MobTalker2 lets you transform Minecraft into a Visual Novel styled Adventure Game.
This is a WIP mod. While already functional at its core, features may still be missing.
Current version: None. Development is paused until April/May.
Note: MobTalker2 requires Java 7. If your Minecraft crashes after installing MobTalker2, you're most likely still running it with Java 6, a problem common to Macs.
For tutorials and references visit our Wiki!
www.mobtalker.net
MobTalker2 has its own forums where you can find scripts written by others and get help with writing your own.
www.mobtalker.net/forums/
Follow MobTalker2 on Twitter for the latest news and updates!
@MobTalker2
Frequently Asked Questions
When I right click a mob with the MobTalker, nothing happens!
I installed some scripts but MobTalker2 won't recognize them!
Will creatures from other Mods work with MobTalker2?
Why do some of Minecraft's mobs not work with MobTalker2?
Will there be releases of MobTalker2 for older Minecraft releases (like 1.5)?
That is because there are no default scripts for MobTalker2. This mod is only a tool for script authors that write those scripts. You will need to download a script pack made by others users of MobTalker2.
Currently there is no site where those are collected, but keep an eye on this thread. There are already some users who share their scripts.
Currently there is no site where those are collected, but keep an eye on this thread. There are already some users who share their scripts.
I installed some scripts but MobTalker2 won't recognize them!
Make sure you placed them inside a folder in Minecraft's resourcepack folder, named them correctly and have a correct MobTalker2.pack file.
Will creatures from other Mods work with MobTalker2?
Yes, eventually. There are plans to provide a mechanism that will make it possible to interact with any mob you want.
Why do some of Minecraft's mobs not work with MobTalker2?
Short answer: They will, eventually.
Long, technical answer:
Minecraft has two ways to handle AI. At the beginning, it was hardcoded for each mob and you could only change it if you messed with Minecraft's code.
Since some time now, there are also AI tasks that are easily modified without modifying Minecraft's code. Sadly, not every mob in Minecraft uses this system.
Rewriting those mobs for the new AI system is tiresome, takes a long time and is prone to error since you have to mirror the previous behavior as close as possible. It can also cause incompatibilities with other Mods that relay on the old behavior/code or modify those classes themselves.
Eventually, these rewrites will be provided as seperate plugins for MobTalker2.
Long, technical answer:
Minecraft has two ways to handle AI. At the beginning, it was hardcoded for each mob and you could only change it if you messed with Minecraft's code.
Since some time now, there are also AI tasks that are easily modified without modifying Minecraft's code. Sadly, not every mob in Minecraft uses this system.
Rewriting those mobs for the new AI system is tiresome, takes a long time and is prone to error since you have to mirror the previous behavior as close as possible. It can also cause incompatibilities with other Mods that relay on the old behavior/code or modify those classes themselves.
Eventually, these rewrites will be provided as seperate plugins for MobTalker2.
Will there be releases of MobTalker2 for older Minecraft releases (like 1.5)?
Sadly, most likely not. We just do not have the time required for backporting certain features.
Screenshots!
Development state
Current development
- Introduce an animation system for sprites and textures.
- Let scripts alter the design of the player's interaction GUI.
- Expand interactions beyond conversations, letting scrips define AI behavior.
- Enable all Minecraft mobs with the new AI system for interactions.
- Interactions with Villagers
- Backport the AI for the following mobs from Minecraft 1.8 to 1.7 so they can be used in MobTalker2: Ghast, Slimes, Silverfish, Spiders, Squids
- Introduce events for certain things in scripts.
- Introduce a new script type that loads with worlds and interacts with them.
I found a bug!
For information on how to report bugs, see our wiki.
Donators
Dralen
ckay1100
Anonymous donors
Thank you so much!
Support MobTalker2's development and buy us a coffee!
Spotlights
If you want to make a mod spotlight about MobTalker2, feel free to contact us! We would like to talk with you about it first before you start reviewing it
Auto-Downloads
MobTalker2 contacts www.mobtalker.net to check for updates. No information is sent to a remote service. It also downloads additional files that include libraries and/or configuration files needed to run MobTalker2.
License
Review our license here!
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Anyways:
21612!!!
*Hi Koumus!*
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P.S:
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My reaction to getting that right:
Anyways, here's my movie:
I love that movie so goddamn much. :3
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I wish for $1Mil, preferably stolen from the U.S. Goverment.
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Oh, that's co- IMPROVED SKELETON AIM?! WHAT'S BETTER THAN AN AIMBOT?!?!?!
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(Model and texture made by me. Program used, Techne. Original idea: Divider - Deadspace)
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