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    posted a message on Disastrous Single Player Flaw in 1.8 -- Has this happened to you?
    wow... this thread...there is a very simple solution. (and one I have used since beta 1.2) put the version # in the name of your world. you know what version you are playing on, and you clearly see what version the world save is for that way.

    point being, don't blame the devs because you as a user are too lazy/unobservant to avoid making such an easily avoidable mistake.. also, there are tutorials posted on how to recover a corrupted world for those who can't avoid doing so.

    until such a time as they add a version checker, which will probably never be back ported to older builds of the game, play smart and take precautions so you don't have to go to the trouble of restoring your world.
    Posted in: Discussion
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    posted a message on [256x,64x][1.4.6] G's Smooth Modern HD .discontinued.
    Sorry to necro my own thread after so long... but I wanted to leave a note for anyone that may be interested in using the textures for the pack. Go for it I say. All of the original files are gone, so what you see is what you get now. I lost everything with my old pc, I had to leave it's broken shell behind when I moved, along with the possibly bricked hard drive all the original files were on.... so if anyone has a use for whats here, put it to good use. just don't take credit for my hours of work teaching myself how to do this to make these textures.

    -Grugsy
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    you are not alone Viperpunk...I think there are quite a few of us that have ranted about how amazing his work is. I personally think you would be a lunatic not to praise the amazing attention to detail this pack has.

    @Syclone: still using and enjoying your pack bud. keep up the amazing work.
    Posted in: Resource Packs
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    posted a message on [16x] [1.7.4] WIP ~~Flourish~~
    well done!
    Posted in: Resource Packs
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    posted a message on [WIP] ~Riverwood~ (Inspired by Skyrim) New stuff! (Download updated 3/6)
    yea...it's them... I love your stuff. I have always hated the lackluster art and design for the whole elder scrolls series. I use tons of graphic mods for all of them, the community does it so much better for free...really sad.

    anyway.. .this is the first time I have actually looked inside a pack since my comp died... lol it was more of a wtf moment... how is silver brown...omg. :P
    Posted in: WIP Resource Pack
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    posted a message on [WIP] ~Riverwood~ (Inspired by Skyrim) New stuff! (Download updated 3/6)
    after taking a little time with what you have so far (on a couple of maps) here is my feedback... I'll try to keep it brief....and not go on a fanboy rant. (love the world and lore.... absolutely hate the visuals!)

    1: the mossy cobble... it just looks underdone compared to everything else... it looks really out of focus imo.

    2: the colors of the hardened clay..... I think they should be very natural earthy tones... (silver is brownish???) for a skyrim'ish feel I would stick to greys and browns and not add too much color variation.. Skyrim has a kind of washed out feel to it...I would stick to that with the clays.

    3: as far as a suggestion for the jungle textures... take a look back at Morrowind. a variation on the swampyness maybe?

    4: as far as the nether.... go back to Oblivion and the way it looked inside the portals.

    I know this is supposed to be Skyrim inspired... but the world as a whole should be considered for inspiration. there are a ton of great examples to be had with a google image search... Elder Scrolls fans loooove screenshots! lol

    anyway...gonna go crawl back into my hole now. :)
    Posted in: WIP Resource Pack
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    posted a message on [WIP] ~Riverwood~ (Inspired by Skyrim) New stuff! (Download updated 3/6)
    <-- silently keeping an eye on this.... omg!
    Posted in: WIP Resource Pack
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    I'm with you Faust. this makes the second world I have really gotten into building on with this pack. finally tore me away from my survival world on X360 I started when the nature pack came out....heh

    I found a seed worthy of a big project. (thanks to the seeds forum!) been goin' nuts on creative with this pack and finally got a big enough start for some w.i.p. screens.

