• 1

    posted a message on The Aether and New Nether: Now with Fluids!
    Quote from evilmoonmoose»

    this isnt up for discussion.....THESE ARE MY PERSONAL OPINIONS. Cocoa beans are useless, because of the rarity of them versus the uses. although thats offset by the , find 1 create many type of farming in minecraft.


    new biomes arent necessary because theyre not needed, but would be fun to build in. AS ONLY 1 DIMENSION is created here, and is already a widely used dimension.


    new weapons does mean easier. i find NOTHING time consuming or difficult to find, other than diamonds, emeralds, or MINING obsidian.

    those are literally the hardest things for me to find. Even then I can have a FULL stack of DIAMOND BLOCKS in 4 minecraft days.

    be fully enchanted in 2 minecraft days

    and have diamond armor and weps


    these dont add difficulty to the game. they weapons, that dont fit minecraft IN THE LEAST...a gun? i mean seriously...this sounds like something from a tekkit mod (best to keep mods mods.)

    but ALL OF THIS IS PERSONAL OPINION. your not going to change my mind, and your stupid argument has cost the thread owner support

    i will state again.

    NO SUPPORT

    not now. NOT EVER.

    I DONT CARE ABOUT YOUR TEKKIT FANTASIES


    also, varied and easy ARENT MEANT TO BE SYNONYMS who said they were?

    theres no need for variation though. the weapons PERFORM the actions required of them...

    the rest can be in mods.


    also the reason i would have supported the skyblock area? because elytras are useless as an endgame item. this area would make elytras useful.


    Woah dude, like seriously, calm down. During this whole conversation you've done nothing but bash the OP and just ramp up something that doesn't have to be such a hostile conversation.

    I personally have full on support on this suggestion. It adds two very unique weapons to the game, that sure, make things easier, but in return add more difficult creatures and mobs to counter it.


    I mainly like it because it stays very faithful to the old suggestion gray made back in 2011, and I honestly like it for that reason. Full support.
    Posted in: Suggestions
  • 3

    posted a message on Please change 1.9

    The spam-clicking required ZERO skill. it was just whoever could get higher ping, and who could click faster. Now it actually requires you to know when to sllice, and you just can't take out hoards of 1000 zombies whenever you feel like it. It's cool I think.

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on [1.7.2-1.8.7]-◘-[CUSTOM CODED]-◘-[KITPVP]-◘-[RANKUP]---[OVER 100 KITS]-◘- SHROOMCRAFTPVP


    IP: ShroomCraftPvP.net


    Check out our website and our shop for more information!





    THE SERVER


    ShroomCraftPvP is a stable kitpvp server that has been around for well over a year. We are a kitpvp server unlike any other, due to our unique rankup system that allows you to get access to better kits as you continue to play and get more points. Points are obtained by killing, voting, finding secrets hidden throughout the map, beating parkour mini-games, and by finding treasures randomly generated in the maze. There are 40 ranks, over 100 kits, and over 20 permanent upgrades. Do you have what it takes to get to the top?




    PLUGINS


    Here at ShroomCraft, when it comes to plugins, we've made almost every aspect in this server by means of our own plugins created by us. Ones we haven't created include Essentials, and an auto-broadcast plugin. We've created the perfect swear filter, which is togglable whether you want to hear trash talk or not. In addition to that, we've created our very own easy-select kit selection menu, custom parkour games, and a custom plugin that makes it so you spawn at a random position of the constantly changing arena to prevent spawn camping!

    When it comes to donations, we try to keep things as far away as possible from the aspect of "pay-2-win" by not giving out special kits, points, or point multipliers to our donators. Instead, they get some of the coolest vanity effects and settings they'll ever see! See ShroomCraftPvP.Buycraft.net for more information on donations.





    STAFF & RULES


    At ShroomCraft, there are five types of staff.

    First you've got helpers, their name states what they do. If you have a question, feel free to ask one of them, they will be more than willing to help. They can also stop an issue if one comes up, or contact higher authority in case something pops up.

