All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on Gaming Mouse Suggestions?
    Quote from BC_Programming»

    Alright, now explain how somebody can "tell" if you don't make a youtube video.


    Also I'm going to assume jitterclicking is some sort of mouse twerking thing.


    Have you seen badlions anticheat? It's incredible. even if you set an autoclicker for 11 times a second, it can telling. Because when you're jitterclicking, you're not clicking a solid number all of the time. you click between a range of numbers. For example, I click anywhere from 14-16 cps, not 15 cps flat.

    Posted in: Hardware & Software Support
  • 0

    posted a message on Making seeds mean something
    Quote from Xystem4»

    Edit:

    For everyone who says this ruins random worlds, as seeds are only active on SINGLEplayer, (probably incorrect) it doesn't really matter since each player has the option to keep the random worlds or the customized one, and another player's preferences affects nobody but himself. AKA you don't have to use it if you don't want to. (and now that I think about it seeds are a thing in multiplayer to sorry :D )


    Seeds do work on multiplayer too, but yes you are correct for the most part.


    If this was implemented, random worlds wouldn't be gone, just don't put in a seed, or as you said, just have another option for world generation.

    Posted in: Suggestions
  • 0

    posted a message on Making seeds mean something
    Quote from KianKhazaei»

    No. This just does not sound good. this thread is a bit vague to me. Do other biomes spawn.


    For now, no support. Like the seeds how they are.


    How is it vague. Unless you can't read, it should be pretty easy to understand. Here let me explain if the title wan't enough for you.


    Make seeds mean something. Make the numbers used to generate worlds mean something.

    I honestly don't know how you don't understand this.

    Posted in: Suggestions
  • 0

    posted a message on Making seeds mean something
    Quote from GDog_0»

    This is nice for creative mode, but for survival mode there shouldn't be this option, since someone can just go and simply type in whatever biome they want, such as if they wanted to have all biomes within a 10 block radius of spawn.


    Partial support


    Well, I mean, yeah... There would be a limit on it however so the minimum you should choose would be say 100+ blocks or something like that. Because honestly, if you made all of the biomes 1 block away, it would probably break the game.

    Posted in: Suggestions
  • 0

    posted a message on Is it possible to get the old sounds and old chat
    Quote from Momlob»

    For the Sounds, you can run the Game at an old Version with a Profile set to 1.3

    For the Chat. Thats not possible with a Resource Pack, but if its annoying you you can change some Settings in Chat Settings so it doesnt cover important GUI stuff.


    How would I get the sounds back? I see a sounds folder in the 1.3.1 jar and stuff, but it's pretty much all class files.

    Posted in: Resource Pack Help
  • 0

    posted a message on Is it possible to get the old sounds and old chat

    I'm trying to make a texturepack that allows the chat to be one more line up so that it's not covering the hearts. Also, I'm trying to get the old sounds back like when you take damage for example.


    I'm trying to get all of this from minecraft 1.3.1. Is it possible? If you don't know what I'm talking about. I'm trying to make the chat look like this:


    Is it possible?

    Posted in: Resource Pack Help
  • 0

    posted a message on [Poll] + Server Info

    Hello, I'm going to be starting a server up pretty soon. Unlike other servers, I want my server to be extremely community driven. And what I mean by that, I want the community to vote on almost every decision about the server. Like what new addition I should add, what type of server, etc.. If you would like to be a part of the community before the server starts, feel free to comment your skype name below and maybe a little bit about yourself if you want.


    Here's the first poll: http://strawpoll.me/4933025

    Posted in: Server Recruitment
  • 0

    posted a message on Trapdoor windows
    Quote from echonite»

    Ah yes, that would be better. The "animation" is just 2 different model files, one for each state of open and closed. This works perfectly for the window idea.


    That's not the point. The point is to add more aesthetics. Yes, you could use fence gates, but again, that's not the point.

    Posted in: Suggestions
  • 0

    posted a message on Multiverse is acting weird.

    So when you spawn, you spawn in your last logged off location. That's fine. You can go to the /hub. But when I go through the portal to the factions world, it spawns me in a weird spot. Even if I do /setspawn in the factions world, it still teleports me to the spot.


    How can I make it so instead of tping to that spot, it would tp to the spot I set up. (Unless you log out somewhere else in the factions world, then it wouldn't just put you at the spawn)

    Posted in: Server Administration
  • 0

    posted a message on Trapdoor windows
    Quote from echonite»

    Use a texture pack to change the look of the trap doors to be windows. Done.


    That doesn't do anything. You still can't place them like you can glass panes. All it would do is make it so if you were to put a trapdoor over a hole, it would look like that. And you can already do that.

    Posted in: Suggestions
  • 0

    posted a message on Trapdoor windows
    Quote from Wolfhusband»

    Aslot to fire arrows out of? You can do that in so many ways already. Wooden trapdoors, sticky pistons, simply just

    placing an easily mined block and I'm certain there are tons more. The idea isn't really needed since it offers purely

    athstetic usage along side something already achieveable. Iron trapdoors can also be inverted to achieve this.


    My point stands.


    In order to place a trapdoor, currently, it has to be connection to another block. So what you're saying is, my idea would work the same as it does now because they would do the same thing.


    This is wrong. If you wanted your trapdoors to go up and act as a window, you would need a block behind them to act as a wall for the trapdoors to go up. And you know, that kind of defeats the purpose of having them in the first point.


    The whole point is to place them like a window and have them be able to be open. It would be very useful for pvp servers and stuff like that. For example, instead of just using a dispenser to fire arrows, you could have a bigger radius in which you could fire arrows. Not only that, but you can see out of them.

    Posted in: Suggestions
  • 0

    posted a message on Trapdoor windows
    Quote from football123»

    I don't know what to say... whether it was meant to be or not, this idea is kind of bland. Maybe give a few more new additions/changes to it. At least then, collectively, it would have enough content to be a noteworthy change.


    basically, it would be like glass panes, except it would be trapdoors. You can open them like normal, but instead of opening them and having them open up or down, they would open sideways so that you could open them like you do when opening a window.

    Posted in: Suggestions
  • 0

    posted a message on Trapdoor windows

    We all know how to can place trapdoors on sides of blocks. But what if you could make them be vertical like glass panes, and be able to be opened.

    I know it's not much information, but I'll try and make a picture in a little bit.

    Posted in: Suggestions
  • 0

    posted a message on How well could I expect this pc to perform?
    Quote from silveroug2»

    Alright, that seems like a reasonable idea. I haven't really looked into cpu coolers at all though, do you know of any decent not so expensive ones?


    Cooler master hyper 212 evo is pretty decent if you're not going to be doing any insane overclocks

    Posted in: Building, Parts & Peripherals
  • 0

    posted a message on How well could I expect this pc to perform?
    Quote from silveroug2»

    I realize I really don't need that high quality of a motherboard but there are some advantages to it. For one it is black and white which means that the entire build follows a color scheme. Secondly if I ever want to upgrade this motherboard will leave lots of room for that. And thirdly the board allows overclocking, which most boards do anyway but it just adds to the benefits if I ever want to overclock in the future. Overclocking in the future is also why I switched out to the 4690k as it is unlocked and in the future I could overclock it as much as I want.


    Why not get a CPU cooler now then? It's not very often that companies come out with new cpu coolers unless they're liquid coolers, and still they aren't very often. It's not like a big update to coolers is going to happen in 2-3 years.

    Posted in: Building, Parts & Peripherals
  • To post a comment, please or register a new account.