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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    I'm just wondering if you plan on making branching digivolutions
    if so I have an idea for a system that may work for this

    basically its an added layer of stats that don't effect battle but do effect digivolution
    they would include but are not limited to.
    >Happiness
    >Discipline
    >Knowledge
    >Spirit
    >loyalty
    >cleanliness

    each of these stats start neutral and can go up or down depending on actions the player takes when raising digimon, and this system would allow the cards to be used as a way to force the needed changes for that digivolution.

    for example
    agumon
    will usually become greymon
    but high spirit, but low discipline it becomes centarumon
    low happiness it becomes - Meramon
    low happiness and low discipline- Greymon(black)
    Low cleanliness - numemon
    high spirit, high loyalty - tyranomon
    ect...
    Posted in: WIP Mods
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    posted a message on [Idea] Genies Lamp mod
    Just let me start by saying I'm not a coder, so if you take this idea you are on your own in that regard, I can do art however if that is a problem.

    I'm always coming up with ideas for mods and this idea was originally part of a larger idea that would make exploration and dungeon hunting more fun, but I decided it was something that could make a great mod on its own.

    if you are interested in using this idea and would like more I'd be happy to share

    essentially what this does is add Genies to minecraft

    Lamps are found as rare loot on mobs and a rare chest item, the more powerful the Genie in the lamp the rarer it is.

    Both male and female models would be a nice addition

    Wishes are made in an interface sort of like trading

    wish results are clues to the nature of the jinn you have found, you should try to use small wishes to find out if they are evil or not.

    wishes will also vary even among Jinn of the same nature. for example wishing for a friend form a good Jinn could result in a testificate being spawned, a player being teleported to you, a pet being give to you, or even the Jinn become that friend.

    all Jinn can be wished free, good jinn will follow you as a friend though they aren't a pet. evil ones are like a boss battle

    there are several types

    Lesser Jinn,
    >these Jinn are only able to grant a single limited wish.
    >Lesser Jinn are usually good.
    >most human in appearance
    >mostly good

    Mid level Jinn,
    > grant your standard 3 wishes, they are limited but less so than the lesser Jinn

    Greater Jinn
    >Grant 3 wishes
    >like a living command block in terms of power,
    >have a higher tendency to be evil, will try to trick you if they are
    Posted in: Requests / Ideas For Mods
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    posted a message on Balkon's WeaponMod v1.14
    Quote from purplejim

    I really like the idea of the lance. I use these weapons a lot on horse back and so that would be really cool. Just really needs a shield. That's the thing that I think is missing, should be able to be equipef like armour and a button that when pressed goes into defends mode, like crouch but can block attacks. Also maybe a lighter version that can be used on horses


    I posted a few idea I had a while back, really as long a Balkons has been around some one should really make a suggestion thread like they did for Drzark's mo creatures

    but either way whats you opinion on these

    Rapier
    >less damage, but penetrates armor

    cutlass
    >can parry, "attack while blocking" for a crit

    Kusarigama
    >two modes
    >grapple, and melee
    >grapple- pulls target in
    >melee-is fast

    Whip
    >leather and chain
    >mid range sweeping weapon,

    greatsword
    >Huge damage, slow attack

    Shield
    >holding it reduces damage
    >blocking will auto switch if its on your hot bar

    Shuriken
    >no draw speed projectile

    knuckles
    >while in the hot bar, if you use an empty hand or hold them you attack faster and hit harder

    Smoke bomb
    >makes a particle cloud

    Scythe
    >attacks in a circle near user

    nanchaku
    >can be held for continuous attacks

    Chakram
    Can be thrown in a curve/arc like a Frisbee

    catapult
    >four ammo types
    >Cobblestone
    >anvils/Iron blocks
    >netherack
    >tnt

    ballista crossbow
    >super high damage but incredibly slow fire rate, uses javelins as ammo

    Lance
    >cause the player to deal damage when ramming while riding a mob
    Posted in: Minecraft Mods
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    posted a message on Balkon's WeaponMod v1.14
    Got a few weapon Ideas, and art for some of them if your interested you've probably seen these a thousand times already, but here they are if your interested in taking ideas

