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  • 9

    posted a message on Dark Roleplay (Core & Medieval) [Modelers Required]
    Dark Roleplay
    the new Roleplay experience

    There wont be any new 1.7.10 Updates!
    The Main post ist currently Work in progress
    because I want to improve it.

    Our target is to create a completely new and awesome Roleplay Experiance.

    Dark Roleplay Core contains the main Components that are used by most of the Dark Roleplay Mods. For Example a new Crafting System and a new Inventory:
    Put


    0.1.3 (W.I.P):
    * Items in crafting Field of the Inventory no longer get lost when inventory is closed
    * Items from Custom Inventory now Drop when you Die
    + Revamped Crafting System Incompatible with older Mods that need this Mod.
    + Prepared Crafting System for Additional Ingredients (will be finished with 0.1.3b)
    you will be able to select additional Ingredients for some Recipes
    and Modders will have the possibility to set different Outputs depending on your
    custom Ingredients
    - Removed Configs for every Single Recipe Sorry will be re-implemented in future versions



    Dark Roleplay Medieval is the Medieval Based Pack but I think you have known that already ;)

    Rework of this Thread to be added.


    Here a Preview of some of the stuff:

    Portuguese Review


    Russian? Review


    Spanish Preview




    Download Dark Roleplay Core:


    Download Dark Roleplay Medieval:



    How to install?


    1.Download and Install Forge

    2. Put the Mod File into the Mods folder

    3. Launch Minecraft and Play ^^

    Any Issues?

    Report them here:Link


    Our Team:

    JTK222 (Main Dev,Main Texture creator and all the other stuff)

    Posted in: WIP Mods
  • 1

    posted a message on Dark Roleplay Core - MMORPG API

    New Version!


    Changelog:

    + Added Just Enough Items Support
    + Added auto craft when craft button hold
    + Added hovering information for crafting GUI
    + Added craft multiplier (needs activation in config)
    + Added ability to scroll craft ingredients when there are more than 9
    * Fixed crafting a little bit (you no longer need to restack your items)


    Download: https://minecraft.curseforge.com/projects/dark-roleplay-core/files/2411013
    Download Deob: https://minecraft.curseforge.com/projects/dark-roleplay-core/files/2411012

    Posted in: WIP Mods
  • 1

    posted a message on Dark Roleplay Core - MMORPG API

    Placeholder Post for Code Snippets and Tutorials of how to use this API

    Crafting:



    The way to add Recipes is to use the CraftingRegistry class provided by this mod.
    In there you will find following method:
    boolean registerRecipe(Block station, String category, SimpleRecipe recipe, boolean requiresUnlock)

    The boolean this method returns will always be true unless there is already a recipe with the same registry name.

    The Parameters:
    Stations: Well that's just a Block, you can open the Crafting GUI by pressing "C" (Default Key).
    You do not need any Crafting Stations for this like Minecrafts Workbench but in case you wan't to create a recipe that for example needs a custom bench you made just pass the block here and the Recipe will not appear at any other crafting stations.

    Category: That's the category your recipe will be sorted in. (It will be converted into a localizable String (crafting.category.YOURNAME.name) and needs to be inserted into the lang files).

    Recipe: Now it's getting interesting:
    Simple Recipes are the main Recipe type (which can be extendet of course),
    I will show you how to create them further below, basicly it's just the recipe you want to add.

    requiresUnlock: This one is interesting too! In case you want to make this recipe some late game recipe you can simply lock it, and unlock it for separate players when ever you want!


    Now let me explain the Simple Recipe a little bit closer:
    new SimpleRecipe(new ResourceLocation(DarkRoleplayMedieval.MODID, "simple_chair_oak"),
    new ItemStack[]{new ItemStack(DRPMBlocks.SIMPLE_CHAIR_OAK, 1, 0)},new ItemStack[]{new ItemStack(DRPMItems.Plank, 8, 0)})
    It has 2 constructors but I will only talk about the more important one :P
    SimpleRecipe(ResourceLocation registryName, ItemStack[] mainOutput, ItemStack[] mainIngredients)

    registryName: That's the registry name it just works like registry names for items and blocks.

    mainOutput: That is as the name already tells just a list of Outputs you get from this recipe.
    However don't forget that the first ItemStack in the list equals the Main Output of the recipe and will be used in the recipe-preview as well as in the recipe-selection.

    mainIngredients: That's also just a simple list of ItemStacks but this time this are ingredients. Basicly you are only limited here in the maximum size JAVA allows for Arrays :P

    Here is a full exapmle: (Code Snippet out of the Dark Roleplay Medieval Mod)

