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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Is there a way to underp Optifine somehow, so I can use it alongside TC without being unable to see ethereal blooms and some nodes?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Azanor, can you add some kind of "horizontal arcane levitator"? I'm building a mob grinder and just now realized how much I miss wind seals from TC2.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    That's Project: RED, not Redpower
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from debal

    Does AND return 2048? How is that a TRUE flag?


    It should, if I remember correctly. Everything that isn't zero is TRUE.
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from debal

    Can anyone help me with FORTH? I don't know why it always continues after the WHILE no matter IOX@ 3072 <> is true or not.

    3072 is the value of purple and blue powered wires, the code is meant to check if they connect each other. "errors" is a variable, meant to reflect the times the wires didn't connect

    : checkframe
    DO 128 IOX! 4 TICKS 1024 IOX! IOX@ 3072 <> WHILE 1 errors +! errors @ 3 > IF ."cant deploy frame" EXIT THEN REPEAT 0 errors ! ;

    BTW, distributing the code in diferent lines while compiling makes any diference?


    I'm not sure I understand what you are trying to do, but anyway:
    : checkframe
    4 0 DO 1152 IOX! 4 TICKS IOX@ 2048 AND 0 IOX! 4 TICKS IF UNLOOP EXIT THEN LOOP ." cant deploy frame" ;

    You may want to make this word put something on a stack or ABORT main program, if it fails. Also, it's BEGIN ... WHILE ... REPEAT, not DO ... WHILE ... REPEAT.

    Edit: Fixed some derps. Need more sleep.
    Edit 2: Also, it may be better to use NOT-gate instead of blue wire.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    PROBE word is bugged in MineOS 1.1+. It corrupts memory, if more than one RAM module is installed. And, since it runs on every startup, it has, probably, killed some of your words. Here is the fix.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Ireee

    Can you grab a handful of regulators and add them at their cobblestone source?
    Items cause way less lag when travelling in big stacks instead of a ton of individual items.

    Simply insert a regulator into the line and put a stack of cobble in the middle slot (AFAIK, I am not that sure).

    I've never said I have any problems with RP-tubes. I'm just using sortrons for almost everything. Or retrievers, which are pulling full stacks from my farms, etc.
    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from ZeroTheLiger

    do me a favor and see if you can build a AE system in 1.5.2 not 1.4.7 in under 3 days with 2 people, its not cheating its expensive and very very time consuming. And like ive said good luck when forestry saplings, or xycraft ores go through those pipes in mass. it will break your world.


    Doesn't matter how expensive it is. I play RP, because it gives me tools to design whatever I want, not for some premade devices. I don't want all that AE stuff - I want to design and build my sorting system brick-by-brick, program it, then melt my brain trying to optimize it. If you like AE - that's your problem. Please, don't bring it to this thread. You don't understand RedPower, anyway.

    Also, I have Forestry sapplings and XY-ores in my tubes. My world is still perfectly alive and at 100% TPS. The only thing RP-tubes are lacking - is some fool-protection. Because of that, some alternatively-developed pepople have billions of cobble inside their poorly designed sorting systems.

    Anyway, let me try to bring this thread to the right direction with my barely finished wind power plant (still need to put more turbines on it and add some solar panels)

    If there is some broken english in my post - sorry. Still trying to learn it.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    I can't make biomass from pumpkin juice and forestry saplings. Works fine with vanilla saplings though. Is this a bug or am I doing something wrong? I'm using Forestry 2.0.0.10 and PfF b. 28.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Azanor

    Would this be the TC2 or TC3 version of the sword?

    If TC3, what other mods do you have installed? I think one of them might be causing some kind of recursive call to my AOE code.

    I'm experiencing this problem too. Whenever I fight two or more pigmen (and only pigmen, sword works fine on other mobs), I always recieve AoE damage. Also, after I succesfully killed myself third time, I've noticed that some of my golems are missing. It's possible that AoE killed them too, however I'm not sure: I've tested the sword 20-30 blocks away from my farms, AoE shouldn't hit that far.

    Mod list:

