It sounds similar, and I did see that before, but they didn't mention the graphical issues that I had.
Since making this post, I tried loading the worlds again. After sitting in them for a couple of minutes, the rest of the world suddenly popped into view! I was then able to walk around like normal without any lag. They did still have a habit of suddenly crashing, though.
Sometime around when MCPE switched to infinite worlds, I made backups of all of my finite world maps to my computer, and then I didn't play much of Minecraft for a while. Recently, since 0.13.0 was introduced, I decided to pick it back up. Unfortunately, it seems a lot of my old worlds are somehow corrupted. They take a long time to load, and when I spawn, the world is usually invisible, sometimes only showing a few blocks. It looks like this:
That's the middle of the map, not near an edge. If I step into the blue space, everything will go blue except for the sky (sun and moon), and the overlay elements (my hand, the item bar, etc). What's weird is I can move and look around, and individual blocks will be highlighted when I move the cursor over them.
I've gone so far as to load these maps into MCEdit Unified, and they load up just fine, though they show the camera and the spawn point as way up in a corner. Changing the spawn point doesn't seem to work, though that could be a limitation of MCEdit. I'd really like to be able to wander these old maps again, so any help would be greatly appreciated!
I'm on a Nexus 5, running the latest Cataclysm ROM on Android Marshmallow 6.0.1. I've experienced this issue on stock Android as well.
And here is the error I get when I drag it into the terminal to run it (it won't run at all from the folder):
owen@voyager ~/Minecraft $ '/home/owen/Minecraft/minecraft.sh'
asdf
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.raiseBoundsError(libgcj.so.12)
at java.util.ArrayList.checkBoundExclusive(libgcj.so.12)
at java.util.ArrayList.set(libgcj.so.12)
at javax.swing.text.html.StyleSheet.resolveStyle(libgcj.so.12)
at javax.swing.text.html.StyleSheet.getResolvedStyle(libgcj.so.12)
at javax.swing.text.html.StyleSheet.getRule(libgcj.so.12)
at javax.swing.text.html.ViewAttributeSet.<init>(libgcj.so.12)
at javax.swing.text.html.StyleSheet.getViewAttributes(libgcj.so.12)
at javax.swing.text.html.ParagraphView.getAttributes(libgcj.so.12)
at javax.swing.text.html.ParagraphView.setPropertiesFromAttributes(libgcj.so.12)
at javax.swing.text.html.ParagraphView.setParent(libgcj.so.12)
at javax.swing.text.CompositeView.replace(libgcj.so.12)
at javax.swing.text.BoxView.replace(libgcj.so.12)
at javax.swing.text.html.BlockView.replace(libgcj.so.12)
at javax.swing.text.CompositeView.loadChildren(libgcj.so.12)
at javax.swing.text.CompositeView.setParent(libgcj.so.12)
at javax.swing.text.html.BlockView.setParent(libgcj.so.12)
at javax.swing.text.CompositeView.replace(libgcj.so.12)
at javax.swing.text.BoxView.replace(libgcj.so.12)
at javax.swing.text.html.BlockView.replace(libgcj.so.12)
at javax.swing.text.CompositeView.loadChildren(libgcj.so.12)
at javax.swing.text.CompositeView.setParent(libgcj.so.12)
at javax.swing.text.html.BlockView.setParent(libgcj.so.12)
at javax.swing.plaf.basic.BasicTextUI$RootView.setView(libgcj.so.12)
at javax.swing.plaf.basic.BasicTextUI.setView(libgcj.so.12)
at javax.swing.plaf.basic.BasicTextUI.modelChanged(libgcj.so.12)
at javax.swing.plaf.basic.BasicTextUI$Handler.propertyChange(libgcj.so.12)
at java.beans.PropertyChangeSupport.firePropertyChange(libgcj.so.12)
at java.beans.PropertyChangeSupport.firePropertyChange(libgcj.so.12)
at java.awt.Component.firePropertyChange(libgcj.so.12)
at javax.swing.text.JTextComponent.setDocument(libgcj.so.12)
at javax.swing.JTextPane.setStyledDocument(libgcj.so.12)
at javax.swing.JTextPane.setDocument(libgcj.so.12)
at javax.swing.JEditorPane.setEditorKit(libgcj.so.12)
at javax.swing.JTextPane.setEditorKit(libgcj.so.12)
at javax.swing.JEditorPane.setContentType(libgcj.so.12)
at net.minecraft.LoginForm.getUpdateNews(LoginForm.java:164)
at net.minecraft.LoginForm.buildMainLoginPanel(LoginForm.java:194)
at net.minecraft.LoginForm.<init>(LoginForm.java:53)