    CraftingRegistry.registerRecipe(
         Blocks.AIR, //Crafting Station
         "food_ingredients", //Category Name
         new SimpleRecipe(
             new ResourceLocation( //Registry Name
                 DarkRoleplayMedieval.MODID,
                 "dough_wheat_pumpkin"),
             new ItemStack[]{ //Recipe Output List
                 new ItemStack(
                     DRPMItems.DoughPumpkin, 3, 0)
                 },
             new ItemStack[]{ //Recipe Input List
                 new ItemStack(
                    DRPMItems.FlourWheat,3,0),
                    new ItemStack(Items.WATER_BUCKET, 1, 0),
                    new ItemStack(Items.PUMPKIN_SEEDS,9,0)
                 }
             ),
        false); //This recipe is unlocked from the beginning


    Posted in: WIP Mods
  • 1

    posted a message on Dark Roleplay Core - MMORPG API
    Heyho guys!
    I assume you read the Thread Title as you are reading this and that you are curious what MMORPG API means :P Well while my main target is to create a simple way to let you create an awesome MMORGP/RPG experience for Minecraft! However you should be capable of coding to achieve this D: Now you might think: How exactly should that API help to do this? You can read about that further bellow but one thing should be clear to you: Dark Roleplay Core isn't a simple API that just adds a few lines of code and Methods, but it adds a bunch of new content/systems to the game (at least a bunch is planed for the near future :P)


    It's sometimes hard to create crafting recipes that are even close of beieng realistic or comprehensible, now this Crafting System solves most of the problem and opens endless new doors for you: With a completely new GUI: Made as user friendly as possible and getting rid of the need of NEI for players playing larger modpacks or a good tutorial you would need to create.
    It's supporting nearly infinite amounts of Recipe Categories (The names are Localized), infinite amounts of Recipes, locking recipes for players and even the requirement to learn some recipes and everything can be used as simple as Minecraft Vanilla Recipes. (Of course there is also a tool tip as you hover over the recipes.)
    As soon as you choose what you want to craft and klick on the recipe it takes you to this GUI: Containing a preview of the Item you want to craft and also up to 6 additional outputs. And a slider that lets you choose how much you want to craft of everything. (Not working yet) Oh and before i forget it, there is also a list of all required ingredients :P Oh and don't worry you can use as much of them as you wan't as there is an awesome slider :P (Also not working yet, sorry) As soon as you klick that Button with the Anvil it crafts that Item for you by sending the instructions to the server. Wait what? Oh I have forgotten to tell you that everything to this point is client side, that is also the reason why the inventory at the bottom is just an overview and cannot be used. That is all for now but you can easily create much more complex recipes by yourself Code Snippets how to do all that can be found at the bottom. One second.... you didn't wanted to craft that "Flower Pot"(Content of another mod using this Mod)? Well just klick on return and you will be send back to the recipe selection where ever you left it ^^

    Thread will be continued later as Minecraftforum doesn't support drafts....
    Posted in: WIP Mods
  • 1

    posted a message on Dark Roleplay (Core & Medieval) [Modelers Required]

    Today I received a letter,

    it said that a few traders will arrive in Town very soon and bring us a few new goods!

    They also attached this Picture:


    And they said there will be even more D:

    Posted in: WIP Mods
  • 1

    posted a message on Dark Roleplay (Core & Medieval) [Modelers Required]

    Any Opinions of the Recipe Selection Redesign? (Contains a hint on 2 new Features)

    Posted in: WIP Mods
  • 1

    posted a message on Dark Roleplay (Core & Medieval) [Modelers Required]

    Jaj could fix it but there are a few other bugs that will be fixed with the next version due to required changes for 1.11.

    https://minecraft.curseforge.com/projects/dark-roleplay-medieval/files/2352031

    https://minecraft.curseforge.com/projects/dark-roleplay-core/files/2352028


    You need also a new version of the Core mod as I added an very experimental Crop Type.

    And Changed Barley to use it please let me know about all bugs with it!

    Here is a small description:

    Crops (currently only Barley) now only get older once a day passes and need a bunch of Days till they are grown.

    (For example barley needs now 30 Days)

    Posted in: WIP Mods
  • 1

    posted a message on Dark Roleplay (Core & Medieval) [Modelers Required]

    Update was Planed for yesterday but I have a Crash Bug that I couldn't fix yet....

    But as a little teaser here you've got a small screenshot:



    And now wish me luck fixing this as I really cannot find the cause.... and it only appears after export... :/

    Posted in: WIP Mods
  • 1

    posted a message on Dark Roleplay (Core & Medieval) [Modelers Required]

    Just cause I am terrible at secret keeping and have more motivation to work on it when there are people waiting for it :P


    Some will hate it and others will love it!

    And another thing hopefully everyone will love ^^



    Tell me your opinion, a release date is planned but will stay Secret (during the next 40 Days)

    Posted in: WIP Mods
  • 1

    posted a message on Dark Roleplay (Core & Medieval) [Modelers Required]

    Got new Hard drive everything is working for now. Only missing over 50 Tools and Programs and having my e-mail system spammed with "password forgotten" mails.... Oh and this moment: You know that your Harddrive is nearly broken but continue coding and then replace the Hard Drive but forgot to sync everything with github....

    Posted in: WIP Mods
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