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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Quote from Sgt_Church

    Fairly certain there is a convertor that makes images into reality in minecraft, but in a practical sense mazes are annoying as hell, take up a lot of time, and can aggravate people. I don't think mazes are a good idea at all, and even if they were implemented the MOBS inside of them would ruin it. You can't just tell MOBS not to spawn in a specific chunk.

    If your not a fan of mazes then just don't enter them. I'm not suggesting that there be a maze in Every dungeon. Just some. And maybe frizzil could even implament the ability to choose what kind of dungeons you want in your map before you load them.
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Quote from BioRage

    You seem to have good ideas for mazes.

    Perhaps if you made several mazes and saved it in a .schematic and submitted it to @Frizzil via PM he would consider it?

    I doubt he has time to build them... and I'm sure they are all pre-built in the beginning aswell and imported via code to add via wgen.


    Well not my own idea's BUT I would love to know if this peticular maze genorator could some how work out in hack/mine.
    Try and somehow use its programing to generate mazes such as the simple rectangular mazes within the dungeons.

    http://www.billsgames.com/mazegenerator/

    You think that would be possible Frizzil?
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Hey frizzil. I just wanted to know if you had any plans to expand the diversity and size of the dungeons. I'm a huge fan of mazes so I would LOVE to see small, medium and or large randomly genorated maze rooms to the dungeons, or even more rooms that split in many directions.
    Posted in: WIP Mods
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Hey Sphax. Just thought I'd try and ask for the next update if you could possibly darken all the sandstone blocks. I find they blend in way to easily with normal sand. And for the smooth sandstone to make it smooth on the top and bottom too. If possible, that would be great. Keep up the great work.
    Posted in: Resource Packs
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Scratch my last post. I had no idea about all the added settings to change the clouds and shadows through the trees.

    However after fiddling around with the settings, the trees still dont wave in the wind. Im using the Ultra shader pack for v.09. Could someone please tell me how to get the tree's to sway like the grass?
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Thanks. They worked this time.
    Ok so I got everything installed using the v9 core and the ultra shader. So far so good except the trees down sway, the clouds look a little off and the shadows on trees tend to flicker a lot. Any way to fixing these?
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Is there any reason why the Core downloads aren't working for both versions? I've tried all day and I can't get the file to download. It just stops at "please wait". If there's something wrong, could someone please direct me elsewere to download the core files?
    Posted in: Minecraft Mods
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    posted a message on Renatus - Aurora Reborn | 99.9% Vanilla | 24/7 | Mature |
    IGN : Kaji_K07 @
    Age : 23 @
    Why you should join : Because a friend of mine works on this server. @
    How long have you played Minecraft? : since Alpha @
    Posted in: PC Servers
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    posted a message on [32x] [1.4] GERUDOKU [31 MAR 2011] [outdated, see pg.100]
    Quote from Ioncat »

    ...the only one I'm not feeling (not to say it isn't FANTASTIC, just doesn't fit in with the themes) is the chain armor.


    I always thought the iron armor didn't fit because it had the least amount of detail.
    Posted in: Resource Packs
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    posted a message on [32x] [1.4] GERUDOKU [31 MAR 2011] [outdated, see pg.100]
    Wow, I absolutely love that idea, since I've never really been a fan of pumpkins either. But I think they'd really look good lit up, because I went and messed around with it in photoshop and I think I actually managed to get them to work.

    ~snip~

    I fiddled around with the dark unlit one too (mainly because I saved the wrong version you posted and tried to fix it myself), but I think I like yours better. Here's my full edit though:


    DUDE. That's exactly what I wanted. Those turned out perfect. Thanks a lot. ^^

    Quote from No_Man »
    I Changed My Signature! any minor changes will be posted in the album. I just fixed the iron items and stone items, had armors on the wrong sheet. let me know if you see any mistakes.


    I did notice that there were no pumpkins in any sheets. Could those be added along with the new rune ones as well?
    Also I noticed the sheet with all the crafting boxes wasn't there.
    Posted in: Resource Packs
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    posted a message on [32x] [1.4] GERUDOKU [31 MAR 2011] [outdated, see pg.100]
    Quote from Ioncat »
    Here's something different. Pumpkins annoy me. I mean don't get me wrong, I adore halloween and I love jack-o-lanterns.

    I just don't think that a pumpkin should be found growing with a face, and I don't think most people see them and think 'MAN THAT WOULD MAKE A GREAT LIGHT FOR MY HOUSE!'

    So I made Runestones. The sources are from some of the alternate doku textures, and the rune is hand drawn. It looks identical to a rune drawn by Runesmith, but it is a pixel-to-pixel drawing. Not sure why I did it that way instead of copypasta, but I swear I drew the rune. It's kinda like using tracing paper, I guess.

    Anyway, I want to note that the screenshots were taken on my personal screenpack, not gerudoku. I just felt like sharing with the gerudoku guys, because you're all that awesome.


    Thats pretty nice actually. Would be cool if the rune sorta dimly lit up as well though. Also that texture pack your using is very nice. What one is it?
    Posted in: Resource Packs
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    posted a message on Server Mods for Stopping and/or removal of Fires
    Hello minecraft community. I've been hosting a server now for a few months and the thing that drives me insane are the forest fires. Long story short, they keep happening and ruin my server. So I would like to know which mods I could use to either stop the spread of fires or remove fire that has already spread. If there are mods that only do this then thats perfect. If they do other stuff as well, thats even better.

    If your wondering, yes I have already used the search function with no success.

    Thanks.
    Posted in: Server Support and Administration
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    posted a message on Europa - by WayGroovy | Family Friendly Survival PvE with Econ, End reset
    Hello, Kaji here. After taking a look though the topic and videos about the server, I was hooked. I would certainly love to give this server a shot. I'll admit this would be my first time attending a public server, since my own private ones never really got off the ground. I would really like to work where there are others to help and have fun with.

    * Age:23
    * Name and IGN: Kaji/Kaji_K07
    * Location:Canada...eh
    * How long have you played minecraft: Ever since Indev, before Alpha
    * What do you like to do ingame: Usually city type projects as well as Castles and other structures that Intertwine with the surrounding nature and work with it.
    * Soloist or teamworker?: I've always been a soloist, though I am open to working together with others as long as we are on the same page with the project at hand.
    * Your biggest project so far: I have no pictures but I do have a server up and running that you may check out. It includes a city I have just started on with plans for a integrated sewer system as well as a few other smaller things. In the past I have built a giant wooden pagoda as well as a castle that wrapped in and around a giant mountain.
    * Ideas for future projects: I usually have no set ideas. They are constantly changing as I build them with what I'm given and what kind of landscape I'm working with.
    Posted in: PC Servers
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    posted a message on [32x] [1.4] GERUDOKU [31 MAR 2011] [outdated, see pg.100]
    Just wanted to say, good job on the update. I love the new wooden armor. Though I would like to see the new gold tools look a little more like they are gold tools.

    Also will there be alternate item images to use in the updated items.png?
    Posted in: Resource Packs
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    posted a message on [32x] [1.4] GERUDOKU [31 MAR 2011] [outdated, see pg.100]
    Quote from danscottbrown »
    A quick video here showing off a few textures, sorry about the quality/darkness, first time recording minecraft.
    It doesn't show everything, it is up to date with the cloth, dispensers, etc.



    Dude, I love your map, could you possible post it for download?
    Posted in: Resource Packs
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