at net.minecraft.LauncherFrame.<init>(LauncherFrame.java:23)
at net.minecraft.LauncherFrame.main(LauncherFrame.java:167)
Exception in thread "main" java.lang.NullPointerException
at java.awt.Container.addImpl(libgcj.so.12)
at java.awt.Container.add(libgcj.so.12)
at net.minecraft.LoginForm.buildMainLoginPanel(LoginForm.java:194)
at net.minecraft.LoginForm.<init>(LoginForm.java:53)
at net.minecraft.LauncherFrame.<init>(LauncherFrame.java:23)
at net.minecraft.LauncherFrame.main(LauncherFrame.java:167)
When I do "java -version" in the console, it says:
owen@voyager ~/Downloads $ java -version
java version "1.5.0"
gij (GNU libgcj) version 4.6.3
Copyright (C) 2007 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
So am I better off with OpenJDK? I tried installing OpenJDK 7 and ran "update-alternatives --config java" to set it as primary over OpenJDK6, but it was telling me it couldn't find net.minecraft.LauncherFrame even though it was running from the correct directory.
I copied my map over to my Windows partition and tested it on a vanilla client, and I can get into the nether with no problems (my game just runs horribly without Optifine). So I at least know it's something on the Linux side.
Hi there! I'm a recent Linux Mint converter, and I'm having an issue with Minecraft crashing whenever I enter a Nether portal. As soon as it starts loading the nether map, it crashes to desktop, and every time after that when I try to load my map, I see what's behind the nether portal in my overworld for a brief second before it crashes to desktop again. I've put this in the modded section because of a couple of things I've had to do to get my game to run better, but I believe it happens with an unmodded version as well.
System specs are as follows:
Linux Mint MAYA 13, kernel 3.2.0-23-generic
Processor: 4x Intel® Core™ i3 CPU M 380 @ 2.53GHz
Memory: 3844MB (1716MB used)
Graphics: Intel integrated HD at 1366x768 pixels
Not sure what else could be relevant there, but let me know and I will track down the information.
I had to install the latest version (at the time) of LWJGL, 2.8.5, and I'm running Optifine 1.4.5 HD D3 standard.
Minecraft (or Java I guess) does generate an error log, pasted in full below:
I have made a backup of my map, so it's no big deal to me right now. But I do need glowstone at some point, and finding a villager willing to trade can be difficult.
Please let me know what I can try, and any other information you may need (and how I can get it, since I'm a Linux n00b).
EDIT: This issue has been fixed. Please see my last post.
My friend's Evo 4G was able to connect to my Xperia Play, but not the other way around (couldn't see his server in the list). Made sure servers were visible, connected via wifi, etc.
Occasionally, pressing the Home button while in-game will cause the "desktop" to be distorted/stretched. I think I fixed it by pressing either the Back or Home button again. Returning to the game and closing it out properly will definitely fix it. I believe this is a graphics rendering bug.
I've uploaded a new video, please check it out! The information from it has been added to the text in my original post, but the video will get you up to speed.
Hey, is it okay if we work together, basically meaning, as long as we put it in our own words, we can use each others information on their thread in ours? Also, can I put the videos on my thread?
I'd rather not. Thank you for at least crediting me from what you've already taken from this post, but I'd like to keep this my own venture, unless others want to volunteer information to my thread, which I would appreciate. If you'd like, we can merge threads, but I want to continue adding to this one.
There really haven't been any details on the future of Minecraft Pocket Edition. A lot of hope, a lot of speculation, that's about it. I'm wondering if there's a way, now or in the future, to detect the host phone from a computer. Maybe there'll eventually be the ability to connect to other phones around the world through Hamachi.
I'm not sure if Mojang's intentions with this is just portable amusement, or if they're going to get more ambitious.
