Quote from Kyfwana
Restone devices often have to be small enough to fit between existing structures or terrain features. I think owing to the fact that they are usually an afterthought or because aesthetics take a higher priority than making room for bulky redstone devices.
I have a pretty good system for controlling redstone junctions. Only 3 bits are needed to define all possible junctions. Anyway, it's pretty simple. First, redstone automatically forms a junction with the previous block you placed, assuming they are right next to each other. In order to create new junctions, or destroy them, equip some kind of a wand. With the wand, left click on one block, right click on an adjacent block, and bam, you've just created/removed a junction between them. That's it., now you can have redstone wires that are directly adjacent without necessarily connecting, and can create vertical circuits as well.
I'd recommend that you re-read that comment. It explains how your vision is incompatible with how minecraft works in a fairly short-and-sweet way.
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Haha! Don't worry I don't do that. It's 'illegal' anyways. I've been scouring the forums for useful mods I can use in my current array of mods and mods that are dead that I can remake without giving the other devs competition since my last post here. I got a bunch of new ideas and some unique ones, too. It worked out well, in the end.
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Darn. I hope it'll be for 1.6.4? 96% of the mods I use are still for 1.6.4. That's not to say I don't hope for a 1.7.2 version of that specific update.
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What I did:
"custom objects" {
S:"Armor List"=
S:"Block List"=
S:"Living List"= EntityVillagerAdult
}
"entityliving properties" {
<EntityName(EntityVillagerAdult)>, <Dehydrate(F)>, <BodyTemp?(F)>, <AirQuality?(F)>
}
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I'd recommend that you re-read that comment. It explains how your vision is incompatible with how minecraft works in a fairly short-and-sweet way.
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maybe they changed something with the fish?
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(It was too powerful and it crashed my poor old mobile card.)
When I flipped on 10.1, instead of crashing I got a playable 12fps! (not sarcasm)
I was elated and spent 20 mins running around in circles looking at everything.
I noticed that colored panes of glass in Chroma Hills had the water reflect-and-waver effect, which was pretty darn awesome.
Thanks for your hard work, man. I really enjoy playing MC with this mod/shaderpack.
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Awwww... I was hoping to be able to use it soon before the edit. Now its indeterminate and makes me sad :'(
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Incompatible with 1.6.4.
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Its... its been a while since I visited creative and I remember being able to break blocks still...
But yes... Thanks. That was it.
I feel so stupid. I avoided checking that the last THREE times that I rewrote it because I remembered it working all those months ago.
SonofaCHICKEN!To anyone else: even though it didn't exactly answer my question, my main issue was solved.
I am now gonna report it as 'solved' and ask for it to be locked.
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Check the top of the previous page.
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Well, I want to do a multitude of things(about 5), but they mainly boil down to giving tools sword(or bow) enchantments.
I tried rewriting it to extend ItemSword and still harvest the blocks I want it to block, but it doesn't break any block.(...at least it has sword enchants now)
Its almost as if that item is in adventure mode. It doesn't even make the 'you are smacking dirt' noise.
I'm at a loss as to why, though.
If I go back to extending Item and copy-pasting the appropriate ItemTool and ItemSword code, it only gets Unbreaking enchantments, but it can break blocks..
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It's not as specific.
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No. A Tool with Sword enchantments.
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The enchantments are based on whether it extends ItemSword, ItemBow, ItemArmor, or ItemTool. I'd have to make it check for an additional tool type and create the list of enchantments allowed, but I don't know where to do that or if I CAN do it without editing base/forge classes.
Alternatively, I may just settle for trying to get it to work by extending from ItemSword, but I may have problems with that because I may not be able to change how the new tool handles breaking the materials I'm trying to design it to harvest.
I haven't yet found any tutorials on adding enchantments to new tool types. In fact, I have found no less than two other topics related to my issue that remain unresolved after MONTHS.
I may just have to make an API for custom tool types. (What it can harvest, the harvest speed, the enchantments, the right-click functionality(think hoe/sword), and anything else like that I may find.)