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    posted a message on Overlord - Raise and command an army of skeletons

    What do you think about my ideas? I know that it's very hard, but i think they should be a GREAT addition, even just one of then.

    Posted in: Minecraft Mods
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    posted a message on Overlord - Raise and command an army of skeletons

    I don't know if you are still working on this, but i have some ideas and i think that this should be pretty awesome (and hard to do)


    1°-Tactical Command, something like ShinColle mod, a way to set orders, movements, patrols, etc, even "Teaching" strategic formations and "battle strategies and setups, (being the order and way of using weapons and other items of the troop inventory) etc


    2°-Mounting, for war and style purpose, a great army must have mounts, being them normal horses, skeletal, or even horses from this mod, made in a special skeleton maker, with his own stats, (skins???) and another stuff


    3°-Cross mod compatibility, yes, this should be AWESOME, making the skeletons have a greater player aspect, with mod mana/energy bars, weapon recognition, (I think this last one is hard to make, but you could even use the setup mechanic to teach them to use other mod things, like spells, keybindings, etc) i think this would be a HUGE addition, again with the mounts, you could teach your army how to fly in dragons! control modded planes, use avatar bendings, everything is possible!


    4°-More possible orders, this is an extra, i think make more orders like building, mining or crafting (crafting being general tasks like thaumcraft golems or crafting itself) like, when you select a squad, or just a skeleton to build, it opens a GUI, showing a 3D place where you select blocks and click to build, this "place" is expandable, once you have finished, the skeletons will give you a scroll. When you hold the scroll, you can see a holographic projection of what you built, you can select where they must build and shift+right click to confirm, them give them the materials required (the list could appear in the skeleton inventory) and they start building! Mining should be the same, the difference is how you set it (in thinking) and the crafting you should teach where it crafts, or where he picks up and puts resources


    5°-Magic System, you could make this as an update or an addon, where some skeletons have "Special classes" not like status, or sometinhg like this, but for and example, once every 50 skeletons you have (number can be changed) you can make a "paladin like" skeleton, that heals, deals buffs and gives protection to the skeletons of that squad, and once every 100, you can make a necromancer skeleton, that uses some tipe of black magic to cast powerfull spells and curses as well as ressurect dead soldiers. About that last type, you could make some sort of system (Infusion, crafting, etc) to get soul power, once you awake this power, you can use it to cast spells, upgrade your troops, use hexes, etc.

    For now, these are my ideas!

    google translator english in some parts, sorry

    Posted in: Minecraft Mods
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    posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2

    This will be just epic! Are you still working? How i can help testing?

    Posted in: WIP Mods
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    posted a message on Help! Duplicate mod sources

    Thanks!

    Posted in: Mods Discussion
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    posted a message on Help! Duplicate mod sources

    Nope,i have only one Animation API in my .minecraft, unless the Taoism mod acts like Animation API, but thats don't make sense

    Posted in: Mods Discussion
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    posted a message on Help! Duplicate mod sources

    When i started my Minecraft after downloading the Taoism mod, my Minecraft reported this error: Forge Mod Loader has found a problem with your minecraft installation

    You have mod sources that are duplicate within your system

    Posted in: Mods Discussion
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