• 0

    posted a message on Is it a good idea to fight the witch?
    Quote from oran250

    There surprisingly easy to kill if you use the right weapon like a sword.Do not try kill them with a bow because when your pulling it back she will through a potion at you so use a sword and dodge her potions to kill her.


    A potion can be thrown a maximum of 9 blocks, while shooting a fully charged bow can reach 25ish blocks. As long as you keep your distance, she shouldn't be able to hit you with a potion. I still think using a bow is the best solution to fighting a witch. ^_^
    Posted in: Survival Mode
  • 0

    posted a message on Zombie Villagers
    Hey there! ^_^

    Your question has been answered, but I figured I should toss some random knowledge at you in case you didn't know. It's true that they can spawn naturally, but if a villager is killed by a zombie, it will turn into an infected villager. This is not true on easy difficulty, but on every other difficulty I believe it's a 100% chance, so it's still a good idea to look around, unless you are in a cave system, hehe.

    Also, you can cure infected villagers. If you use a rank 1 splash potion of weakness and then give them a golden apple (the gold nugget version), they will begin the curing process. Keep them out of sunlight until they're cured and you'll be able to trade with them! It takes a long time and is generally not worth it, but it's neat to see what they have to offer anyways!

    Hope I helped. :)
    Posted in: Survival Mode
  • 1

    posted a message on Is it a good idea to fight the witch?
    Hey there! ^_^

    Generally, witches are the 3rd toughest enemies in the game (next to the Wither and Ender Dragon). Coupled with regenerating health, 25-30 HP, and the ability to use potions (poison, weakness, healing, etc). They are also immune to fire (in a sense; they will use a potion to become immune) and damaging splash potions themselves so that when they throw an offensive one, they won't get affected by it. I've only fought a few, but like the Wither boss, it's good to be out in an open area while fighting it.

    If you choose to fight it, I find bows to be the most effective method. Swords will cause you to be in range of potions of poison/harming, and they won't be damaged by splash potions, leaving only one practical choice. They also move very slow, so it's possible to stay out of the range of the witch and beat it down quickly.

    As far as I know, the witch only drops potions and common items (glowstone, redstone, glass bottles, and so on). If you're looking to get some nice items off of it, it may not be worth it. The potions are only rank 1, so the materials you can get to make your own is a lot cheaper than risking your life/xp. Personally, I now choose to let them live so I have something to look at while I wander, hehe. As for XP, I forget how much they give, but it isn't nearly as much as you get from the boss mobs. Actually, I think skeletons may drop more XP than them (not sure, don't quote me on that).

    If it's your first time, go for it! Keep your range and have a few arrows handy. It roughly takes me 6-7 hits with fully charged arrows to kill her, so it isn't overly difficult.

    Good luck! :)
    Posted in: Survival Mode
  • 1

    posted a message on Slimes Not Spawning
    Hey there! ^_^

    Hmm, have you tried lighting up the area above/below the chunks? Slimes could be getting affected by mob cap. It's a bit confusing, but I see you have a skeleton spawner there. Bear with me, I'm pretty horrible at math, but mobs spawn within 15 chunks of you. If your slime farm entrance is at 30m and your skeleton farm is at 149m (1m = 1 block, right?), then 119 would be within the range of skeleton spawning. 15 chunks = 240 blocks around you in all directions, but even if that was the case, it shouldn't mob cap unless you have a huge skeleton farm.

    Do you enter the area from the direction of the skeleton farm? You may want to implement an on/off switch using glowstone, sticky pistons and blocks of your choice. Just lace the outside with glowstone, cover it with blocks, then use the sticky pistons to pull up the blocks when you are done. This may not be the solution, but it is speculation.

    Also, it's hard to tell from the picture, but how high is the room? You may want to increase the height by one; I know that's not the cause for the lack of spawning, but it's just a pet peeve. XD

    Good luck! :)
    Posted in: Survival Mode
  • 1

    posted a message on Calling Survival Map Players - What makes a good CTM map?
    Hey there! ^_^

    It's awesome to hear that there's more people out there attempting CTM maps, they can be very enjoyable under specific conditions. I'll list a few things to take into consideration while you create your map!

    1) Balance - For every map, the most basic thing is balance. Starting a player off surrounded by spawners with no light source is generally a really bad idea. Normally, I like to be in a safe area when I start, even if it gets bad at night (giving you a feeling of rush). Make sure to start with easy spawners (zombie) and move to more challenging ones as the map progresses, unless you are aiming for a difficult map. Remember, skeletons are the most difficult in most people's opinions.

    In relation to that, make sure you give the player some basic utensils to start off, but make sure it's stuff that is generally safe (unless it's a ROMhack hard map). The worst feeling is to load up a map just to lose your items and are forced to re-download the map. So, for saplings, make sure you give more than just a couple shrubs. Make sure the chest is in a relatively safe place so you have a chance at protecting it, and so on.

