Thanks for the quick update to the texture pack! I've been using this pack since its inception and didn't want to go back to default for too long, so your responsiveness is much appreciated.
I have only one concern about the update: the textures for ripe carrot and potato plants are nearly indistinguishable from non-ripe plants. This is a cause for concern when you first start farming them because if you accidentally harvest an unripe plant, you don't get anything back and you have to hunt zombies hoping they drop carrots/potatoes. (I have to go back to the default textures whenever harvesting these plants.) If I may suggest: please try to make those ripe plant textures stand out a little bit better.
Sorry about my Photobucket pics. I've never had this issue before with pics I've posted using it. :sad.gif: I guess too many people want to see this pack, so at least that's a good thing. :smile.gif:
Still loving this pack! More people need to know about it.
Here are some screenshots, though I'm more of an explorer than a builder right now. (One caveat: I fill in the gaps of Claycraft with stuff from Bropaint, so my images will look different than using Claycraft exclusively. Can't wait for my worlds to be 100% clay!)
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I have only one concern about the update: the textures for ripe carrot and potato plants are nearly indistinguishable from non-ripe plants. This is a cause for concern when you first start farming them because if you accidentally harvest an unripe plant, you don't get anything back and you have to hunt zombies hoping they drop carrots/potatoes. (I have to go back to the default textures whenever harvesting these plants.) If I may suggest: please try to make those ripe plant textures stand out a little bit better.
Thanks again for all your hard work!
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Can't wait to play with the new additions!
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Here are some screenshots, though I'm more of an explorer than a builder right now. (One caveat: I fill in the gaps of Claycraft with stuff from Bropaint, so my images will look different than using Claycraft exclusively. Can't wait for my worlds to be 100% clay!)
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FYI: the link you provided above to the test version doesn't work.
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