• 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    My recommendation is to remove looksway while spider legs are on, and have horseback looksway with horse legs.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mecha mod!!

    Now is it mecha or power armor?

    Just gave it a look and...

    Oh, yep, that's mecha...

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Dooglamoo Cities Mod

    I don't suppose there's yet a population mechanic other than say total food upkeep cost?


    How would you recommend building condos?

    I'm currently trying to bash this together with MCA to create a populated city, and without a significant degree of modification-by-hand, I can't find a structure that basically comes with living spaces already.


    Also, are living space requirements planned?

    Posted in: Minecraft Mods
  • 0

    posted a message on Dooglamoo Cities Mod

    Vielen dank.


    Works like a charm!

    Posted in: Minecraft Mods
  • 0

    posted a message on Dooglamoo Cities Mod

    I guess since this is already in 1.11 I can't really get help with this problem, but my 1.10.2 SP game keeps crashing when I attempt to place a farm block.

    The game crashed whilst unexpected error
    Error: java.lang.NullPointerException: Unexpected error



    Seems a generic error, but maybe you can tell me if I can do anything to fix it?


    Upon further testing, this happens with everything. Will report back with mod list. Don't worry, it's relatively short.




    Crash Log:


    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 2/19/17 7:52 PM
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
    at com.dooglamoo.citiesmod.client.ClientProxy.clientChat(ClientProxy.java:62)
    at com.dooglamoo.citiesmod.block.BlockFounder.complain(BlockFounder.java:764)
    at com.dooglamoo.citiesmod.block.BlockFounder.complain(BlockFounder.java:579)
    at com.dooglamoo.citiesmod.block.BlockFarm.func_176196_c(BlockFarm.java:144)
    at net.minecraft.block.Block.func_176198_a(Block.java:632)
    at net.minecraft.block.Block.func_176193_a(Block.java:621)
    at net.minecraft.world.World.func_175716_a(World.java:3161)
    at net.minecraft.item.ItemBlock.func_179222_a(ItemBlock.java:125)
    at net.minecraft.client.multiplayer.PlayerControllerMP.func_187099_a(PlayerControllerMP.java:418)
    at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1518)
    at net.minecraft.client.Minecraft.func_184117_aA(Minecraft.java:2184)
    at net.minecraft.client.Minecraft.func_184118_az(Minecraft.java:1961)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1749)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1055)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Client thread
    Stacktrace:
    at com.dooglamoo.citiesmod.client.ClientProxy.clientChat(ClientProxy.java:62)
    at com.dooglamoo.citiesmod.block.BlockFounder.complain(BlockFounder.java:764)
    at com.dooglamoo.citiesmod.block.BlockFounder.complain(BlockFounder.java:579)
    at com.dooglamoo.citiesmod.block.BlockFarm.func_176196_c(BlockFarm.java:144)
    at net.minecraft.block.Block.func_176198_a(Block.java:632)
    at net.minecraft.block.Block.func_176193_a(Block.java:621)