    2) Natural Spawns - When making a map, you may not immediately notice it, but natural spawns can get overwhelming. If you have a corridor right next to a huge room, chances are it will flood with mobs and force people to become tunnel rats; that's never fun. Choose the location for rooms carefully, and be aware of what you light up.

    Sometimes lighting up most of a room can be worse than leaving it pitch black. It will force mobs to spawn in that general location and it will be overwhelming, never leaving the mob-cap limit. If you have a room like that, be scarce with the spawners. Spawners don't abide by the spawn-cap rule, so sometimes natural spawns can be just as effective when starting off.

    3) Mob drops - this is mostly apparent in 1.4.5. Now, zombies can drop food that can be easily farmed with the right tools. Sometimes, this can break the map. So, restricting the player from cobble, dirt or water can be a good idea to prevent farming, unless you are going for an easy map. Zombies also drop iron, so it's a good idea to keep in mind, but not something to really base the map around.

    4) Secrets - Everyone loves a nice secret, but it can't be impossible to find. Breaking some cobble in the middle of a field of cobble with no indication to find a chest would be a bad choice, barely anyone will find it. Same goes for mob spawners; having some way to indicate where they are would be ideal, unless you are aiming for high difficulty.

    5) Cave Spiders/Blaze - Nobody likes them. They're an unfair challenge in most scenarios, so try to limit what you give, or you'll end up with something like Deathly Trails *shudders*.

    Generally, a rule to abide by is if you find something easy, make it 100x easier. Creators of maps and ROMs generally don't follow this, and end up with an unbeatable trainwreck of a map. Try to appeal to the casual gamers and the hardcore gamers alike. Try things like adding in optional challenge rooms, or have specific challenges that both can find fair.

    Of course, I'm mainly a middle-of-the-road CTM player. I like a challenge, but nothing too challenging that ends up in me pulling out my hair. Some will agree with me, some won't. Just aim for a difficulty, base the map around that, and then test it yourself. Try testing it on hard so you can get a feel for how it will play like!

    Good luck, looking forward to it! :)
    Posted in: Survival Mode
  • 0

    posted a message on Issue with survival mode
    As already stated, you may have started the world in creative mode or switched your game mode accidentally. Can you retrieve blocks when you break them? if not, try using the command /gamemode 0. If that fails to work, try creating a new world and set the game type to "survival" and see if you can die then.

    Keep us updated. ^_^
    Posted in: Survival Mode
  • 0

    posted a message on What the-
    Ahh, sorry to hear that!

    I stopped leaving my minecart on the track because for some reason, every time I went to my minecart intersection, there would be a spider in one. Just staring, nodding, laughing.. bah. It's funny, but when creepers get involved.. not so much. ^_^
    Posted in: Survival Mode
  • 0

    posted a message on Surviving in Survival
    Hey there! ^_^

    Hmm, I would suggest that you could always alter his house while he is offline. Normally, I would suggest against it because it will cause all the items he is carrying to be burned into the abyss, but considering how much of a lethal antagonist he is being, we could make an exception. :)

    Basically, I mean Etho's . It's one of the most evil traps and really only on reserve for people you dislike, but.. it works, hehe.

    Good luck! :3

    EDIT: I just realized how you said you didn't want a pit-and-lava trap, but that's exactly what I recommended. XD Well, this one is a bit more of a clever pit-and-lava trap!
    Posted in: Survival Mode
  • 0

    posted a message on what is your favourite tool type?
    This is actually an interesting question, although I don't know who would select wood, hehe. ^_^

    Diamond is nice, has great durability, but I tend to use diamonds for more creative things (diamond blocks look beautiful in houses), and making jukeboxes/enchanting tables!

    Also, iron seems to be much too valuable IMO to make tools out of. Of course I will carry around one handy in case I run into redstone/gold/diamond, but I'd never use it for breaking things unless it was the only thing I had. Iron can be used for rails, minecarts, Iron Golem's, iron bars, iron doors, cauldrons, anvils, tripwires, compasses, and so on. So, in a nutshell, I don't like to waste iron, hehe.

    So for me, it's a tie between stone and gold. Stone is easy to get (especially when clearing out an area for some creativeness) and easily enchantable (toss a level 1 enchant on it without worrying about it being a waste). However, if I had the option, I would pick gold. Gold may be as weak as wood, but it's quicker. Excluding the stuff you can't break with a gold pickaxe, gold is quicker than diamond with everything else. Toss a quick efficiency or unbreaking enchant on it, and you're in business!

    You could debate that gold is useful as well. Powered rails definitely, but gold tends to be much more common and I end up with stacks upon stacks of it.

