• 1

    posted a message on [v1.9.9] SecurityCraft~ Security cameras, Retinal scanners, and more!

    this is only available for the java edition, as far as I am aware, you cannot mod the xbox edition or any console edition. there WAS a modding community for pocket edition at one point but not sure if it still exists.

    Posted in: Minecraft Mods
  • 1

    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from donzipote»
    I have a problem with Davincis Vessels and IC2. When I create a ship with ic2 machinery blocks and click "mount ship", the ship is not created. This happens in version 1.8 and later. Do you know how to fix it?

    The closest thing I can come up with is that there is something in the config for DV that you can "add" blocks that it can use for ships, hopefully that helps.

    Posted in: Minecraft Mods
  • 2

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Romaq»

    Which would make things a bit of a problem. As far as I know, ViveCraft (requiring Optifine) is rolling out now with Forge. Fabric isn't in the mix, though Fabric is what I'm using for the mods I enjoy. I'm ok with looking at Forge mods, I just haven't so far.

    Schweet-freakin' horney-toads, I hope with the release of the mappings, "the community" can agree upon a framework for "let's all place nice together." LiteLoader *did* at one point play well enough with Forge, but obviously things are in a bit of a mess these days.


    ever since the great rewrite of 1.7.10 to 1.8, seems like everyone ended up going there own way for a framework, some eve making there own mods load directly into the game.

    Posted in: Minecraft Mods
  • 1

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from gagroaa»
    I need help to configure this Mod, when I create a world from the minecraft client I can select in the world: Biomes o Plenty, more medium, large, etc.

    But in case I want for a server how am I supposed to choose the options?

    here's what you need to change in the server.properties file,

    level-type=BIOMESOP

    normally it would say something like NORMAL or AMPLIFIED.

    Posted in: Minecraft Mods
  • 1

    posted a message on Enjin plugin converted into a forge mod

    I have read around that there once was a mod version of the Enjin Minecraft Plugin but for some reason development was stalled. The plugin is still available however, anyone who runs a modded server (like myself) is unable to use the Enjin Plugin due to not having a spigot based server.

    1.7.10 servers were the last stable(ish) server versions that could handle mods with plugins, but past that it's harder and harder to find a server version that can run both spigot plugins and forge mods.

    I would like to ask anyone out there that's capable, could someone please convert the plugin into a spigot server so modpack servers can take some advantage.

    Posted in: Requests / Ideas For Mods
  • 3

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from LovelessDead»

    Hi, I would like to know if you could do a version of xray but as before you could see redstone please

    Hi, I would like to know if you could do a version of xray but as before you could see redstone please

    Hi, I would like to know if you could do a version of xray but as before you could see redstone please


    Add it in the config

    Add it in the config

    Add it in the config.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from flanscarlet613»

    hmm well most of my models are editable cuz I downloaded from a nsfw website, one of them said “NO RULES, ENJOY” aaand she has no clothes lol.

    Anyway my safe for work models are all say no to redistribution so ye, is nsfw models ok?


    I wouldn't post them here if that's what your thinking, but personal use should be OK, as long as no public modded servers if you visit any, have the server version so others can see your model, then you might get into some hot water with people.

    Posted in: Minecraft Mods
  • 1

    posted a message on Shaders Mod (updated by karyonix)

    Is there any way to install this on Technic?


    literally open the technic pack you want to add it to, select pack options ->open folder->open mods folder, put shaders mod in mods folder.

    Posted in: Minecraft Mods
  • 1

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    did ambiant dis continue the fly and full light parts after he split them up? I thought he was splitting them up but still working on them all?

    Posted in: Minecraft Mods
  • 1

    posted a message on Shaders Mod (updated by karyonix)

    I think so

    Posted in: Minecraft Mods
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