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    posted a message on A solution to the finite world problem we face on consoles (no, it's not "inifite/bigger worlds!!!")
    Quote from SuaveToker»

    I don't understand this topic. I mean I understand the original post. Wouldn't you just make it to where if you loaded a new world it would have the same restrictions? I think it would be easy to set a flag to your world's "character" that shows he has only loaded survival in his previous world. Since the worlds would be connected through some means (i.e. teleporter, edge of map, etc.) then I would think that extending memory of the previous world and the new one on your character would be a given. So if you are in the new world and turn it on creative then it will also effect your old world when you return to it.


    Both worlds would be one but separately loaded. Or even easier the "character" would be one. Figuratively speaking of course. I'm not a game designer.


    EDIT: Personally I think a better idea would just be to allow a section of the map to be reset allowing the new biomes to spawn etc. This would be more of an option for Xbox One I would think though. Oh wait! OP go buy an Xbox One and load your world! You'll have everything. It will only cost you roughly $350 USD haha



    I agree with you completely. The topic became weird when the other dude kept shoving walls of texts on everyone's faces with an argument that I don't even understand where it came from.

    It ain't cheaty, just make it so that if you turn a world in a "chain of worlds" creative, you lose rankings on all worlds, kind of like you said. Simple as that.

    Posted in: MCX360: Discussion
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    posted a message on A solution to the finite world problem we face on consoles (no, it's not "inifite/bigger worlds!!!")
    Quote from UpUp_Away95»

    That is effective the only penalty that going into creative mode does now (once a person gets all the achievements). So, again, you're suggestion is really just a means of gaining access to a creative mode inventory and taking it into a survival world... where you could, for example, set down a stack of diamond ores out of your inventory and mine them all in the comfort of your house... and get them credited to the leaderboards for mining them in a survival world. So, carrying an inventory between worlds without somehow disabling carrying an inventory from a creative world into a survival one is no different in any meaningful way than just going into creative mode now.

    No, what the hell, I didn't say that. I thought it was common sense that to move from a survival world to a creative one would also disable the rankings.
    Posted in: MCX360: Discussion
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    posted a message on A solution to the finite world problem we face on consoles (no, it's not "inifite/bigger worlds!!!")

    There is something stopping me from doing it, which I mentioned: not being listed on the ranking.

    Posted in: MCX360: Discussion
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    posted a message on A solution to the finite world problem we face on consoles (no, it's not "inifite/bigger worlds!!!")

    I've been playing Minecraft 360 for a while now. I bought it solely to be able to play splitscreen couch co-op with my girlfriend, because I didn't want to go through the trouble of setting up servers and having her buy a pc copy and deal with lag and such. I could deal with the finite world thing just fine, but now it's becoming more of a bigger problem to us console players: It seems that 4J is shoving content without thinking that we don't have an infinite world like the PC version to be able to actually enjoy that content.. Don't get me wrong, I still can't stand the kids who keep posting all the time thinking there is a magic "Make inifinite worlds!" button that 4J doesn't want to press.


    So I came up with a simpler solution than making bigger/infinite worlds.


    But first let me tell you guys my current situation: After this new update, I wanted a new world with the new content. So I generated a new one, explored it by foot, didn't find everything. After that I deleted this world and started making new ones looking for stuff but in creative mode, flying: once I found a nice world, i'd create a survival one with the same seed. So I found one with an ocean monument, which is what I was aiming for. Then I settled on it in survival mode and started playing with my girlfriend.


    But soon I realized: The world had no villages or jungles. I know there is a way, even though it's a little time consuming, to make a village from scratch (golden apples + weakness potions + villager zombie). But what about ocelots? How can I get them without a jungle? Then today I started to worry that the map doesn't have any abandoned mineshafts. I explored quite a bit and didn't find any. If it doesn't have an abandoned mineshaft, how will I get melons? In my opinion that is the problem that we face in consoles. I don't care about different colored clay or savannah trees or whatever, I care about the functional features that affect the game mechanics, like melons to make healing potions or ocelots to keep creepers at bay.

