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    posted a message on [1.10.2] Backpacks v. 3.0.1
    There's a minor glitch when righ clicking a chest while holding shift with a backpack in the hand (minor cause there's no actual reason to do that for what I know), but here's the crash log anyway:

    2013-02-24 15:55:47 [INFO] [STDERR] java.lang.ClassCastException: backpack.GuiBackpackAlt cannot be cast to avf

    2013-02-24 15:55:47 [INFO] [STDERR] at InvTweaksObfuscation.asGuiContainer(InvTweaksObfuscation.java:198)
    2013-02-24 15:55:47 [INFO] [STDERR] at InvTweaks.handleGUILayout(InvTweaks.java:583)
    2013-02-24 15:55:47 [INFO] [STDERR] at InvTweaks.onTickInGUI(InvTweaks.java:84)
    2013-02-24 15:55:47 [INFO] [STDERR] at mod_InvTweaks.onTickInGame(mod_InvTweaks.java:34)
    2013-02-24 15:55:47 [INFO] [STDERR] at BaseMod.doTickInGame(BaseMod.java:55)
    2013-02-24 15:55:47 [INFO] [STDERR] at cpw.mods.fml.common.modloader.BaseModTicker.sendTick(BaseModTicker.java:104)
    2013-02-24 15:55:47 [INFO] [STDERR] at cpw.mods.fml.common.modloader.BaseModTicker.tickBaseMod(BaseModTicker.java:80)
    2013-02-24 15:55:47 [INFO] [STDERR] at cpw.mods.fml.common.modloader.BaseModTicker.tickEnd(BaseModTicker.java:58)
    2013-02-24 15:55:47 [INFO] [STDERR] at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
    2013-02-24 15:55:47 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:139)
    2013-02-24 15:55:47 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.onRenderTickEnd(FMLCommonHandler.java:378)
    2013-02-24 15:55:47 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:884)
    2013-02-24 15:55:47 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    2013-02-24 15:55:47 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    2013-02-24 15:55:57 [INFO] [STDOUT] Stopping!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Custom Mob Spawner
    Is there any fix for Enderman not spawning at The End when using this?
    Posted in: Minecraft Mods
  • 1

    posted a message on Mossy Stairs and slabs
    I support the inclusion of any additional decorative block, so yea.
    Posted in: Suggestions
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    posted a message on BOOM HEADSHOT!
    The headshoot would be nice if they nerf the body attacks, since currently bows are pretty strong , specially with power enhancements. About the pickable arrows, I don't agree, people already can make experience farms and create a bow with infinity, making arrows farmable kinda take away the effort of trying to get infinity.
    Posted in: Suggestions
  • 0

    posted a message on Boats should be fixed
    Oh yes please, that had to be one of the most annoying entities in the game. You should include all the weird behaviors that should be fixed and had been mentioned in the first post like:

    -They shouldn't brake so easily.
    -Bumping them shouldn't move them so many blocks away, or maybe add an option to tie them to wood.
    -The controls should be improvement.
    -Fix all the clipping errors when putting/using them on land.
    -Unmounting them should put you on top of the boat.

    You have my support, boats need some love.
    Posted in: Suggestions
  • 0

    posted a message on [MC 1.5] Redstone suggestion: Invertible redstone block
    That's not very intuitive, you have a big red block you expect it to emit an output all the time, a feature like that is going to be very confusing, specially for new players.
    Posted in: Suggestions
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    posted a message on [1.12] Ruins (Structure Spawning System)
    What do I do if I don't want a specific structure to generate? I'll just delete it from the resource directory?
    Posted in: Minecraft Mods
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    posted a message on Iron/Gold Ore drops as an Item not a Block
    Sorry but the first post don't even make clear what you want, you're just mentioning things that you don't like about ores without giving a detailed explanation. I think the system already works and is intuitive for new players, you mine an ore, you smelt it, you get the item. No support.
    Posted in: Suggestions
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    posted a message on Biome Specfic Plants, need to ONLY grow in said biome.
    I support the general idea of Mojang adding more biome exclusive items/drops/mobs, like the cocoa beans on jungles, slimes on swamps, glowstone on the nether, but not forcing the player to gather already existing renewable resources only in specific biomes, this should be exclusive for new items.
    Posted in: Suggestions
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    posted a message on Autosaves via Command Blocks, 'Checkpoints'
    Quote from pinballboy7

    I'm not sure if that's actually possible without heavily reworking the way save files function.


    Is up to Mojang to decide that, that's no reason to not support what could be a really good feature for adventure map makers. Also there's mods already that have the ability to create multiple save points, I don't see why Mojang shouldn't be able to create something like that, and make it so those save points are loaded instead of the autosave when the player dies.
    Posted in: Suggestions
  • 0

    posted a message on Autosaves via Command Blocks, 'Checkpoints'
    Quote from pinballboy7

    Just set up a command block to set the players spawnpoint.


    Did you read the original post? That don't repair the map if the player dies since it don't load a save, that just position you in the spawnpoint.
    Posted in: Suggestions
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    posted a message on Autosaves via Command Blocks, 'Checkpoints'
    Sound like a great idea, that would bring a lot of new long and very hard adventure maps, or even adventure maps with platform or beat em up style where you progress through levels, you have my support.
    Posted in: Suggestions
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    posted a message on Rare events! 105 supporters!
    There's a mod that add falling star to the game and I love chasing them, I would love to see something like that in minecraft, specially if is a rare event, that one have my support.

    The falling leaf is just a nice little detail, it should be a graphic option and that is, the same for the shinning ore, and mist.

    The meteor crash is just too much, the lack of simplicity in it just brake the flavor of vanilla and the same goes for the other suggestions.
    Posted in: Suggestions
  • 3

    posted a message on Another Thing About xp
    I prefer playing knowing that I can lost my precious experience if I'm not careful enough, and I think that's an essential part of what Survival is, good for a mod but it shouldn't be a feature in vanilla.
    Posted in: Suggestions
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    posted a message on Chicken Cage
    That's something Minecraft is lacking for sure, some mods have approached that using ropes or just by been able to put the chicken in your head (that would be a little ridicoulos with a cow) with right click if you have bare hands or using some item. Maybe they should just allow you to carry baby animals in your hands/head from one place to another. Either way, I support the general idea of having a way to carry animals from one place to another, beside it would make exploration way more interesting, since now you have an excuse to maybe travel thought an ocean to find a Jungle to bring an Ocelot with you, etc.
    Posted in: Suggestions
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