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    posted a message on Detailed Harry Potter Texture Pack
    A bit of a difficult theme to realize. What would you say actually defines the visual style of Harry Potter?
    I guess you could do some things with the items and mobs, as well as wool for decorations, but the normal blocks seem tricky.
    Posted in: Resource Pack Discussion
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    posted a message on The FOG-preview(community review please!)
    I just downloaded your pack to have a look at the textures and give you some advice. First of all, putting an adfly link in for a pack you want other people to give advice on seems like really bad form.

    I was very surprised by the big differences in texture quality when I saw your pack in action, until I reread your post more carefully.
    It would be helpful if you just used the standard textures as a placeholder. That way, you will not be tempted to steal patterns or be influenced by other artists bad habits. It will also make it easier for other people to tell which textures are yours.

    One of your biggest problems seems to be with tiling. Especially on cobblestone it is very noticeable, but you can see that the textures don't flow into one another very well in the whole pack. Even on grass it a distinct dark border is visible.
    On top of that, you don't seem to be able to decide how much detail you want in your textures. Compare the very flat door to the more detailed (if muddy) cobblestone.
    Muddiness is a problem of most of your textures, as well. This is not helped by the dark colours you have selected for your textures.

    My advice would be to read up on tutorials, see that you really get the basics of working in 16x down, and then start over with a clearer vision of what you want to do. A clear theme helps, too, as it makes it easier to distinguish your pack from others. Because how many 16x packs with the same basic colours and shapes as the default do you really need?
    Posted in: Resource Packs
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    posted a message on [16x16][1.0.0 compatible] SouthMount - by friedchairleg
    In general, your textures seem very noisy, and you have very big changes in colour in your textures. It might not hurt to soften those a bit. You should still be able to have all the detail you want, and it would probably look a little nicer.
    Posted in: Resource Packs
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    posted a message on [16x16] [1.9pre5] The Walls of Babylon (last update: Nov 6)
    This was a first draft I whipped up in 30 minutes or so. If I was to use the texture, I would have to give it a more subtle pattern, and get rid of that black spot, too. I think I will make it at some point and see if it works. My old wood textures was, even though it works well, one of the first I made for the pack, and in some respects it shows. A slightly more detailed texture might work even better.
    Or I'll just shelve the pattern idea for use in 32x if I ever get around to that.
    Posted in: Resource Packs
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    posted a message on Flurry'sConquerPack 16x [RPG/Survival] Based on ConquerCraft
    Cobble and wood blocks have tiling issues.
    Posted in: Resource Packs
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    posted a message on (UNFINISHED, NEEDED HELP) TheKingsOPower RPG Pack
    If you compressed the files and put the archive in your texture pack folder, but it does not show up, you most likely did not make it a .zip. Check if you maybe made it a .rar by mistake.

    If it does show up, but the picture is the gray default texture pack picture, your folder structure is probably wrong. Make sure you select all of the files and zip them, instead of zipping the folder they are in, if that is the case.
    Posted in: Resource Pack Discussion
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    posted a message on [16x16] [1.9pre5] The Walls of Babylon (last update: Nov 6)
    I just made this texture to help out somebody on the discussion forums. What do you think of this style of wood? I could see myself doing a texture like that for this pack (higher quality then this one, of course), in the appropriate colours.

    Posted in: Resource Packs
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    posted a message on Give me some opinions for my planks
    OK, so I made this:


    Here is what I did:
    First, I found a picture to work off of. I selected a few sections that I thought would work well in the limited space I had. I went with two 8x16 planks as I needed space for detail.
    Then, I cut and resized the portions of the image I wanted to work with. This looks terrible and muddy, but gives you colours and a certain level of background noise to work on.
    I proceeded to re-draw the dark tree ring lines by hand, using two colours to make them fit in more naturally. After that, I lightened up the part directly behind the tree rings to make them stand out more. About four colours are needed for this.
    The good thing about doing it this way is that you can leave some of the noise you got from resizing in the picture and don't have to do all of the shading.
    Once I was finished with this, I just took my two 8x16 planks and arranged them in a more plan-like pattern.
    I made the dark lines separating the planks by taking a dark colour from my image and drawing them on in a new layer. If you do this, it is easy to reduce that layer's opacity and get your separating lines to blend in nicely.
    After that, merge the layers and add some soft noise, and you are done.

    Obviously, this texture is not perfect. If I actually wanted to use it, I would probably go with a different top plank, since the dark knot hole stands out a lot. I chose it to show two different styles of tree rings for this picture, though.
    The lower plank also has some shading issues I would want to touch up, the far right ring could be lightened up a bit, for example.