    God help me if the map doesn't have pumpkins as well...


    So my solution would be a relatively simpler one, at least simpler than trying to make infinite/bigger worlds: the ability to travel between worlds. It doesn't matter how, if we could, it would remove the problem of not having a resource or biome on a map. It could be something like a new portal, or maybe just touching the edge of the map. It would be as simple as making a new world (something that already is implemented), but you keep your current inventory and are able to go back to the other world. Just like, for example, in terraria, you can switch worlds and have your character keep his stuff.

    Of course, friendly mobs would have to be able to go with you (so I could bring ocelots from other worlds if I didn't have jungles in my main world).


    People suggest all the time "hey, just switch to creative mode and spawn some mobs/give yourself the items you need", but as someone who's been playing minecraft since alpha in 2010, i'm too proud to do that, as doing that would switch off rankings.


    I hope that 4J hears me out. I literally never suggest things in games, mostly because I am a gave developer myself and I know how annoying it is when people keep trying to add things to your game, but I feel that I needed to suggest this because it's more of a usability fix than a new feature, because it simply makes no sense to waste time adding lots of content that your players won't be able to enjoy. In minecraft PC version it makes sense to add a ton of new biomes because people can just walk for a while and generate new chunks and they have their new content. I don't mind making new worlds on console, but it becomes an issue when even by generating a new map I can't have all the new features.


    Sorry if this became some kind of wall of text. I just read the suggestion guidelines and I hope I followed them correctly. Thank you for your time and folks let me know what you guys think :)

    Posted in: MCX360: Discussion
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    posted a message on SMP xbox 360 Edition
    Application

    Age: 21

    Gamertag: Guennor

    Skills: Farming, redstone utilities, mob traps.
    Posted in: MCX360: Servers
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    posted a message on Dota 2 Workshop Topic
    Some people complained about it so I made the staff's "head" a little smaller. It was way too big.
    Here's the update:
    http://imageshack.us/photo/my-images/823/staffupdate1jpg.jpg
    Posted in: General Gaming
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    posted a message on Dota 2 Workshop Topic
    I've made a staff to match the lantern.



    It's called "Conflagator". I think it looks nice. Too bad that the ingame renderer is not rendering particles! The ones on the image below are photoshopped. :Notch:




    What do you guys think? I still wanna see some nice creations!
    Posted in: General Gaming
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    posted a message on Dota 2 Workshop Topic
    I don't see any Dota 2 steam workshop topic!
    Do you guys are making any cool stuff to the game?

    I'm making some items, i'm trying to improve my portfolio!

    This was my last submission:

    It looks like that ingame:


    Oh, here's the page for it!
    http://steamcommunity.com/sharedfiles/filedetails/?id=133755039

    Please let me know what you guys think about it! And also, I wanna see your creations, if you have any! :)
    If I finish my other items i'll keep posting here! :D
    Posted in: General Gaming
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    posted a message on New Skelly Spawning Behavior?
    Quote from whorhay

    Are you playing on Fancy Graphics? If not Mobs used to be able to spawn on leaves because only on fancy are they counted as a transparent block, do you have trees in your farm or base?

    No trees on my underground farm...


    Quote from PivotRedAce

    Your brightness levels could have been cranked to max. Even if you see a well lit farm it might not actually be the case. Turn your brightness down and light up any areas that look even remotely dark.

    Yes, they were set to max, but I lowered it and still my farm was pretty well lit.

    Quote from Pre_Purchased

    Press ESC?

    If I press esc the game will pause, and my crops won't grow.


    Even if it was really dark I don't think a mob could spawn because my farm is not that big. There is a minimum distance required for a mob to spawn, right?
    Posted in: Survival Mode
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    posted a message on New Skelly Spawning Behavior?
    Quote from RinOkami

    I'm pretty sure he means glitching in from -below- not above.

