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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Ahhhh. I got it to work. I was trying to look in the wrong config file. There's the mod_ICBM that modloader made, and then ICBM.cfg.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    I get this error report, and I've tried to fix it myself, but I just can't seem to figure it out.


    Mods loaded: 35
    ModLoader 1.2.5
    mod_CodeChickenCore 0.5.2
    mod_ModLoaderMp 1.2.5v1
    mod_MinecraftForge 3.1.2.94
    mod_SpawnerGUI 1.2.5
    mod_BE MC: 1.2.3 ; BE: 1.2.3
    mod_TombGen TombGen 1.0
    mod_NotEnoughItems 1.2.2
    mod_Timber 1.2.4
    mod_RecipeBook 1.2.5
    mod_Arrows 1.2.5
    mod_MineAndBlade Battlegear - 0.1.6.1 [1.2.5]
    mod_PlantOres null
    mod_UpgradeToolset 1.2.5
    mod_Jakutcha 1.2.5
    mod_IDStatusHelper 1.2.5 - Update 1
    mod_ICBM 0.1.6
    mod_Bacteria [1.2.5] v1.12 by TeNNoX
    mod_cjb_chat 1.2.4/1.2.5 - 6.1.0
    mod_cjb_cheats 1.2.4/1.2.5 - 6.1.0
    mod_cjb_items 1.2.4/1.2.5 - 6.1.0
    mod_cjb_itemspawner 1.2.4/1.2.5 - 6.1.0
    mod_cjb_main 1.2.4/1.2.5 - 6.1.0
    mod_cjb_measure 1.2.4/1.2.5 - 6.1.0
    mod_cjb_minimap 1.2.4/1.2.5 - 6.1.0
    mod_cjb_mobfilter 1.2.4/1.2.5 - 6.1.0
    mod_cjb_mobs 1.2.4/1.2.5 - 6.1.0
    mod_cjb_moreinfo 1.2.4/1.2.5 - 6.1.0
    mod_cjb_quickcraft 1.2.4/1.2.5 - 6.1.0
    mod_cjb_teleport 1.2.4/1.2.5 - 6.1.0
    mod_cjb_x_ray 1.2.4/1.2.5 - 6.1.0
    mod_EE 1.4.3.0
    mod_MAtmos_forModLoader r12 for 1.1.x
    mod_TurretMod 1.2.5 v.2.0_02
    mod_magic WizardCraft 1.4

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 55cac455 --------
    Generated 5/5/12 12:26 AM

    Minecraft: Minecraft 1.2.5
    OS: Windows Vista (amd64) version 6.0
    Java: 1.7.0, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 3200 Graphics version 2.1.7980 Release, ATI Technologies Inc.

    java.lang.ExceptionInInitializerError
    at mod_ICBM.load(mod_ICBM.java:21)
    at ModLoader.init(ModLoader.java:891)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(ahu.java:77)
    at ahu.<clinit>(ahu.java:8)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.IllegalArgumentException: Slot 253 is already occupied by pb@53e5182f when adding ICBMBlockSpikes@6596e0b0
    at pb.<init>(Block.java:249)
    at pb.<init>(Block.java:281)
    at ICBMBlock.<init>(ICBMBlock.java:24)
    at ICBMBlockSpikes.<init>(ICBMBlockSpikes.java:12)
    at ICBMBlock.<clinit>(ICBMBlock.java:18)
    ... 8 more
    --- END ERROR REPORT 355912a4 ----------

    This looks really cool, and I had immediately pictured sitting there with a detonator and Short-fuse TNT and setting up traps everywhere.
    Posted in: Minecraft Mods
  • 0

    posted a message on Simple Crafting Request
    Ahh! Thank you so much! I've got so much more space now!
    I appreciate it a lot!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Simple Crafting Request
    I'm a Minecraft hoarder. I hate getting rid of stuff without using it and before EE 6.0 I could...
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Simple Crafting Request
    Awesome!
    Thank you!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Simple Crafting Request
    Hello, all who cared to read this!
    I'm going to get right to it.
    I've got two double chests full of leaves, and I also miss the original EE.
    So I was wondering if anyone could add in a few recipes:
    Five leaves (shapeless) > Dirt
    Eight dirt (also shapeless) > Cobble/Smooth stone

    I would really like those two recipes added.
    Simple enough, eh?