    Rapier
    >less damage, but penetrates armor

    cutlass
    >can parry, attack while blocking

    Kusarigama
    >two modes
    >grapple, and melee
    >grapple- pulls target in
    >melee-is fast

    Whip
    >leather and chain
    >mid range sweeping weapon,

    greatsword
    >Huge damage, slow attack

    Shield
    >holding it reduces damage
    >blocking will auto switch if its on your hot bar, some weapons should not be able to trigger the switch

    Shuriken
    >no draw speed projectile

    knuckles
    >while in the hot bar, if you use an empty hand or hold them you attack faster and hit harder

    Smoke bomb
    >makes a particle cloud

    Scythe
    >attacks in a circle near user

    caltrops
    >placed like a block and hard to see, when stepped in causes damage

    nanchaku
    >fast continuous attacks

    Chakram
    >High damage projectile, can be arched or thrown in a curve "like a Frisbee"

    catapult
    >four potential ammo types
    >Cobblestone
    >anvils/Iron blocks
    >netherack
    >tnt

    ballista crossbow
    >super high damage but incredibly slow fire rate, uses javelins as ammo

    Lance
    >cause the player to deal damage when ramming while riding a mob

    This last one is kinda a joke weapon, as in i don't expect any one to ever even consider it, but it would be the only redstone weapon in the mod

    Flint Repeater
    >A full Auto weapon
    >Use flint as ammo
    >1 damage with each shot
    >not very accurate, shots have a wide deviation in trajectory
    >crafting recipe should use a dispenser, redstone and hopper in some way
    Posted in: Minecraft Mods
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    posted a message on Female villagers
    love how everyone is saying the models would be sexist despite the fact, no matter how they looked as long as it isn't some how implying women are inferior its not Sexism.

    wonder just how many people that use that word actually don't know how to properly use it.
    Posted in: Suggestions
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    posted a message on FF Jobs Mod [idea]
    with the game Bravely Default coming out recently, got me to wondering why has there been no mods that add a Final Fantasy style Job system to minecraft.

    I got to thinking about it but I'm no coder and even though I'm A decent artist that doesn't really amount to much, so I decided to post the idea here and let anyone whos interested pick it up, and I'll provide art if they want me to

    Jobs that would need to be in the mod, and what they do
    can be found here http://finalfantasy.wikia.com/wiki/Job_System near the bottom of the page in drop down menu that links to each one
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.7][1.6] DemoXin's Mods (Over 20k Downloads!)(FortuneOres (1.7!), MoreEnchants(1.7), Ender Pouch)
    Hey got a few enchant ideas for you no credit necessary if you use them just thought you'd like some of them
    Ice aspect
    >slows on hit

    Lightning aspect
    >lightly damage nearby enemies on hit (slash damage)

    Head hunter
    >increase chance at head drops

    Frost
    >bow version of Ice aspect

    Shock
    >bow version of Lightning aspect


    Blessed
    >bow version of Smite

    Scourge of Chitin
    >bow version of Bane of arthropods

    [ the next two are mutually exclusive]
    Peircing
    >arrows pass through unarmored mobs but can't be reclaimed can hit the mob behind them

    Phantom
    >arrows pass through blocks and ignore armor but they can't be reclaimed
    Scatter
    >fires increasing arrows at varying degrees based on level (like beggers bazooka from TF2)

    SwiftStrung
    >at the cost of power the draws speed is increased per level

    Seeker
    >arrows home in on foes sharper turning at higher levels


    Cursed
    >armor prevents more damage at night, but has the opposite effect during the day, armor with this is ignored by blessed bows and smite swords

    Warded
    >armor ignores the enchants on weapons

    Chitinous
    >more protection from arrows and swords, but bane of arthropods/ Scourge of Chitin weapons ignore armour with this.

