• 0

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Quote from Hexen

    Ok, here are the results of another testing session.

    Issues:

    1. *.gun2 files are constantly copied into .minecraft folder upon launch, despite any tries to delete them. After leaving the game the files remain there (now in two places: in /Heusterix folder and in /.minecraft folder. Using MultiMC with /.minecraft lying in a custom folder (not in users/%name%/appdata/roaming). There are seemingly no negative effects from these duplicates, just some chaos in minecraft folder.
    It seems that these files that are being copied are from early versions of the guncreator and/or the gunmod itself. When I downloaded some weapon pack labeled "for use with 1.4.7. only", those guns' files didn't duplicate themselves. It seems that the guns created by the latest gun creator doesn't get duplicated as well. So (note to everybody with the same issue) it might be just a matter of obsolete gun files.

    2. Armory can't be crafted using the recipe given in the wiki (2 diamonds, 4 iron ingots, 1 gunpowder, 1 redstone, 1 glowing dust). The recipe just doesn't work, and there are no others that I could find over the internet.

    3. Gunshot smoke rendering glitch, already mentioned and approved.

    4. I create a gun with GunCreator-1.5.2 and then save it to a file (a burst-mode gun, just in case). Then if I close the program, run it again and open this gun file, make some changes and then save again (either under the same name or another), the new file's size is 0, and it doesn't contain any information at all. If I open a *.gun2 file not created by me from scratch, but downloaded from somewhere else (a gun mode pack, supposingly made by some early version of GunCreator), I can make the changes and save it to a file, and there is a chance for the file to be ok, not zero-size. But more often than not I receive the zero file after saving the gun.

    5. When I create a gun from scratch it works fine but doesn't have the shooting sound. The reloading sound is present, though. The majority of guns in the weapon packs made by other users that I downloaded and tried out are OK, they've got all the sounds but some of them doesn't have it.

    6. The swinging of the weapon when shooting while aiming at a nearby blocks looks really weird and it would be nice to get rid of this.



    Suggestions part.

    1. Never had the opportunity to test it in a multiplayer mode (maybe in a couple of days I can). So if there is still no sound of hearing others shooting in multiplayer, it would be a nice and realistic addition (hearing somebody shooting nearby is a must for a full submersion into the gaming experience).

    2. Sounds, again. When I shoot and hit something in the distance (an ice block, for instance, which is rather far away, I shouldn't be able to hear the sound of bullet impact (right now the sound of the bullet hitting something in the distance is right beside you). So, making sound hearing deteriorate with distance would be nice. In multiplayer it should be done the same way, but in relation to everybody present in the area (for example, if you fired at me from a large distance I would be able to hear a rather weak sound of a gunshot and a rather LOUD sound of the bullet hitting an ice block just above my head. Vice versa for the shooter).

    3. Adding the sound of the trigger being pressed while the weapon is out of ammo. Constant 'click, click, click' surely adds to the atmosphere and experience, when you're trying to shoot that zombie crowd surrounding you and have no ammo left in the gun :)

    4. Add a secondary shooting function to some guns (and the corresponding optional field to the Gun Creator). For example, a grenade launcher to an assault rifle to have some additional heavy firepower for sticky situations. Or a bayonet to a long rifle, which will turn it to a shortened version of a short spear. Things like this surely add some versality to the weaponry you can make (and the price for its creation should rise as well, so that making a rifle with a grenade launcher would be more costly than creating a rifle and a grenade launcher gun separately - a fair exchange for having versality).


    Well, that's all for now. Keep up the good work, Heuristix and thanks again for the great mod.

    Windows 7/64
    Using Minecraft client 1.4.7. (launching via MultiMC),
    Forge 6.6.0.497,
    Got the latest version of the gun mod (with the "TheGunMod-1.4.7-2.0.3.jar" file).
    (GunCreator-1.5.2.jar)

    Thanks for the detailed post!

    I have worked out the issue of gun duplicating thanks to your report. I also like your suggestion for implementing an empty clip noise.
    I will be releasing an update once I finish the projectile rendering issue (huge shapes in front of head).
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Quote from Hexen

    Greetings!
    Awesome mode, I like it a lot more than Flan's (mainly due to the convenient reload system)!

    It works nice but for one issue (could somebody suggest how to fix it?):

    When I'm shooting, there's no smoke coming from the gun's barrel (yet I see it on the promo videos here and on youtube), and instead I got a large gray brick-like chunk blinking right at the center of the screen (supposedly, a bullet?). It becomes really annoying especially when using automatic weapons. Rapid blinking of this gray "brick" just in front of your face really doesn't help, especially when you're down in dark caves.
    Also, when I'm using a flamethrower weapon type, there is no grey "brick", but a red cube instead.
    Everything else is working just fine.