    I really appreciate if anyone could do this.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    The Mob Spawner GUI could be improved.
    Perhaps clicking on the entire name instead of just the box, and maybe making it possible to close by pressing the inventory key.
    It could be improved.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from nerd-boy

    I have set it up so you can click the table of contents and it will take you to the relevant section and a whole heap of links to take you back to the table of contents.

    This I somehow missed.

    Quote from nerd-boy

    At the moment the way it is set up, it flows. It explains the feature of the mod first, then how to download then other important information. People should stop being lazy and actually read it.

    For most people the first instinct is to ask everyone else first, and usually in the meantime they read the post waiting for answers. Thus finding the answers and then never doing anything about the post. Or just ask first and never read later. Reading is anything for that matter is kind of going away. Anyway, [/minirant]

    Quote from nerd-boy

    Thanks for letting me know about this, I will probably just change4 around my code a little to take this into account (i.e. instead of looking for protection 4, look for >= 4)

    It's really unnecessary considering you've set up the enchanting for it to be essentially indestructible at level 5, and all it's doing past that point is costing more experience to do. But if you aren't using the Better Enchanting mod along with it, you're bound to get higher than level 5 which renders the shield useless. So that's good it's getting fixed.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    You ought to make the "Incompatible with Smart Moving" and such a bit bigger. And really it shouldn't be the last thing on the list, now that I think about how people read posts (HAH, AS IF EVERYBODY ACTUALLY READS THE WHOLE THING).
    It makes a lot of sense to post what's incompatible a bit higher, instead of at the bottom of the post. I'd say it might make the people asking about why they can't see their weapons on them see why.

    Also, I just put the More Enchanting mod on (the one just adds more levels to it. eg. Sharpness X instead of Sharpness V) And if you enchant a shield with Protection any more than five it doesn't quite work. If you try to block the block meter hits zero immediately. So there's that.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from nerd-boy

    Funny that you mentoined that, I was just in the middle of updating it for personal use


    Neat!
    Mind making that a public download?
    Reading through it's OP I'm liking it more and more.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Upgrade Toolset´s + Red Obsidian Toolset
    Why not just make two new shovels, or one new sword/hoe instead of upgrading them?
    The only tools this makes sense with is the [pick]axe.

    Edit: Holy ****, nevermind. I just noticed it gives you two.
    I am most definitely getting this.

    Editedit: But even then, with the shovels you might as well just straight up make two whole new shovels.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Oh! I forgot about those banners. I got them back in 1.8. I made like, seven different faction castles and had imaginary wars with them (seeing as I have to friends that play Minecraft...)
    That's exciting, I didn't notice that was you who made them.

    Side note: How long do you think it would take you to update colored enchantments (if you felt you had time to)? I feel I would use the hell out of that, too.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    I've just tired my very first adventure map, both without, and then with this mod. Big difference, loads more fun with it.
    Thanks for the update, it works great.

    Don't sweat the SMP pestering. You're gonna have annoying little post-bitches no matter how hard you try. Also, I don't ever play multiplayer...

    Oh, does this other project you're working on happen to be Minecraft related?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from Blue_Maniac

    Warning: when a tool you have in the dual-wielding mode breaks, it doesn't get destroyed. it gets reset!

    Yeah that confused me the first time my crappy club "broke" three times.
    It still plays the sound of it breaking but then the durability goes back to full minus one use.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from nerd-boy

    EDIT: As for people asking about using weapons from other mods, they may work as default. If not add the item ids to the Mine & Blade config file (WeaponIds variable) as a comma-space seperated numbers

    eg this will alow hoes to be used in the weapon slots
    WeaponIds: 290, 291, 292, 293, 294



    All blocks will be ignored (torch is a special case for the mod) and it will only alow items that do not have a function on right click (except for block) to be either duel wielded or placed in the off hand. This automatic scan of items is the reason there is no custom "offhand item ids" function.


    Ahh, okayyy. Greatly appreciated.
    Posted in: Minecraft Mods
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