    Then there are a couple of builders. Their main job is to provide you with new fun maps with all sorts of secrets.

    Then there are the moderators. Their main job is to keep ShroomCraft in a peaceful condition. They have to focus in on this a lot, so if you have any questions, be sure to ask the helpers first before asking the moderators anything.

    Finally, there is the admin, and then there's me, the owner. The admin's job is to develop cool and new things for everybody on the server to enjoy. He's not on very often, but he sure is working hard outside of the Minecraft world! My job is to hire new guys to help me out with the server, to moderate occasionally, and to keep in touch with the community to see what's on their minds. If you want to apply for staff, Go to the top link on this page, and make an application there using the correct format.

    Here at ShroomCraft, we're pretty laid back when it comes to the rules, they'll be in a spoiler below, if you really want to read them, but basically, if you say a minor insult towards us or anyone on the server, we won't have aneurysm over it. If you cheat here, you will not be welcomed any further if caught, so please, if you like the server, don't ruin your experience.




    - Doing things below this results in a permanant ban. No Warning included.

    1. Griefing if somehow given acess to break blocks or placing entities.

    2. Using any sort of modified client that provides an unfair advantage. This includes Minimaps, and AutoSprint Mods. We WILL ban for minimaps.
    (Optifine, and HUD mods are fine)

    3. Hacking or saying hack threats, in any sort of way.

    4. Using alternate accounts/cracked accounts to evade a punishment

    5. Usage of Subversive behaviour. ~ to be subversive is to seek or intent to undermine the power and authority of an established system or institution, in this case, Shroomcraft.


    - Doing Things Below This results in a temperary ban.

    1. Exploiting with your friend to get points. (Point Grinding)

    - Doing things below this results in a temperary mute.

    1. Claiming others hack
    (If you think someone is hacking, record him and report on our forum page.)

    2. Advertising (We don't care about your 5 subscription channel, okay?)

    3. Spamming

    4. Disrespecting ANYONE majorly. (Not liking someone is fine, cussing them out is not.)

    5. Overuse of caps

    6. Sexual harrasment

    7. Racism

    8. Asking for a staff rank or to look at your application repeativly (twice is repeativly enough)

    9. Asking for a staff to give you free stuff: ex points, donator ranks, etc...

    - Doing things below this will result in a kick. One warning included.

    1. Usage of offencive skins- Kick the first time; second time is a 7 day ban.




    Join now! IP: ShroomCraftPvP.net

    Posted in: PC Servers
  • 3

    posted a message on The Aether and New Nether: Now with Fluids!

    I personally like the idea of this suggestion. =)

    Ps: The reason he reposted is because he wanted to make changes, and since MCforum is a pile of **** when it comes to editing things (It's BBL is awful and always corrupts every post you change). Overall, I like the idea, and feel that it should be added into normal vanilla MC, since it doesn't go all freaky and whacky unlike 90% of other suggestions, and still sounds like Minecraft.

    Posted in: Suggestions
  • 1

    posted a message on Deeper caves: caves going more than 2 kilometers underground! Less lag! [400+ Supporters]
    Because Mojang would realistically accept this and put it into vanilla MC.
    Posted in: Suggestions
  • 1

    posted a message on What do you think 1.9 will have?
    They wouldn't want to kill a game they just paid 2.5 Billion for, silly.
    Posted in: Discussion
  • 1

    posted a message on [1.12] [Forge] [Universal] RareOres Classic version 1.0
    Quote from slimmerikko
    Actually I have a second question as well. Where is the 'forum post' everybody's talking about, that should have all the information. Because I'm reading "please check the forum post" allot, and I can't find the actual post.Thanks,slimmerikko


    The poor poor forum post... cup of water had made it three times, one time re-vamping it, and then the other two times rebuilding it after the BBL bugged out. Unfortunately, Minecraftforum's BBL resets a ton and stuff always gets messed up with it, having lots of dumb stuff happening to it (it getting deleted a lot) and we haven't bothered to re-make it. Instead (no promises) we are thinking of making a cheap little website for the mod and just having a link to it with the video and download link here (for people that are just too lazy to check it out) with maybe even like a little forum and such. I don't know.