    Is there a cure?

    Using Minecraft client 1.4.7. (launching via MultiMC),
    Forge 6.6.0.497,
    Got the latest version of the gun mod (with the "TheGunMod-1.4.7-2.0.3.jar" file).

    This is just a problem with how the mod renders the bullets/flames. I am working on improving this for the next version.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Quote from Legohunter1000

    Why there is no scope on my guns

    Guns only have scopes if they have been created with a scope. If you're using a content pack, then check with the creator to see which guns have scopes.
    Quote from Batisat3

    For some reason whenever I scope in, I can still see my gun



    Ahhh, thanks for the report. I'll fix that in the next version.


    I'm sure this has been asked before, but how do I access the content creation GUI?
    ~I

    On the download page on my website, download the "GunCreator". To run it, just double click it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    If the snapshots are minor revisions of the current version, yes. Otherwise, no.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Quote from javidg96

    Alright, good job. Thanks.

    Now the only problem I have is that the mod makes one copy of each loaded gun on my desktop... Is there any way I could solve it?

    I'm not quite sure I understand what you mean.

    Could you explain the problem with a bit more detail?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]

    fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu great now I can't put any of my guns in without crashing the game :(


    What is the crash you're having with adding guns?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]

    I know I installed it right but I still get these errors


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game

    A full error report has been saved to C:\Users\Turtle\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-28_21.16.11-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT ab74906c --------
    Full report at:
    C:\Users\******\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-28_21.16.11-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 2/28/13 9:16 PM

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.6.0_21, Sun Microsystems Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    Memory: 428173560 bytes (408 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    TheGunMod [TheGunMod] (TheGunMod-1.4.7-2.0.2.jar) Unloaded->Errored
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 6370 GL version 4.0.10188 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: com.heuristix.TheGunMod
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:130)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:412)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:746)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: com.heuristix.TheGunMod
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:418)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:494)
    ... 5 more
    Caused by: java.lang.UnsupportedClassVersionError: com/heuristix/TheGunMod : Unsupported major.minor version 51.0
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:174)
    ... 32 more
    --- END ERROR REPORT 726e5d51 ----------


    You're using Java 6. You need Java 7 to use this mod.

    When I update the original post, I'll make sure to let people know what is required for installation.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Updated the mod so that memory issues will be fixed.

    The memory issues were being caused by the loading of the 512x512 textures for the guns and ammunition.

    I changed the loading so that the mod defaults to only loading 16x16, 32x32, 64x64, 128x128, and 256x256 textures. If you have enough memory and want to view 512x512 textures, then go into the config.ini file and change the texture resolution property to 512.

    I'm going to redo the main post soon to make it more visually pleasing and organize information better.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Quote from Phoenix922

    ---- Minecraft Crash Report ----
    // Hi. I'm Minecraft, and I'm a crashaholic.

    Time: 27/02/13 9:04 PM
    Description: Failed to start game

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: com.heuristix.TheGunMod
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:410)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: com.heuristix.TheGunMod
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
    ... 5 more
    Caused by: java.lang.UnsupportedClassVersionError: com/heuristix/TheGunMod : Unsupported major.minor version 51.0
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:174)
    ... 32 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.6.0_29, Sun Microsystems Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    Memory: 436542544 bytes (416 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    TheGunMod [TheGunMod] (TheGunMod-1.4.7-2.0.2.jar) Unloaded->Errored
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 5470 GL version 3.1.9210, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    You're using Java 6. You should install Java 7 to use this mod.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Quote from whitejay2010

    Could you please update the wiki. And also could you update the gun creator? I would like custom scopes. :D

    The GunCreator is updated, you can make and use custom scopes.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Quote from Maloonkey

    Any idea of what changes there are in 2.0/2.0.1. Because the wiki page/changelog haven't been updated.

    2.0 added compatibility with Minecraft Forge as well as custom scope textures for guns.

    2.0.1 was a quick bug fix, same with 2.0.2
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Update should fix a few problems people are having.

    I'll look into reasons for the memory issue you're having.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Quote from godreaper

    I am using the latest version.


    I am using the latest

    Ok, then let me upload an update to fix your problem. Look for a fix in 2.0.2
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Quote from Ninjaboy00

    I love your mod, but I have an issue with your mod, and one I haven't had before with ANY mod, all textures are white except with black squares in them in random places (I tried this with the default gun pack AND the halo gun pack by Fliktrikz) and I've uninstalled all mods and that hasn't solved anything (so I know it's not with my other mods) and the only other mod I have installed is Optifine, and if that's the issue I'm gonna need to drop your mod until it gets fixed, because my FPS has common lag "zones" that are only fixed with optifine

    Do you have an error log I could look at?
    Posted in: Minecraft Mods
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