- Registered Member
Member for 6 years, 5 months, and 27 days
Last active Mon, Mar, 13 2017 03:20:36
- 6 Followers
- 1,862 Total Posts
- 310 Thanks
Oct 19, 2015KEK_INC posted a message on KEKDOT Engineering: Freeways & Roads [Update 9/18/15 - Single Point Urban Interchange]Posted in: Screenshots
Sep 18, 2015KEK_INC posted a message on KEKDOT Engineering: Freeways & Roads [Update 9/18/15 - Single Point Urban Interchange]Posted in: Screenshots
I use a program to convert images to maps. Then I spawn the map ID attributed to the road sign and place them on item frames.
I can help give tips if you want. Make sure you have proper right-of-way for a road system in your city. I find the hardest challenge is making the adequate space and easements between buildings/properties and the road.
Sep 17, 2015KEK_INC posted a message on KEKDOT Engineering: Freeways & Roads [Update 9/18/15 - Single Point Urban Interchange]Posted in: Screenshots
Mar 11, 2015Decided to work on the more rural area of the map.Posted in: Screenshots
I also added rumble strips on the Interstate.
Feb 12, 2015Posted in: Screenshots
Feb 4, 2015Alright. I modified the SPUI to be a bit safer.Posted in: Screenshots
Jan 28, 2015This is possibly the most dangerous SPUI (Single-Point Urban Interchange) ever to be designed. Since it's single lane, left and through traffic on the cross street must share a light phase. Ergo, there's an extra traffic light phase which defeats the purpose and efficiency of a SPUI, but I digress.Posted in: Screenshots
Jan 23, 2015Widened a freeway.Posted in: Screenshots
Did some landscaping on the city center roads.
I made different standards for traffic signal mast arms between municipal DOT and state DOT.
Hard to notice with the shadows, but there's tar filling over induction coils for the ramp meter.
Jul 15, 2014Posted in: ScreenshotsQuote from Mathy
Looks excellent! Any plans on creating speed bumps, or the center road barriers forcing cars to slow and turn around the barrier? On a related note for enforcing traffic law, what about red light cameras?
I'll look into making speed bumps, chicanes & neighborhood traffic circles to lower residential speeds. I've made roundabouts before in Minecraft.
Here's some more images.
Ferry intersection. It has unique signal logic due to the queue lane. Traffic can't enter the queue from this road or line cut.
Queue lane on the right. Left lane must turn right.
More modern road hardware for the financial district.
Green bike corridor on the road.
That one intersection I'll eventually finish.
The Ferry Terminal contains the ventilation towers for the tunnel.
Inside the car ferry.
View of downtown from the ferry.
View of ferry queue and port.
Distant bridge span.
Apr 28, 2014Posted in: ScreenshotsQuote from chinesehorse
Just have too bring this up that rumble strips and road surface markings are usually only around 10 cm in width, but alas, blocks in Minecraft are 1 meter! Because of that logic, shouldn't roads be 2-3 blocks wide?
Just want to see what you say about this, because I had similar trouble with creating roads in my city. Thanks!
I'm making the freeway much wider since it's designed for higher speeds. Some freeway lanes are actually wider than 12' if the speed limit is above 70. It also looks better with the limitation of Minecraft, in my opinion. For city stuff, you don't really need reflectors or wide lanes since there's streetlights and slower traffic. Some areas tend to have Botts' Dots so you can see the lane divisions in the rain, and other areas have to recess the reflectors in the pavement due to snow plows.
Quote from MancoMtz
Not too sure, it depends on the amount of detail you use. Non-guide signs like the ones you've already mapped are pretty much the same in California and the rest the US (pretty much only text sizes change like on the Speed Limit sign for example) so I don't think you have a problem there. The main differences are guide signs (CA doesn't use external exit tabs), materials (like posts and stuff) and traffic lights.
I would prefer using the normal MUTCD approach though for some reason i've never used external exit tabs on my guide signs. I use a mix because they don't have exit tabs but they're different heights (Caltrans signs all have to be as high as the highest sign on the gantry). Here's an example:
On traffic lights I prefer using Washington state's design (although I've always known it as the Nevada design):
Of course, these are easier to make in MC that California's for example.
Well, WSDOT has a tubular mast for its streetlighting (obviously city jurisdictions deviate).
I'm pretty familiar with signing practices. I also like making mock-up road signs. I've shared a few earlier in this thread. Here's some more:
Seems like the FHWA might remove Clearview (yay!).
Apr 26, 2014Posted in: ScreenshotsQuote from Fricitz114
OMG It is really great, i see you have a lot of creativity, courage and desire to do all this, but, you think open a server with that map? I ask because this very good and I really want to explore your world, greetings!
Sry for my bad english
This map is for an adventure map, so it will be released in due time.
Quote from MancoMtz
You sir, deserve a cookie for such awesome roads. I see they even conform to AASHTO standards in all ways possible in MC too. I literally just signed up on this forum just to say this xD.
Question: are you working three block wide lanes or four block wide?
Cheers from a fellow road geek!
Originally, they were 3 meters wide. Interstate lanes are about 12-14' wide, so I widened many of the roads to 4 blocks wide. The latter images are 4 meters wide, and I plan to widen some of the lanes in the city as well. (Many urban roads have cramped lanes, so it's not entirely inaccurate).
I'm focusing on variety of road hardware. If you notice, different municipalities change some minute details in how they design their road ornaments.
So in many cities near observatories, they use low pressure sodium lamps. Instead of traditional HPS cobraheads, they have a pretty different style of housing.
Here's an AEL-SRX (non cut-off; LPS are rarely cut-off):
San Jose, CA, uses this extensively in its residential streets.
As opposed to an AEL-125 (cut-off)
Not to be confused with the GE-M400R3.
Anywho, there's also differences in the mast arm design that I want to try to recreate in Minecraft.
San Jose, CA
Los Angeles, CA
Do you think I should follow Caltrans signing conventions or a more vanilla approach at the MUTCD?
Apr 23, 2014Some more screenshots:Posted in: Screenshots
- To post a comment, please login or register a new account.