    Marine master
    >armor increases swim speed

    Insulated
    >resistance to the three elemental enchants and their bow variations


    Bound
    >on death this item will not be lost
    >this is a very rare enchant

    Magebane
    >swords with this ignore enchants on armor, additional damage to magical foes, like witches and endermen

    Witch Hunter
    > magebane for bows

    Life tap
    >the item will never break but will take health from the user
    Posted in: Minecraft Mods
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    posted a message on Magic in Minecraft
    well from what I getting people still think they're over powered
    so lets see if anyone want to help balance them.

    the fire staff would be useless in rain, or if the opponent is resistant to fire as it only ignites targets

    the lightning staff would be useless underground, at close range, and against creepers

    the poison staffs projectile moves slow making it easy to dodge


    If each staff had individual durability, draw speed, in addition to not being able to repair them without losing the enchants would the be considered fair then
    Posted in: Suggestions
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    posted a message on Magic in Minecraft
    Quote from chocolate cake

    When did I mention dinosaurs?

    Also, magic staffs are a completely different kind of magic to living skeletons. One that can be utilised.



    you didn't that was just to stop the usual "dragons could be real because dinosaurs existed argument" sorry for the confusion

    and that part I understand, but I made a note at the bottom, that I should have added before hand that the staffs are neither cheap or practical being that only two deal direct damage, and the should not have great durability, hence why those to infinity like enchants should be rare.

    still okay if you don't like it thats cool, I thought you were going to be one of those stubborn types that would argue there is no magic in minecraft. and I was gearing up for a debate
    Posted in: Suggestions
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    posted a message on Magic in Minecraft
    Quote from chocolate cake

    I didn't really like enchanting when it first came out, or endermen. Basically the Nether is not 'magic,' or pigmen, dragons, skeletons. I find witches annoying and kind of pointless also. Maybe some of those things are kind of magic, but this is talking about making people into wizards, with magical staffs that shoot mystic lightenings. Not walking skeletons.


    the nether is a plane of existence void of water and completely underground.
    skeletons can not animate without muscle
    Dragons aren't real and no, dinosaurs and dragons would be two completely different things, not to mention this particular dragon is healed by magic crystals

    and you are claiming those aren't magic
    Posted in: Suggestions
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    posted a message on Magic in Minecraft
    Quote from chocolate cake

    No thanks. Sorry, as it looks like you spent some time on the image, but magic should stay in mods, not vanilla.

    it fine you don't like it
    but enchanting, potions, walking skeletons, dragon, teleporting 3 meter tall beings from some pocket dimension, the nether, pigmen, witches,& magic apples
    its kinda already is in vanilla, just half way and mostly against you.
    Posted in: Suggestions
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    posted a message on Magic in Minecraft
    Closed
    I'm taking back to the drawing board try to rebalance the whole idea and make it fit more into vanilla minecraft
    Posted in: Suggestions
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    posted a message on [v1.1.2] Reliquary
    just reposting one of my old suggestions Xeno seem to like.
    since you're in charge now mind giving it a look through and seeing if theys anything you like
    Rouge's dice "2 cursed D6"
    right clicking rolls the dice. gain effects based on roll
    2. lose 2 lvs worth of xp
    3. 3 seconds of slowness
    4. 4 second of weakness
    5. 5 seconds of poison
    6. heal or lose 6 hunger
    7. heals 7 hearts
    8. 8 seconds of swiftness
    9. 9 seconds of night vision
    10 10 seconds of haste
    11 11 random effects (good and bad) for 11 seconds
    12 12 levels of xp drop in the area around you (this one is rare)

    effects don't stack

    Ring of Nine Facets "This ring is set with a gem of nine facets, each one in-scribed with a different incomprehensible rune. Each day at sunrise, the gem turns to display a different facet.The active facet determines the power for the day."

