it's a conflict instead of an actual problem, but thank you very much!


    I found your problem! I forgot to use a shifted index when dropping the item, so instead of dropping the pepper (491) it dropped a non-existent item (235). This bug will be fixed in 1.2_01.

    - PROWNE


    Oh, awesome! Glad to hear it was a quick fix. Top shelf, my friend, top shelf! :iapprove:
    Posted in: Minecraft Mods
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    posted a message on [V1.4] Mo' Foodz [Updated!]
    Oh, sorry, I meant the pepper plants that you grow, lol. I've been trying to grow some with a fresh jar, with only the requisite mod installed, to see if it's a conflict instead of an actual problem, but thank you very much!
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4] Mo' Foodz [Updated!]
    Quote from PROWNE »
    Quote from KillgoreOv »
    Hm, I absolutely love what you've done for the update guys, keep up the good work!

    Just some glitches I've experienced in case you'd like to know:
    - Grape vines don't drop grapes
    - pineapples tend to break off by themselves
    - Coconuts tend to do the same thing


    Thanks for the glitch report! We'll try to have those solved by the next update (but in the case of the coconuts, we thought it'd be more realistic to find coconuts lying near the trunk of the tree rather than having a massive clump on the leaves).

    - PROWNE


    Oh, awesome! Also, just something I recently noticed, I've been crashing whenever I try to break a fully-grown pepper plant. But I'm running some tests with a fresh Jar.

    Thanks for taking constructive criticism so well on this mod; what you guys are offering is a real service to the minecraft community! :iapprove:
    Posted in: Minecraft Mods
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    posted a message on [V1.4] Mo' Foodz [Updated!]
    Hm, I absolutely love what you've done for the update guys, keep up the good work!

    Just some glitches I've experienced in case you'd like to know:
    - Grape vines don't drop grapes
    - pineapples tend to break off by themselves
    - Coconuts tend to do the same thing
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4] Mo' Foodz [Updated!]
    I think.... I think this update made me ruin my pants. I shall go change and then download. xD
    Posted in: Minecraft Mods
  • 0

    posted a message on I. HATE. MO' CREATURES. MOD.
    I hate stairs.
    Posted in: Mods Discussion
  • 0

    posted a message on [V1.4] Mo' Foodz [Updated!]
    Quote from PROWNE »
    Lol, then I can't wait for Saturday!

    On a somewhat more practical note, however, I just have one criticism for the update. In and of itself, it's excellent, there don't seem to be any major problems and the textures seem just fine. However, implementing the new physical blocks for the fruit does cause a few ID conflicts. Now, that's not anything intrinsically bad, since there's only so much a modder can do about that, but I just figured it would be constructive to note that mods such as Risugami's Floodgate and light sensor mod, as well as the bookshelf mechanism mod have conflicting ID's.

    Personally, I'd rather use this mod than either the bookshelf or light sensor mod, but the floodgate mod..... weelllll, that one's just a personal favorite =( But that's not stopping me from using this mod, of course. So, I'm not really demanding any sort of compatibility, I just figured you would like to know what conflicts do exist.

    On a lighter note, I can't wait till Saturday! Keep up the good work! :Notch:


    For the 1.2 Saturday update I'm going to attempt to make a settings/properties file, allowing players to customize their block and item ids to prevent conflicts.

    - PROWNE[/quote]


    My face when I read this post --> :iapprove:
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4] Mo' Foodz [Updated!]
    Quote from TLitten »
    Quote from Whirlpoolwas »
    I think i love you


    Awww. Lol i'm glad you like it.

    Quote from KillgoreOv »
    Awwwww yea, now that's what I call an update! =) keep up the great work.


    Heck yea man. Wait till this saturday. Gonna blow your mind to bits! :SSSS:


    Lol, then I can't wait for Saturday!

    On a somewhat more practical note, however, I just have one criticism for the update. In and of itself, it's excellent, there don't seem to be any major problems and the textures seem just fine. However, implementing the new physical blocks for the fruit does cause a few ID conflicts. Now, that's not anything intrinsically bad, since there's only so much a modder can do about that, but I just figured it would be constructive to note that mods such as Risugami's Floodgate and light sensor mod, as well as the bookshelf mechanism mod have conflicting ID's.

    Personally, I'd rather use this mod than either the bookshelf or light sensor mod, but the floodgate mod..... weelllll, that one's just a personal favorite =( But that's not stopping me from using this mod, of course. So, I'm not really demanding any sort of compatibility, I just figured you would like to know what conflicts do exist.

    On a lighter note, I can't wait till Saturday! Keep up the good work! :Notch:
    Posted in: Minecraft Mods
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