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    posted a message on Any chance of Notch ever adding finite water?
    I would not mind finite water in minecraft as long as we have it as an option when making our worlds.
    Posted in: Survival Mode
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    posted a message on Rant
    Quote from McAngusYoung

    It's funny how people complain about the lag it causes yet I have never had this lag. I play SMP and SSP and have never experienced lag from XP orbs.


    Possibly for the same reason I don't experience lag, I didn't buy my computer off the shelf at Walmart I got a custom built rig for gaming.
    Posted in: Survival Mode
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    posted a message on Creeper Spawns
    Quote from Cyanide72

    I'm not sure where exactly to post this, but lately on our SMP server, creepers are spawning in our houses. The doors are closed, the area is fenced off with plenty of light in and out of the house, but the creepers just manage to get inside anyway. Obviously, most of the time we're caught off guard and they blow up ruining our creations. Is there anything we can do to stop those creepers from spawning inside our houses? The server is vanilla with NO mods installed.

    Any help would be appreciated.


    Best advice I can give you is make sure you keep your brightness set to moody so you can see dark places in your house and make sure there are no dark places in your house.
    Posted in: Legacy Support
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    posted a message on Small Suggestions
    Quote from death kid620

    minecraft immediately crashes whenever u eat a cake.

    You mean it doesn't already?
    Posted in: Suggestions
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    posted a message on Sandwiches
    Yea sure lets add MORE FOOD. Do you guys realize how much food is in minecraft already?
    Bread
    Melon Slices
    Cookies
    Cake
    Raw Porkchop
    Cooked Porkchop
    Raw Chicken
    Cooked Chicken
    Raw Steak
    Cooked Steak
    Raw Fish
    Cooked Fish
    Apple
    Golden Apple

    That is 14 items of food and 4 of them are stupidly easy to obtain to large quantity very quickly. We don't need more food. We need new items, new blocks, new ores, new tools, FURNITURE, HOLY CRAP, How about furniture, sure can't sit on a sandwich, well I guess you could but then nobody would eat it. Maybe tables, or chairs we can sit in, How about the ability to select pictures when hanging on walls, Custom pictures, custom records. The Aether, yes lets have Notch work on the Aether. Or Fix the way NPC villages spawn so you don't have roads 10 blocks below the doors. Maybe Better looking NPC villages. Heck Id love Notch to have the SMP server program integrated into Minecraft so we can migrate our single player worlds to multiplayer servers without loosing our inventory items and bed spawns so we could invite other players over to our world without having to move the world file around between .minecraft and your server folder. You know like how Terraria does.

    But no no, Sandwich is a great idea, Id rather have that.
    Posted in: Suggestions
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    posted a message on Selecting the Picture we Want
    Quote from Michael_Godoy

    There is one thing that really bothers me when it is about decorating my house on Minecraft: the paintings!

    They are nice and stuff, but get the one you find that fits better with a certain place can be a pain most of the times. To me, at least. It just happens that to get the picture I like, I have to place and remove the frame so many times, that sometimes I pass the picture I want by accident and have to do it all over again. Or worse! When i finally get the one I like, I find out that I placed it on the wrong place and so I have to remove it and try AGAIN.

    So my suggestion is, that in a similar way of how we make signs, paintings would present us a screen with the pictures available when we place a painting on the wall. Like, we put the frame on the wall, the screen comes up with all the pictures, we chose which one of them we want to be on that painting and presto! The picture we wanted is on the wall. Got it on the wrong position? No problem! Just remove and chose which one again. No more left, right, left, right, left, right, left, right, left, right, left clicking until we finally get the image we want. That is annoying after a few seconds!


