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    posted a message on Road Stuff - Build Roads and Signs in your Worlds!

    The ore generates between y=32 and y=80, with a size up to 16 blocks (veins can be quite large) and a chance of being generated into a chunk of 10. I'm not sure how the last variable works, I don't remember how I configured it.


    For COFH you want something like this:


      "bitumen": {

      "template": "uniform",

      "block": "roadstuff:bitumenOre",

      "material": "minecraft:stone",

      "clusterSize": 16,

      "numClusters": 10,

      "minHeight": 32,

      "maxHeight": 80,

      "retrogen": "false",

      "biomeRestriction": "none",

      "biomes": [],

      "dimensionRestriction": "blacklist",

      "dimensions": [

      -1,

      1

      ]

      },

    1. (rest of json...)
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Galaxy Space [Addon for GalactiCraft 3] [STABLE]

    I think it's to disable the necessity to have the previous rocket tier in the next tier craft.

    Posted in: Minecraft Mods
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    posted a message on Minecraft Flight Simulator - Modding resumed - source closed

    Trains? Are those railroads from RoW or did you make a completely new system? That would be bad to see all this time spent on another railroad system when you actually helped RoW and Naiten already spent many time on its own.


    Of course it's my personal opinion and you're free to do what you want! I hope you get help enough to achieve this and I'll follow this project as much as RoW or other interesting projects.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    Of course most modpacks are on 1.7.10. 1.7.10 is almost 3 years old. More than one third of the whole Minecraft lifetime. It's like saying "Wii U has way more games than the Switch", which is obvious since the later had less time to get more games.


    Many mods are now in 1.10.2. Even Thermal Expansion upgraded. Mods that didn't upgrade yet are either dead or in full rewrite (like Thaumcraft). Many good modpacks and mods are now in 1.10.2.


    The real waste now is people staying in 1.7.10 which Forge stopped support for months already instead of going forward using new versions that have way more improvements (I'm not speaking about Minecraft itself but more about Forge, and the combat system is only a personal opinion that can't be used as a justification here).


    I understand people still playing 1.7.10 modpacks as I myself play a custom one (which will be the latest 1.7.10 game I'll probably play) but at this point we can't ask modders to still work on a completely obsolete version. Naiten is spending lot of his free time on this mod in 1.10.2, which is very different from 1.7.10 but not so different from 1.11.2. On a developer point of view, the choice is already made.


    Obviously, modders are free to use the version they want. But keep in mind that people asking for obsolete versions are more seen as annoying than anything else and will likely be ignored.

    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    1.7.10 is dead, forget it. Using it is a waste of time for mod creators.

    Posted in: WIP Mods
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    posted a message on [1.7.10] Galaxy Space [Addon for GalactiCraft 3] [STABLE]

    Just bring a digital miner if you have Mekanism and set it to mine the ores. You'll quickly see if your world have them.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Galaxy Space [Addon for GalactiCraft 3] [STABLE]

    Hello, I noticed the mod saves some .dat files in the world folder using strange symbols (because of planets using Greek letters) and that may cause issues. You should remove them and simply replace the letters by "alpha" etc.

    Posted in: Minecraft Mods
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    posted a message on Cubic Chunks mod - (almost) infinite world height and depth

    About mods, I guess the issues would be about generation features and chunk loading. What other stuff could be problematic?

    Posted in: WIP Mods
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    posted a message on [1.7.10] Galaxy Space [Addon for GalactiCraft 3] [STABLE]
    Quote from Robijnvogel»

    You stopped donwloading NEI? (Oh right, you can do without NEI on MC 1.9+)

    Most mods, including NEI, are one Curse so it's fine. Otherwise I try to get them from modpacks.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Galaxy Space [Addon for GalactiCraft 3] [STABLE]

    Adf.ly is still pure cancer, and people should ban it. I stopped downloading mods using that ****.

    Posted in: Minecraft Mods
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    Oh that's the purpose of the offset configs? That's perfect then. I won't need anything else! I still want big oceans, the only problem is that they were always too close from the spawn.

    Posted in: Minecraft Mods
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    I generated more maps and traveled a bit, I finally got some river. Strangely, Amidst doesn't show them on RTG generator, but does show them while using vanilla generator. This is why I though the maps were without rivers.


    Thanks for your help. Now I'm getting very close to the wanted result. I just need to get lucky and get a map without a big ocean too close from the spawn. Since I want to limit my map between -1500/1500, I want to get more continent and less ocean, but the game tends to put a big ocean taking 3/4 of the area while the landmass distribution is fine after moving away the 0,0 point (but I need to have the 0,0 area for my needs). Maybe the game forces the spawn to be close to the beach.

    Posted in: Minecraft Mods
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    Thanks for ForgeAmidst, it's so much better now and I see how the config works now.


    The only thing weird now is that I don't have rivers. I use RTG generator and I have BoP installed. I tried changing config from both RTG and CC but I can't manage to get rivers. Rivers appears if I don't select RTG though, and I remember RTG making beautiful rivers before. I don't know if it's a problem with RTG only or RTG+CC, and which mod takes the lead in terms of config.

    Posted in: Minecraft Mods
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    Is there some documentation about configuring CC (1.7.10 version), especially for the latitudinal climates? I don't know what many of the settings do and I can't find anything on internet.


    Also ForgeAMIDST 1.4 for 1.7.10 doesn't work for me. I have the button in the pause menu and a command in chat but nothing happens. Since the link in the first post is broken, maybe I don't have the latest version (I found the 1.4 on some 4chan thread...). Is there some functional 1.7.10 version somewhere?

    Posted in: Minecraft Mods
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    posted a message on Road Stuff - Build Roads and Signs in your Worlds!

    There is no numbered road sign from any countries, only some generic one looking like US but with a Minecraft cube shape instead of the US symbol.


    There is no traffic lights, there was a prototype in early versions but I didn't had the time to keep it.


    This is only for 1.7.10. I am still wanting to get a new version for 1.9+ versions but work caught me and I have no more time to work on this for now. I can't tell when I'll be able to get back on work on the mod. I'll have to seek help to understand those damn new metadata systems that are the main reason of me being incapable of getting some first playable versions when I get some free time...

    Posted in: Minecraft Mods
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