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Member for 5 years and 9 months
Last active Sun, Feb, 12 2017 08:43:15
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Jan 3, 2014Jstorey97 posted a message on Dynamic Tanks 2.1 - Liquid Tanks At Their Finest! Store Liquids in Limitless Combinations!!I hate being that guy, but Nitroglycerin isn't TNT. I think it is dynamite. Tri-Nitro-Toluene is TNT. haha.Posted in: Minecraft Mods
Oct 8, 2013Jstorey97 posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 releasedI don't think nether ores works with the new IC2 experimental builds. Game doesn't crash if you disable the macerator recipes.Posted in: Minecraft Mods
Oct 6, 2013Jstorey97 posted a message on [DISCONTINUED][Forge] Better Villages Mod [V1.4][Universal] Updated Spotlight NeededPosted in: Minecraft ModsQuote from Kingydom
Can you make a 1.6.2 version please thanks i would really really like that for minecraft comes alive and all my other 1.6.2 mods
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Thank you very much. Updating the OP for the final time. sad moment
Oct 6, 2013Mod is so cool. Id love to help work on it. I like the idea of having the separate module for machines away from the API. Perhaps Gregorius will incorporate this into GregTech. If he doesn't I will. Diamonds to youPosted in: WIP Mods
Jul 28, 2013Jstorey97 posted a message on [DISCONTINUED][Forge] Better Villages Mod [V1.4][Universal] Updated Spotlight NeededPosted in: Minecraft ModsQuote from clarity2199
Hey, Jstorey97....can I get another confirmation from you stating you don't intend to update this mod? I mean, yeah I know it would be basically repetitive of what you already said. But I found a place out there that continues old mods. But in order for them to pick yours up, they are asking for another confirmation.
So, would you please be so kind to repeat you have no intention to update the mod, so we could get a mod update from someone else? Please??
It has already been continued, I'm sorry i haven't been around I'm just not into modding publicly as im so lazy. I prefer to stick to my own timeline and update or make a mod if i need it. I have no place anymore for this mod and really did not intend on continuing it further. If i could make this mod so that it would not edit base classes and be very simple to modify then i would be happy to continue it myself. I am thinking of making another village based mod but it will add new houses. Not edit existing ones. This way i have to do no base edits.
Jul 26, 2013Jstorey97 posted a message on [Forge / 1.6.2] UniversalWire - Unify your MJ and EU and moreMod Is So Cool BatBox, MFE, and MFSU dont connect to your cable though :/ Other wise its a great modPosted in: WIP Mods
Jul 7, 2013Jstorey97 posted a message on Anyone interested in playing on a ZipKrowd-like Redstoning Serverjstorey97Posted in: Redstone Discussion and Mechanisms
I have skype aswell for communication? j.storey.97
I'll work on anything really. I dont do much with mobs but i can do super fast record farms.
I'll do anything else redstone related with ease.
May 29, 2013Jstorey97 posted a message on [1.5.1] NEW COOL Equivalent Exchange like stuff in Minecraft - Irsadum Mod [FORGE]I just found this mod.. If those items act like the items in ee2 please update the video.. i'd love to seePosted in: WIP Mods
May 8, 2013Jstorey97 posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 126.96.36.199Made a BUD switch using thermal expansion if anyone is interested?Posted in: Minecraft Mods
Apr 3, 2013Jstorey97 posted a message on [DISCONTINUED][Forge] Better Villages Mod [V1.4][Universal] Updated Spotlight NeededPosted in: Minecraft ModsREAD
Firstly yes this does work with Thaumcraft, forstry, etc.
It does not work well in hilly biomes but that's not my fault that is minecraft itself. It is plausable to fix this with a not to difficult piece of code
but unfortunately and lastly,
I will not be continuing the mod. I have too much to do school wise and I just don't have the time. If people want the source for it message me and they can continue the mod on themselves
Mar 7, 2013Posted in: Minecraft ModsQuote from FaGames
you should update it to 1.4.7
It should work.
Mar 6, 2013Posted in: Minecraft ModsQuote from polarwolf98
What is about an alchemist as a new villager?
I like it. What do you mean though? as in 8 iron for 1 gold or something like that?
Quote from Shortsikatti
It would be really awesome if you would make new kinds of villagers, like fishermen living in his fishing hut, miners, who would spawn in lost mines, a king and a castle nearby some villages, hunters with bows in the forest and jungle biomes, pirates and pirateships in the oceans, and all these different villagers would look different and have something special in them : ) I Know this is asking a lot but these are some ideas I would enjoy
Yeh they'd get added to beach villages, stilt villages or ocean villages.
Quote from Jukakun
Ideas! For the Stilt Village, the road should be made of Wooden Planks instead of Gravel, for the Nether one, new types of Villagers would spawn, they would behave and look like normal ones, but with different colors of clothing, and the trades with things like Nether Brick Blocks, Nether Brick Fences, Soul Sand and other things found only in the nether, including Magma Cream!
Great Mod! I love it!
I like the nether idea. And yeh that was the idea for the stilt villages already
Quote from Mooshroom_OverLord
Dude this mod rocks so much, but I do wish there was more buildings like maybe a jail house, or a bakery, or maybe a mayors office. Just something to make them more worth visiting.
I'd do it if someone sent in models for each. Just a save world with your ideas and i may add them
Feb 24, 2013Jstorey97 posted a message on [1.6.4][v0.7.0] Minor Alchemy [Forge 9.11.1][Simple Transmutation]Nice mod man. You forgot to pre-initialize the texture loading so sometimes the textures don't load and you just get blank gui's and block textures.Posted in: Minecraft Mods
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