    at net.minecraft.world.World.func_175716_a(World.java:3161)
    at net.minecraft.item.ItemBlock.func_179222_a(ItemBlock.java:125)
    at net.minecraft.client.multiplayer.PlayerControllerMP.func_187099_a(PlayerControllerMP.java:418)
    at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1518)
    at net.minecraft.client.Minecraft.func_184117_aA(Minecraft.java:2184)
    at net.minecraft.client.Minecraft.func_184118_az(Minecraft.java:1961)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityPlayerSP['Jeffman12'/1085, l='MpServer', x=-120.13, y=69.00, z=268.92]]
    Chunk stats: MultiplayerChunkCache: 542, 542
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (-128,64,256), Chunk: (at 0,4,0 in -8,16; contains blocks -128,0,256 to -113,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 1804 game time, 1804 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 104 total; [EntitySpider['Spider'/4122, l='MpServer', x=-54.30, y=36.96, z=234.39], EntityCow['Cow'/78, l='MpServer', x=-178.50, y=67.00, z=295.50], EntityCow['Cow'/79, l='MpServer', x=-180.01, y=66.00, z=293.45], EntityCow['Cow'/80, l='MpServer', x=-181.50, y=65.00, z=292.50], EntityCow['Cow'/81, l='MpServer', x=-177.80, y=67.00, z=293.53], EntitySheep['Sheep'/82, l='MpServer', x=-175.50, y=68.00, z=321.50], EntitySheep['Sheep'/83, l='MpServer', x=-177.50, y=68.00, z=321.50], EntitySheep['Sheep'/84, l='MpServer', x=-178.50, y=68.00, z=325.50], EntitySheep['Sheep'/85, l='MpServer', x=-182.50, y=67.00, z=325.50], EntitySheep['Sheep'/98, l='MpServer', x=-149.50, y=71.00, z=343.50], EntitySheep['Sheep'/99, l='MpServer', x=-150.50, y=71.00, z=340.50], EntitySheep['Sheep'/100, l='MpServer', x=-151.21, y=71.00, z=345.49], EntitySheep['Sheep'/101, l='MpServer', x=-150.50, y=71.00, z=343.50], EntityCreeper['Creeper'/4205, l='MpServer', x=-145.72, y=59.00, z=229.82], EntityChicken['Chicken'/114, l='MpServer', x=-129.09, y=71.00, z=319.85], EntityChicken['Chicken'/115, l='MpServer', x=-128.50, y=71.00, z=323.50], EntityChicken['Chicken'/116, l='MpServer', x=-130.50, y=71.00, z=323.50], EntityChicken['Chicken'/117, l='MpServer', x=-127.50, y=71.00, z=325.50], EntityCow['Cow'/118, l='MpServer', x=-133.33, y=71.00, z=334.18], EntityCow['Cow'/119, l='MpServer', x=-129.50, y=71.00, z=324.50], EntityCow['Cow'/120, l='MpServer', x=-126.50, y=71.00, z=325.50], EntityCow['Cow'/121, l='MpServer', x=-127.28, y=71.00, z=321.86], EntityChicken['Chicken'/130, l='MpServer', x=-126.90, y=69.00, z=246.87], EntityChicken['Chicken'/131, l='MpServer', x=-122.80, y=69.00, z=247.54], EntityChicken['Chicken'/132, l='MpServer', x=-134.35, y=70.00, z=234.88], EntityChicken['Chicken'/133, l='MpServer', x=-108.41, y=66.00, z=256.85], EntitySheep['Sheep'/142, l='MpServer', x=-90.50, y=64.00, z=309.50], EntitySheep['Sheep'/143, l='MpServer', x=-89.50, y=64.00, z=308.50], EntitySheep['Sheep'/144, l='MpServer', x=-96.27, y=65.00, z=317.52], EntitySheep['Sheep'/145, l='MpServer', x=-93.80, y=64.00, z=311.32], EntitySheep['Sheep'/146, l='MpServer', x=-85.50, y=63.00, z=244.50], EntitySheep['Sheep'/147, l='MpServer', x=-87.21, y=74.00, z=251.49], EntitySheep['Sheep'/148, l='MpServer', x=-86.50, y=63.00, z=242.50], EntitySheep['Sheep'/149, l='MpServer', x=-83.50, y=63.00, z=245.50], EntitySheep['Sheep'/150, l='MpServer', x=-77.50, y=64.00, z=253.50], EntitySheep['Sheep'/151, l='MpServer', x=-76.50, y=63.00, z=251.50], EntitySheep['Sheep'/152, l='MpServer', x=-76.50, y=63.00, z=251.50], EntitySheep['Sheep'/153, l='MpServer', x=-78.50, y=63.00, z=249.50], EntityItem['item.tile.sapling.oak'/4255, l='MpServer', x=-80.13, y=79.00, z=272.47], EntityChicken['Chicken'/174, l='MpServer', x=-42.74, y=63.00, z=206.13], EntityChicken['Chicken'/175, l='MpServer', x=-47.50, y=63.00, z=197.50], EntityChicken['Chicken'/177, l='MpServer', x=-49.23, y=63.00, z=202.14], EntityCow['Cow'/178, l='MpServer', x=-46.81, y=63.00, z=194.14], EntityCow['Cow'/181, l='MpServer', x=-50.61, y=63.00, z=191.70], EntityHorse['Horse'/185, l='MpServer', x=-42.05, y=63.00, z=197.77], EntityChicken['Chicken'/187, l='MpServer', x=-45.50, y=63.00, z=216.50], EntityChicken['Chicken'/188, l='MpServer', x=-46.50, y=63.00, z=216.50], EntityBat['Bat'/4285, l='MpServer', x=-91.23, y=26.38, z=223.88], EntityChicken['Chicken'/189, l='MpServer', x=-45.50, y=63.00, z=219.50], EntityBat['Bat'/4320, l='MpServer', x=-50.05, y=36.92, z=235.93], EntityCreeper['Creeper'/4338, l='MpServer', x=-123.50, y=41.00, z=344.50], EntityBat['Bat'/4345, l='MpServer', x=-160.73, y=14.91, z=198.64], EntityBat['Bat'/2302, l='MpServer', x=-68.84, y=43.10, z=238.50], EntityBat['Bat'/2416, l='MpServer', x=-64.30, y=39.10, z=237.28], EntityBat['Bat'/4525, l='MpServer', x=-112.12, y=47.18, z=232.26], EntityBat['Bat'/4530, l='MpServer', x=-122.92, y=38.71, z=317.66], EntityZombie['Zombie'/4545, l='MpServer', x=-62.50, y=24.00, z=342.50], EntityZombie['Zombie'/4546, l='MpServer', x=-62.50, y=24.00, z=344.50], EntityCreeper['Creeper'/4551, l='MpServer', x=-154.50, y=23.00, z=318.50], EntitySquid['Squid'/4565, l='MpServer', x=-67.08, y=60.54, z=224.59], EntitySquid['Squid'/4567, l='MpServer', x=-62.62, y=61.34, z=219.29], EntityZombie['entity.Zombie.name'/4592, l='MpServer', x=-154.50, y=17.00, z=282.50], EntitySpider['Spider'/4602, l='MpServer', x=-92.99, y=37.00, z=233.99], EntitySpider['Spider'/4603, l='MpServer', x=-95.09, y=37.00, z=236.09], EntitySpider['Spider'/4646, l='MpServer', x=-47.50, y=15.00, z=282.50], EntityZombie['Zombie'/4678, l='MpServer', x=-199.50, y=21.00, z=273.50], EntityZombie['Zombie'/4679, l='MpServer', x=-199.50, y=21.00, z=275.50], EntitySkeleton['Skeleton'/4680, l='MpServer', x=-198.50, y=21.00, z=265.50], EntityZombie['Zombie'/4714, l='MpServer', x=-95.50, y=48.00, z=211.50], EntityZombie['Zombie'/4715, l='MpServer', x=-96.50, y=48.00, z=211.50], EntityEnderman['Enderman'/4732, l='MpServer', x=-85.50, y=32.00, z=257.50], EntityBat['Bat'/4757, l='MpServer', x=-106.37, y=27.10, z=214.97], EntityBat['Bat'/4759, l='MpServer', x=-106.25, y=26.10, z=212.25], EntityBat['Bat'/4760, l='MpServer', x=-111.76, y=24.67, z=222.39], EntityBat['Bat'/4761, l='MpServer', x=-193.15, y=14.53, z=319.38], EntitySkeleton['Skeleton'/4777, l='MpServer', x=-42.50, y=35.00, z=257.50], EntitySpider['Spider'/4778, l='MpServer', x=-45.50, y=35.00, z=259.50], EntitySpider['Spider'/4779, l='MpServer', x=-42.50, y=35.00, z=255.50], EntitySkeleton['