Sphax is a default-esque cartoony pack, while Dokucraft is an old-school rpg fantasy pack.
I don't have a problem if people want/use default-esque textures, but I personally don't feel it matches or takes advantage of the Doku theme.
I love Handsome Dan's dwarven pack to a point. Its like other packs, quartz doesn't look like quartz.
So I don't use it as much as Doku : )
I do love his styles in the terracotta but I feel its redundant in due to the fact that he uses the same style in many colors.
Don't get me wrong Handsome Dan, if you see this, but I love the fact that different colors have different styles.
I've never participated in forums, and I don't know if suggestions are welcome here.. But I tweaked the containers for Dokucraft Dwarven. The darker inventory made it difficult for me to see items.
Here are the textures in-case anyone wants to look at them.. (let me know if this isn't allowed and I'll remove it, just want to be helpful)
edit: forgot to say I suck at image manipulation. just used paint.net
Yeah, I wouldn't use the last green for the same reason you gave. I like the color, but I don't think it works well.
If the green color from the original dark bed wasn't so different from the wool, then I would keep them as is, but considering how close the other colored beds are going to be to their wool counterparts, it would make sense to change the bed to match. This would be the main reason why I would change the bed to the newer green color.
I'll still have the older green bed in the folder as an alt if people still wanted to use it. And to be honest, the dark pack is the least downloaded pack of the 3 (last time I checked), so I'm not sure how many would be upset. The other two packs don't have this issue, the red and blue from light and high match their wools already, it's just this pack that has an inconsistency.
Could you also post a reference image with several colored blocks and objects, so that people can see exactly what we're talking about? Regardless of the general consensus, you could always put the secondary asset (whether that be the new one or the original) in the pack as an alternative texture. Like [minecraft bed file name here]_alt or something.
Yeah, I was going to make a little set piece with the reference blocks (accompanied with the bed) so people can see and give their thoughts. I'm also planning to put an alt bed in the bed folder, so if someone doesn't like it, they can change it
Newer green bed:
It's a bit cluttered, but here's the current bed along with the green wool, hardened clay, stained glass, and the chest. (I don't have the green concrete block on me, but it would be the same color as the wool)
Now here's how it looks with the newer green bed:
(I'm finding the edges to be a tad too dark, but I can fix that).
Lastly, I tried the other wool color I made, and while I like it on its own, I don't think it looks that great as a replacement green:
In this situation, I don't think keeping the original bed in place for the sake of keeping it in the pack is a good idea. Mojang has updated all of the vanilla colored blocks and objects to be based on a single uniform color scheme. We've done the same thing over the years by using Doku's wool colors as our base for colored blocks and objects. I think it would be better to have the beds be in line with the wool and other colored blocks so that only one thing has to be changed to match instead of just about everything if you change the wool. In any event, you're probably the only person I'd trust with such a tricky decision, so just use your best judgement. I think your reasoning for an asset change is very sound, and I support it.
The shield is a model, not a sprite, so in reality all you can do is alter the border (which is one pixel wide in the default resolution).
In my honest opinion, I find these shields to be pretty boring from an artistic perspective; you can't really do anything with them.
I know they wanted them to mimic the banners, which is great for servers/pvp/etc. , but not only are the colors hard-coded, there's also not really enough room on the model to actually make them look different/interesting. I would much prefer if shields were sprite based, with different material types, rather than their current implementation.