My idea for Minecraft is a mob that can function like redstone. This mob would be basically like a creepy monkey, with bulging yellow eyes and a big head. Also, it would have wires for fingers. These mobs would join in groups to form into redstone contraptions. There would be different variations of these for different parts of redstone contraptions as well as special variations for the beginning of the contraption and a wild one.
The redstone mob (10 health for normal and 15 for special variations) would not be a peaceful one. This mob would replace regular redstone in places such as the jungle temple (and many more dungeons that could be created.) I think it makes more sense because a fully blown redstone trap in a dungeon doesn't make sense in a singleplayer world as there is nobody to build such a thing. As well as forming into traps, these mobs could fight on their own. They could pose a serious threat to players who want to mess with the dungeons and cheat their way out of the traps. They would come out as a group ant take turns attacking the player. Also, the beginning of the contraption monkey (extra small) could stun the player for a bit, allowing the other monkeys to form into a circuit and deliver a damaging shock to the player, dealing 10 damage. This could make it a good way to punish players who try to cheat to get out of the traps.
The redstone mob would have a very rewarding drop. When killed, they drop something called shock powder. This powder could be crafted into redstone blocks and stacks of nine redstone dust to create a shocking version. These redstone variants shock anyone who touches them and deals 2 damage. Also, anyone who tries to break it will take 5 damage. To avoid being shocked, a block called the whitelist block can be created. When attacked to redstone, anyone whose name is listed on it (by right clicking) can be whitelisted for this redstone contraption. Also, anyone who tries to add a second one will cause a small explosion (not terrain damaging) and take 15 damage to prevent cheaters.
The wild redstone mob (25 health) would spawn extremely rarely at night. It would be attracted to redstone and would burrow into placed redstone dust. When a player comes near, it will jump out of the dust and attack. It's attacks are low powered, but sometimes (10%) it can stun the player for 5 seconds. It can be tamed using charged redstone blocks. When tamed, it will follow the player and do nothing until the player shift right clicks it, when it will go into the nearest redstone contraption. It will burrow into this and go around the base (faster through charged redstone and powered redstone.) When it encounters a player whose name is not listed on an attached whitelist block, it will go attack them.
These mobs would have a weakness. Anyone willing to mess with these mobs should bring water because these mobs will be dealt 5 damage every second they are in water (also electrifying the water in a 3 block radius which deals 2 damage per second.) This will quickly kill them and let the player get the drops and proceed through the dungeon. However, these mobs will form chains above the water to get to the player. The player can attack these chains, making the mobs fall into the water.
I know this suggestion may seem quite odd, but it can also be interesting. I am creating this thread to see what people think about this suggestion. Criticism is welcome because I want to improve this suggestion. Also, I need name ideas for this mob so that will be good.
Thanks for the feedback! I intended for the synthetic slime things to be basically the same as normal slime block as it is just a late-game alternative for people without access to the normal slimes, but the super bouncy idea could be good. I think that it normally could be like a normal slime block, but could be extra bouncy when powered with redstone.
Hey people. My idea for Minecraft is cold lava. Cold lava would be an orange fluid (not like real cooled lava.) Cold lava would be a special type of water that would spawn in the Nether. This water would be able to spawn in deep lakes in the nether but not very frequently. It also will disappear in the Overworld like normal water does in the Nether. This water would be very dense compared to normal water and it would be as easy to move through as lava. However, it won't harm the player. If cold lava and lava collide, granite would form. However, if normal water and cold lava collide (could only happen in the End) another water would result.
Slime oil would be the result of cold lava and normal water colliding. It is red. (i know that red doesn't come from these two colors but that's not the point.) All of the cold lava and normal water would turn into slime oil. Slime oil is special as it can be in all of the dimensions like the Nether and the End. Slime oil has very interesting properties compared to the other forms of water. Slime oil will be quick to move through by swimming and in boats so it would be better for transport than ordinary water. Also, it would have different things happen when it hits other forms of water than cold lava. When it hits lava, it will form netherrack and when it hits cold lava it would form granite. However, something interesting would happen when it hits normal water.
