Quote from Hexen
Ok, here are the results of another testing session.
1. *.gun2 files are constantly copied into .minecraft folder upon launch, despite any tries to delete them. After leaving the game the files remain there (now in two places: in /Heusterix folder and in /.minecraft folder. Using MultiMC with /.minecraft lying in a custom folder (not in users/%name%/appdata/roaming). There are seemingly no negative effects from these duplicates, just some chaos in minecraft folder.
It seems that these files that are being copied are from early versions of the guncreator and/or the gunmod itself. When I downloaded some weapon pack labeled "for use with 1.4.7. only", those guns' files didn't duplicate themselves. It seems that the guns created by the latest gun creator doesn't get duplicated as well. So (note to everybody with the same issue) it might be just a matter of obsolete gun files.
2. Armory can't be crafted using the recipe given in the wiki (2 diamonds, 4 iron ingots, 1 gunpowder, 1 redstone, 1 glowing dust). The recipe just doesn't work, and there are no others that I could find over the internet.
3. Gunshot smoke rendering glitch, already mentioned and approved.
4. I create a gun with GunCreator-1.5.2 and then save it to a file (a burst-mode gun, just in case). Then if I close the program, run it again and open this gun file, make some changes and then save again (either under the same name or another), the new file's size is 0, and it doesn't contain any information at all. If I open a *.gun2 file not created by me from scratch, but downloaded from somewhere else (a gun mode pack, supposingly made by some early version of GunCreator), I can make the changes and save it to a file, and there is a chance for the file to be ok, not zero-size. But more often than not I receive the zero file after saving the gun.
5. When I create a gun from scratch it works fine but doesn't have the shooting sound. The reloading sound is present, though. The majority of guns in the weapon packs made by other users that I downloaded and tried out are OK, they've got all the sounds but some of them doesn't have it.
6. The swinging of the weapon when shooting while aiming at a nearby blocks looks really weird and it would be nice to get rid of this.
1. Never had the opportunity to test it in a multiplayer mode (maybe in a couple of days I can). So if there is still no sound of hearing others shooting in multiplayer, it would be a nice and realistic addition (hearing somebody shooting nearby is a must for a full submersion into the gaming experience).
2. Sounds, again. When I shoot and hit something in the distance (an ice block, for instance, which is rather far away, I shouldn't be able to hear the sound of bullet impact (right now the sound of the bullet hitting something in the distance is right beside you). So, making sound hearing deteriorate with distance would be nice. In multiplayer it should be done the same way, but in relation to everybody present in the area (for example, if you fired at me from a large distance I would be able to hear a rather weak sound of a gunshot and a rather LOUD sound of the bullet hitting an ice block just above my head. Vice versa for the shooter).
3. Adding the sound of the trigger being pressed while the weapon is out of ammo. Constant 'click, click, click' surely adds to the atmosphere and experience, when you're trying to shoot that zombie crowd surrounding you and have no ammo left in the gun
4. Add a secondary shooting function to some guns (and the corresponding optional field to the Gun Creator). For example, a grenade launcher to an assault rifle to have some additional heavy firepower for sticky situations. Or a bayonet to a long rifle, which will turn it to a shortened version of a short spear. Things like this surely add some versality to the weaponry you can make (and the price for its creation should rise as well, so that making a rifle with a grenade launcher would be more costly than creating a rifle and a grenade launcher gun separately - a fair exchange for having versality).
Well, that's all for now. Keep up the good work, Heuristix and thanks again for the great mod.
Using Minecraft client 1.4.7. (launching via MultiMC),
Got the latest version of the gun mod (with the "TheGunMod-1.4.7-2.0.3.jar" file).
Thanks for the detailed post!
I have worked out the issue of gun duplicating thanks to your report. I also like your suggestion for implementing an empty clip noise.
I will be releasing an update once I finish the projectile rendering issue (huge shapes in front of head).