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Last active Wed, Aug, 1 2012 18:27:57
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Jul 22, 2012Jasan_Quinn posted a message on IP: 126.96.36.199 Survival, Vanilla Gameplay. No Griefing 24/7...Mass spam has convinced me your server will not be worth my time.Posted in: Minecraft Survival Servers (archive)
Jun 3, 2012Jasan_Quinn posted a message on Please do NOT make leather needed for new book recipe!!If there isn't a MAJOR change to how leather is acquired, I'll just be using MCEdit / TMI to get all the leather I need for books.Posted in: Recent Updates and Snapshots
May 31, 2012Jasan_Quinn posted a message on 12w22a snapshot live commentary review. Edit: Jungle temples!I hate combat, so xp from mining suits me just fine.Posted in: Recent Updates and Snapshots
Also, I don't think TMI is 'useless' now; it's useful for when you want access to items in survival mode.
May 31, 2012Jasan_Quinn posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)Can't wait for 1.3 now. I'll have to hold off updating until Simple Ores catches up though, because it feels wrong not to have it!Posted in: Minecraft Mods
May 31, 2012Jasan_Quinn posted a message on [16x] Jolicraft *1.10 FROSTBURN UPDATE! (& 1.9 combat update too!) *I can't wait to see what emerald looks like in Jolicraft.Posted in: Resource Packs
May 31, 2012Maybe it's just me, but whenever I see a screenshot or thread about the new Emeralds I always start to sing...Posted in: Recent Updates and Snapshots
"Down from the glen came a'marching men.
With their shields and their swords.
To fight the fight they believed to be right.
And overthrow the overlords."
Anyway, I like emeralds. They'll make a fine addition to the game. Now if only Jeb would canonise SimpleOres...
May 27, 2012Jasan_Quinn posted a message on Can the Ender Chest be picked back up? If so...it's far overpowered.This chest is, for the purposes of picking it up, an obsidian block. That's a lot of time digging the damn thing back up again between uses.Posted in: Recent Updates and Snapshots
I'd like to remind you people that a lot of Minecraft's "difficulty" upped and vanished long ago for most people here. The moment I spot something REMOTELY dangerous when mining, I brick up the wall with cobble, run back to safety, dump all non-essential gear and break out the Cave Clearing Kit.
All the Ender Chest would change there is that I wouldn't make the run anymore; I'd just drop the chest, throw all the stuff in and draw out the combat gear. is that overpowered? Hardly; all I've done is save myself a few minutes.
Honestly, as much as people here ***** about made up scenarios that don't, won't and never will exist anywhere but inside their heads, the way Ender Chests are REALLY going to be used is pretty damn obvious...
"Okay, I think I'll start a mine! Oh, but I really don't want to have to walk back and forth between my storage room and the mine hub every time I get a full inventory..."
*Uses TMI to make a pair of Ender Chests, places one in the store room, places the other in the mine hub.*
"Time to mine!"
Seriously, who here is actually going to use this thing as a backpack, picking it up and dropping it down every five minutes? We ALL know it's going to be used as a 'bank' for our junk, and we all know 90% of us will CHEAT to get it, rendering arguments of "OP" null and void - we could quite easily conjour 64 diamond blocks out of thin air if we wanted to; compared to that, the Ender Chest is just fine!
May 26, 2012Jasan_Quinn posted a message on Can the Ender Chest be picked back up? If so...it's far overpowered.Minecraft is a sandbox. Not a Sandbox as defined by EA or some other retard company where it means "we're going to let you wander around for a bit between railroading missions." but a true sandbox - one where there is no goals beyons what you choose, no rules beyond what you make yourself, and no challenges save those you find for yourself.Posted in: Recent Updates and Snapshots
This is why the "don't use it" argument is valid. One of my 'rules' of Minecraft is that I don't use Enchanting or Potions. It's a rule I chose for myself, and I stick to it. This rule does not impact on my game in any way whatsoever; I can still do everything other players do, it just might be a little harder sometimes.
