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  • 0

    posted a message on The Twitcher; a parasitic mob that will cling to you until it dies

    I like the idea of this, it's not like a debuff mob is out of place, seeing the Husk and Stray mobs from 1.10(?). Just this time, it obscures your vision, and the fact you gave it the Twitch logo is very amusing, even though it's obvious that it's not the actual design if it were to be put in game. However, maybe it should drop something. Probably not a new item, so maybe bones?* But it would have to be less than what a skeleton* drops, because the mob would still have to remain reletively useless.


    *You can just replace the item and mob with something else.

    Posted in: Suggestions
  • 0

    posted a message on Naruto-Anime Mod

    Quote from jinchuurikiFuu >>

    Question will you have the jinchurikis/bijus added into this ?

    Yes, I can actually show you pictures of the bijus and jinchuriki forms right now that Mathioks showed on the forum quite a while ago.
    Here are pictures of the tailed beasts 1-9: https://imgur.com/a/01Ol9
    Here are some pictures of the Ten Tails: https://imgur.com/a/FJbHT
    And finally here are pictures of the transformations: https://imgur.com/a/wFV7s

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod
    Quote from ArthurFilho»

    But will they have physics? and have realistic texture?

    OBS: I do not know if he said this because the forum is too big



    To my knowledge, he has not disclosed what it looks like. He instead just told us how they were going to work. But yes, it will have physics, Mathioks said that a good plan to use with the kunais is too throw one up into the air, throw one to your opponent, fight them for a bit, and when the other one falls back to the ground, you'll be teleported back. That would mean they have gravity and stuff.

    Posted in: WIP Mods
  • 1

    posted a message on Naruto-Anime Mod
    Quote from cane_mast3r»

    Hey everbody


    Have link to download a new version of mod? For exemple: Version: 0.9?


    There is only versions 0.1 and 0.2. 0.9 is currently in production, he's working on it, and the ones in between didn't get released because Mathioks wanted to have a whole release.
    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod
    Quote from MonstersRule»

    Dang, I hope 0.9 is close to completion.

    I am so hype for it


    I'm pretty sure everyone is.
    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod
    Quote from JPologie»

    ---- Minecraft Crash Report ----


    // Ouch. That hurt :(

    Time: 8-10-17 15:29
    Description: Initializing game

    java.lang.IllegalArgumentException: ID is already registered: 70
    at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:94)
    at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
    at alcoholmod.Mathioks.Mob.EntityNaruto01.createEntity(EntityNaruto01.java:23)
    at alcoholmod.Mathioks.Mob.EntityNaruto01.registerEntity(EntityNaruto01.java:17)
    at alcoholmod.Mathioks.Mob.EntityNaruto01.mainRegistry(EntityNaruto01.java:12)
    at alcoholmod.Mathioks.AlcoholMod.PreLoad(AlcoholMod.java:972)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:94)
    at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
    at alcoholmod.Mathioks.Mob.EntityNaruto01.createEntity(EntityNaruto01.java:23)
    at alcoholmod.Mathioks.Mob.EntityNaruto01.registerEntity(EntityNaruto01.java:17)
    at alcoholmod.Mathioks.Mob.EntityNaruto01.mainRegistry(EntityNaruto01.java:12)
    at alcoholmod.Mathioks.AlcoholMod.PreLoad(AlcoholMod.java:972)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 179327688 bytes (171 MB) / 328671232 bytes (313 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Naruto Mod 9 mods loaded, 9 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCH Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCH AM2-Preloader{0.0.3} [AMCore] (minecraft.jar)
    UCH AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
    UCH arsmagica2{1.4.0.009} [Ars Magica 2] (1.7.10_AM2-1.4.0.009.jar)
    UCH battlegear2{1.7.10} [Mine & Blade Battlegear 2 - Bullseye] (Mine-Blade-Battlegear-2-Mod-1.7.10.jar)
    UCH narutomod{0.4.1} [SEKWAH41's Naruto Mod] (Naruto-Mod-1.7.10.jar)
    UCE AM{0.1} [Alcohol Mod] (NarutoAnimeMod0.2 - Awakening Of The Uchiha Susanoo.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 382.05' Renderer: 'GeForce GTX 970M/PCIe/SSE2'
    Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 970M/PCIe/SSE2 GL version 4.5.0 NVIDIA 382.05, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Here is the crash report.


    This mod isn't compatible wtith Sekwah's Naruto Mod, that's why it doesn't work. You have to either remove Sekwah's mod, or this one.
    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod
    Quote from JPologie»

    When I try to start the game with this mod it crashes. Is there a way to fix this?


    Can you give us a crash report? I know a few mods that makes this mod crash, Orespawn is an example.

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod

    There you go.