Skeleton'/4884, l='MpServer', x=-88.50, y=50.00, z=250.50], EntitySkeleton['Skeleton'/4885, l='MpServer', x=-87.50, y=50.00, z=251.50], EntitySkeleton['Skeleton'/4886, l='MpServer', x=-86.50, y=50.00, z=252.50], EntitySpider['Spider'/4931, l='MpServer', x=-48.50, y=21.00, z=335.50], EntitySquid['Squid'/5000, l='MpServer', x=-61.97, y=59.35, z=211.72], EntitySquid['Squid'/5001, l='MpServer', x=-60.39, y=58.05, z=212.04], EntityCreeper['Creeper'/5012, l='MpServer', x=-191.50, y=63.00, z=232.50], EntitySkeleton['Skeleton'/5021, l='MpServer', x=-120.50, y=18.00, z=337.50], EntitySkeleton['Skeleton'/5080, l='MpServer', x=-85.50, y=44.00, z=273.50], EntitySkeleton['Skeleton'/3273, l='MpServer', x=-170.50, y=54.00, z=323.50], EntityWitch['Witch'/3322, l='MpServer', x=-114.50, y=20.00, z=338.50], EntityZombie['Zombie'/3595, l='MpServer', x=-85.50, y=19.00, z=269.50], EntityPlayerSP['Jeffman12'/1085, l='MpServer', x=-120.13, y=69.00, z=268.92], EntitySkeleton['Skeleton'/3645, l='MpServer', x=-132.50, y=43.00, z=233.50], EntitySkeleton['Skeleton'/3646, l='MpServer', x=-134.50, y=43.00, z=231.50], EntitySkeleton['Skeleton'/3728, l='MpServer', x=-124.50, y=21.00, z=283.50], EntitySkeleton['Skeleton'/3776, l='MpServer', x=-57.50, y=18.00, z=288.50], EntityBat['Bat'/3789, l='MpServer', x=-45.16, y=26.08, z=252.30], EntityBat['Bat'/3791, l='MpServer', x=-47.79, y=39.51, z=263.30], EntityZombie['Zombie'/3814, l='MpServer', x=-193.50, y=19.00, z=269.50], EntitySkeleton['Skeleton'/3815, l='MpServer', x=-192.50, y=19.00, z=268.50], EntityCreeper['Creeper'/3849, l='MpServer', x=-59.50, y=13.00, z=227.50], EntityZombie['Zombie'/3926, l='MpServer', x=-139.86, y=57.00, z=277.72], EntityZombie['Zombie'/3927, l='MpServer', x=-133.77, y=59.00, z=280.48], EntityZombie['Zombie'/3928, l='MpServer', x=-145.30, y=54.61, z=288.50], EntitySkeleton['Skeleton'/3970, l='MpServer', x=-173.50, y=12.00, z=253.50]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:415)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2660)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:400)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.10.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 372386528 bytes (355 MB) / 820867072 bytes (782 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP 9.32 Powered by Forge 12.18.3.2185 6 mods loaded, 6 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2185.jar)
    UCHIJAAAA Forge{12.18.3.2185} [Minecraft Forge] (forge-1.10.2-12.18.3.2185.jar)
    UCHIJAAAA mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.10.2.jar)
    UCHIJAAAA BiomesOPlenty{5.0.0.2142} [Biomes O' Plenty] (BiomesOPlenty-1.10.2-5.0.0.2142-universal.jar)
    UCHIJAAAA dooglamoocitiesmod{1.10.2-1.2.7} [Dooglamoo Cities] (dooglamoocitiesmod-1.10.2-1.2.7.jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.14008 Compatibility Profile Context 21.19.137.1' Renderer: 'AMD Radeon HD 7700 Series'
    Launched Version: 1.10.2-forge1.10.2-12.18.3.2185
    LWJGL: 2.9.4
    OpenGL: AMD Radeon HD 7700 Series GL version 4.5.14008 Compatibility Profile Context 21.19.137.1, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 8x Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz

    Posted in: Minecraft Mods
  • 0

    posted a message on [x64] Soulscribe's RezCraft Tron Resource Pack

    I hope this is still going...

    Posted in: Resource Packs
  • 0

    posted a message on { MATURE | HARD MODE } Realm looking for more!

    Age: 26

    Do you have Discord: Yep, Jeffman12

    Other Realms / Servers you have played on: I've been gone a while, none worth mentioning nowadays.

    Building experience: I dabble in practical redstone logic applications, aesthetic doors, silly traps, minor "art". When building, I typically attempt to incorporate the landscape into my designs.

    IGN: Jeffman12

    Posted in: Minecraft Realms
  • 0

    posted a message on Mojang Announcement: EULA, and Servers

    Subscription model. Want to play? Pay a little upfront, done.

    NOTE: If anyone has actual figures I'd be happy to do the math on those in a later post.

    A quick look shows Mineplex with about 12k players online for the US server right now. Rarely is your entire player base online at once and the cap is considerably higher so lets say the active player base for Mineplex is 20,000. Someone earlier in the thread was throwing around $10k as a monthly server bill though they didn't specify which, but it's pretty high so lets go with that (I don't think even 4chan costs that much and it's a far larger beast than any MC server).

    $10,000 / 20.000 players = 50 cents per player. Yep, 50 cents to play all month long. You can find 50 cents laying on the ground. The cheapest stuff in vending machines usually costs more. If you have an actual job that's nothing even at minimum wage. Totaled over 12 months that's $6 for the entire year. A better deal than many Steam games and you probably get a lot more play time out of it.

    So the server bill is paid, EULA not a problem and everything is a little more fair for all players as a bonus. Companies, games and websites do this all the time and it works. That's why you're overreacting.


    Exactly my point. I'd totally be willing to pay up to $10 a month if I was playing on a server I enjoyed with an inviting community.

    And that actually helps the larger servers more, because a lower cost of admission will still draw in players far more players. I think the only issue here is if server providers start taking this as an opportunity to hike up the price.
    Posted in: Discussion
  • 0

    posted a message on Mojang Announcement: EULA, and Servers
    I see this as a step in the right direction. That being said, I think a server could offer protected chunks to players willing to pay as "adspace" as the player is effectively taking that portion of the map out of the game for other players and they can "advertise" whatever they want within that plot.

    Quote from Toxic__Waste

    the way i look at it
    minecraft allows a server to be downloaded
    the game is near impossible to run and play on the same comp(excluding nasa comps)
    so people buy/rent servers for REAL MONEY thus the community is built
    minecraft is really unique when it comes to the player community no other game is quite like it
    if mojang starts enforcing the eual it WILL destroy alot of servers they wont be able to pay their monthly charge gor the servers)

    Actually, servers need only charge a membership fee to pay for themselves. If you have roughly 30 players that are all chipping in 5 dollars a month, you've covered your costs, and can probably start expanding for a larger playerbase, hence quite a bit more money as costs become comparatively lower. I managed the finances for a garry's mod RP server. We got some fairly generous donations, and many smaller ones that kept our server going for the better part of a year without need for me to pay directly. This also allowed us to expand and even experiment with new gamemodes and ideas. That being said, we didn't disincentive these donations in the least, and showed our appreciation with digital "goods" but nothing that had a significant impact on the game aspects.
    Quote from Toxic__Waste

    thus hurting the community that mojang let get built
    alot are saying this is a good thing killing off the pay to win servers
    lets examine pay to win servers
    a server that offers ranks to be stronger and kill faster and easier to gain anything in game is a pay to win server(like minigames servers where donating gives you a better chance to win)
    now lets look at donating on a regular server say for a diamond package..this is now illegal even tho anyone without donating can get the same items by mining.this is not pay to win and should not be illegal..
    The community isn't about the paywalls. I've never been in a conversation where someone was telling me that I just absolutely needed to buy some "donor perk" provided by a server as I could just go to another server that allowed them for everyone, or start my own. That's the other thing, most of the time these people aren't monetizing their own work, they're taking mods released for free by other users and limiting access based on some arbitrary value such as resource exchange efficiency. Frankly, that money should be going to the mod author if anyone. Really, it should be going to Mojang and all related content creators, but instead it's lining pockets, and that's understandable, everyone wants to make a living doing what they love.
    Quote from Toxic__Waste

    also remeber no one is forcing members to donate to ANY server
    but its ok to charge to access to servers which in my mind is even worse that would limit members to less servers.
    thus hurting the community..