The Ender Chest is no different.
Alas, half the people claiming it is overpowered don't even know how it works, so I'm not going to waste any more time correcting those idiots. Half again don't know how to make it, so we'll ignore those idiots too.
This chest can be skipped quite easily. Like Potions or Enchanting, it offers a nice toy for players who want it. I feel I must emphasise that; if you never make an Ender Chest, it will never have any impact on your game.
Furthermore, unlike the two aforementioned aspects, Ender Chests do not make the game easier - they make it more convenient.
"Ease" implies reducing the difficulty in a task, such as mining, fighting mobs or building. The Ender Chest is simply decreasing the amount of travel you have to do. It is not an infinite storage system, nor is it a teleporter, nor does it mean you can function indefinitely without resupply. It's a ***** to make, and a ***** to move once placed down.
If you feel that the work needed to make the chest is worth the convenience of not having to go back to base quite so often when exploring / mining / building, then good for you. If you don't, you can skip the Ender Chest and you won't be any worse off for it.
It's not "overpowered", and I wish the people who keep saying it is would **** off back to Call of Duty so the rest of us can get on with Minecraft.
May 25, 2012Jasan_Quinn posted a message on Can the Ender Chest be picked back up? If so...it's far overpowered.Posted in: Recent Updates and SnapshotsQuote from Quartz586
"Don't like it? Don't use it." Than why don't you just use a mod?!
Its gamebreaking and horrible idea ! Next thing that makes the game so easy... Next easy game... You even dont need to think how to transport items.. just place a F*** magican chest...
I am getting really pissed off at people who claim this "makes the game too easy" without EVER BOTHERING TO LEARN HOW YOU GET IT!
I bet half the people who are bitching about this chest have never even made an Eye of Ender...
May 25, 2012Jasan_Quinn posted a message on Can the Ender Chest be picked back up? If so...it's far overpowered.How in the Allfather's name is this "OP"? I swear, some of you people have been playing CoD so long your brains have dribbled out of your arseholes!Posted in: Recent Updates and Snapshots
"OP" means "Overpowered". That means its presence within the game unbalances it to the point where by NOT using it you are putting yourself at a disadvantage. Typically, it refers to a situation where there are supposed to be viable alternatives.
There is no way you can stretch that definition to the Ender Chest. Can you honestly, hand-on-heart, tell me that you feel 'cheated' if you don't have access to this chest? Are you saying that you couldn't possibly go building, or exploring or mining or whatever without this chest?
I've been playing Minecraft since 1.7.3, so I remember what it was like to play without Enchantments. I have never felt I NEEDED to enchant tools or weapons. Likewise, I do not NEED the Ender Chest. I think it would be nice; it might save me a bit of time here and there, but I don't need it.
That is what the Chest is about - it's convenient. It saves a bit of tedium without actually reducing the amount of work involved.
If you want to ***** about OP things in Minecraft, go and have a go at people who build Mob Grinders. The Ender Chest doesn't even come close.
May 25, 2012Jasan_Quinn posted a message on [16x] Jolicraft *1.10 FROSTBURN UPDATE! (& 1.9 combat update too!) *Having been working with Obsidian a lot lately, I'm finding that it looks a bit... off. Any chance of an obsidian colouring option that's closer to the blacky purple of default, whilst still being recognisably Joli?Posted in: Resource Packs
May 25, 2012Jasan_Quinn posted a message on Can the Ender Chest be picked back up? If so...it's far overpowered.Posted in: Recent Updates and SnapshotsQuote from TOTtomdora
I find this thread funny. People are saying how it speeds up an annoying process.
Think of it this way: building. If you're building a castle in survival, why not just get the flying mod? Hell, why not just go into creative and build it?
It's about degrees of ease.
Let's imagine I'm building a tower that needs 12 chests of cobble to build. That means I have to make 12 trips from wherever I'm storing the cobble to the tower and back.