    I agree. Hell the phrase I agree does not do justice to how much I agree with this. Also Custom Paintings would be cool.
    Posted in: Suggestions
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    posted a message on A New use for sting
    Quote from yukumari000

    Um, This has been suggested already. You can use string to make wool, so thats another use for it. you can make finish rods as well as bows too. also, you spelt "String" wrong in the discription. :s


    Ropes would be cool, maybe a grappling hook?
    Posted in: Suggestions
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    posted a message on Pleasse respawn animals. Please. I beg you.
    Quote from Phar

    No, and no. In a normal game of survival, animals will not respawn. They will only spawn when a chunk is newly generated.

    Link in my signature to a huge thread with more information.


    Since animal breeding isn't in the game yet I've started capturing animals in a fenced in area so that I can start breeding them when that comes out hopefully in 1.9
    Posted in: Suggestions
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    posted a message on Small Suggestions
    If a creeper gets too close to you and explodes and you survive but take damage from it you have a 5% chance of being infected by the Creeper Virus, it causes you auto charge towards hostile mobs, other players, or npcs on sight and you have you fight the urge by mashing directional keys away from them to keep from getting in too cause cause if you do you'll "ssssssssssssssssssssss" *BOOOM* and die.
    Posted in: Suggestions
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    posted a message on Snowman should have high 19th century black hat and carrot nose.
    I vote top hats for snow golems
    Posted in: Suggestions
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    posted a message on A womans point of view.
    I agree with everything here, except rugs, just use wool for the floor in places you want rugs
    Posted in: Suggestions
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    posted a message on Your Own Villages
    A better suggestion would be to do what Terraria does.

    When you build a base you can set up rooms with certain conditions met that let an NPC move in, and certain NPCs will not move in unless you have met a requirement in the game

    I would work it more like this

    Condition 1 for NPCs - Your base/town must be fairly safe

    The NPC's quarters must be fully enclosed with a door and proper lighting

    Condition 2 - The NPC must have comfort objects
    The NPC will require a place to sleep, a surface that functions as a table, a chest to keep their goods in. and unless their quarters are inside of another building one window to see the outside world

    Condition 3 - Proper Marking of their quarters
    The NPC will require a sign on a block adjacent to their door that states the room is theirs, without this sign they will move out.

    Condition 3 - Dependent Upon the NPC special conditions will be required for them to move in.
    -Villager - The Lifebood of your settlement, they require Conditions 1 and 2 be met, Condition 3 for individual homes containing single individuals or families a Blank Sign will be placed outside and their family name will appear on it. If the Sign is just marked as Villagers then multiple families can move into one room and share a space, the max number of villagers will be determined by the available room. if the area is properly lit and has 10 beds, 10 single chests, and 1 table per family or individual you can have up to 10 villagers
    Villagers keep your economy alive by buying and trading amongst themselves, if your village is prospering they will gift you resources. If it is failing they may move out.

    -Merchant- Sells general goods such as Food, Tools, and Animals, They require Conditions 1 and 2 be met, their Quarters must be marked by a sign reading "Merchant" they will not share their quarters with other NPCs and require their own private living quarters in their shops (A bed). They will require a crafting table, a double chest, and a furnace. They may occasionally send you out resource gathering so they can make new goods to sell. (this is optional and can be done whenever). They require at least 3 Villagers living in your settlement. When a Merchant is satisfied with you they will start carrying Diamond Tools in limited supply in their shop.

    -Alchemist- Sells Dyes, Gunpowder, Water & Lava (for empty buckets), and Glowstone dust. They require Conditions 1 and 2 be met, Their sign must read "Alchemist" a crafting table and a double chest. their own private living quarters in their shop, a Merchant, and 8 Villagers. They may occasionally send you out to collect resources so they can expand their shops inventory. When they are satisfied with you they will start carrying Dyed Wool, TNT, Glow Stone, and potions that do things like make you stronger for a period of time (faster mining), or make you less hungry (hunger bar depletes slower for the next 20 minutes)