    Quote from LtGreeneyes
    What are the stats on the various armor sets? Can a diamond sword still do ANY damage to the endgame stuff? Is there a way to modify the armor/damage values or disable specific items? Thanks!


    We used to have a chart that showed all of the armor statistics, but like I said to the other guy, Minecraftforum's BBL continuously screws up, having us not able to keep anything up for no longer than a month. Now let me answer your question. An unenchanted diamond sword does 7 attack damage, and add that on to your fist, that's 8 attack damage or 4 hearts. full guardian armor protects you by 96% of all attack damage (unenchanted) and you could say that it makes it so you have 250 "Hearts" or you could take 500 attack damage points before you would die (not counting hunger regeneration) so you would die from a diamond sword in 62.5 hits (500/8). Here is a post also made by cup of water that teaches you how to calculate all of this, if you want to test this with other armors and swords. http://www.minecraftforum.net/topic/1476554-minecraft-armor-system-in-depth/
    As for the changing and removal of armors, there are many mods out there that can do that. Here is an example of one. http://www.minecraftforum.net/topic/1475847-164-forgeirc-v1018-soul-shards-v2014-and-recipe-remover-v11-updated-11192013/#reciperemover
    Posted in: Minecraft Mods
  • 8

    posted a message on [1.6.4] [Forge] BetterTools (SSP/SMP) (Version 1.5)
    Better Tools (and armor!)
    ======================================================================
    What is BetterTools you may ask? BetterTools is a mod that implements multiple ways to upgrade your tools to make them dig faster, last longer, and even enchant better! You can also create reinforced armor using similar techniques! How do you create these tools? Read below to find out!
    Videos
    Thank you Chuck Bowers!!! note: the armor textures do work, something weird happened to him there.
    Thank you GhostGamingYT for this great review! :D
    Download Milestones
    1 Download
    10 Downloads
    25 Downloads
    50 Downloads
    100 Downloads
    250 Downloads
    500 Downloads
    1,000 Downloads
    2,500 Downloads
    5,000 Downloads
    10,000 Downloads
    25,000 Downloads
    50,000 Downloads
    100,000 Downloads
    DOWNLOAD: 1.6.4 (1.5) http://www.mediafire.com/download/9e2cx3p9z4qx4x1/BetterTools+1.5.zip Older DownloadsHow to make them First off, you need to make the resources used to upgrade your tools and armor! It is the same for all materials, except every tier of tools require a different kind of material. All Tools and Armor must be at full durability to be eligible for an upgrade.Wood
    To create Reinforced Wood Tools, you must use Logs and the Tool you wish to upgrade.(The Reinforced Wood Tools)
    Stone
    To create Reinforced Stone Tools, you must use Smooth (Cooked) Stone and the Tool you wish to upgrade.(The Reinforced Stone Tools)
    Iron
    Crafting Reinforced Iron Tools is a bit different. You must create Tempered Iron by cooking a regular Iron Ingot. To craft the Reinforced Iron Tools and Armor, you must use this Tempered Iron and the Tool/Armor you want to reinforce.(The creation of Tempered Iron)(The Reinforced iron Tools and Armor)
    Gold
    Similarly to Gold, you must cook a Gold Ingot to receive Tempered Gold, which is used in the creation of Reinforce Gold Tools and Armor. To make the Reinforced Gold Tools, you must use Tempered Gold and the Tool or Armor you would like to upgrade.(The creation of Tempered Gold)(The Reinforced Gold Tools and Armor)
    Diamond
    To create Reinforced Diamond Tools, you must heat up Diamond using a furnace to create Hardened Diamond. With the Hardened Diamond and the Tool/Armor of your choice, you can create the best Tool or Armor there is!(The Hardening of Diamond)(Reinforced Diamond Tools and Armor)
    Leather
    By cooking Leather using a furnace, you can create some Tanned Leather. Tanned Leather is used to toughen Leather Armor of your choice!(The Tanning process of Leather)(The Tanned Leather Armor)
    Bow
    Basically, the Reinforced Bow is an improved version of the normal bow. This bow does slightly more damage, shoots arrows slightly faster, and the arrows go slightly faster.
    (Reinforced Bow)
    Crafting
    The crafting recipe is the same for for Reinforced Tools and Armor. Following the same pattern for all above mentioned additions. If you ever have trouble crafting one of the tools/armors, refer to this page as a guide!PickaxeShovelAxeSwordHoeHelmetChestplateLeggingsBootsReinforced Bow
    Installation:1.Have a clean minecraft.jar file, and install the latest recommended forge universal (Google it :) Instructions will be on the website )2.Download the .zip file3.Open up your .minecraft (Search %appdata%) and drag and drop into your mods folder.4.Have Fun!Creators of BetterTools: GreenToast555 (GreenToast125) and NoahBeech (cup of water), also thank MasterDiety and mastertoon2 for giving us this mod for us to re-create.Legal information!
    This document is Copyright ©(2013) of the owners(GreenToast555 and NoahBeech) and is the intellectual property of The Owner. Only Minecraftforum.net and mcmodcenter.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit.
    Don't forget about our main mod, RareOres! http://www.minecraft...16-huge-update/Also check out our other mod, Cobalt! http://www.minecraft...ted-version-14/
    Posted in: Minecraft Mods
  • 1