A synthetic slime (aka red slime) would be a new form of mob that would appear when red and normal water collide. When it forms, all of the water that helped form it will disappear. The synthetic slime would be red with orange eyes. There are many things that differentiate this mob form the magma cube and the normal slime. For instance, this mob would be dealing 1.5x the attack damage as the normal slime. Also, it would travel through groups of two hops at a time and at a higher speed. Another thing is that this mob would only have two forms: the big slime and the small slime. The big slime would spawn four mini slimes when it dies. Each of these mini slimes would drop a synthetic slimeball piece. Three of these in a crafting table form a synthetic slimeball, which does anything that a normal slimeball does as well as forming red variants of block requiring slime. The only exception is that the red slime block would be more bouncy when it is powered by redstone. It is intended as a late-game alternative to a normal slime. However, when the little slimes form, there is a slim chance a special slime will appear.
An orange slime is a special variant of the red baby slime that forms rarely when a big red slime is killed. This slime is neutral as opposed to its brethren. It has an opposite color scheme than its red brothers orange body and red eyes. This slime can be tamed using a bone, but if the taming fails it will turn aggressive for a while (this little slime attacks!) and you must wait to try again. However, when tamed, it is a useful adversary. Its purpose is to fetch items for the player. Whenever the orange slime touches an item on the ground, it sticks to the orange slime. While pointing somewhere, the player can press F to get this slime to go there. The slime will get what is there on its body. Press F again to get it to come back, even if it is not done traveling. This slime is mainly intended for mining trips, as it is immune to lava and can get ore across a gap. However, over time it loses its stickiness and needs to be right clicked with a bucket of red water to maintain it. Also, it can fetch loot from a mob because hostile mobs will pay no attention to it.
Now for some balancing things. I personally don't believe that cold lava needs any balancing things because it can't really be used in the overworld and it doesn't have many uses. Also, it is pretty rare. Maybe in the future it could be used to make some nether crops but I am not going to put anything about that here. However, the red water needs some balancing in my opinion because once people get it, they may start to use it for everything. When you are growing crops, you will only be able to use normal water to grow your crops. However, if you decide to use red water, you will be in for a shock. The next stage the crops grow, they will turn into a new plant called a slime rot. A slime rot is essentially a bunch of rotten leaves. Fully grown plants will not be affected but non full grown plants will. When you try to break a slime rot, a mob form of this spawns in. It is basically a little red slime with a the rotten leaves on top and little legs/roots. It has 5 health points and deals 1 damage in each hit. However, it has a ton of knockback and has a stunning attack with a new stun effect which stuns the player for a second and can only be used every 5 seconds, within which frame either you or it will probably be dead. It drops 0-2 slime spores, which can make things with a stun effect as well a a slimeball. Also, it can rarely drop it's leaves in an unrotten form. When you right click this onto your pet orange slime, it will also become like a slime rot. With these new leaves, it can be used to dig underground 5 blocks (won't break any blocks.) When it surfaces, if it is covered in lava there is lava and if not it is safe to dig. This will help people who just wanna dig straight down.
Thanks for reading. I would like to see your feedback in the replies.
This topic used to be called Orange and Red Water + Orange and Red Slimes but I changed the name.