    -Doctor- Heals you for a price, sells new health related items. They require Conditions 1 and 2 be met, a sign outside their quarters that reads "Doctor" They require a double chest and a crafting table, and their own private living quarters. Once your village reaches 10 villagers The doctor will request you expand his shop into a clinic or build a clinic. A clinic will require room for 1 doctor per every 10 villagers (Special NPCs like Merchants, Alchemists, etc included in this count, other doctors are not counted towards the total and your total NPCs not counting Doctors can not move past 10 until you have 1 doctor per every 10 villagers/merchants/etc.) At this point the doctors will heal you at reduced cost and start selling healing potions that restore some of your hearts when you use it after taking damage regardless of the state of your hunger bar, the sign outside the shop must be changed to read "Clinic" at this point

    -Farmer- They will tend your fields and deposit Wheat and Melon Slices for you in the closest double chest to the farm, They require a Farmhouse with one bed per farmer, one single chest per farmer,one crafting table in the farmhouse, and a a sign outside the farmhouse reading "Farm House" Each Farmer can handle a 4x7 area of crops and will work the closest field to the farmhouse with the other Farmers. For each crop they harvest they will take 1 piece of wheat or melon slice for themselves and replant the seeds from where they harvested the crop if they have the available seeds. They will not deposit left over seeds in the farm chest. If the farmers like you they will sell you left over seeds and baked bread.

    -Engineer- The Engineer will sell you redstone, redstone devices like levers, torches, repeaters, etc. and minecart tracks and such. They will require One double chest with at least one stack of redstone in it, and one stack of iron, a crafting table, and their own living quarters in their shop. their quarters must be marked with a sign reading "Engineer" They may occasionally send you out to collect resources. Once they like you they will sell you Powered Minecart Tracks, and drop their prices on regular minecart tracks and minecarts. You must have at least 8 Villagers before they will move in.

    -Monk- They will act as a source of inspiration to your villagers and other NPCs making them like you faster, they will help the community by volunteering at other jobs. They require their own quarters with a sign that reads "Monk" They must have one bed, one single chest, and 15 Villagers including other NPCs and Doctors in this count. You must also have traveled to the Nether or The Aether (if its ever put in) and survived in either location for at least 20 minutes before a Monk will move in. Once your village grows past 20 villagers the Monk will request you build a Temple that can house multiple Monks, It will require you have been to both the Nether and the Aether, one bed and single chest per monk, and a sign outside their quarters that reads "Temple" when the Monk(s) like you enough they will start making beer and gift it to you on occasion.


    These are just my ideas for NPCs and probably a bit too complex for this game. but its a thought.
    Posted in: Suggestions
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    posted a message on Flint from gravel broken by torches, or aquired by other means
    Quote from EmpireDYF

    Yeah, you've gone a lot more indepth with your thread though so I'll do my best to improve this one instead.

    Notch really should implement some way to get flint easier.


    Well since you are migrating your ideas to my thread I will edit my original post to mention your idea about how it should have a higher chance of dropping flint when you mine by hand vs shovel.
    Posted in: Suggestions
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    posted a message on Marshmallows
    We have enough food already
    Bread
    Porkchop
    Chicken
    Steak
    Fish
    Melon slices
    Cookies
    Cake
    Apple
    Golden Apple

    How about new resource blocks for crafting new and wonderful things instead of more food?
    Posted in: Suggestions
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    posted a message on Easier Flint through Gravel
    Quote from EmpireDYF

    Apparently a lot of people like gravel. I'm not suggesting a new use for it though, I just want that tinder.


    Well since I forgot to search this before posting an almost identical idea I will say the idea of getting it by hand at a higher percentage is a good idea, but for all the people who want it to remain as is I do understand their reasons, Gravel has alot of great uses, Scaffolding, placing it between walls so if a creeper blows up your wall the gravel falls and auto-patches the wall as a temp fix until you make a proper repair, as well as being good for roads and streets, although I prefer using cobble for my roads.
    Posted in: Suggestions
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