    TL;DR - Gold is the best! :lol:
    Posted in: Survival Mode
  • 0

    posted a message on Achievement Mod?
    Quote from JayTwinkie

    After playing minecraft for so long ive finally realized that there isnt much specific goals or achievements to accomplish besides building massive and impressive structures. I want to know if anyone knows of an achievement mod, or maybe can look into creating a mod like that for 1.4.5.


    Hey there! ^_^

    I'm honestly surprised that anyone has yet to answer your question directly. There is a mod that adds more achievements to the game (I currently use it). It's called Moar Achievements. This mod adds over 100 achievements to the current ones, and is updated pretty regularly. A good little mod. :)

    Keep in mind that the achievements will reset if you update/reset your .jar, though!

    Good luck!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Your Mining Method
    Hey there! ^_^

    For me, it changes based on how far I have progressed in my map. Generally at the beginning of the game, I will wander around exploring surface caves until I find a nice place to set my permanent base. After that, I will create a branch mine linked to my house and create rails if I have enough iron, or just walk around. That way, I won't lose my house (it's happened so many times), hehe.

    So, I guess I will select "Other". :)
    Posted in: Survival Mode
  • 0

    posted a message on Surviving Chamber
    This isn't a virus, I just tested it. However, you should supply a picture with your post, so more people will download. Requested a move to Maps. ^_^

    Just as he stated in the OP, you are given diamond armor sets, diamond swords and some regeneration potions. It's actually an insanely difficult map, which is why I guess you can't really beat it, just see how long you can survive, hehe. In a map such as this, I would recommend adding some addition traps, not only from monsters. Such as cheaty gravel/snow that will drop you into the void (harder to navigate/makes you paranoid), and possibly a small TNT trap hidden.

    Here's a screenshot (in spoilers) for those who want one.


    Excuse the texture pack, forgot to turn it off >.<


    It's hard to take a picture, it's just a big, dark room with a bunch of spawners (you spawn in a smaller room with a chest, separated by an iron door to keep the supplies safe). Not bad, but it gets laggy and needs some traps. :)
    Posted in: Maps
  • 0

    posted a message on Farming Ideas
    Hey there! ^_^

    Hmm, that's quite a lot of farms, hehe. I can't really think of much that you haven't done, but you could always do a Mycelium farm, which would be pretty easy! Using silk touch, you could grab a block and then bring it to a dirt room (light level 9 or over) and allow it to spread. Seeing as how you have a Mooshroom, I take it you have found a biome! So, you could get a bunch of mycelium without ravaging the relatively-rare biome, hehe.

    You could also essentially make a Ghast farm, but those are extremely tricky. I ended up giving up and used a mod to add Ghast dungeons, and then just made an easy farm, hehe. If you're that dedicated though, it may be worth a shot. :)

    Good luck!
    Posted in: Survival Mode
  • 0

    posted a message on Good XP Farm?
    Did you have a specific mob you wanted to use, or just XP in general?

    I absolutely hate advertising, but Hypnotizd (a Youtube LPer) which I ended up using for my HC world. It does take a while to make, but it's completely amazing. You can hit level 30 in under a minute, not to mention all the Ender Pearls you will get. ^_^

    That's really the most effective way, as next to Blazes/bosses, I believe Endermen give the most XP. Good luck in your endeavors. :)
    EDIT: I should add that this farm is very resource intensive. It takes a long time to gather the resources and blocks you'll need to make this, although you could make a simplified version of his. I would suggest this more for SMP, or if you have mods with difficult enemies. Not too practical in SSP, hehe.
    Posted in: Survival Mode
  • 0

    posted a message on Pig Improvements
    Quote from ChaosArk1

    I like the idea of pigs dropping carrots.

    Also, off-topic, but is that Sly Cooper in your profile pic?


    Thanks for the support! Also naw, just a commission done for someone (I do love the Cooper games, however <3). ^_^

    Quote from Jake Von

    This has already been suggested since cows dropped food, mostly because cows dropped 2-4 Beef (now they drop 1-3). It also isn't required, because Pigs are far easier to feed. Why? Carrot crops drop more carrots than Wheat crops drop Wheat.


    Yeah, I remember when cows dropped more than just a couple, and the nerf to them was a great step in the right direction. Breeding pigs can be easy as you stated, but I find that initially finding carrots to be a bit of a hassle. You either need to be extremely lucky with a carrot dropping, or finding a village (I have horrible luck with both, unless I go to the seed forum, hehe).

    I agree with you that once you obtain the carrots, pigs can be much easier to breed. However, I find that the "cooldown" on breeding them outweighs the amount of carrots you can obtain. By the time they are good to go again, chances are you will have more wheat. :)

    I love to debate, and I do see your point on this issue (I don't want to start an overly heated debate), but at the same time I hope you see where I am coming from. Ultimately, it is much more worth your time to simply breed cows in my opinion! :3
    Posted in: Suggestions
  • To post a comment, please .