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    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!
    Looks like I misunderstood you..
    Quote from mixenprix_»

    setBlockTextureName(Reference.MODID + "titaniumore" + getUnlocalizedName().substring(5));


    Should be: setBlockTextureName(Reference.MODID + ":" + getUnlocalizedName().substring(5));
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!
    Quote from TheXFactor117»

    Just copy the Minecraft texture and rename it to whatever block/item you've named.

    Ah okay.. i was hoping there was a way to do it without creating redundant textures
    Quote from mixenprix_»
    Since mine was forgotten about here is it again
    Hi again.. for the block texture name is it (textures:testblock)? if not what is it?

    the file name for the texture should be whatever you put in SetBlockName(). If you put SetBlockName("testblock"), then your texture file should be testblock.png
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!
    Quote from TheXFactor117»

    Regarding the textures, what do you mean by assigning vanilla ones? Anyways, I normally don't create my textures as I have some people who make them for me, so in regards to making the textures, I don't have much experience.

    Also, thanks for pointing those things out. I haven't looked into the EnumHelper issue yet, but I will since it seems like its causing issues. And the ItemShovel was a blank moment for me - that should be renamed to ItemShovel in my opinion.

    Like if I wanted to make a new sword and have it use the texture for the vanilla Iron Sword. Or make a block that looks like an existing one, similiar to how vanilla's silverfish spawning blocks Monster Eggs look like stone variants.

    No prob :) and I agree, who the hell uses 'spade' anymore that's not playing poker? lol
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!
    Hi, just wanted to say thank you for these tuts! Coming from a strictly c++, c#, and vb.net background, your setup guide for forge and eclipse, was super helpful.

    I'm still playing around with blocks and items/tools and trying different things.. haven't delved into the armor/modeling section yet.
    I was kinda surprised to see custom textures come up before assigning vanilla ones... is there an easy way to do that for us artistically-challenged? or do I have to copy them into a new png?

    Couple Observations:
    • EnumHelper. My eclipse didn't recognize or find it in net.minecraftforge.common.util, and you answered in this thread to a similiar issue to just import it, so I had to google where it was. I initially assumed we would be creating it like ReferenceHelper. For a guide aimed to be friendly to those without programming backgrounds, it could help to edit in where the classes we're importing are.
    • In the Tools section, when we're creating the tool classes in the items package, for the shovel it's stated to have modShovel extend ItemShovel, this should be ItemSpade.
    Thanks again for these guides! I look forward to the coming future ones!
    Posted in: Mapping and Modding Tutorials
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    posted a message on Bordercraft Continuation (Official Continuation Talks)
    Looks awesome! I like the fact that it's different. Eventually, after you guys finish all the new blocks, I think it'd be cool if you went back and re-tex the original ores so they're not all the same pattern with different colors. but that's just my 2cents.

    Either way, love this pack and good work!
    Posted in: Resource Pack Discussion
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    posted a message on Bordercraft Continuation (Official Continuation Talks)
    Hey guys and Ash,

    I've been a fan of Bordercraft since I started playing Minecraft (beta 1.6.6), and it's definitely my favorite pack. ever. And I was sad to see it "shelved," though I understand, life happens. I'm truly ecstatic to know it's making an official resurgence.

    Unfortunately, I'm no artist so I cant really contribute. But know that you have my support and that your efforts won't go unappreciated.

    Upon the update's release, I plan to make it my server's default pack and spread the word to all my minecrafting buddies =)

    Thank you!!!
    Posted in: Resource Pack Discussion
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