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    posted a message on Working Phone Booths in minecraft

    So this idea is one I've had for quite awhile, my idea is have craft able phonebooths that you can set a "phone number" to, you would have either an owner code or key (maybe an admin override tool for servers) so you can set your number in your phone and set your phone to either public free access, public pay (set an item to use in the phone to "dial out") or private phone (no one can use it but you or a whitelist of players that you add in game).

    This would generally be a type chat setup but if someone wanted to incorporate a voice chat feature that would be cool, but the main communication type would be text.

    perhaps there could be house phones you could craft that are always free unless you whitelist that phone, and possibly cell phones to contact players on the go!

    I know this seems kind of redundant with the chat system already in minecraft itself, but it seems like a fun idea for LAN or server worlds for players to communicate with one another, plus it adds more functional decoration to your worlds.


    I unfortunately lack the ability to code in java so this idea is open to anyone who wants to try, I mainly suggest starting with 1.12.2 as I have a modpack that is stuck in 1.12.2 due to some mods being discontinued or not updated to newer versions yet, but that is not to say newer versions wouldn't be welcomed.

    what does everyone think?

    Posted in: Requests / Ideas For Mods
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    posted a message on how to clean up start.cmd file and add auto restart on crash

    I was wondering if there's anyway to clean up a start.cmd file, currently all the commands are in a long line where as with a linux os it's all neat and organaized in a downward list.

    also, how do you set in the start.cmd to auto restart when a crash happens? or even a restart command in general as the restart command in server does not work.

    Posted in: Server Support and Administration
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    posted a message on The Valley Server And Modpack! 1.20.2 and 1.12.2 (1.20.2 NOW BEDROCK COMPATIBLE!)

    I just posted a holiday edit to the main page highlighting the fact the modpack was updated, the Paper server is running 1.19.3 now, and I also included the IP for the paper server as I never did before.

    as I mentioned in the main post, if anyone wants to talk to us faster than in this topic, feel free to join our discord server here: https://discordapp.com/invite/mx9GCDQ it's also linked in my sig below.

    Happy holidays everyone and happy new year as well!

    Posted in: PC Servers
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    posted a message on Traincraft

    I don't mean to sound rude but you've answered your own comment. if you read the section your in (mapping and modding JAVA edition) you would know that this mod is for JAVA only, NOT BEDROCK edition which is what you said your trying it on.

    Posted in: Minecraft Mods
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    posted a message on How to fix mod item order in creative menu from singleplayer to multiplayer.

    anyone got any ideas at all?

    Posted in: Mods Discussion
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    posted a message on How to fix mod item order in creative menu from singleplayer to multiplayer.

    I have a modpack I created that has a server version and I have noticed that the order mod items appear in on the creative menu differ between single player and multiplayer. in single player the items in creative are all organized neatly and easy to find, but when logged into my server the items are scattered all around, no longer in order in there tabs.

    this happens to both mods that are mixed within the normal minecraft creative tabs and mods that contain there own tabs, I have included 4 pics showing what i'm talking about, the casinocraft items are all in a neat order in single, but scramble in multiplayer, same as extra anvils with it's own tab, organized in single, scrambled in multiplayer.

    not sure what to do about this, I know for some reason when the server boots up the item ID numbers change from singleplayer, but I don't know how to get them to stay as they are in single player.

    any ideas how to fix this?


    EDIT: I can't believe I forgot to add the pictures...added them now.

    Posted in: Mods Discussion
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    posted a message on Help with bugtracking in my modpack "The Valley" for 1.12.2

    I am looking for people to help track a bug that is in my mocpack "The Valley", this bug is causing anything you can sit on from any mod to cause the player to either fall through a floor if there is air below the base block the chair is on, or being able to move on a chair to the point you can walk normally, yet you can dismount the chair at anytime still.


    here is the curseforge link to my pack:


    https://www.curseforge.com/minecraft/modpacks/the-valley-1-12-2

    Posted in: Mods Discussion
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    posted a message on The Valley 1.12.2 Modpack and Server!

    This is the updated version of my Legacy modpack The Valley 1.7.10.


    I updated my pack to 1.12.2 and tried to keep the pack as close to the original as I could, but with mods being discontinued after 1.7.10 there wasn't much I could do.

    This pack still has mods people know and love like Biomes-O-Plenty, Nature, Forestry, Tinkers Construct, Immersive Engineering, as well as some new mods like Immersive Vehicles, Immersive Railroading, Makaw's mods, among others!


