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    posted a message on [Jackal's Den 1.12] - Mature 21+ - Vanilla Survival - Great Community! - No Map Resets Ever! - Fast Dedicated Hardware!

    Out of the blue, decided to pop back in and see how you guys are doing :) Glad to see all is well, keep on keeping on guys

    Posted in: PC Servers
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    posted a message on [1.10] AtlasSMP Semi-Vanilla Build Server [No Donations] [Whitelist] [Dynmap] [LWC] [No-PvP] [Porte Coulissante]

    So, somebody forgot to pay my internet bill(not me!) so now I'm without it. Hopefully I'll get it resolved soon and be back on.

    Posted in: PC Servers
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    posted a message on [1.10] AtlasSMP Semi-Vanilla Build Server [No Donations] [Whitelist] [Dynmap] [LWC] [No-PvP] [Porte Coulissante]
    Quote from HTN02»

    I have seen the Omnifarm. no need to to ask brakkins :-P


    one of the most ambitious and impressive builds i ever seen :-)


    Anyhow, whitelisted, offcourse. Sorry for the delay; i was sleeping :-(

    Hope to see you around soon


    Thanks for the whitelist and the kind words. Will jump on tonight when I get off work.

    Posted in: PC Servers
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    posted a message on [1.10] AtlasSMP Semi-Vanilla Build Server [No Donations] [Whitelist] [Dynmap] [LWC] [No-PvP] [Porte Coulissante]

    1. Have you ever been banned from a server, if so, why?

    Nope, haven't ever been close as I am both very picky of the servers I join and respectful of the house rules when I'm there.
    2. What is the most important rule, even if its not listed?

    Respect. Its simple and covers every base. Respect the other players on the world, and respect the world itself.
    3. What do you plan to do on this server?

    Join up with some fellow Mirage refugees. Brakkins in particular, he and I work very well together.
    4. What do you like most about minecraft?

    This one is simple, vanilla redstone machinery is my passion. Ask Brakkins about the Omnifarm ;)
    5. Anything else you would like to add in?

    Nothing that I shouldn't have informed you of above.
    6. What is your in-game name?

    JSPRINGY
    7. Do you think you put enough effort in your application?

    I hope so, while its one of my shortest, its probably the most refined. :) Feel free to ask around your server about me. Most of them know me and I'm pretty sure will vouch for me. Thanks for considering me HTN.

    Posted in: PC Servers
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    posted a message on [1.7.10] [64x] MegaDoku
    Quote from Balthasarx»

    Things actually have finally calmed down! I haven't had a migraine in about a week and a half either which is quite good (mine aren't as bad as a lot of peoples thankfully pain wise (my sister has extremely painful migraines) mine however make me disoriented and makes it hard to think clearly which lasts for about three days after them.


    So yesterday I started up again.


    Looks great! Glad to hear things are going better for you Bal. I too suffer from migraines, the painful kind like your sisters, so I know how it is buddy.

    Posted in: Resource Packs
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    posted a message on Has this ever happened to you ?
    Lol wow Wolf. Nope. Never has happened to me before. Probably never will as I play very conservatively, especially when starting a new hardmode world.
    Posted in: MCXONE: Discussion
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    posted a message on Castle gate
    I have noticed pistons breaking gravel and sand on the xbox 360 version when the pistons move too rapidly. Haven't tested it on the xbox one yet. Has been happening since the 1.8 (adventure update) on the xbox 360.



    I vote to call it a bug, probably introduced when they were trying to fix sand/gravel generators.
    Posted in: MCXONE: Discussion
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    posted a message on SOMEONE SMART
    Quote from Deskepticon»
    One thing I'm surprised none of you has mentioned yet is that entering the Nether will completely unload the Overworld (not sure about Spawn, though). This statement is easily confirmed by tossing something in a furnace, entering the Nether, waiting an appropriate amount of time for the items to smelt, re-enter the Overworld and check the furnace. It will have left off exactly where it was when you entered the Nether.

    This may explain JSpringy's situation. Perhaps he jumped into the Nether at some point during the initial 5 minute despawn limit.

    I am inclined to agree with UpUp on pretty much everything he has said. I used the animal-pen trick multiple times on a single superflat to see how many active mobs I can have loaded at once before the game starts to bog-down. (I got to about 400-500 before I got noticeable lag). The way he explained chunk loading / unloading mechanics is always the way I had thought the game worked.