    It started with this, about 1k blocks from spawn, because it just belonged here..lol:




    Then I found the nearest stronghold and decided to move the portal home. (I actually destroyed it in the stronghold...don't ask why... I. Don't. Know. lol)




    Next came the nether... and finding a fortress / building a cart system to it, building a double blaze spawner farm and a small wither skele grinder.. still need to do the piston system to make all the blazes go to same spot and the crusher timer




    Moving on... the portal I built at the fortress brought me to around 6k from spawn, to this gorgeous spot for several kingdoms. So I started the first one..the houses are under the hill, each district will have outdoor themed buildings.. magic, crafting, military (this is all free form.... and prone to drastic changes...)



    I have a long way to go with this one... already planning ahead on a few things for when mods get updated...finally got my personal mod pack down to 25 essential mods that I don't like living without.... hopefully some of them will see support one day. (or I'll cheat and make my own private stash...)



    Anyway... keep it up man! You have me thinking about rolling a banner that isn't my own for the first time in ages... I'm not sure exactly how I feel about that yet... half of me is like "your pack is discontinued... move on.", and the other half is like " NO HANDBANANA! BAD DOG!" heh
    Posted in: Resource Packs
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    posted a message on [128x] [1.3.2] Adriorn's Realistico
    Adriorn! good to see you are still around bud. I miss Basico!
    Posted in: Resource Packs
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    just wanted to pop in and say the update is looking good so far man... happy to see you got a hay texture to work.... that was a huge headache for me...always had too obvious of a tiling issue in the center line of the blocks.

    can't wait to see what you come up with for stained glass!
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    faust! ahhh!

    see Sy, you have all us old dogs playing with your pack! lol

    anyway...on topic.... just thought I would toss a screenie of a build I'm working on... love your color palette!

    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from sanekaze

    Hello :)

    I take a screenshot today, and look at the bottom of the sky, it's like there is something missing or something like that

    I don't know if it's from the ressource pack, from the game itself or..

    can you help me ? It's more visible on the blue part of the sky.

    -snip-


    in mcpatcher options, set the horizon to a lower #... not the best solution imo, but it helps. I have that same issue... or the horrible transition from day to night..(instant dark...no transition) it doesn't always happen tho... so vanilla and/or patcher bug?

    page get! :)
    Posted in: Resource Packs
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    posted a message on know any good 1024 or 2048 Texture packs?
    Quote from Kageon

    Dude...
    What have you been smoking?


    I play Minecraft on 1080p and I can see an difference between 720p and 1080p easily :D


    been waiting to see someone ask Seradicus that for years...just sayin'....lol




    anyway...on topic... I did a few tests with my old pack at higher resolutions, and didn't have any issues with it other than long initial loading times.... but really, anything more than 512x in minecraft is overdoing it. there just isn't a need for that kind of detail in a blocky environment. I guess you could argue that there are a ton of possibilities with ctm and random textures.... but F that... it looks ridiculous.
    Posted in: Resource Packs
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    posted a message on NATURAL TEXTURE PACK IS ABOVE 16X ASDF
    Quote from mikenagol69

    Great job 4J. I can't help but feel like people are being extremely picky. Oh well, guess you can't make everyone happy.


    I'm not being picky... I'm jaded. I have been a part of the texture pack community here on the forums for years. After playing with packs like Ovo's and Misa's and Soartex... and the list goes on... it's hard to accept the packs they are offering as the best they can come up with, considering how high the bar has been set by artists here on the forums that do it for free. I'm even still holding onto the hope that the plastic pack was just them trolling us. Jaded.

    just ranting by the way... no hostility towards you intended.
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on NATURAL TEXTURE PACK IS ABOVE 16X ASDF
    I like some of it... overall it looks like it's half done. there are a couple different styles that I think they were shooting for that they missed the mark with.... hopefully some changes are made to clean up some of the bad tiling. (dirt creates ugly pattern, cobble makes hard lines look lopsided.) Maybe take a second shot at the horrible job at cocoa beans. oh well, at least it wasn't another simple pack.


    after playing with it for a while it is growing on me...but I still find it lacking after using much higher quality for the resolution packs for the PC.
    Posted in: MCX360: Recent & Upcoming Updates
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