java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.block.model.ModelBakery.field_177610_k from class codechicken.lib.model.loader.blockstate.CCBlockStateLoader
11:27:00
game
at codechicken.lib.model.loader.blockstate.CCBlockStateLoader.onTextureStitchPre(CCBlockStateLoader.java:126)
11:27:00
game
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_162_CCBlockStateLoader_onTextureStitchPre_Pre.invoke(.dynamic)
11:27:00
game
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
11:27:00
game
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179)
11:27:00
game
at net.minecraftforge.client.ForgeHooksClient.onTextureStitchedPre(ForgeHooksClient.java:183)
11:27:00
game
at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:87)
11:27:00
game
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:172)
11:27:00
game
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
11:27:00
game
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121)
11:27:00
game
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:512)
11:27:00
game
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
11:27:00
game
at net.minecraft.client.main.Main.main(SourceFile:123)
11:27:00
game
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
11:27:00
game
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
11:27:00
game
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
11:27:00
game
at java.lang.reflect.Method.invoke(Method.java:483)
11:27:00
game
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
11:27:00
game
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
11:27:00
game
11:27:00
game
11:27:00
game
A detailed walkthrough of the error, its code path and all known details is as follows:
0
My idea for Minecraft is a mob that can function like redstone. This mob would be basically like a creepy monkey, with bulging yellow eyes and a big head. Also, it would have wires for fingers. These mobs would join in groups to form into redstone contraptions. There would be different variations of these for different parts of redstone contraptions as well as special variations for the beginning of the contraption and a wild one.
The redstone mob (10 health for normal and 15 for special variations) would not be a peaceful one. This mob would replace regular redstone in places such as the jungle temple (and many more dungeons that could be created.) I think it makes more sense because a fully blown redstone trap in a dungeon doesn't make sense in a singleplayer world as there is nobody to build such a thing. As well as forming into traps, these mobs could fight on their own. They could pose a serious threat to players who want to mess with the dungeons and cheat their way out of the traps. They would come out as a group ant take turns attacking the player. Also, the beginning of the contraption monkey (extra small) could stun the player for a bit, allowing the other monkeys to form into a circuit and deliver a damaging shock to the player, dealing 10 damage. This could make it a good way to punish players who try to cheat to get out of the traps.
The redstone mob would have a very rewarding drop. When killed, they drop something called shock powder. This powder could be crafted into redstone blocks and stacks of nine redstone dust to create a shocking version. These redstone variants shock anyone who touches them and deals 2 damage. Also, anyone who tries to break it will take 5 damage. To avoid being shocked, a block called the whitelist block can be created. When attacked to redstone, anyone whose name is listed on it (by right clicking) can be whitelisted for this redstone contraption. Also, anyone who tries to add a second one will cause a small explosion (not terrain damaging) and take 15 damage to prevent cheaters.
The wild redstone mob (25 health) would spawn extremely rarely at night. It would be attracted to redstone and would burrow into placed redstone dust. When a player comes near, it will jump out of the dust and attack. It's attacks are low powered, but sometimes (10%) it can stun the player for 5 seconds. It can be tamed using charged redstone blocks. When tamed, it will follow the player and do nothing until the player shift right clicks it, when it will go into the nearest redstone contraption. It will burrow into this and go around the base (faster through charged redstone and powered redstone.) When it encounters a player whose name is not listed on an attached whitelist block, it will go attack them.
These mobs would have a weakness. Anyone willing to mess with these mobs should bring water because these mobs will be dealt 5 damage every second they are in water (also electrifying the water in a 3 block radius which deals 2 damage per second.) This will quickly kill them and let the player get the drops and proceed through the dungeon. However, these mobs will form chains above the water to get to the player. The player can attack these chains, making the mobs fall into the water.
I know this suggestion may seem quite odd, but it can also be interesting. I am creating this thread to see what people think about this suggestion. Criticism is welcome because I want to improve this suggestion. Also, I need name ideas for this mob so that will be good.
0
Not a bad idea. I would probably say that a new name for these could be Cold Lava and Slime Oil (I know pretty similar to yours).
0
Thanks for the feedback! I intended for the synthetic slime things to be basically the same as normal slime block as it is just a late-game alternative for people without access to the normal slimes, but the super bouncy idea could be good. I think that it normally could be like a normal slime block, but could be extra bouncy when powered with redstone.