    I didn't go to the nether so thats out. No the confiusion came from the fact that I'm playing on the xbox one, and didn't realize I was in the 360 section. The chunk loading/unloading and animal spawning/despawning mechanics on the 360 and one are different.
    Posted in: MCX360: Discussion
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    posted a message on Question about last update
    No no no. When you created the map before, it immediately began to fill in for the section you are standing on. Now, it creates an "empty" map, which you click the left trigger to activate. It prevents making an accidental copy when you create the map.
    Posted in: MCXONE: Discussion
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    posted a message on Bud switch problem
    I know they accidentally broke the bud switch on the pc, perhaps this is some kind of proactive programming fix 4j added into the xbone? I'm sorry I'm not gonna be much use to you Wolfe, as I quit using buds with the redstone update.
    Posted in: MCXONE: Discussion
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    posted a message on SOMEONE SMART
    Quote from UpUp_Away95»

    No, it doesn't negate my test... it fits right in. If you died, respawned by a distant bed, and then saved and exited your game. Then re-entered your world... as long as you don't go back into the area where your items fell, the clock doesn't restart for them. The game hasn't reloaded those distant chunks and doesn't "know" that your items are lying out on the ground yet.. When you travel back into that area, a little bit before you actually get there, the chunks load as they were when they were last unloaded (i.e. at the point in time you exited and saved your game after death). So, you could have spent 10, 20, or 200 minutes by your bed and those items would only start their five minute clock whenever you went back into that area (or close enough that you caused the chunks to be reloaded).

    If a chunk is still in memory the game keeps track of elapsed time in those chunks. If a chunk is unloaded, the game can't keep track of elapsed time since those chunk no longer exist in the memory of the program. The fact that the game can keep track of time at the far end of the world even after a player vacates the area means to me that those chunks stay loaded in memory until the player exits and saves the game... at which point EVERYTHING is downloaded out of the memory. When the game is reloaded, ONLY a certain number of chunks around the player are loaded... as the player moves, this area grows... the original chunks staying in memory and the additional chunks the player moves into being added to it.

    I cannot address how either the PC or the Xbox One might handle things differently. As I said before, I'll leave it to others to repeat the tests on those systems and let us know if they get different results... then I'll glady revamp my theory if need be.

    It doesn't necessarily negate it, specifically # 2 and # 5. However, I waited for over 15 minutes, and my items remained, without exiting, because I was far enough away for the chunks to unload. At least, thats how it works on Xbox One and the PC. I know you are a very competent crafter, so I'm sure your results are true, and that must be how its working on the Xbox 360. Must be a difference in chunk load handling because of the machines power difference.

    And no, I don't think you need to revamp your theory as it appears to be 100% true for the xbox 360, and also a cool little glitch that could be exploited. I was thinking too, about the earlier animal spawning/cap reached discussion. Sounds like a way to artificially increase the amount of animals you can have.
    Posted in: MCX360: Discussion
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    posted a message on a redstone question
    Quote from rizzle1986»
    seems main issues was pistons wernt updating properlly todays update fixed a ton

    Good to hear. I'm about to start on my compact afk auto farm, The Omnifarm, and it uses about a 1000 pistons :P
    Posted in: MCX360: Discussion
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    posted a message on SOMEONE SMART
    Quote from UpUp_Away95»

    If you've been in an area and leave it, the game somehow perceives a correct elapse of time in the vacated chunks (and I contend that this is because they stay loaded until an exit and save is executed. That is why when I stay by the bed end without exiting and saving the game and then return to the lava end, the items have despawned. Dying in and of itself does not cause the game to unload the chunks either (experiment #5 where just even selecting Exit from the death screen did not stop time at the lava pit end. When I reloaded that time, I respawned in the lava pit, immediately repeating the death.) To stop time at the lava end of the track, I had to respawn at the bed end and then manually exit and save the game (which must be what JSpringy did to trigger the scenario he/she describes).

    If I save and exit at the bed end, obviously everything is unloaded. When the game is reloaded, the chunks around the player are loaded but the chunks on the other side of the world are not (so the game is not loading the entire world at once). If the player does not re-enter the vacated area again, time remains stopped there until the player does return - allowing items to stay on the ground for longer than 5 minutes without despawning.

    I'll leave it to someone who owns the PC version to repeat the tests and determine if the PC version behaves the same way or not.

    For those who want to take advantage of it - there is a "cheat" built in here. If you die a long ways away from your bed, just save and exit the game just after you respawn by your bed. The clock will then only start ticking for your items as you get close enough to your death point for those chunks to load up again.

    Something is wrong here. I spent 15-20 minutes in my world, after my death, without exiting, and my items were all still there, which negates your test. I was however, on Xbone, not Xbox360. Idk if it makes a difference, but the xbox versions might run chunk handling differently.

    Oh, and its "he" buddy ;)

    Edit: Oh and apparently I'm lost and and am in the xbox360 section :P, sorry for the confusion Up.
    Posted in: MCX360: Discussion
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    posted a message on SOMEONE SMART
    Quote from UpUp_Away95»

    I will run an item despawning test on my superflat map and let you know.

    Awesome, please let me know how it goes. Also, about the animal cap, what if the game only counts animals it can "see" in the chunk cache? That would allow 4j to cap the passive mobs, but also leave some wiggle room if alot of them ended up in far away chunks.
    Just a thought.
    Posted in: MCX360: Discussion
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