All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on Risugami's Mods - Updated.
    I am having some strange Issue - I am trying to get Armor Stands and Shelves to work.
    In addition I have another mod that requires ML and Optifine.

    Now the strange thing is - The other Mod works, Shelves and Armor Stands don't O_o
    There are no crashes or errors, Modloader.txt looks fine to me, too...
    I also tried without the other Mod and without Optifine, but that changed nothing, so I'll erase Mod conflicts from the List...

    Any Ideas someone?

    ML.txt:
    11.11.2012 10:45:03 ModLoader init
    FEIN: ModLoader 1.4.2 Initializing...
    11.11.2012 10:45:03 ModLoader readFromClassPath
    FEINER: Adding mods from /Users/jorein/Library/Application Support/minecraft/bin/lwjgl_util.jar
    11.11.2012 10:45:03 ModLoader readFromClassPath
    FEINER: Zip found.
    11.11.2012 10:45:03 ModLoader readFromClassPath
    FEINER: Adding mods from /Users/jorein/Library/Application Support/minecraft/bin/lwjgl.jar
    11.11.2012 10:45:03 ModLoader readFromClassPath
    FEINER: Zip found.
    11.11.2012 10:45:03 ModLoader readFromClassPath
    FEINER: Adding mods from /Users/jorein/Library/Application Support/minecraft/bin/jinput.jar
    11.11.2012 10:45:03 ModLoader readFromClassPath
    FEINER: Zip found.
    11.11.2012 10:45:03 ModLoader readFromClassPath
    FEINER: Adding mods from /Users/jorein/Library/Application Support/minecraft/bin/minecraft.jar
    11.11.2012 10:45:03 ModLoader readFromClassPath
    FEINER: Zip found.
    11.11.2012 10:45:04 ModLoader readFromClassPath
    FEINER: Adding mods from /Users/jorein/Library/Application Support/minecraft/mods/ModLoader.zip
    11.11.2012 10:45:04 ModLoader readFromClassPath
    FEINER: Adding mods from /Users/jorein/Library/Application Support/minecraft/mods/Shelf.zip
    11.11.2012 10:45:04 ModLoader readFromClassPath
    FEINER: Adding mods from /Users/jorein/Library/Application Support/minecraft/mods/ArmorStand.zip
    11.11.2012 10:45:04 ModLoader readFromClassPath
    FEINER: Adding mods from /Users/jorein/Library/Application Support/minecraft/mods/Blazestone-Mod-14_3566200.zip
    11.11.2012 10:45:04 ModLoader readFromClassPath
    FEINER: Adding mods from /Users/jorein/Library/Application Support/minecraft/mods/OptiFine_1.4.2_HD_U_A7.zip
    11.11.2012 10:45:04 ModLoader readFromClassPath
    FEINER: Adding mods from /Users/jorein/Library/Application Support/minecraft/mods/ModLoader.zip
    11.11.2012 10:45:04 ModLoader addAllRenderers
    FEIN: Initialized
    Posted in: Minecraft Mods
  • 0

    posted a message on MCDungeon v0.18.0
    I may be too stupid - but after working through the first 10 pages I don't get it exactly...
    I guess no chances for a graphical interface some day? ;)

    I am on OSX 10.6.8.
    Ok, so what I got to work is:
    -install argparse via easy_install (argparse-1.2.1-py2.6)
    -install noise via easy_install (noise-1.0b3-py2.6-macosx-10.6-universal)
    -which python gives me /Library/Frameworks/Python.framework/Versions/2.7/bin/python
    so it should be fine, right?

    I have mcdungeon folder in downloads with contents of latest zip file.
    Can you provide step-by-step instruction from this point?

    Thanks in advance!
    Posted in: Minecraft Tools
  • 1

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    Got once more some time and had the chance to test your newest release - absolutely awesome!!!

    Could you maybe try to make an additional bat in a skeleton-look, like in your logo?
    Posted in: Resource Packs
  • 0

    posted a message on Change Fullscreen Resolution [MAC]
    Yeah, I know how to activate it, but can I change the fullscreen resolution somehow, without changing it everytime manually in the system preferences before launching the game...?
    Posted in: Legacy Support
  • 0

    posted a message on Change Fullscreen Resolution [MAC]
    Hello Forum,

    Since 1.3 Optifine won't work for me anymore so I wondered if there is a way, to change
    the fullscreen resolution of MC.
    Maybe with a shell that loweres the screen-resolution and starts MC (and afterwards sets it back to normal and maximises al other windows...).

    Anyone got an idea on that?

    Thanks in advance!
    Posted in: Legacy Support
  • 0

    posted a message on Biome Palette Template (Outdated--Working on new Template for snapshot.)
    So, do I get this right, that there an no more pattern like colors possible anymore? (like about a year ago)
    Please tell me I'm wrong because I liked the marmor like grass I had there...
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Grass/Foilage color
    Hello Forum!

    After 'bout half a year not playing MC too much I started in again and checked out newest Release and added my good ol' color sheme as a texture pack. Sadly I realized theese files (grass and foilage color) don't seem to work anymore... Can this be possible?
    Googling, I just found posts from 'bout a year ago, and I know there were once problems, but those were fixed...
    So, is this a problem again, or am I just to dumb after all that time?

    Thanks in advance for a reply!
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    Supercool Update! =)

    Could you maybe in future Updates make the Grass left and right to the Tallgrass light grey, so that the Color Palettes will be applied correct?
    Posted in: Resource Packs
  • 0

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    Tested about 2 hrs yesterday - It's all perfect!
    Lol, and a Necronomicon Spellbook, so cool :D
    Soulsand looks better now.
    Dude, thank you for this update. You Rock!
    Posted in: Resource Packs
  • 0

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    Thats good news. I'm looking forward to it =)
    Posted in: Resource Packs
  • 0

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    OMG, I just had a look into the new Sketches (Last one i knew was the early spider one from your old mob-pack)
    Cthullhu-Villagers, Insectoid Creeper, Maggot-like silverfishes and maybe Spawn and Raziel-Skins?
    Dude, this is going to be AWEsome!
    Posted in: Resource Packs
  • 0

    posted a message on [32x - 128x] ☠ vonDoomCraft ☠ [Mar 30: Updates and stuff!]
    Holy Hell!!!
    Doom is BACK! :D
    And more awesome than before... Dude, this is the craziest Soulsand I've ever seen O_O (but maybe it's a bit fast still?)
    It comes closest to the name than any other that I know. Also your Spiders have gone a very cool way!
    Can't wait to see more Stuff here. Guess it's time once more to check this forum moooooore and more often ;P
    *all thumps up i have* ^^
    Posted in: Resource Packs
  • 0

    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    Can't wait to see this grow further... Sad I haven't the much time to play MC atm, that I would like to have.
    Posted in: Resource Packs
  • 0

    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    Quote from white_noise

    Thanks for bringing this up. It changes everything. I personally never been in nether. And didn't seen glowstone in the wild. For now I changed all custom textures and one of them will take place of default one during next update.


    Wow, looking so much better now. Will try soon ingame to confirm xD
    *thumbs up for ultra-fast reaction*
    Posted in: Resource Packs
  • 0

    posted a message on [128x] [1.2.3] Equilibrium v.0.9.4
    The new Glowstone looks better I think, especially that one:

    Could you make another one of that kind but with a red stone-layer underneath the light-layer
    (i hope youre doing this with layers, so it shoud be not much work)
    I'm asking for this, because glowstone "grows" in the nether and looks not fitting in there with the greyish
    base-colour...
    Posted in: Resource Packs
  • To post a comment, please or register a new account.