    The modpack also has an official server that is already placed into the server list AND you can get a copy of it as well from the curseforge page.


    You can get the modpack from Curseforge HERE!


    I hope you all enjoy the continuation of my modpack. please let me know what you think either in this thread, the official valley forums HERE, or in our DISCORD.

    Posted in: Mod Packs
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    posted a message on *The Valley 1.7.10* my first Modpack (Legacy)

    I have just updated the info to show my modpack is a Legacy version now. it IS still active.

    Posted in: Mod Packs
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    posted a message on The Valley Server And Modpack! 1.20.2 and 1.12.2 (1.20.2 NOW BEDROCK COMPATIBLE!)

    I have just edited the main page after a few years, it now has the current info.

    Posted in: PC Servers
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    posted a message on I need mod ideas! No mobs.

    2 ideas if this is plausible,


    the first is mod support for dynmap, hear me out, there is a project someone has with a github page for people to use Dynmap mod scanner, the mod scanner gives a rough texture rip of mod blocks (not sure about items), it's not perfect but people have been posting good files for reference, not sure if it's easier to code something that could try simplify that process or not but here's the link if you want to check it out and see if anything can be done to help it: https://github.com/FedUpWith-Tech/DynmapBlockScan-Data


    the second is an idea i've had for about a year, ModIDLocker. the basic premis is: a lot of mods tend to share block ID's, Item ID's, or sometimes Biome ID's, these also change from singleplayer to server, say an item/block has the ID# 12345 on single player, on the server it might of loaded as #54321 or something else, this would render that number wrong for some config files as well as it might change between bootups or even mod updates.

    My idea is to lock on to whatever mod and block ID the item is and make it hold that data, LOCK it so even if a mod updates, it can be placed back to that ID number, something like this:

    ModName=ForgeMod123
    BlockName=ForgeMod123:Generic_Mod_Block:5
    BlockID:12345

    this would obviously have a separate folder for separate mod configs so the block/item ID's are configurable.

    I am hoping this makes sense, I myself have had worlds corrupt because of updating one mod and throwing off mod ID's.

    It would also be nice if it was available for 1.12.2 as well, but I don't know how hard something like this would be to code.

    Posted in: Requests / Ideas For Mods
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    posted a message on ﯼᵵᴀᵶᵶᴬﺤ super Shaders (ﯼ✗∃)

    using V5.0 in 1.12.2 and i'm getting these odd black circular lines everywhere the sun is directly hitting, running on an nvidia geforce GTX 1050ti on a Ryzen 5

    Posted in: Minecraft Mods
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    posted a message on New launcher not showing old minecraft installations (Fix Found)
    Quote from scorrp10»

    I just tried installing the new MS launcher, and indeed it had this same issue.


    What I did:

    Go to .minecraft under C:\Users\[username]\AppData\Roaming


    There is a bunch of .json files, some with "_microsoft_store" tacked onto the name.


    I deleted launcher_profiles_microsoft_store.json, then made a copy of launcher_profiles.json, and renamed the copy 'launcher_profiles_microsoft_store.json'.


    Then, when I started the new launcher, all my older installations were listed there and I could launch them.


    I can CONFIRM this WORKED, all modded and vanilla installs returned to the launcher list, thank you @scorrp10!

    Posted in: Java Edition Support
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    posted a message on New launcher not showing old minecraft installations (Fix Found)

    possibly, it's just a pain in the butt that it's not a seamless transition, at least for those who aren't too tech savvy.

    Posted in: Java Edition Support
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    posted a message on New launcher not showing old minecraft installations (Fix Found)

    I opened my minecraft through the curse launcher and was greeted with a notice to install the new launcher, so I did, got it from the microsoft store and it installed.

    The problem? for some reason since I installed the new launcher, it will not show the old installations I had in my old launcher (eg: 1.7.10 or forge 1.X.X), it IS pointing to the same directory from what I checked, and it DOES show my old versions in there, but they are not showing up in the new launcher.


    [EDIT] thanks to scorrp10 for finding a solution to this problem, here is there fix:



    What I did:
    Go to .minecraft under C:\Users\[username]\AppData\Roaming

    There is a bunch of .json files, some with "_microsoft_store" tacked onto the name.

    I deleted launcher_profiles_microsoft_store.json, then made a copy of launcher_profiles.json, and renamed the copy 'launcher_profiles_microsoft_store.json'.

    Then, when I started the new launcher, all my older installations were listed there and I could launch them.

    once again, it was scorrp10 that found this out!

    Posted in: Java Edition Support
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