0
Hey people. My idea for Minecraft is cold lava. Cold lava would be an orange fluid (not like real cooled lava.) Cold lava would be a special type of water that would spawn in the Nether. This water would be able to spawn in deep lakes in the nether but not very frequently. It also will disappear in the Overworld like normal water does in the Nether. This water would be very dense compared to normal water and it would be as easy to move through as lava. However, it won't harm the player. If cold lava and lava collide, granite would form. However, if normal water and cold lava collide (could only happen in the End) another water would result.
Slime oil would be the result of cold lava and normal water colliding. It is red. (i know that red doesn't come from these two colors but that's not the point.) All of the cold lava and normal water would turn into slime oil. Slime oil is special as it can be in all of the dimensions like the Nether and the End. Slime oil has very interesting properties compared to the other forms of water. Slime oil will be quick to move through by swimming and in boats so it would be better for transport than ordinary water. Also, it would have different things happen when it hits other forms of water than cold lava. When it hits lava, it will form netherrack and when it hits cold lava it would form granite. However, something interesting would happen when it hits normal water.
A synthetic slime (aka red slime) would be a new form of mob that would appear when red and normal water collide. When it forms, all of the water that helped form it will disappear. The synthetic slime would be red with orange eyes. There are many things that differentiate this mob form the magma cube and the normal slime. For instance, this mob would be dealing 1.5x the attack damage as the normal slime. Also, it would travel through groups of two hops at a time and at a higher speed. Another thing is that this mob would only have two forms: the big slime and the small slime. The big slime would spawn four mini slimes when it dies. Each of these mini slimes would drop a synthetic slimeball piece. Three of these in a crafting table form a synthetic slimeball, which does anything that a normal slimeball does as well as forming red variants of block requiring slime. The only exception is that the red slime block would be more bouncy when it is powered by redstone. It is intended as a late-game alternative to a normal slime. However, when the little slimes form, there is a slim chance a special slime will appear.
An orange slime is a special variant of the red baby slime that forms rarely when a big red slime is killed. This slime is neutral as opposed to its brethren. It has an opposite color scheme than its red brothers orange body and red eyes. This slime can be tamed using a bone, but if the taming fails it will turn aggressive for a while (this little slime attacks!) and you must wait to try again. However, when tamed, it is a useful adversary. Its purpose is to fetch items for the player. Whenever the orange slime touches an item on the ground, it sticks to the orange slime. While pointing somewhere, the player can press F to get this slime to go there. The slime will get what is there on its body. Press F again to get it to come back, even if it is not done traveling. This slime is mainly intended for mining trips, as it is immune to lava and can get ore across a gap. However, over time it loses its stickiness and needs to be right clicked with a bucket of red water to maintain it. Also, it can fetch loot from a mob because hostile mobs will pay no attention to it.
Now for some balancing things. I personally don't believe that cold lava needs any balancing things because it can't really be used in the overworld and it doesn't have many uses. Also, it is pretty rare. Maybe in the future it could be used to make some nether crops but I am not going to put anything about that here. However, the red water needs some balancing in my opinion because once people get it, they may start to use it for everything. When you are growing crops, you will only be able to use normal water to grow your crops. However, if you decide to use red water, you will be in for a shock. The next stage the crops grow, they will turn into a new plant called a slime rot. A slime rot is essentially a bunch of rotten leaves. Fully grown plants will not be affected but non full grown plants will. When you try to break a slime rot, a mob form of this spawns in. It is basically a little red slime with a the rotten leaves on top and little legs/roots. It has 5 health points and deals 1 damage in each hit. However, it has a ton of knockback and has a stunning attack with a new stun effect which stuns the player for a second and can only be used every 5 seconds, within which frame either you or it will probably be dead. It drops 0-2 slime spores, which can make things with a stun effect as well a a slimeball. Also, it can rarely drop it's leaves in an unrotten form. When you right click this onto your pet orange slime, it will also become like a slime rot. With these new leaves, it can be used to dig underground 5 blocks (won't break any blocks.) When it surfaces, if it is covered in lava there is lava and if not it is safe to dig. This will help people who just wanna dig straight down.
