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    posted a message on IP: 199.195.158.134 Survival, Vanilla Gameplay. No Griefing 24/7
    ...Mass spam has convinced me your server will not be worth my time.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Please do NOT make leather needed for new book recipe!!
    If there isn't a MAJOR change to how leather is acquired, I'll just be using MCEdit / TMI to get all the leather I need for books.
    Posted in: Recent Updates and Snapshots
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    posted a message on 12w22a snapshot live commentary review. Edit: Jungle temples!
    I hate combat, so xp from mining suits me just fine.

    Also, I don't think TMI is 'useless' now; it's useful for when you want access to items in survival mode.
    Posted in: Recent Updates and Snapshots
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    posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)
    Can't wait for 1.3 now. I'll have to hold off updating until Simple Ores catches up though, because it feels wrong not to have it!
    Posted in: Minecraft Mods
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    posted a message on [16x] Jolicraft *1.10 FROSTBURN UPDATE! (& 1.9 combat update too!) *
    I can't wait to see what emerald looks like in Jolicraft. :D
    Posted in: Resource Packs
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    posted a message on EASY Emeralds ^^
    Maybe it's just me, but whenever I see a screenshot or thread about the new Emeralds I always start to sing...

    "Down from the glen came a'marching men.
    With their shields and their swords.
    To fight the fight they believed to be right.
    And overthrow the overlords."

    Anyway, I like emeralds. They'll make a fine addition to the game. Now if only Jeb would canonise SimpleOres... :P
    Posted in: Recent Updates and Snapshots
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    posted a message on Can the Ender Chest be picked back up? If so...it's far overpowered.
    This chest is, for the purposes of picking it up, an obsidian block. That's a lot of time digging the damn thing back up again between uses.

    I'd like to remind you people that a lot of Minecraft's "difficulty" upped and vanished long ago for most people here. The moment I spot something REMOTELY dangerous when mining, I brick up the wall with cobble, run back to safety, dump all non-essential gear and break out the Cave Clearing Kit.

    All the Ender Chest would change there is that I wouldn't make the run anymore; I'd just drop the chest, throw all the stuff in and draw out the combat gear. is that overpowered? Hardly; all I've done is save myself a few minutes.

    Honestly, as much as people here ***** about made up scenarios that don't, won't and never will exist anywhere but inside their heads, the way Ender Chests are REALLY going to be used is pretty damn obvious...

    "Okay, I think I'll start a mine! Oh, but I really don't want to have to walk back and forth between my storage room and the mine hub every time I get a full inventory..."
    *Uses TMI to make a pair of Ender Chests, places one in the store room, places the other in the mine hub.*
    "Time to mine!"

    Seriously, who here is actually going to use this thing as a backpack, picking it up and dropping it down every five minutes? We ALL know it's going to be used as a 'bank' for our junk, and we all know 90% of us will CHEAT to get it, rendering arguments of "OP" null and void - we could quite easily conjour 64 diamond blocks out of thin air if we wanted to; compared to that, the Ender Chest is just fine!
    Posted in: Recent Updates and Snapshots
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    posted a message on Ender chest in SMP sucks.
    Keep in mind that Multiplayer already has a means to expand the amount of stuff you carry, increase your odds of survival, etc. It's called "other players".
    Posted in: Recent Updates and Snapshots
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    posted a message on Can the Ender Chest be picked back up? If so...it's far overpowered.
    Minecraft is a sandbox. Not a Sandbox as defined by EA or some other retard company where it means "we're going to let you wander around for a bit between railroading missions." but a true sandbox - one where there is no goals beyons what you choose, no rules beyond what you make yourself, and no challenges save those you find for yourself.

    This is why the "don't use it" argument is valid. One of my 'rules' of Minecraft is that I don't use Enchanting or Potions. It's a rule I chose for myself, and I stick to it. This rule does not impact on my game in any way whatsoever; I can still do everything other players do, it just might be a little harder sometimes.

    The Ender Chest is no different.

    Alas, half the people claiming it is overpowered don't even know how it works, so I'm not going to waste any more time correcting those idiots. Half again don't know how to make it, so we'll ignore those idiots too.

    This chest can be skipped quite easily. Like Potions or Enchanting, it offers a nice toy for players who want it. I feel I must emphasise that; if you never make an Ender Chest, it will never have any impact on your game.

    Furthermore, unlike the two aforementioned aspects, Ender Chests do not make the game easier - they make it more convenient.

    "Ease" implies reducing the difficulty in a task, such as mining, fighting mobs or building. The Ender Chest is simply decreasing the amount of travel you have to do. It is not an infinite storage system, nor is it a teleporter, nor does it mean you can function indefinitely without resupply. It's a ***** to make, and a ***** to move once placed down.

    If you feel that the work needed to make the chest is worth the convenience of not having to go back to base quite so often when exploring / mining / building, then good for you. If you don't, you can skip the Ender Chest and you won't be any worse off for it.

    It's not "overpowered", and I wish the people who keep saying it is would **** off back to Call of Duty so the rest of us can get on with Minecraft.
    Posted in: Recent Updates and Snapshots
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    posted a message on Can the Ender Chest be picked back up? If so...it's far overpowered.
    Quote from Quartz586

    "Don't like it? Don't use it." Than why don't you just use a mod?!
    Its gamebreaking and horrible idea ! Next thing that makes the game so easy... Next easy game... You even dont need to think how to transport items.. just place a F*** magican chest...

    I am getting really pissed off at people who claim this "makes the game too easy" without EVER BOTHERING TO LEARN HOW YOU GET IT!

    I bet half the people who are bitching about this chest have never even made an Eye of Ender...
    Posted in: Recent Updates and Snapshots
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    posted a message on Can the Ender Chest be picked back up? If so...it's far overpowered.
    How in the Allfather's name is this "OP"? I swear, some of you people have been playing CoD so long your brains have dribbled out of your arseholes!