Ender Chests cut that down to 6 trips, assuming there's a chest set up at either end. However:
- You still have to make the chests.
- You still have to mine the stone.
- You still have to take that stone out of storage and put it into the chest before you set off to the other chest.
As to why you don't just "do it in Creative", there's something satisfying about knowing just how much hard work went into a structure that makes it worthwhile.
May 25, 2012Jasan_Quinn posted a message on Can the Ender Chest be picked back up? If so...it's far overpowered.I'm sorry, but WHAT point does he have?Posted in: Recent Updates and Snapshots
Let's assume I've decided to, as the example says, travel to new lands and make a base, with supplies. I decide to bring an Ender Chest with me.
Let's assume I actually made that Ender Chest fairly. That means I went and found diamonds, made obsidian, made a Portal, went to the Nether, got Blaze Powder, went back to the Overworld and found Endermen, killed them for their Pearls, made an Eye of Ender, acquired more Obsidian and finally built the Ender Chest.
That is a lot of work. For all that work, am I not entitled to a reward? Haven't I earned the right to carry more items than the guy who's still using wooden tools?
Of course, if you're just going to TMI the Ender Chest into your inventory... then you'll probably TMI whatever other resources you need as well, so that argument is invalidated before it's even made.
There's no feedback there - it's just bitching. This is a reward for 'high level' players, and should be viewed as such.
May 25, 2012Jasan_Quinn posted a message on Can the Ender Chest be picked back up? If so...it's far overpowered.Oh yes, and I notice some people are going on about dying should have a punishment...Posted in: Recent Updates and Snapshots
...this one really comes down to how you define 'fun'. I've recently been playing Dragon Age a lot, and dying is not a big deal in that game. When I die, I shrug and say "Okay, I need to fix what I did wrong..." but more importantly, very little is lost. I might have to go and collect some items I found before dying, maybe repeat a side-quest or two (I've lost a whole hour of play before now...), but ultimately dying doesn't so much punish me as sends me back to the last checkpoint to try again.
Minecraft does not do that. If I die, I lose my stuff. That stuff could take a lot of work to replace, especially if it's diamond we're talking about, or an item with a very high enchantment. Losing items like that can really suck the fun out of a game. It's different when an item wears out - you at least know you've had your fill. Likewise, having a Creeper blow up part of a house isn't too bad when it just means replacing dirt, cobble and wood. I have a chest full of cobble still going spare after building a small village out of the stuff, so I'm not going to miss it.
But losing my diamond pickaxe? Well, I would just use TooManyItems to give myself a new one, but if I didn't have mods I would have to go find more diamond and replace it. Depending on how I play the game, that might be a very frustrating task.
The thing is, every time I have to use TooManyItems to get something that's been lost, or is just too damn hard to acquire legally, I feel cheated by the game - it has robbed me of something that was rightfully mine. Minecraft's death system is, I feel, too harsh. I don't like having to resort to mods to make up for the game's shortcomings; you won't see me using diamond armour that I didn't earn the hard way, but once I have got it I will be very angry if it's taken away from me.
So, for people who consider losing items on death to be something that ruins their fun, the Ender Chest is a great idea.
Oh, and Trollface, "feedback" implies having value. Bitching about an item you don't ever need to encounter during play is not feedback, it's stupid. "Feedback" would be posting ideas on how the item should be tweaked. Pointing out that Ender Chests randomly delete items and asking for that to be fixed is feedback. Suggesting a double-chest is feedback. Commenting that its colour scheme doesn't match either the Ender Pearl or Obsidian is feedback.
Whining that you think the whole idea is dumb and stupid and ugly and dumb is not feedback.
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May 5, 2012Jasan_Quinn posted a message on Mojang Needs Your Input - The New Multiplayer FormatPosted in: NewsQuote from HariboTer
Uhm ... this is a totally experimental snapshot ... this is probably planned to become more userfriendly (regarding also "singleplayer"-pausing) and expectably, modders should have only 0.5 x the Time to mod SMP/SSP because the will only have to code it once than twice ...
