If you have not marked the path home, a compass would certainly be helpful. But you are right about one thing... the Y axis could be utilized with a Nether compass.
If you want to do that, you would have to make the compass into a 3D model, one capable of pointing at any location. The lodestone compass is a shpere, and thus can point in any direction, invcluding up or down.
Your best bet would be to do something like that, considering the nether is such a vertical dimension.
A compass point's to spawn, in other words one location.
Coding a compass so it points toward a portal would be much more difficult than it pointing to one set of coordinates constantly, especially when there is more than 1 portal.
It would be horribly inefficient.
In the ADD mod, we have aproached this problem in in many ways, and have made it quite easy to find your portal, along with anything else.
Firstly, every "main dimension" (The overworld and the nether are "main dimesnions" along with the kyther, our water dimension, and the zenith, our sky dimnesion) has it's own spawn point, and it's own bed spawn
When you die in a main dimension, instead of returing to the overworld, you return to the spawn point of that dimension. This includes beds, even if you slept in a bed in the overworld, you won't default to it when you die.
Here's a diagram to better explain the mechanic.
The arrows representing where you end up when you die. Notice how in vanilla, no matter where you are, you return to the overworld when you die, while in ADD where you die is where you re-spawn.
Beds are universal, you can use them to set your spawn in any dimension with them, and since every dimension has it's own bed spawn, you will only return to the last bed you slept in, in the dimesnion you're currently in.
Normal compasses are also universal, as they will point to the spawn of the dimension you're currently in.
As for finding portals, we solved that problem as well with a radar/minimap-like device called the "Portal Finder"
It displays all active portals in the entire dimension, so you can keep track of all the portals that exist at the same time, as well as where they lead to, how far away they are, and of course where they are.
It's rather handy.
As for anywhere else, there's the lodestone compass. It's a compass that points to, well... anywhere really.
Say you find a dungeon but you don't have enough room in your inventory to take the items in the chests, you place a lodestone block inside the dungeon, strike the lodestone compass on the block, and that lodestone compass will point towards the dungeon!
You can go back to your house, empty out your inventory, the follow the lodestone compass back to the dungeon to retrieve the items.
What the lodestone compass does, is it stores the coordinates of the lodestone block when you right click on it.
It will point to the location of the block, even if the block is destroyed by would be griefers, or not loaded in the world at all.
It can point to anywhere you please.
Just remember that the compass won't work if you travel to a different dimension. It will be deactivated until you return to the dimension you originally charged it in.
Sorry for the shameless self advertising, I hope that helps though.
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The nether isn't hell though.
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Trees don't belong in the nether.
ROOTS on the the other hand, now that's a different story.
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I like it.
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Also, it's kinda a kick in the nuts when ganta finds out that "you know who" is the wreched egg.
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it would make a nice boss for the side dimension we have in mind.
The crypt. It's basically where all the skeletons and stuff come from.
I hope we can tell jeb bout our mod soon, so we can come to some agreement so the plan we have for the mod doesn't end up ruined.
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This is exactly what I thought it would be.
I am dissapoint.
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Yeaaaahhhhhh no.
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as long as this suggestion is unique in some way, it doesn't matter.
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If you want to do that, you would have to make the compass into a 3D model, one capable of pointing at any location. The lodestone compass is a shpere, and thus can point in any direction, invcluding up or down.
Your best bet would be to do something like that, considering the nether is such a vertical dimension.
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A decorative sandstone with his face would be cool, but nothing more than that
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Coding a compass so it points toward a portal would be much more difficult than it pointing to one set of coordinates constantly, especially when there is more than 1 portal.
It would be horribly inefficient.
In the ADD mod, we have aproached this problem in in many ways, and have made it quite easy to find your portal, along with anything else.
Firstly, every "main dimension" (The overworld and the nether are "main dimesnions" along with the kyther, our water dimension, and the zenith, our sky dimnesion) has it's own spawn point, and it's own bed spawn
When you die in a main dimension, instead of returing to the overworld, you return to the spawn point of that dimension. This includes beds, even if you slept in a bed in the overworld, you won't default to it when you die.
Here's a diagram to better explain the mechanic.
The arrows representing where you end up when you die. Notice how in vanilla, no matter where you are, you return to the overworld when you die, while in ADD where you die is where you re-spawn.
Beds are universal, you can use them to set your spawn in any dimension with them, and since every dimension has it's own bed spawn, you will only return to the last bed you slept in, in the dimesnion you're currently in.
Normal compasses are also universal, as they will point to the spawn of the dimension you're currently in.
As for finding portals, we solved that problem as well with a radar/minimap-like device called the "Portal Finder"
It displays all active portals in the entire dimension, so you can keep track of all the portals that exist at the same time, as well as where they lead to, how far away they are, and of course where they are.
It's rather handy.
As for anywhere else, there's the lodestone compass. It's a compass that points to, well... anywhere really.
Say you find a dungeon but you don't have enough room in your inventory to take the items in the chests, you place a lodestone block inside the dungeon, strike the lodestone compass on the block, and that lodestone compass will point towards the dungeon!
You can go back to your house, empty out your inventory, the follow the lodestone compass back to the dungeon to retrieve the items.
What the lodestone compass does, is it stores the coordinates of the lodestone block when you right click on it.
It will point to the location of the block, even if the block is destroyed by would be griefers, or not loaded in the world at all.
It can point to anywhere you please.
Just remember that the compass won't work if you travel to a different dimension. It will be deactivated until you return to the dimension you originally charged it in.
Sorry for the shameless self advertising, I hope that helps though.
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First of all, meteorites aren't an ore, they come from space.
Second, most meteorites are made of basically just rock, or nickle/iron, which is not harder than diamond in the slightest
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If you really want a tool that lasts longer than diamond, than just enchant a diamond pick and hope you get Unbreacking.
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Might want to break up that wall of text buddy, they tend to scare people.