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod
    Quote from Nickwrecks»

    Bet ya' this mod will win.
    I mean there are a couple of factors at play. First off, the mod will become repetitive if a fine balance isn't struck, you don't unlock Jutsus instantly, but not slowly enough that you just make a mob farm, tape down the mouse or get out an auto-clicker 'cause you can't be bothered to do it anymore which is what happened for me with DBC. Second off, there's the issue of the chakra. How annoying will it be? I don't want the lack of chalra to not be an issue, i wanna have to take that into consideration when I fight someone, but after the fight I don't wanna sit around forever for my chakra to charge up. I posted 70 paragraphs about chakra charging a couple pages back but I prefer you having to stand still and hold down a button for chakra to charge up, so that after a battle it's not an annoyance, and during the battle you have to take into account the fact that if you run out of chakra you'll have to stand still for a while and be more or less off-guard, which is again an issue I had with DBC.
    But that's for it to be mechanically better, and even then it's pretty damn subjective. Fun-wise it's entirely subjective. It really is the anime you prefer, DBZ with massive planet-destroying battles, or early Naruto with strategy and planning.
    Or late Naruto which had neither.
    So essentially Naruto C.

    Besides the fact that I like DBZ more than Naruto, the reason why I prefer it is because quality over quanity. So while this mod will have lots of jutsu, forms, etc., DBC has high quality textures (in his 512 pixel resolution texture pack for DBC he's working on), high quality model for the hair (although your models are better), and I'm about 90% sure that the EXP/Leveling system in Jin's mod is better coded. It could be a style that you don't like, but I think that it'll be better coded. I also love how neat and clean DBC is with all of the attacks on the side of the screen, rather than in your inventory, I like it's really clean way of learning moves or techiques, because, again, everything is in a menu. Everything in DBC is customizable, almost everything I should say. Do don't like grinding? Make the TP gain higher. Want more grinding? Make it less. Want something, like God forms, to cost more? Change it. So while I think DBC is better from a coding perspective, how much fun you'll have is completely subjective. The factors of having fun depends on the stuff you listed, like EXP gain, charging while standing still (which DBC now does), how hard it is, honestly which anime you prefer will affect how much you'll enjoy playing it.

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod
    Quote from Nickwrecks»

    Reaper death seal, clearly. Or if he doesn't have regeneration as strong as Hashirama, maybe Night Guy.



    Definitely not Night Guy. That isn't probably even planetary, much less universal. Much much less multiversal.

    The Infinite Tsukuyomi would also work, as it can work on things that don't have Chakra, like dogs and regular humans and such. Although that would just be a win, rather than kill him.

    Another one I just thought of would be to Kumui them. Put half of his body in the Kumui, then close it, cutting his body in half.


    Another other one I thought of is if somehow you got him to be the victim of a reanimation jutsu.

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod
    Quote from Nickwrecks»

    Personally I do prefer Naruto. While the war ark was CRAP, the early Naruto I loved.
    I mean as the meme goes, while Naruto's rasengan doesn't blow up planets, it also doesn't take three episodes to charge up, need gory screaming, and ultimately miss it's target in the end.

    I mean, that's irrelevent now since Goku can now destory universes by punching. But I just thought of a topic, what jutsu would be able to kill Goku if he was as fast as an average ninja? He'd still have multiversal levels of strength and durability, but he'd be as slow as a human so he woudn't dodge every single attack.

    One I can think of on the top of my head is the Bone Killing Ash. Can anyone else think of one?
    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod

    *Pounds chest 2X*
    Respect.

    Glad i'm not the only one!
    My favorite feature is the Rinna-Sharingan
    and...Samehada!



    Yeah, those are cool too, I like the higher resolution of the rinnegan. I love what this mod is going to be so much. Although I wouldn't say I like this mod more than DBC, but that's personal anime preference.

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod

    Mostly because I was curious, I also got every single screenshot on my computer. And my favorite feature I saw were the trainer cards.

    Posted in: WIP Mods
  • 0

    posted a message on Naruto models for mods
    Quote from Nickwrecks»


    Thank you very much!
    Heheh, yeah, while a bad workman blames his tools, I am kinda limited by the programs available for minecraft.
    Here's the thing, pixelmon managed to basically import models from the game, which I have no clue how to do, so if you want a mod that looks cool it's either that or Mowzie's mobs for the time being.
    My personal favourite is the King of Hell, because he was the most challenging one to do, and also he looks really coo in my opinion. He could be improved now that I look back at it, but... I like it!


    Same, because I'm familar with the English dub, rather than the japanese dub, when I first saw you guys talking about the demon king, I was like "what are you guys going on about, I don't remember no demon king. Except for Dabura, from DBZ."
    Posted in: Mods Discussion
  • 0

    posted a message on Naruto models for mods
    Quote from Nickwrecks»

    I have no idea how to solve this issue! It's unsolvable, nothing looks right!

    Would you be disappointed if I just finished it like that?



    I at least wouldn't be disappointed, I love the look of the dragon the most. Even though I just found this thread recently, I looked through all of the pages and saw all of your models and they look amazing for being minecraft.

    Posted in: Mods Discussion
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