    "OP" means "Overpowered". That means its presence within the game unbalances it to the point where by NOT using it you are putting yourself at a disadvantage. Typically, it refers to a situation where there are supposed to be viable alternatives.

    There is no way you can stretch that definition to the Ender Chest. Can you honestly, hand-on-heart, tell me that you feel 'cheated' if you don't have access to this chest? Are you saying that you couldn't possibly go building, or exploring or mining or whatever without this chest?

    I've been playing Minecraft since 1.7.3, so I remember what it was like to play without Enchantments. I have never felt I NEEDED to enchant tools or weapons. Likewise, I do not NEED the Ender Chest. I think it would be nice; it might save me a bit of time here and there, but I don't need it.

    That is what the Chest is about - it's convenient. It saves a bit of tedium without actually reducing the amount of work involved.

    If you want to ***** about OP things in Minecraft, go and have a go at people who build Mob Grinders. The Ender Chest doesn't even come close.
    Posted in: Recent Updates and Snapshots
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    posted a message on [16x] Jolicraft *1.10 FROSTBURN UPDATE! (& 1.9 combat update too!) *
    Having been working with Obsidian a lot lately, I'm finding that it looks a bit... off. Any chance of an obsidian colouring option that's closer to the blacky purple of default, whilst still being recognisably Joli?
    Posted in: Resource Packs
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    posted a message on Can the Ender Chest be picked back up? If so...it's far overpowered.
    Quote from TOTtomdora

    I find this thread funny. People are saying how it speeds up an annoying process.
    Think of it this way: building. If you're building a castle in survival, why not just get the flying mod? Hell, why not just go into creative and build it?

    It's about degrees of ease.

    Let's imagine I'm building a tower that needs 12 chests of cobble to build. That means I have to make 12 trips from wherever I'm storing the cobble to the tower and back.

    Ender Chests cut that down to 6 trips, assuming there's a chest set up at either end. However:
    • You still have to make the chests.
    • You still have to mine the stone.
    • You still have to take that stone out of storage and put it into the chest before you set off to the other chest.
    Overall, this is only a time saver if long distance travel is involved. Plus, when you consider how long it will take to acquire the chests in the first place...


    As to why you don't just "do it in Creative", there's something satisfying about knowing just how much hard work went into a structure that makes it worthwhile.
    Posted in: Recent Updates and Snapshots
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    posted a message on Can the Ender Chest be picked back up? If so...it's far overpowered.
    I'm sorry, but WHAT point does he have?

    Let's assume I've decided to, as the example says, travel to new lands and make a base, with supplies. I decide to bring an Ender Chest with me.

    Let's assume I actually made that Ender Chest fairly. That means I went and found diamonds, made obsidian, made a Portal, went to the Nether, got Blaze Powder, went back to the Overworld and found Endermen, killed them for their Pearls, made an Eye of Ender, acquired more Obsidian and finally built the Ender Chest.

    That is a lot of work. For all that work, am I not entitled to a reward? Haven't I earned the right to carry more items than the guy who's still using wooden tools?

    Of course, if you're just going to TMI the Ender Chest into your inventory... then you'll probably TMI whatever other resources you need as well, so that argument is invalidated before it's even made.

    There's no feedback there - it's just bitching. This is a reward for 'high level' players, and should be viewed as such.
    Posted in: Recent Updates and Snapshots
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    posted a message on Can the Ender Chest be picked back up? If so...it's far overpowered.
    Oh yes, and I notice some people are going on about dying should have a punishment...

    ...this one really comes down to how you define 'fun'. I've recently been playing Dragon Age a lot, and dying is not a big deal in that game. When I die, I shrug and say "Okay, I need to fix what I did wrong..." but more importantly, very little is lost. I might have to go and collect some items I found before dying, maybe repeat a side-quest or two (I've lost a whole hour of play before now...), but ultimately dying doesn't so much punish me as sends me back to the last checkpoint to try again.

    Minecraft does not do that. If I die, I lose my stuff. That stuff could take a lot of work to replace, especially if it's diamond we're talking about, or an item with a very high enchantment. Losing items like that can really suck the fun out of a game. It's different when an item wears out - you at least know you've had your fill. Likewise, having a Creeper blow up part of a house isn't too bad when it just means replacing dirt, cobble and wood. I have a chest full of cobble still going spare after building a small village out of the stuff, so I'm not going to miss it.

    But losing my diamond pickaxe? Well, I would just use TooManyItems to give myself a new one, but if I didn't have mods I would have to go find more diamond and replace it. Depending on how I play the game, that might be a very frustrating task.

    The thing is, every time I have to use TooManyItems to get something that's been lost, or is just too damn hard to acquire legally, I feel cheated by the game - it has robbed me of something that was rightfully mine. Minecraft's death system is, I feel, too harsh. I don't like having to resort to mods to make up for the game's shortcomings; you won't see me using diamond armour that I didn't earn the hard way, but once I have got it I will be very angry if it's taken away from me.

    So, for people who consider losing items on death to be something that ruins their fun, the Ender Chest is a great idea.

    Oh, and Trollface, "feedback" implies having value. Bitching about an item you don't ever need to encounter during play is not feedback, it's stupid. "Feedback" would be posting ideas on how the item should be tweaked. Pointing out that Ender Chests randomly delete items and asking for that to be fixed is feedback. Suggesting a double-chest is feedback. Commenting that its colour scheme doesn't match either the Ender Pearl or Obsidian is feedback.

    Whining that you think the whole idea is dumb and stupid and ugly and dumb is not feedback.
    Posted in: Recent Updates and Snapshots
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