    posted a message on My thoughts about 1.6
    Quote from KingzofDawn

    Ever watch zombie movies? They can smell you can hear you. Besides nobody said you have to waste durability of a good sword on them.


    I like how in zombie movies, they don't teleport into your home and kill all of your villagers.

    Quote from doctordiamonds

    I'm so sorry you feel this way. There's nothing we can do about it. Mojang isn't going to delete all the things you don't like. Oh the pain that the world dosen't revolve around you!


    Well there WAS emeralds... but that got changed.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on My thoughts about 1.6
    Alright lets get this zombie situation here correct. Lets go over zombies over the years.
    Indev: They started out just wanting to walk towards you, if they had you in their 'zone.' They would also burn up in the sun. Me: Okay, that's cool.
    Beta, 1.8: Hunger was implemented, same with regenerating health, making zombies easier. Me: Alright, zombies are pretty easy now.
    Official Release, 1.0: Enchanting and brewing were added into the game, making zombies really easy. Armor was also OP. Me: Zombies are too easy! Agh!
    Official Release, 1.1: They would find the best path possible for getting the player that was in their 'zone.' Armor was also debuffed making monsters harder to kill. Me: Alright, this is awesome, and more hard!
    Official Release, 1.3: They would sometimes drop a rare item, which made killing zombies better. Zombies would also break down doors. Enchanting however was buffed making it easier to get OP enchants. Me: Alright, this is cool, I guess.
    Official Release, 1.4: Zombies would now sometimes be equipped with iron shovels, iron swords, and would wear all types of armor. Sometimes, it would be enchanted. Me: Alright, THIS balences zombies.
    Official Release, 1.6: Zombies now see you as long as their rendered. They also will spawn near each other, making them spawn in your homes and kill all of your villagers ad your AFK person when you go to use the restroom. Me: THEY FREAKING KILLED ZOMBIES AGH! THIS ISN'T HARD, THIS IS DUMB! WHAT ARE THEY THINKING! THEY WERE MAKING THEM BETTER AND BETTER UNTILL THIS! WHAT IS WRONG WITH THEIR MINDS?!?!?!? THEY WERE GOOD ENOUGH DURING OFFICIAL RELEASE 1.4!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Posted in: Recent Updates and Snapshots
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