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  • 1

    posted a message on Problem in world generation
    Quote from Ludeb»

    Hi, I done my modpack but it seems that there is a problem with the generation of a "Meteorite, I don't know from which mod it is and how to fix it, can someone help pls ?

    Here is the crash-report:

    ---- Minecraft Crash Report -------- Minecraft Crash Report ----// Ouch. That hurt :(
    Time: 06/10/17 20:03Description: Exception in server tick loop
    java.lang.NoClassDefFoundError: net/mcft/copy/betterstorage/api/crate/ICrateStorage

    It's a problem with "Betterstorage".

    Posted in: Modded Client Support
  • 1

    posted a message on Crashing On Startup 1.11.2
    Quote from PlzHelpMe12»

    Ok, thanks, wasn't sure how to read crash logs.
    Now I got a new crash log though, which I'm not sure how to read...

    Look for the first mod mentioned after the errror's "Description". In this case...

    Description: There was a severe problem during mod loading that has caused the game to fail

    net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Mowzie's Mobs (mowziesmobs)

    So, remove "Mowzie's Mobs", and try again.

    Later - if you care about using that mod - you could investigate the error further. It might be conflicting with another mod. But to get things working, just remove that mod.

    P.S. Actually, if you check the mod's page, it says "Mowzie's Mobs depends on LLibrary and will not run without it!"

    Posted in: Modded Client Support
  • 1

    posted a message on Crashing On Startup 1.11.2
    Quote from PlzHelpMe12»

    Using MultiMC 5 as launcher

    Minecraft 1.11.2
    Java 1.8.0_131

    64 bit system

    Caused by: net.minecraftforge.fml.common.MissingModsException: Mod chisel (Chisel) requires [ctm@[MC1.11.2-,)]

    Chisel requires CTM, as it says near the top of the error log, and in big bold letters on their page.
    Posted in: Modded Client Support
  • 1

    posted a message on Positioning villager-powered farms
    Quote from MartinTheMess»
    I have had a few disappear from the breeding farm, not quite figured out how that's been happening, but it's rare enough to not be a huge problem.

    I'm not positive you actually NEED the glass blocks to let villagers see the doors, it may be enough to simply be within 16 blocks of them, but I'm a "better safe than sorry" type in minecraft.

    They'll be suffocating, Sometimes when you reload the chunk, they glitch sideways a bit; they can migrate into the neighbouring blocks.

    Regarding the second part, they don't need a line of sight to the doors, at all; they just need to be within 16 blocks; they can be totally enclosed in solid blocks.

    I'm absolutely sure. Most iron-farm designs have then encased...although I guess they often show it with glass on the top, to make it easier to see where the vills are. But I've got various designs with the villagers totally out of sight, working fine.
    Posted in: Survival Mode
  • 1

    posted a message on Mojang is adding too much to minecraft

    Command blocks = putting stickers on your mobile phone.

    Mods = Installing Ubuntu on your mobile phone

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Ocean Monument design questions and suggestions

    Having just dug out an Ocean Monument, I'm deciding what to do with it.

    Where exactly can guardians spawn? The wiki says "In or close to the monument", whatever that means (but much more likely "inside" it than under sky);

    I guess I will surround the entire sand (see pic) with glass. But - should I go a few blocks further "outside" the OM, or is it OK as I made it, ie directly on the corners of it?

    What about the "legs" underneath - should I dry out that area too?

    And advice about the look of the thing... I am thinking of maybe keeping the structure of the monument but clearing out the inside of it and making a grinder there. Does that sound sensible?

    Or should I remove the entire monument and build my own thing instead?

    Thanks in anticipation!

    Posted in: Survival Mode
  • 1

    posted a message on Positioning villager-powered farms
    Quote from Mehrcraft»

    Thank you everybody for the great input. I especially like MartinTheMess tower design that combines breeding, iron farm and other things into one tower, thanks for providing the download.


    • Do wood trapdoors count as "village doors"?
    • Do iron doors/trapdoors count as "village doors"? (I think the answer is no)

    They do not.

    Only wooden doors count; the type of wood does not matter.

    Trapdoors, fence-gates, iron doors, and anything else are ignored - so you can safely use all of those without affecting a village.


    "based on the positions of the doors" - Remember, it is about valid houses, not just doors. It's an important distinction; the village centre is the mid-point of any valid houses.

    "assuming they have food" - Villages will also breed if you trade with them - they do not require food to breed; either way works. Subject to all the other requirements.

    "in the village" up to 5 blocks vertically - it is a 9 block box; 4 up, 5 down.

    "a holding area at least 100 blocks away - why 100? In fact, it's not really necessary to move them anywhere, other than a few blocks below to not count in the pop cap.

    Posted in: Survival Mode
  • 1

    posted a message on Do named villagers act the same
    Quote from Mr_Morph»

    for my iron farm i used name villagers hoping that it would lessen the entity count in the area, but i don't know if this is why my iron farm is not working can anyone give me info on this.

    Naming them should not affect the iron farm. If it's not spawning golems, there's a different reason; most likely, there are not 21 registered houses (ie doors with more sky-light on one side than the other).
    Posted in: Survival Mode
  • 1

    posted a message on LWJGLException: Failed to set display mode (-2).
    Quote from Tosty_82»


    I'm having problems running MC full sreen om my wifes computer.

    Download and install this driver from Intel;
    Posted in: Unmodified Minecraft Client Support
  • 1

    posted a message on No Crossplay for Java?!
    Quote from Romaq»

    Heh. Wikipedia as a credible source, rather than direct links to actual quotes.

    You should scroll down a bit...

    ...and 21 more.

    Posted in: Recent Updates and Snapshots
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