Thanks for reading. I would like to see your feedback in the replies.
This topic used to be called Orange and Red Water + Orange and Red Slimes but I changed the name.
0
Good idea
0
One day a person created a world.
It was a superflat world made of TNT.
He blew it up.
The end.
0
That's what happens when you put steroids into your computer while generating a world.
0
I support because this really would fit and has no real big problems.
0
that looks MUCH better!
1
It would make the seas easier to navigate so I support.
0
It sounds good. It also fits in the spirit of Minecraft.
0
DumbHobo was the first one to discover a black hole in person (and hopefully the last)
0
Good idea. It would be helpful.
0
I keep having this crash with JEI
11:27:00
game
// Shall we play a game?
11:27:00
game
11:27:00
game
Time: 2/11/18 4:27 PM
11:27:00
game
Description: Initializing game
11:27:00
game
11:27:00
game
java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.block.model.ModelBakery.field_177610_k from class codechicken.lib.model.loader.blockstate.CCBlockStateLoader
11:27:00
game
at codechicken.lib.model.loader.blockstate.CCBlockStateLoader.onTextureStitchPre(CCBlockStateLoader.java:126)
11:27:00
game
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_162_CCBlockStateLoader_onTextureStitchPre_Pre.invoke(.dynamic)
11:27:00
game
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
11:27:00
game
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179)
11:27:00
game
at net.minecraftforge.client.ForgeHooksClient.onTextureStitchedPre(ForgeHooksClient.java:183)
11:27:00
game
at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:87)
11:27:00
game
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:172)
11:27:00
game
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
11:27:00
game
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121)
11:27:00
game
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:512)
11:27:00
game
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
11:27:00
game
at net.minecraft.client.main.Main.main(SourceFile:123)
11:27:00
game
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
11:27:00
game
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
11:27:00
game
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
11:27:00
game
at java.lang.reflect.Method.invoke(Method.java:483)
11:27:00
game
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
11:27:00
game
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
11:27:00
game
11:27:00
game
11:27:00
game
A detailed walkthrough of the error, its code path and all known details is as follows:
11:27:00
game
---------------------------------------------------------------------------------------
11:27:00
game
11:27:00
game
-- Head --
11:27:00
game
Thread: Client thread
11:27:00
game
Stacktrace:
11:27:00
game
at codechicken.lib.model.loader.blockstate.CCBlockStateLoader.onTextureStitchPre(CCBlockStateLoader.java:126)
11:27:00
game
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_162_CCBlockStateLoader_onTextureStitchPre_Pre.invoke(.dynamic)
11:27:00
game
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
11:27:00
game
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179)
11:27:00
game
at net.minecraftforge.client.ForgeHooksClient.onTextureStitchedPre(ForgeHooksClient.java:183)
11:27:00
game
at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:87)
11:27:00
game
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:172)
11:27:00
game
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
11:27:00
