There is an order to go about when fixing bugs. First you fix the ones with an obvious cause, this often fixes other bugs without further work. doing it the other way around, and making a work around for the big weird bugs you can't track down often just brakes more stuff. Now, everything can be broken and taped together in a way that balances out in play, but that's still bad coding and leads to more problems down the road.
That log in the bedrock is a symptom of a problem with worldgen. It may look small from just one log, but could well be causing further anomalies, lag, crashes, etc from one wrong piece of code.
As for the water lag, It's caused by the water particles. You've probably noticed odd and lagging behavior with other particles as well. no one knows why yet. could be bad garbage collection, could be a lot of things. Optifine can turn off the problem particles for now. Time will give us more answers.
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Hey TankHunter678, i agree with some of what you say. The research system in TC 5 was more difficult for individuals who have trouble with puzzle games, as well as less rewarding for those who are good at such games and prize efficiency. It certainly made exploring and research two separate parts of the game... And although we are not going back to TC4 research, Azanor is a rather sharp fellow and has been working hard to make the shiny new system a fun and more integrated way to play thaumcraft.
Hope this helps put you at ease a bit.
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I've attempted this myself back when Cuchaz was working on tall worlds. Turns out that minecraft's optimization is already more memory efficient then loading all those custom textures for simplified chunks. You'd need a new save format to support it more efficiently, and at that point you may as well just do a google like render of the map save on a flat plain at render limit, and not worry about preloading distant chunks at all.
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Some options in Optifine (fast render for instance) hijack the graphics pipeline and are incompatible with shaders. reset your graphics options from the main menu, then restart your client. Once inthe between lands with working graphics go ahead and tweek setings till your happy with it.
If you reset optifine options while in the between lands it will crash your client.
This is not a bug btw, Optifine just has a hard time playing nice with custom shaders and renderers.
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I've been having some problems with portals on my server and found this file, however it's outdated. https://dl.dropboxusercontent.com/u/20274963/mtqfix.zip
I'd like to update it to 1.7.10. The source is included, I'm just not confident in using ASM. Any help would be appreciated.
Original post here: http://www.minecraftforge.net/forum/index.php?topic=9752.0
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I was refering to the code implementation of it's syntax as a good example and starting point. To exactly copy mystcraft's grammar would be rather silly.
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This is a wonderfull idea! And I have a few suggestions you may like.
1 shape modifirs (single target, ray, cone, burst, and size) chaning shapes could produce for instance a ray that terminates in a large burst.
2 The syntax used in mystcraft makes a lot of sence code wise, and may make a good starting point for your syntax system.
3 baubles integration rather than direct level dependence. Either auto improving with each use, or spend levels at an enchanting table. Equip to glove? (regenerating damage value?)
4 Perhaps a word to force a spell you lack capacity for, paying the remaning cost in hearts...
5 eventually the ability to wright spell pages for quick casting from your hotbar. (just to store text that outputs when used)
6 a way to discover and keep a record of words in game.
I really look forward to seeing how this mod developes and evolves! Best of wishes!
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Also, if you heat cold iron in a forge, wouldn't it become normal iron? XD
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my only point was that I guess some programs may be able to read the file, but that any editing would have to be manual, since no save editor would know what to do with the data.
Also, I meant to quote Videogamer555 XD
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Some editors are not format sensitive. Like a hex editor for instance. I haven't used NBTexplorer, but if it's reported working with the old cubic chunks mod and / or other save file variants i would assume it to be just a way to gain access to the file for manual editing.
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That aside, I'll see what I can scrape together for m3l. You are awsome Cuchaz and your work is valued by others.
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Blocks will think they are outside as they check one block up for light information. At the moment it's a bit costly though since i'm using chunk data event to replace the values from the normal check in World. and it seems to be making ALL the lighting update more often than normal. May end up using asm after all if I can't optimize this a bit.
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