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    posted a message on [1.3.2] [Client/SMP/Bukkit] Craftable End Portal Frame
    Quote from ThatOneGuy000

    I honestly think that having the recipe require endstone makes sense, considering that the texture on the bottom half of the block is indeed endstone. Plus, that resource requirement would make the ability to make your own personal end portal a reward for slaying the enderdragon. Although, maybe changing it to this, to appease those not liking the high cost:

    :Flint: :Diamond: :Flint:
    :Leaves: :Leaves: :Leaves:

    Where flint is ender pearl/eye of ender, and leaves are endstone




    here's one that makes some sense, because the values are balanced and pertain to the texture for the most part

    E () E
    O I O
    S S S

    E= ender pearl
    O=obsidian
    I= item frame (for the eye of ender)
    S= whitestone (endstone)
    ()= empty

    just make end stone craftable, I showed an example in a recent post on how to do that if your interested.
    you just need mcp and eclipse to do it properly. (maybe modloader)
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] [Client/SMP/Bukkit] Craftable End Portal Frame
    if you want an easy way to make a crafting recipe, go into the CraftingManager file and type something along the line of this, I'll explain if you don't know

    go into crafting manager, go to were these type of lines stop; Block. or Item. define what's being crafted; I'm using whiteStone (endstone) and the return (what you get) is the 1, skip to the ASA SES stuff; the letters in the " " don't matter what they are as long as they represent something (they are variables) so make the crafting pattern you want with the variables; the first line is the top, second the middle, and so forth, it also goes left to right, unless you want a shapeless recipe in which you would add Shapeless in between add and Recipe(caps do matter); after putting in your variables you want, we now assign them, so after the recipe we add a comma, space then ' ' with the variable in it; do Item. or Block. , depending which category the item being used to craft is under; then another comma, space repeat, that's defining your variables for the recipe, now all you have to do is make sure all your brackets cases and punctuation are in place, and your good to go :)

    this.addRecipe(new ItemStack(Block.whiteStone, 1), new Object[] {"ASA", "SES", "ASA", 'A', Block.sandStone, 'S', Block.sand, 'E', Item.enderPearl});

    make sure you have a ; at the end, or java won't know the statement has ended, this tutorial is mainly for anyone who stumbles upon this needing help .
    I'm not sure fi ti works on it's on, i havn't tested it, but you might need modloader since it's not a Block ot Item registered recipe, you MIGHT.
    Posted in: Minecraft Mods
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    posted a message on [Creating Mods] Miscellaneous Tutorials [01/13/12]
    so you would have to make a new Damage Type "NAME" for every bow in order to achieve that, unless you can assign ammunition to multiple bows with that new Damage Type, just the same texture as an arrow or an elemental one, but still have it consume arrows? Wow, I can't wait untill summer hits and school's over so I can take a college course on java so I can see how it works and know which files to look for that tell me all the code and variables, that will be nice, but until then I'm just making low end mods like; hostile mutant nether pig zombies that drop stuff, but no custom experience, or making crafting recipes for uncraftable items (probably the most basic), thing is I have to keep learning. :) ... I'l get there : )
    Posted in: Tutorials
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    posted a message on [Creating Mods] Miscellaneous Tutorials [01/13/12]
    makes sense
    Posted in: Tutorials
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    posted a message on [Creating Mods] Miscellaneous Tutorials [01/13/12]
    -removed-

    Quote from Stewiecraft

    The damage for the bow is calculated inside of the actual arrow entity. I don't know of any easy way to change it because of the way damage is handled.

    is it possible for the damage an arrow does automatically change dpending on the bow you're weilding, like some fancy code that tests for the player if holding a certain item variable equals this, i hope you know what i'm getting at, i'm new to this, and i just want to make a custom damage bow, but now i have another idea, have it consume arrows, but shoot out what appears to be an arrow, but a duplicate of the arow entity class and all that, but some of it's tweaked so it does the amount of damage you want it to do. that's two ways i can think of making custom damage bows, it'l just be hard as hell to do. :)
    Posted in: Tutorials
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    posted a message on [SOLVED] Mob Spawn In a Specific Biome
    thanks, this helped alot :)
    Posted in: Modification Development
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    posted a message on [1.6.2]More Bows! Mod
    Im too much of a noob to understand how to do this, I am just getting deeper into errors. thanks for the help though :)

    I'm just going to find another way of doing this, I don't want to copy somebody else, that and I can't figure out why I get so many initial errors. :/

    if it's not anywere near trouble, do you think you could provide a file a beginner might understand how to use if they want to make something majorly complex like a bow, although as ironic as that sounds?
    Posted in: Minecraft Mods
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    posted a message on [1.6.2]More Bows! Mod
    nevermind, i found a decompiler, and im going to use a little bit of your code to help me make my bow, if you don't want me to do that, just say so, but you might not want to read all these posts to get to this, if you don't want me taking bits of your code tell me! :)
    Posted in: Minecraft Mods
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    posted a message on [1.6.2]More Bows! Mod
    and i can't decompile your code because i'm working on a mod, derp, so i'm pretty well stuck
    Posted in: Minecraft Mods
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    posted a message on [1.6.2]More Bows! Mod
    can you please put a post f the code you used to texture your bows, im making a mod right now that involves elements, and bows :/, so I need help from somebody, I'm using modloader, and I'm on my first element, but I'm stuck on how to give the texture for the bow, the normal state texture, and the 4 animation textures, this is ALL i'm stuck on for now, i have made the mob it's drop and the element, but the bow texture is tricky. If you could help me I would be very happy, if not, my mod won't be released for a long time,

    sincerely, Israphael's Cousin.
    Posted in: Minecraft Mods
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    posted a message on divine rpg server! with download
    Quote from BurningDoom23

    hey how do u download the mod i have bee trying to download this mod for ages and do u have to have the mod to join the server


    start a fresh jar
    delete meta inf
    copy all FML (forgemodloader) files into your jar
    run minecraft
    put desired mods into your mods folder unless told otherwise
    Posted in: PC Servers
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    posted a message on Risugami's Mods - Updated.
    Like the recipe book, is there a mod for an armor stat or weapon stat book, Because i find mods with no info on what does what and what it even is. So i was just wondering if there were any other book mods consulting items. thnx




    :SSSS: sssSSSsss
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    I am just letting you know that I downloaded the arrow mod through the adf.ly and it crashed my minecraft. I have no implamation to why, it just happened. If this happened to anyone else, it might mean there could be a problem. Otherwise, I downloaded almost all the mods and I am EXTREMELY happy with them, that and the shelf doubles as a staircase for anyone who's wondering. Thank you Risugami for the awesome mods!


    :SSSS: sssSSSsss
    Posted in: Minecraft Mods
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