Interesting. I'm going to take a crack at this, too. Is there a file that points to the terrain.png file? Maybe you could make a different terrain.png and put it in the SD card's root and tell the game to look there for the file instead.
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It sounds similar, and I did see that before, but they didn't mention the graphical issues that I had.
Since making this post, I tried loading the worlds again. After sitting in them for a couple of minutes, the rest of the world suddenly popped into view! I was then able to walk around like normal without any lag. They did still have a habit of suddenly crashing, though.
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Looks like this bug is in the tracker already, so that's good. I found these issues that are the same, if not at least similar:
MCPE-9374
MCPE-11672
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Sometime around when MCPE switched to infinite worlds, I made backups of all of my finite world maps to my computer, and then I didn't play much of Minecraft for a while. Recently, since 0.13.0 was introduced, I decided to pick it back up. Unfortunately, it seems a lot of my old worlds are somehow corrupted. They take a long time to load, and when I spawn, the world is usually invisible, sometimes only showing a few blocks. It looks like this:
That's the middle of the map, not near an edge. If I step into the blue space, everything will go blue except for the sky (sun and moon), and the overlay elements (my hand, the item bar, etc). What's weird is I can move and look around, and individual blocks will be highlighted when I move the cursor over them.
I've gone so far as to load these maps into MCEdit Unified, and they load up just fine, though they show the camera and the spawn point as way up in a corner. Changing the spawn point doesn't seem to work, though that could be a limitation of MCEdit. I'd really like to be able to wander these old maps again, so any help would be greatly appreciated!
I'm on a Nexus 5, running the latest Cataclysm ROM on Android Marshmallow 6.0.1. I've experienced this issue on stock Android as well.
0
I want to get off MR BONES WILD RIDE
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1. Uninstalled the Java 7 version I had installed via the link above:
How to remove Oracle JDK
2. Installed Java 7 through the much easier method as detailed here:
openjdk - How to start Minecraft
3. Backed up my world and then completely deleted Minecraft
4. Used this script to install Minecraft:
Minecraft installer
5. Installed the latest version of LWJGL into the /.minecraft/bin folder:
LWJGL
6. Installed the latest version of OptiFine:
[1.4.5] OPTIFINE HD D5 (FPS BOOST, HD TEXTURES, AA, AF AND MUCH MORE)
Then I logged in, entered my world, stepped into the nether portal, and was immediately greeted with a ghast rocket to the face!
Sound didn't work at first, but once I entered the nether it kicked in. Not sure what was going on there, but I'm not overly concerned.
Thank you, Hidinginthelight!
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Okay, I followed these instructions to do that: http://www.liberiangeek.net/2012/04/install-oracle-java-runtime-jre-7-in-ubuntu-12-04-precise-pangolin/
Now I can't get Minecraft to run at all. Here's my .sh file that I usually run:
And here is the error I get when I drag it into the terminal to run it (it won't run at all from the folder):
When I do "java -version" in the console, it says:
So am I better off with OpenJDK? I tried installing OpenJDK 7 and ran "update-alternatives --config java" to set it as primary over OpenJDK6, but it was telling me it couldn't find net.minecraft.LauncherFrame even though it was running from the correct directory.
0
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System specs are as follows:
I had to install the latest version (at the time) of LWJGL, 2.8.5, and I'm running Optifine 1.4.5 HD D3 standard.
Minecraft (or Java I guess) does generate an error log, pasted in full below:
I have made a backup of my map, so it's no big deal to me right now. But I do need glowstone at some point, and finding a villager willing to trade can be difficult.
Please let me know what I can try, and any other information you may need (and how I can get it, since I'm a Linux n00b).
EDIT: This issue has been fixed. Please see my last post.
0
Xperia Play gamepad DOES work, you have to turn off touchscreen controls.
Xperia Play - works flawlessly. Please update your list.
0
0
0
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I'd rather not. Thank you for at least crediting me from what you've already taken from this post, but I'd like to keep this my own venture, unless others want to volunteer information to my thread, which I would appreciate. If you'd like, we can merge threads, but I want to continue adding to this one.
0
I'm not sure if Mojang's intentions with this is just portable amusement, or if they're going to get more ambitious.
0