The Starlight’s third faction commences development today as we shape the foundations of the outback and discuss its purpose within the base’s current operations.
The Starlight Outback is the first foundational piece of an evolving puzzle I’ve created that has so far been dubbed as the Tetraquin Project. More specifically, the outback is going to be composed of features that contribute to the development of this project as we progress further throughout this season.
As you can see from this handy book, the Tetraquin Project is a conglomeration of six distinct projects, but each project can only exist after the previous. Ergo, you could say that this project functions as a chain reaction, with each subsequent build being the next step towards the project's ultimate conclusion. With the villager purifier now built, we can move onto the second build in the Tetraquin Project. And that build will be based in the Starlight Outback.
First I need to make a note here. I updated to Minecraft 1.12 with this session, and in the process noticed that my little vine trick I spent hours slaving over in the previous session no longer functioned. I was initially a bit frustrated by this (since, you know, I had just gone through hoops to redo all my farms one session ago), but then I thought I might try ladders. Sure enough, those worked.
My first focus with the outback is the landscaping. After all, I can’t build anything without a proper foundation, so today I made it my goal to get the land looking close to what I envisioned in my head. I’ve brought a variety of items to aid me in this and decorating.
This little pig is probably one of the only pigs left on Quintropolis Island. He’ll stay.
Believe it or not, this hole descends to what I think was my third major caving adventure, back in sessions 20-22. I’ll make shrine out of it at some point.
What you’re seeing above is a photo taken from the furthest boundary north of the outback faction. You can see just how far we are from the Starlight Castle, yet in the near future this entire landmass will be part of one connected base. Isn’t that somewhat crazy?
I’ve altered some tree bases like this one to better match the scenery. I’m trying my best to keep the existing scenery as much as possible, as my goal is to work around the land and simply refine it. Yet, sometimes the trees still get in the way.
I’ve used a variety of different trees in decorating the borders of the outback trail. If you recall from session 213, I noted that the trail would be the walkable perimeter of the outback. That’s why I’m paving that first; the foundation is the first step.
My one annoyance here: birch trees! Those do not signify outback – no, those scream suburbs. Any and all birch trees will be ridden from Starlight HQ’s outback faction!
Here is a big ass ravine that I fell into, hiding just underneath a piece of land at one corner of the outback. Merry Christmas to me.
Pictured above is the hill that will house the outback’s main central build (which I’ve not yet revealed).
The outback plaza will connect the back side of the trail to the mountainside. But I need to flatten the land a bit so I can form the base.
I’ve started to clear this mountain a bit because it’s too steep. I’ll need to make its climb much more gradual.
That’s a bit better, though I may refine it more yet.
I’ve opted to leave the bonemeal and flowers to the edges of the outback trail boundaries, to further distinguish the actual trail from the rest of the outback. That will make it much easier to follow.
The pathway from the Farmlands to the outback has been better landscaped.
I hopped into a creative backup to give you a complete aerial view of the outback faction. This should help clarify exactly where it is and its layout. You can clearly the trail I’ve dug out, and how it wraps around the mountainside in the center of the outback. Also take note of its size – it nearly doubles the size of HQ!
For tidying up, I’ve done my best to remove all instances of trees floating atop single dirt blocks and massive dirt walls. These are physics fails that do not look natural! All other inconsistent terrain was remedied to the best of my ability.
This small mountain by the coast could use a lot of work.
That’s a lot better, wouldn’t you say? Alternatively, I may consider obliterating it completely… What do you think of that idea?
Alas, the final step of the trail is to pave it with podzol. Did you see that one coming? Neither did I actually; this was a last minute decision. Yet, I think it’s fitting and makes sense. Only obvious challenge was going back and forth to Stonewall several times to acquire enough podzol.
Along the way, I acquired a few of these:
A visit to Stonewall isn’t complete with a death message.
Hey, this is a new fortress I haven’t yet discovered… and it yields to me a message from Stonewall it seems.
This circular arena will be the basis for the outback plaza.
Perhaps, I considered, the first course of action should be to complete the bridge between the outback faction and the Starlight Castle’s boardwalk. I have hated the way that this back area is designed since forever. That’s a long time!
I kept things simple: a boardwalk across the top with an appropriate staircase down to the ground. And it’s lit up with sea lanterns.
The outback plaza is made up of different clay colors and sea lanterns. I started with this design:
But I didn’t like how incomplete it felt. So I refined the design to this:
Provided are some aerial shots of the completed landscaping of the outback trail and outback faction up to this point:
With most of the landscaping complete, we’re ready to commence development on the first major build of the outback. And this build alludes to a growing mystery within the world of Quintropolis – one that I’ve been trying to solve for years. Stay tuned…
The outback trail has made way for the development of the outback’s primary builds. While many of these builds will provide a welcome change of scenery for Starlight HQ, our first focus is a build not so visible…
Next up… Session 219 – “Chambers”