    Slimes used to do it in my slime farm all the time. Pain in the butt. XP

    EDIT: Also, what is your brightness set at in the video settings? If it's cranked up all the way, it may look like your farm is fully lit when really it's not.


    It was on the max brightness setting, but I changed it to minimun and still my farm was really lit up
    And there is nothing below my farm, only a enchanting room but it's like 10 blocks below.
    Posted in: Survival Mode
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    posted a message on New Skelly Spawning Behavior?
    Quote from Wolfpax

    You should double check your farm area. It is also entirely possible it glitched through a floor, I've seen that one happening more often than I care to in small areas with skellies and slimes.


    The space between surface and my farm is almosy 10 blocks thick.
    Posted in: Survival Mode
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    posted a message on New Skelly Spawning Behavior?
    Quote from SlyFoxx

    I think it was just a coincidence


    It's NOT a coincidence
    As I said, there is NO WAY of a skelly or any other mob spawning in both places.

    IT'S A CONSPIRACY I TELL YOU :unsure.gif:
    Posted in: Survival Mode
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    posted a message on New Skelly Spawning Behavior?
    So I was at my tiny, well lit underground farm, and well, I looked at my sugar canes and pressed the inventory button to keep the game running (and the sugar canes growing) while I minimized the game's window to do other things.
    But after like 2 minutes or so I heard a arrow sound.
    I changed windows to see a Skelly shooting arrows at me, in front of me!
    I defeated him, but there was NO WAY for a skeleton or any mob to spawn in the farm. Is too well lit and it's not that big.

    So I think there is a code change to prevent players being AFK.

    It happened on a dungeon grinder of mine. A Skelly spawned right next to me, on the other side of a door, and the conditoins were the same. There was no way a skeleton could spawn there.

    tl;dr: Skeletons now spawn close to you when you're afk?

    So, what do you guys think?
    Posted in: Survival Mode
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    posted a message on Another biome code change?
    Quote from DewmD66

    I disagree. like 100000%

    the number 1 thing keeping MC alive is the updates, and the way the game is programmed and setup you just can't add new biomes in without updating.



    You like the version you are playing now? *drum roll please* YOU DON"T HAVE TO UPDATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


    I was on 1.8 until about a week ago, and if I can do it..anyone can do it. Now to me new biomes and new blocks THAT IS MINECRAFT, enchanting table crap and magic...not minecraft.

    Now all of this is just in my opinion, BUT IMO Jungles are the best thing since...the haloween update.


    Dude, I LOVE every new update, every new content minecraft gets...
    But that's the problem!
    I love my carefully built bases and unique explored maps too, and I don't like to start all over to get new content.

    I really thought that as minecraft released (1.0.0) the "Generate a new map to get this new content" updates would come to an end.

    With this new jungle snapshot I made a new map, but really, if Jeb releases another update that requires new map generation to get new stuff, well, I ain't changing or probably playing the game for some time.
    Posted in: Survival Mode
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    posted a message on Another biome code change?
    Quote from Onyxia213

    I do actually agree with you. As soon as I found out, I told my bf that it's sucks, because it's means I'll have to start off a new world. The one I have right now is MASSIVE, & I've even been able to keep it relatively square (ocd). I would have to go insanely far to open up new areas, & they'd be so far that I'd never go in them. I have collected so much, & spent so much time making a huge castle for my base, I don't want to have to start over again. Sure, starting off a new world is exciting, but it's not much compared to the trouble I went through for this one.
    These kind of up dates almost make me not want to play my current world, because at this point it's like "What's the point?" if I'm going to start all over again.


    That's what i'm talking about.
    I, too, don't like to spend a whole ****ton of time just to have to start all over to get new biomes or content!
    Really, Jeb? Cmon..
    Posted in: Survival Mode
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