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    posted a message on Tips on building good looking roads?
    Quote from JellyBeanVT»

    Hi there!
    Are you looking for the modern type of roads in cities? Or the old medieval ones you would come across in villagers?

    Just some tips I use to improve my roads:

    Modern:

    - Add a sidewalk

    - Try working with different blocks than always black, such as gray with white lines or pink with white lines. The use of different colors can make a big difference

    - Add modern streetlights at the sides or at the middle of the road.

    - You could place iron bars at the sides to act as a guardrail


    Medieval:

    - Mixture different blocks in one road, some different blocks I like to use are: Gravel, Cobblestone, (stairs - slabs) and Andesite or the Path blocks, Podzol and Coarse dirt

    - Like said in the tip before mix in some stairs and slabs to make it look like the path is old and cracking a bit.

    - Add medieval streetlights every now and than.

    - Don't let it go straight, make it go from the right to the left. As long as it curves alot.

    - If you are making a town that has been overgrown add some leaves on the sides of the road every now and then).


    This were the things I could come up with for now. Hoping they are helpful!

    Greetings,

    Jelle


    I try to use blocks to vary the roads but they end up looking out of place. Cyan terracotta and stone does look nice though.
    Posted in: Creative Mode
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    posted a message on Tips on building good looking roads?




    I found that using gray colored beds for the sidewalks look great and the pillow part looks like a curb. The road itself would work great with concrete!






    Thats actually a kind of smart. I will test it out soon!

    Posted in: Creative Mode
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    posted a message on Tips on building good looking roads?

    Any ideas? I want them to be more than just coal blocks with a black line in the middle.

    Posted in: Creative Mode
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    posted a message on Mod from this channel?

    Pretty sure its traincraft.

    Posted in: Discussion
  • 0

    posted a message on [TOOL] ResourcePack Workbench - Resource pack creator

    Stop complaining people, you can download RPW from the official GitHub page like many people have said before me.

    Posted in: Minecraft Tools
  • 1

    posted a message on Recommended Minecraft version for mods? Recommended specs for playing heavily modded Minecraft while streaming?

    My specs are similar except mine contains a GTX 980 TI. I can play Resonant Rise 4 (biggest modpack afaik) with average 110 fps and 200-300 fps with optifine. Im currently playing RR4 with optifine and a 64*64 resource pack. I average 100 fps but can dip to about 20-50 whilst flying above land loading chunks. Not sure about streaming but I would expect maybe a 50 fps decrease.

    Posted in: Discussion
  • 0

    posted a message on Is it possible to get a resource pack/shaders to make my minecraft look like this?
    -snip-

    Really? I purchased it with paypal so it should work. It is just the default resource pack but each pixel has been edited with more detail, from about 5 blocks away you cant really tell the difference.
    Posted in: Discussion
  • 3

    posted a message on MINECRAFT BECOMING TO MUCH HACKY AND CRACKY?

    Bit hypocritical since after spending literally less than 10 minutes on your youtube channel I noticed that your using a cracked launcher & playing on cracked servers.

    Posted in: Discussion
  • 0

    posted a message on Is it possible to get a resource pack/shaders to make my minecraft look like this?

    Surprisingly, yes! That is, to a certain extent. Your game does look pretty if you can sacrifice about 350 fps. w/ optifine installed I usually cap out at around 600 fps. With resource pack & shaders I get about 22 average fps. 28 max. I use a combination of Realistico and Contiuum shaders. Realistico features very nice textures, and Contiuum contains POM support designed to be used with Realistico. Feel free to use it if you wish, but it does require a major FPS sacrifice. I would recommend only using it for screenshots. Realistico does require to be purchased for 2.99 pounds(?) so if you really are determined go for that. I have left some screens below (not mine).IMO its not worth the FPS sacrifice so I use it only for screenshots

    Posted in: Discussion
  • 0

    posted a message on What Texture Pack is This?

    Also! If the texturepack wasn't made by him (the author), he needed to put credits!

    If not, he will maybe put some credits soon.

    Beacuse if he does not, he might get punished...


    He doesn't need to credit the author of the texture pack unless he is specifically showcasing the texture pack or promoting it.
    Posted in: Discussion
  • 0

    posted a message on Why Cops and Crims is not a good minigame
    Quote from Optimus1138»

    because it is incredibly hard. It is easy to get kills and easy to be killed. You can spend $5000 dollars on armor, grenades, and a sweet gun, then you die instantly because some player shot you from behind, with ONE SHOT from a pistol. And then you cannot even respawn. You have to wait. And wait. AND WAIT.


    Sounds like CS to me.
    Posted in: Discussion
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    posted a message on Custom minecraft luancher
    Quote from Davaxyr»

    It is hard. You need to get the user's access token, etc, via Mojang's auth server (HTTP POST), you need to download the right libraries and assets, etc. etc.



    I was just talking about something that would launch the minecraft launcher (launchception?)

    For that you would have to learn alot more.
    Posted in: Modification Development
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    posted a message on Harvest Festival ~ A Harvest Moon mod ~ Cooking, relationships, townships and more!

    Oh my gosh, this looks amazing.


    Im thinking of doing a Vivecraft playthrough with this mod installed, but Im going to fiddle about with it in singleplayer first.

    Posted in: Minecraft Mods
  • 0

    posted a message on Custom minecraft luancher
    Quote from Davaxyr»

    Before you start such a big projects learn first how to program. You can't just start big projects with zero programming knowledge.


    Honestly wouldn't be that hard. Just make a launcher in Microsoft Visual Studio that launches Minecraft. Of course it wont be as advance as the Tekkit Launcher or FTB Launcher, its a start.
    Posted in: Modification Development
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