game
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121)
11:27:00
game
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:512)
11:27:00
game
11:27:00
game
-- Initialization --
11:27:00
game
Details:
11:27:00
game
Stacktrace:
11:27:00
game
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
11:27:00
game
at net.minecraft.client.main.Main.main(SourceFile:123)
11:27:00
game
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
11:27:00
game
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
11:27:00
game
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
11:27:00
game
at java.lang.reflect.Method.invoke(Method.java:483)
11:27:00
game
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
11:27:00
game
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
11:27:00
game
11:27:00
game
-- System Details --
11:27:00
game
Details:
11:27:00
game
Minecraft Version: 1.12.2
11:27:00
game
Operating System: Windows 10 (amd64) version 10.0
11:27:00
game
Java Version: 1.8.0_25, Oracle Corporation
11:27:00
game
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
11:27:00
game
Memory: 459886128 bytes (438 MB) / 872415232 bytes (832 MB) up to 1073741824 bytes (1024 MB)
11:27:00
game
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
11:27:00
game
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
11:27:00
game
FML: MCP 9.42 Powered by Forge 14.23.2.2615 48 mods loaded, 48 mods active
11:27:00
game
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
11:27:00
game
11:27:00
game
| State | ID | Version | Source | Signature |
11:27:00
game
|:----- |:------------------- |:--------------------- |:---------------------------------------------------- |:---------------------------------------- |
11:27:00
game
| UCH | minecraft | 1.12.2 | minecraft.jar | None |
11:27:00
game
| UCH | mcp | 9.42 | minecraft.jar | None |
11:27:00
game
| UCH | FML | 8.0.99.99 | forge-1.12.2-14.23.2.2615.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
11:27:00
game
| UCH | forge | 14.23.2.2615 | forge-1.12.2-14.23.2.2615.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
11:27:00
game
| UCH | mercurius_updater | 1.0 | MercuriusUpdater-1.12.2.jar | None |
11:27:00
game
| UCH | additionalores | 1.3.0 | 1.3.0+Beta.jar | None |
11:27:00
game
| UCH | cheesemod | 5.1 | [1.12.2] Cheese Mod v.5.1.1 by NuclearBanana.jar | None |
11:27:00
game
| UCH | bamboozled | 1.0.10 | Bamboozled-1.12-1.0.10.jar | None |
11:27:00
game
| UCH | bedrockminer | 1.0.0 | Bedrock+Miner+1.12.2++by+XxRexRaptorxX+(v.1.0.0).jar | None |
11:27:00
game
| UCH | ancientcraft | 0.2 | Beta-0.2.jar | None |
11:27:00
game
| UCH | cavern | 2.0.7 | Cavern_1.12.2-v2.0.7.jar | None |
11:27:00
game
| UCH | jei | 4.8.5.147 | jei_1.12.2-4.8.5.147.jar | None |
11:27:00
game
| UCH | cedfidgetspinner | 1.0 | CedFidgetSpinner-1.12.2-1.0.jar | None |
11:27:00
game
| UCH | codechickenlib | 3.1.5.331 | CodeChickenLib-1.12.2-3.1.5.331-universal(1).jar | None |
11:27:00
game
| UCH | deadcraft | 1.1.1 | Deadcraft.jar | None |
11:27:00
game
| UCH | dragonwingselytra | 1.1.0 | DragonWingsElytra-v1.1.0.jar | None |
11:27:00
game
| UCH | dwarvenwarpick | 1.0.0 | dwarf.jar | None |
11:27:00
game
| UCH | endreborn | 0.1 | EndReborn+[0.1.1].jar | None |
11:27:00
game
| UCH | minegems | 1.2.1 | ExtraGems+1.12.2++(v.1.2.1).jar | None |
11:27:00
game
| UCH | extrautils2 | 1.0 | extrautils2-1.12-1.7.3.jar | None |
11:27:00
game
| UCH | fampack | 1.1 | fampack-1.1.jar | None |
11:27:00
game
| UCH | frt | 7.3.3 | FiresRandomThings-1.12.2-7.3.3.jar | None |
11:27:00