    That style of plank is very nice, though, especially in 32x I can see it work. I will probably use it at some point.
    Posted in: Resource Pack Discussion
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    posted a message on Give me some opinions for my planks
    First, what you are trying to do will be difficult in 16x, as the detail is a little too fine to show easily. Not impossible, though.
    I would start by orienting the rings differently, as usually planks are not cut in a way that shows the rings like your texture does.
    The rings should also have a shared center point, I think that would make the more recognizable as tree rings.
    And, if at all possible, they should probably be closer together. I know you probably want that fade you did in your picture, but tree rings simply are too fine a detail to show that really well in 16x.
    I think I'll try my hand at drawing a texture like that, too, to see if I can make it work.
    Posted in: Resource Pack Discussion
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    posted a message on I have problems testing my texture pack
    Sounds like you might be using the wrong file format. Are you sure your pack is a .zip and not a .rar?
    Posted in: Resource Pack Discussion
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    posted a message on [16x16] [1.9pre5] The Walls of Babylon (last update: Nov 6)
    You are right that this pack needs paintings, but this step is a little difficult for me. I am not that good of an artist, and especially drawing free hand is difficult for me, and while it is possible to do a 16x16 texture pixel by pixel, I am not sure I can do the same with a large painting.
    Adding to that, it is very difficult to find actual examples of Babylonian art, as far as wall hangings or paintings are concerned. I would probably have to make something up myself based on the imagery I know of, but that takes time.
    Don't tell anyone, but when playing I like to sneak Painterly's pictures of Monet into the pack, since the colours of that match really well with my textures. But of course I can hardly put that in my official releases, for obvious reasons.

    Well, I'll have to see what to do. For now, I am focussing on items. I think I will decide about the paintings when I am done.

    As for going 32x, I might do that at some point. Although I would like to actually finish the 16x version completely first.

    As for interior design, I made this bath area under one of my houses a few months ago. Originally, it had blue brick in place of the little terracotta ornaments, but I think it still looks quite nice.

    Posted in: Resource Packs
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    posted a message on [16x16] [1.9pre5] The Walls of Babylon (last update: Nov 6)
    Quote from Cheimon

    Books on the bookshelf sounds great, but here's an idea if you want to make it different. Have 3 books on a bookshelf. Have them as thick, strong books, filled with knowledge, but so thick that you do need a library to hold the variety of books you might expect steve to want.

    Some questions:
    -Any particular reason stone brick and red brick have been switched from before? It surprised me, because not only is clay easier to find nowadays (swamps have tonnes of it), but the brick brick texture is the same colour as cobblestone. Wouldn't it make more sense in terms of the pack to have stone bricks as the current red brick (a decorated mud brick) and then red bricks the unusual blue.
    -Given that sidegrass doesn't match up with biomes, that rich green is contrasting sharply with the pale blue-green of my current mountain biome. Do you think the grass top needs to be biome compliant?
    -We're currently lacking in really verdant, colourful plants-can we get chickpeas a little richer in colour rather than that dry-my ground is wet! (Probably just before animals? It's not that important, but hey, I'm giving feedback: why not mention it?).


    I'm particularly enjoying the wood texture and the rich mud bricks-keep the good work up :smile.gif: .


    Good thinking with the tomes on the bookshelves. I feel like big, heavy parchment books will go nicely with this pack.

    I made stone brick into blue bricks because it make for much more interesting fortresses. The mossy and cracked textures were something I already had, anyways, so I decided stone brick would be a good material to use them on.
    I used brick as an ornament for cobblestone buildings, which, especially when you combine it with pumpkin blocks, makes for visually more interesting early buildings.

    I thought sidegrass was biome compliant. I will have to check it again. But I usually like biome-compliant grass, especially with the new swamps, so I am hesitant to change it.

    I will have to think about plants. I kind of like the contrast between richer coloured artificial materials and more lightly coloured natural ones.

    Thank you for your suggestions, they certainly help me decide what to do with this pack.
    Posted in: Resource Packs
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    posted a message on [16x16] [1.9pre5] The Walls of Babylon (last update: Nov 6)
    As of now, I am still working on items. I think I found an OK design for the bow, and am thinking about other items, armour and mobs now.
    Lowest priority textures are, at the moment, the animals. I think I will make a generic "better" texture for them at some point, but until then, they can just stay the way they are.

    I am also thinking about redoing the bookshelf. Originally, I put clay tablets on the textures, but those are hard to recognize and kind of dull. And since the enchanting altar has a book on it now anyways, I think I might go with books on the shelves as well.
    Opinions?
    Posted in: Resource Packs
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    posted a message on Enchanter Book?
    I think you might be behind a version or two, I think.
    As of the most recent one (1.9pre5) there are no broken portal blocks anymore. Instead there is a kind of altar in which eyes of ender can be placed.

    As for the book, I do not know off the top of my head, but I'd hazard a guess it's in items.

    EDIT: Yep, it's in the item folder, book.png.
    Posted in: Resource Pack Discussion
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    posted a message on Texturepack problem.
    It sounds like you are zipping the file wrong.
    When compressing your files, do not put them in a folder and compress that folder, instead select all the files and compress them this way.
    Or just upload your .zip and let people take a look at it.
    Posted in: Resource Pack Discussion
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