    Forge: 6.6.0.518
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] denLib(denLib:2.1.3): denLib-2.1.4.jar ()
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] BechillTPS(Bechill TPS:0.4.1.1): BechillTPS-universal-v0.4.1.1.zip (required-after:Forge@[6.5,))
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] ChickenChunks(ChickenChunks:1.2.1.1): ChickenChunks 1.2.1.1.jar (required-after:Forge@[6.4.1.413,))
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] ComputerCraft(ComputerCraft:1.48): ComputerCraft1.48.zip ()
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] CCTurtle(ComputerCraft Turtles:1.48): ComputerCraft1.48.zip (after:ComputerCraft)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] EnderStorage(EnderStorage:1.3.1.1): EnderStorage 1.3.1.1.jar ()
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] Forestry(Forestry for Minecraft:2.0.0.5): forestry-A-2.0.0.5.jar.zip (after:ExtrabiomesXL)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] GraviGun(GraviGun:1.4.6.1): GravityGun1.4.6v1.zip (required-after:Forge@[6.0.1.339,))
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] ImmibisCore(Immibis Core:52.2.2): immibis-core-52.2.2.jar ()
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] IronChest(Iron Chest:4.5.1.199): ironchest-universal-1.4.6-4.5.1.199.zip (required-after:Forge@[6.5,))
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] NEIPlugins(NEI Plugins:1.0.4.5): NEIPlugins-1.0.4.5.jar (required-after:NotEnoughItems)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] ObsidiPlates(Obsidian Pressure Plates:1.2.0): obsidiplates-universal-1.2.0.3.zip ()
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] LiquidRoundup(Liquid Roundup:1.0): PluginsforForestry2-MC1.4.7-Core-Build27.jar (required-after:denLib;required-after:Forestry)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] PluginsforForestry|Core(PluginsforForestry|Core:27): PluginsforForestry2-MC1.4.7-Core-Build27.jar (required-after:denLib;required-after:LiquidRoundup;required-after:Forestry)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] PluginsforForestry|Forestry(PluginsforForestry|Forestry:27): PluginsforForestry2-MC1.4.7-PluginForestry-Build27.jar (required-after:PluginsforForestry|Core;required-after:Forestry)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] PluginsforForestry|Railcraft(PluginsforForestry|Railcraft:27): PluginsforForestry2-MC1.4.7-PluginRailcraft-Build27.jar (required-after:PluginsforForestry|Core)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] PluginsforForestry|RedPower2(PluginsforForestry|RedPower2:27): PluginsforForestry2-MC1.4.7-PluginRedPower-Build27.jar (required-after:PluginsforForestry|Core)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] PluginsforForestry|Tweaks(PluginsforForestry|Tweaks:27): PluginsforForestry2-MC1.4.7-PluginTweaks-Build27.jar (required-after:PluginsforForestry|Core)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] Railcraft(Railcraft:6.15.1.0): Railcraft_1.4.7-6.15.1.0.zip (required-after:Forge@[6.6.0.516,);after:BuildCraft|Core;after:BuildCraft|Energy;after:BuildCraft|Builders;after:BuildCraft|Factory;after:Forestry;after:IC2)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] RedPowerCore(RedPower:2.0pr6): RedPowerCore-2.0pr6.zip ()
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] RedPowerBase(RP Base:2.0pr6): RedPowerCore-2.0pr6.zip (required-after:RedPowerCore)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] RedPowerMachine(RP Machine:2.0pr6): RedPowerMechanical-2.0pr6.zip (required-after:RedPowerBase)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] RedPowerCompat(RP Compat:2.0pr6): RedPowerCompat-2.0pr6.zip (required-after:RedPowerBase;required-after:RedPowerMachine;after:BuildCraftBase)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] RedPowerWiring(RP Wiring:2.0pr6): RedPowerDigital-2.0pr6.zip (required-after:RedPowerBase)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] RedPowerLogic(RP Logic:2.0pr6): RedPowerDigital-2.0pr6.zip (required-after:RedPowerBase)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] RedPowerLighting(RP Lighting:2.0pr6): RedPowerDigital-2.0pr6.zip (required-after:RedPowerBase)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] RedPowerWorld(RP World:2.0pr6): RedPowerMechanical-2.0pr6.zip (required-after:RedPowerBase)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] RedPowerControl(RP Control:2.0pr6): RedPowerMechanical-2.0pr6.zip (required-after:RedPowerBase)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] Thaumcraft(Thaumcraft:3.0.3): Thaumcraft3.0.3.zip (required-after:Forge@[6.6.0.491,);after:BuildCraft|Core;after:BuildCraft|Energy;after:Forestry;after:IC2)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] ThaumicBees(ThaumicBees:1.3.0 - 101): thaumicbees-1.3.0b.jar (required-after:Forestry;required-after:Thaumcraft@[3.0.2b,);after:ExtraBees)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] ThermalExpansion(Thermal Expansion:2.2.0.0): ThermalExpansion-2.2.0.zip (required-after:Forge;after:BuildCraft|Core;after:CCTurtle;before:IC2;before:OmniTools)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] ThermalExpansion|Factory(Factory:2.2.0.0): ThermalExpansion-2.2.0.zip (required-after:ThermalExpansion)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] ThermalExpansion|Energy(Energy:2.2.0.0): ThermalExpansion-2.2.0.zip (required-after:ThermalExpansion|Factory)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] ThermalExpansion|NEI(NEI:2.2.0.0): ThermalExpansion-2.2.0.zip (required-after:ThermalExpansion)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] ThermalExpansion|Transport(Transport:2.2.0.0): ThermalExpansion-2.2.0.zip (required-after:ThermalExpansion|Factory)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] Tubestuff(Tubestuff:52.0.8): tubestuff-52.0.8.jar ()
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] WR-CBE|Core(WR-CBE Core:1.3.2.4): WR-CBE Core 1.3.2.4.jar ()
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] WR-CBE|Addons(WR-CBE Addons:1.3.2.4): WR-CBE Addons 1.3.2.4.jar (required-after:WR-CBE|Core)
    2013-02-04 15:26:50 [FINE] [ForgeModLoader] WR-CBE|RedPower(WR-CBE RedPower:1.3.2.4): WR-CBE RedPower 1.3.2.4.jar (required-after:WR-CBE|Core;required-after:RedPowerLogic)
    2013-02-04 15:26:50 [INFO] [ForgeModLoader] FML has found a non-mod file NEI_RedPowerPlugin 1.4.3.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Block_Splicer

    Did you end up getting steve's head?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Block_Splicer

    Isfael: How in the name of Notch did that happen? Also, how did you mange to kill yourself?

    I was fighting some pigmen with my "Vorpal III, Sharpness V, etc.." Zephyr Sword. Then I accidentally my whole head.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Well, this is embarrassing. I guess, I'm not good enough to wield this epic Sword of the Zephyr I've just made.

    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Can I find an info about wind turbines somewhere? I'm planning to build a wind power plant, and need to know what's affecting their performance. Does placing them at y = 200+ makes sense? And how far apart they should be placed to not interfere with each other?

    Sorry for the broken english.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Optifine aren't working well with RedPower 2 support frames. Block, moved by a frame, just becomes invisible if connected textures are enabled.
    Posted in: Minecraft Mods
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