game
| UCH | fuzzydrinks | v1.1 | FuzzyDrinks+Mod+1.12.2+v1.1.jar.jar | None |
11:27:00
game
| UCH | galaxite | 1.0.0 | galaxite-1.0.0-mc1.12.x.jar | None |
11:27:00
game
| UCH | gaspunk | 1.0.2 | Gaspunk-1.0.2-ModOff_Edition.jar | None |
11:27:00
game
| UCH | glacidus | 1.12.2-v1.0 | glacidus-1.12.2-v1.0.jar | None |
11:27:00
game
| UCH | waila | 1.8.23 | Hwyla-1.8.23-B38_1.12.jar | None |
11:27:00
game
| UCH | ironchest | 1.12.2-7.0.34.820 | ironchest-1.12.2-7.0.34.820.jar | None |
11:27:00
game
| UCH | jeresources | 0.8.5.27 | JustEnoughResources-1.12.2-0.8.5.27.jar | None |
11:27:00
game
| UCH | kjlib | 1.0.0 | kjlib-1.0.jar | None |
11:27:00
game
| UCH | lootbags | 2.5.4b | LootBags-1.12.2-2.5.4b.jar | None |
11:27:00
game
| UCH | mobnames | 0.0.5 | mobnames-0.0.5.jar | None |
11:27:00
game
| UCH | nei | 2.4.1 | NotEnoughItems-1.12.2-2.4.1.233-universal.jar | None |
11:27:00
game
| UCH | pigskin | 1.12.2b | Pam's+Pig+Skin+1.12.2b.jar | None |
11:27:00
game
| UCH | redbudtree | 1.12.2a | Pam's+Redbud+Tree+1.12.2a.jar | None |
11:27:00
game
| UCH | spookytree | 1.12.2a | Pam's+Spooky+Tree+1.12.2a.jar | None |
11:27:00
game
| UCH | pizza | 1.1b | pizzamod-1.1b.jar | None |
11:27:00
game
| UCH | platemail | 1.0.3 | Platemail1.3.jar | None |
11:27:00
game
| UCH | redstonearmormod | Test 1.0 bulid 102238 | Redstone_armor+mod.jar | None |
11:27:00
game
| UCH | ma | 1.1 | Simply+Steel+Mod+1.1+-+1.12.2.jar | None |
11:27:00
game
| UCH | sodanstuff | 1.0.2 | Soda+n+Stuff+1.0.2+1.12.2.jar | None |
11:27:00
game
| UCH | scweapons | 1.4 | StalCraft2+-+Weapons-1.4.jar | None |
11:27:00
game
| UCH | stonechests | 1.0.0 | stonechests-1.0.0.jar | None |
11:27:00
game
| UCH | subnauticraft | 1.1.3 | Subnauticraft.jar | None |
11:27:00
game
| UCH | swwim | 1.0.1.3 | swwim-1.0.1.4.jar | None |
11:27:00
game
| UCH | torohealthmod | 1.12.2-11 | torohealth-1.12.2-11.jar | None |
11:27:00
game
| UCH | vehicle | 0.1.0 | vehicle-mod-0.1.0-1.12.2.jar | None |
11:27:00
game
| UCH | wailaharvestability | 1.1.12 | WailaHarvestability-mc1.12-1.1.12.jar | None |
11:27:00
game
11:27:00
game
Loaded coremods (and transformers):
11:27:00
game
GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.4491' Renderer: 'Intel(R) HD Graphics 4000'
11:27:00
game
Launched Version: 1.12.2-forge1.12.2-14.23.2.2615
11:27:00
game
LWJGL: 2.9.4
11:27:00
game
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.4491, Intel
11:27:00
game
GL Caps: Using GL 1.3 multitexturing.
11:27:00
game
Using GL 1.3 texture combiners.
11:27:00
game
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
11:27:00
game
Shaders are available because OpenGL 2.1 is supported.
11:27:00
game
VBOs are available because OpenGL 1.5 is supported.
11:27:00
game
11:27:00
game
Using VBOs: Yes
11:27:00
game
Is Modded: Definitely; Client brand changed to 'fml,forge'
11:27:00
game
Type: Client (map_client.txt)
11:27:00
game
Resource Packs:
11:27:00
game
Current Language: English (US)
11:27:00
game
Profiler Position: N/A (disabled)
11:27:00
game
CPU: 4x Intel(R) Core(TM) i7-3520M CPU @ 2.90GHz
11:27:00
game
[16:27:00] [main/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:func_179870_a:553]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\oureh\AppData\Roaming\.minecraft\crash-reports\crash-2018-02-11_16.27.00-client.txt
11:27:00
game
AL lib: (EE) alc_cleanup: 1 device not closed
Thanks in advance.
0
I think that a bedrock structure would not be a good idea, what if the player wanted to build there but could not clear it? Otherwise, it's good.