    If the whole point of the new eula is to destroy servers mojang should not beat around the bush and say it..
    they open realms and all of a sudden they enforce the eula
    sounds suspicious

    well end of rant good luck minecraftians might as well play in vanilla
    "Forcing" no, but twisting people's arms into it? Yeah.
    If you have a server that you've played on for a while, and they suddenly start to monetize the bajeezus out of it you and your friends might uproot and go to another server, but if it's done subtly, and in such a way that it feels more convenient for you to pay than leave or create your own community, suddenly it's not so bad.

    Once you've invested money, it's harder for you to justify packing up and leaving without some life altering extenuating circumstance, thus securing more money from you in the future in all likelihood.
    Posted in: Discussion
  • 0

    posted a message on Tinkers' Construct Suggestions
    1 casting basin vs 1 bar mold, I was able to make 1 block of metal much quicker with the bar mold than the casting basin, only got about half way through the second block with the bar mold before the casting basin finished the first block, though.
    Posted in: Mods Discussion
  • 0

    posted a message on MCX360: Mass-Effect Mash-up Now Available!
    Heck, I'd buy it if it was available for the PC.
    Posted in: Minecraft News
  • 0

    posted a message on Tinkers' Construct Suggestions
    There needs to be a way to smelt a resource into nuggets, It's a pain having to dedicate an entire vat to one fluid smelted metal type. It's then easier to store partial ingots and them condense them later. Heck, maybe just a single bar smelter would be a nice addition, just a solitary block like a furnace you can drop 9 like material nuggets into to gain a single bar at a time. It can't smelt resources together and it can't hold more than 9 nuggets of the same type, so it doesn't become a "smelter lite" and allow stingy players to evade the progression.


    Quote from Raftus

    ...
    Crossbow: more damage and range than bow but have reload
    Bolts would be crafted like arrows whith change from arrowhead to bolthead
    I don't have idea how to craft a crossbow
    ...


    A crossbow is constructed of 4 primary components. 2 of them can be counted as one.

    The stock and body is a single shape, it houses the firing mechanism which may be crafted from the same materials, but a metal mechanism housed in a wood stock/body yields a better crossbow in terms of durability, performance, and handling. The chord is comparable to a bowstring, and in simpler, less mechanical crossbows, the bow itself is pretty conventional too. A crossbow using two spring loaded 'arms' is more mechanically complex, but usually allows for a mechanism to ease redrawing the bow with augmented strength, allowing for a more powerful shot.

    Unlike a conventional bow, crossbows have only one level of potency and the drawing of the bow is done at a set strength to ready another shot, as opposed to drawing it as you fire.

    Bolts have similar construction to arrows, they are, however, much smaller, most bolts are half or a third the size of standard arrows, requiring a much smaller and lighter tip than an arrow (Still denser than the shaft, of course) and fletching as well.
    Posted in: Mods Discussion
  • 0

    posted a message on Snapshot 13w01b Update Released
    Anyone else really confused by the wording of this changelist?
    Posted in: Minecraft News
  • 0

    posted a message on Decoration Blocks to Come; MineTV Episode 5
    They're called skulls, not skeleton heads. Also, has anyone else noticed those are much smaller than the mob's head?
    Posted in: Minecraft News
  • 0

    posted a message on Mystcraft
    Does instability have a set framework, or does it just happen when there's a conflict?

    I'd think using symbols that designate a certain level of hazard would decrease the odds of it happening. Thus trading decay for constant lightning or water and lava becoming inverted, resulting in lakes, rivers, and oceans of fire. That would certainly make for an interesting way to counteract the inevitable abandonment of an age set with dense ores.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.