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    posted a message on Wither Skeleton MCEdit
    You can make a monster spawner that spawns wither skeletons by giving them the tag: skeletontype:1 (like with NBT editors or something).

    The entityID is still "Skeleton".
    Posted in: Mods Discussion
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from nerd-boy

    I tried to replicate this myself, I did 8 Knights vs 18 zombies. The knights killed all the zombies without a single death. There were 2 knights who were very close, but watching the fight these 2 were surrounded by zombies at one stage.

    I also tried a 8 v 24, Knights won again with only 3 deaths


    Then it could be just me :P

    By the way, when I accidentally throw a potion of harming at them, they continuously took damage until they died. Is that normal? (I'm not sure if potion of harming is similar to poison, but I had been throwing potion of healing for 3 minutes or so at them before I left them to die. The potion of harming should not last that long, right?)

    Edit: I just checked the Wiki and tried to replicate the situation. They seem to be taking damage over time (their health keeps decreasing) even though I threw a Potion of Harming and not Potion of Poison at them.

    Quote from Phonix96

    1.4.5 is out

    Quote from carlo626

    this awesome i was looking for this type of mod i will put in my server thanks

    can this work for 1.4.5


    It's working on Minecraft 1.4.5. Even though it's stated for 1.4.4. I'm using 1.4.5 and it's working anyway. :D There are no obfuscation changes between the 2 versions.
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from Conure

    Maybe add in a class tree system, with Archers, Axe-wielders, and Mages. They could all start out from Militia, and choose a base class.


    That's what they are now. Mostly.

    Militia >> Man at Arms >> Knight
    OR
    Militia >> Man at Arms >> Sellsword
    OR
    Militia >> Spearman >> Pikeman

    Btw, I tried putting them in a small dungeon with 10 of them. Died in a minute after surrounded by 16 zombies. They were all upgraded to Knight. Seriously?? I doubt they can help out much if they're killed so quickly and easily. I had boosted their morale to 100.
    Posted in: WIP Mods
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    posted a message on Spawner GUI for Minecraft 1.4.5
    Not sure why you need 2 hours. Drag and Install + Drag and Place requires only about 10 minutes at the very very most.
    What other mods do you have? ModLoader? Optifine? Whatever stuff?
    Posted in: Mods Discussion
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    posted a message on Looking for mod: Players show on mini-map.
    Quote from Weioo

    I'm looking for a mod that shows players on the minimap. Kinda like you can see a players name through a wall if they are right on the other side. I'm looking for such a thing so it's easier to see where people are in the world, especially when collaborating together.

    Thanks! :)


    There are maps such as Rei's Minimaps and CJB mods available.

    However, you need to enable "players" in Rei's Minimap through the server message of the day (MOTD).
    CJB mods are automatically enabled by default unless disabled by server's MOTD.
    You can find more info on enabling and disabling them at their respective threads.
    These mods allow you to see them on the minimap.

    For looking a player's name through a wall, I remember seeing two mods that are the similar to this functionality but I couldn't remember the name. You'd have to find them yourself :P
    Posted in: Mods Discussion
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    posted a message on why do maps have to be zipped

    why do maps have to be zipped and do yuo know any good maps


    If you look carelessly enough, there are plenty of reviews and maps in the forum and elsewhere which offers and recommends good maps. It really depends on what type of maps you want. Adventure/RPG-based, Survival, CTM, Parkour, etc.

    (The "zip" question is answered by previous replies)
    Posted in: Mods Discussion
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from famousscotsman

    Anyone who is using rei's mini map with this mod you can move the mini map around the screen so it does not interfere with the command menu, i have mine in top left now. (It's in the options menu)


    Moving into the top left blocks the debug screen (F3), which is exactly what I do NOT want to do >_>

    Anyway, I'm glad to see this. After "Defenders of Steve" I havn't seen any mods similar to it for awhile, wish I had discovered this earlier.
    Posted in: WIP Mods
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    posted a message on [1.2.5] LordOfCats's mods (Defenders of Steve and more!)
    Are there any mods similar to this? o_O I have trying to find one like this, but for Tales of Kingdom, you need gold to hire (and it produces an extra quest "kingdom").

    Hopefully Forge-compatible though.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x

    Disable Threaded Optimization in the graphics card control panel.


    I have disabled it globally and it's giving me similar problems to the person who reported this. I just didn't report 'cause I thought it was a Minecraft bug or I'm lagging :P
    Posted in: Minecraft Mods
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    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Is there a way to install this NBTEditor on servers without Forge? o_o my friends doesn't use Forge, and if they don't have Forge they can't enter a server running with Forge. (My friends don't use Forge because they only use 2 mods - TooManyItems and Optifine, so they find it unnecessary)

    Quote from pop4959

    Do you know if forge is compatable with bukkit? I don't know if it would be, but my server is really dependent on bukkit's plugins (chest protection, etc), so a vanilla server would not work for me. I would really love to use your mod to maintain my server's map to a better extent (without having to mcedit).


    - Extracted from Forge thread http://www.minecraft...pic,2429.0.html


    No, no, Forge does not work on bukkit! http://mcportcentral...Ports_for_1.4.2 This should tide you over for now, but you have to get your favourite bukkit plugin authors to come over to forge, if you really need their plugins.
    Posted in: Minecraft Mods
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    posted a message on I WILL REVIEW YOUR MAPS
    Erm. Wrong forum section?

    Maybe not. But anyway, there's a lot of maps out there. So plenty of maps for you to do LP. If you're looking for good maps, that's another story... (You didn't say so anyway :P)

    Edit: Oh, and don't use capital letters for your title. It makes it appear rude.
    Posted in: Maps Discussion
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    posted a message on Custom Map Directory - A listing of the greatest Custom Maps
    Why does clicking on "Mystery of the Seaplank" brings me to a "Post reply" page? And most of the links aren't working :(
    Posted in: Maps
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    posted a message on [ADV] Kingdom of the Sky (Narrated Story) Multiple Perfect Review Scores - 175,000+ Downloads!
    Can someone provide text instead? o_o
    Posted in: Maps
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    posted a message on More Swords Mod
    Quote from DarkHax

    yes it has been stated before that a 128 wither bane texture does not exist. this will be fixed when the hd texture author gets the chance. the text on the wither bane says Decay I and is ment to be hard to read. the enchantments are in the combat section of the creative mode.


    So is there no way to get the enchantments in survival?

    Quote from DarkHax

    does this happen only with the hd textures of swords from my mod or is it like this with all texturepacks? i noticed that a few of my computers have similar issues. i dont know if this has to do with graphics or whatnot. try running the hd textures with a 128 pack. that is the only reason i could think of for it not work.


    All HD textures (> 16x) require Optifine or MCPatcher (or some other mods that do the same function).

    I'm using default 16x Minecraft texture and 128x HD More Swords texture and it's fine.

    Probably a bug or mod conflict (idk?)
    Posted in: Minecraft Mods
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    posted a message on [1.5.1]Minecraft title screen tweaks
    Is there a way to change the buttons' text? Like instead of "Singleplayer" you can change to "Solo Mode" or "Quit Game" becomes "I give up" etc.
    Btw, is the "edit" button removed? It looks out of position for me, so I'd preferred it removed.
    Posted in: Minecraft Mods
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