    1. immunity to wither and poison
    2. water breathing
    3. resistance
    4. night vision
    5. regen
    6. feather falling
    7. swiftness
    8. fire resistance
    9. haste
    the ring must be
    in the hot bar to be active. and you lose all effects made by the ring at the beginning of each day

    The Satchel of Giving
    "a strange bag that gives random small gifts once a day and has a small chance to spawn a silverfish"

    Wurm's Tooth
    "allows the user to dig trough stone and dirt faster. however you will become more hungry the more you use it"

    Kraken Eye
    "drowning takes hunger instead of hearts"

    Angel's Feather
    "fall damage takes hunger instead of hearts"

    Demon's Horn
    "hunger decreases faster but you heal when dealing damage"

    Dragon's Claw
    "fire damage now takes hunger instead of hearts"

    and this last one is more of a joke but I thought it would be fun

    Ring of Swine
    "the wearer will take the form of a pig, zombies and their kind will leave you be but wolves and people will find you irresistible"

    Pyromancer's Spellbomb
    nondestructive magic bomb that ignite all entities with in its blast radius

    Cryomancer's Spellbomb
    all mobs and players hit by this nondestructive blast will have slowness 3 for a few seconds

    Electromancer's Spellbomb
    This little bomb is a marvel when it comes to crowd control dealing damage to a wide area scaling based on distance from the center.

    Elsewhere Flask
    a bottomless flask you can pour potions into it, but they will mix so be careful, uses equal the total number of potions in it

    Caged Sun (should be very expensive)
    in its brilliant glow undead will burn, can be placed, produces sky light colored light and a lot of it, should light up a rather large area

    shadow lantern
    when placed light level lowers around it (an anti-torch)

    Orb of Dreams
    sleeping while holding it heals a few hearts

    Sorcerer's Strongbox
    a small portable 9 space chest it doesn't burn in lava/fire will not despawn

    Trailblazer's Boots
    magic boots that leave a trail of embers making it hard to loose your way (ember burn out if the boots are removed or 20 min pass)

    Rose Tinted glasses
    these stylish gold spectacles have ruby like lenses
    not only do they look awesome, you can see invisible mobs and players

    Mana battery
    magic items will take durability from this 75% of the time

    Memory jar
    can be used to absorb and store Xp then later dump it out

    Angelheart Vial
    any time you would take lethal damage the vial will be automatically used and restore 3 hearts (1 use per vial)
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [Forge] [SMP] Card Magic v1.0 - from the developer of the Flintlock Guns Mod
    have you considered doing tarot cards it be a good way to expand the mod
    you could have them be random drops from witches and in chests

    0 the Fool - random effect usually bad
    I the Magician - teleport
    II the High Priestess - full Heal
    III the Empress - Regen for 5 mins
    IV the Emperor - Strength 3 for 3 mins
    V the Hierophant - 10 absorption hearts for 10 mins
    VI the Lovers - heal and regen for 2 mins
    VII the Chariot - Speed 3 for 3 mins
    VIII the Strength - Strength 5 for 5 mins
    IX the Hermit - knockback all surrounding mobs
    X the Wheel of Fortune - will spawn anything from items to the wither, won't spawn the ender dragon because it destroys the world
    XI the Justice - revives you at half health if you die, however killing another player while ones in your inventory will lower your health 50%
    XII the Hanged man - teleports you straight up 30 blocks
    XIII the Death - used like a melee weapon for an instant kill, 50% remaining if used on the ender dragon
    XIV the Temperance - 10 uses takes 1-3 hearts gives treasure
    XV the Devil - summons the wither
    XVI the Tower - jump boost 5
    XVII the Star - will give you a nether star in the form of a meteor that aimed right for you
    XVIII the Moon - sets time to night
    XIX the Sun - sets time to day
    XX the Judgement - lighting strikes all surrounding mobs
    XXI the World - up to you

    these are just ideas of what they could do the effects are really up to you
    Posted in: Minecraft Mods
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    posted a message on [0.2pre10] The Erebus, dimension of the arthropods [0.2pre10 is out!]
    got an idea for you to try.

    antmen

    Ants as a villager for the erebus
    spawn along with a large structure like an ant hill
    each ant hill has a queen who is peaceful but has good drops attacking her angers all near by ants

    also you could have zombie ants because of this http://en.wikipedia.org/wiki/Ophiocordyceps_unilateralis
    Posted in: Minecraft Mods
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