@all those who cry about this snapshot: C'mon, calm down guys! This is, as I already said, totally experimental and not a final thing at all! Imo you should better be happy that Mojang makes progress regarding the Mod-API
You seem to forget we live in the age of "**** your feedback, we already made up our minds." People will assume what is in the Snapshot is what is in the finished release because that is how every company (and government) behaves now.
The removal of Single Player is a catastrophic mistake that should be reversed immediately. I honestly doublt more than 25% of players AT MOST are willing to take a hit to gaming quality for the sake of being able to invite friends into their world.
Oct 2, 2011Just a few more fun ideas... what if we keep Endermen exactly as they are now, but change how they interact with the environment. Specifically...Posted in: News
Creepers have an 'area of effect' of up to 32 squares. A random effect is picked when the Endermen spawn, with "none" being a possible option. Area effects include:
1) Creation of "ghost chambers" - these appear to be subterranian open spaces, which may include abandoned mines or stronghold rooms, chambers containing Nether portals and so on. When a player (or indeed any mob) attempts to enter the ghost chamber it vanishes - the 'true' chamber is 1 wide, 1 deep and 3 high, with all other spaces actually being terrain generated in accordance with the depth of the chamber.
2) Endermen can cause dungeons or portal chambers to spawn. This is a RARE spawn, but it means you can't always be sure whether what you see is real or not.
3) Endermen can cause a "spook" to spawn when you mine a block near to them. A spook is a mob (zombie, spider or silverfish) that cannot be killed, but will automatically despawn after a few seconds.
4) Endermen can randomly replace blocks with an alternate texture. These can include making cobblestone look like diamond, making diamond look like cobblestone, making iron look like gold, or making any material look like an Enderman head. This alteration continues for a random amount of time before resetting. If a rock is mined, the proper ore is given (ie: cobblestone "replaced" by diamond gives cobblestone. Diamond "replaced" by iron gives diamond).
5) Killing the Enderman causing the bizarre effects ends them immediately.
Oct 1, 2011Alright, let's get some of the groundwork done here; what is "creepy"?Posted in: News
Let's begin with a big yell here:
CREEPY =/= OVERT DANGER!
Think about it - most horror movies don't show much about the Evil Monster. The best ones don't even show the monster at all until about 5 minutes before the end. Why? Because it's much scarier when we don't know what it is we're dealing with.
Endermen are no different. Endermen cease to be creepy the moment they do anything. If they attack, that's not creepy. If they steal blocks, that's just ****ing annoying.
But what if... what if looking at the Endermen did things. Imagine; you look at an Enderman, and he stares back. Then you look away... and he's gone. Then, just beyond the next hill... you start hearing Ghast sounds.
Imagine how much that would scare the ever loving **** out of most people! It's broad daylight, in the OVERWORLD, and you can hear a Ghast!
So where is it? Who knows... you never actually spot it, but that Endermen is always around somehow. You see him out of the corner of your vision, watching you... but when you turn and face him he's gone again.
As you go on, things get worse. Torches start going out for no reason; deep below the earth, down at Lava Lake level, you're suddenly plunged into pitch black. You hear a clank of bone, the groan of a zombie, the hiss of a Creeper that is RIGHT BEHIND YOU!
...and the light comes back. It wasn't real. Then you hear HIM; the Enderman, somewhere just beyond the next wall...
That is how you scare people. The Endermen never hurt you - not directly. What they will do, however, is so fear and dischord, because one day the torches will go out and you'll think "Oh, great, another Enderman mindscrOHMYGODTHATCREEPERISREALTHISTIME!!!!"
Ridding yourself of the Enderman's curse will soon become a priority, because the alternative is never being able to feel safe ANYWHERE ever again.
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