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    posted a message on [1.10] Excalibur

    This looks amazing!

    I saw your post on Reddit and had to immediately download this pack to check it out myself. You know what caught my eye? The texture that you used for the fireplace -- the smooth granite.

    It looks wonderful and I haven't seen anyone else do something so novel for this particular texture.

    From what I've seen so far, everything is very consistent. The colors aren't too bright and oversaturated so there's a nice touch of "realism" to it without being super grim which I like very much! Overall, it just seems like a well done pack.


    Keep up the great work!

    Posted in: Resource Packs
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    posted a message on TheVoid's AD-Reforged RPG Resource Pack

    I've always really liked Arestian Dawn so I'm glad to see that you've taken over. Kyctarnig, I am pleasantly surprised and not a little bit impressed at your skill! All of these texture packs you've revived and you've managed to keep the art style distinct for each one.


    Keep up the great work!


    I'm really glad to see all these texture packs still going.

    Posted in: Resource Packs
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    posted a message on Title screen, diamond icon on the Realms button - location?

    Thanks, Lemon. I wouldn't have found it otherwise!


    However, I am having trouble with the game recognizing the trial_Icon.png


    I place the icon_png in the following path:


    .minecraft/assets/realms/textures/gui/trial_icon.png


    Whenever I boot up the game, this folder disappears in the assets folder. Am I misunderstanding the path I am supposed to use?


    I've also tried .minecraft\resourcepacks\MyResourcePack\assets\realms\textures\gui\trial_icon.png


    No cigar either.


    Please advise!


    Thank you.

    Posted in: Resource Pack Help
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    posted a message on Title screen, diamond icon on the Realms button - location?

    On the main title screen, on the Realms button, there's a little diamond. Is this hardcoded into the game because I cannot find the image anywhere in the folders in order for me to change it.


    Does anyone know where I can find it?



    Thanks!

    Posted in: Resource Pack Help
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    posted a message on Shield Model 1.9
    Quote from genandnicยป

    That looks amazing! Currently I'm trying to figure out how to make my own shield models, I would appreciate if you could help me by putting this up for download?

    As this is a personal model and graphic I worked on, I am not willing to share the Hylian shield texture itself. But I do want to help you since modeling can have a bit of a learning curve. I had to learn myself as I did not want the square shield that Mojang provided (If I didn't learn how to model, I would've just considered retexturing the shield as a Roman Scutum which wouldn't have as awesome). As such, I will give you all the relevant files for the shield model, but the texture of the shield is a placeholder that I textured (I think it looks pretty nice!).

    I used OPL's model creator to make the model for the shield. It might be useful for you since it is a bit easier to use than MrCrayFish's Model Creator.

    The model itself is not perfect however as there are flaws. For example, when holding the shield on the left arm, the front texture of the shield is mirrored on the backside. For some reason, this issue does not occur when holding the shield on the right arm. The second visual issue is when engaging the shield, the pixels that make up the edge/width of the shield disappear (which you see when viewing in third person).


    They are not huge issues, but they are issues nonetheless and ones that I really can't be bothered to figure out.


    Also, please be advised that when using a texture, you won't be able to dye the shield.


    Shield Model files


    Good luck!


    Edit: I've documented the visual issues with my shield model in the picture below:

    Posted in: Resource Pack Help
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    posted a message on Painterly Pack

    Yeah, I also saw the news on Rhodox's that he got busy with life. I figured that was what happened however I am glad to hear there he is okay! I hope one day he'll be able to turn his attention back to Painterly. I am quite fond of Painterly and have been a fan for a long time. Does anyone remember that texturing livestream donation event he did a couple of years back? That was pretty fun.

    And Taiga, the customizer is only for vanilla. However, you can download "developer version" of the texture pack and there's a folder full of alternative textures. If you've the patience to sort through them all, you can use them for mods I guess.

    Posted in: Resource Packs
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    posted a message on Painterly Pack


    This is the clock and compass I use from the Painterly Pack.


    I managed to work them into the 1.9 format and I've uploaded the files here: http://www.filedropper.com/painterlypack19clockcompass

    Posted in: Resource Packs
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    posted a message on Jungle Ruins Resource Pack

    Thanks a bunch, Kyctarniq.


    I started a new 1.9 world and I ended up in the jungle. I figured...might as well be extra jungle-y with this texture pack. :D

    Posted in: Resource Packs
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    posted a message on Jungle Ruins Resource Pack

    Hey Kyctarniq,


    Can you take a look at the download? It's not working for some reason.

    Posted in: Resource Packs
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    posted a message on The Eldpack Unofficial Continuation Project [1.10][16x][CTM][Partial Aether]

    Eldpack is one of my favorite texture packs that I liked to follow throughout the year! I'm glad to see that continuation is keeping this alive.

    Posted in: Resource Packs
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    posted a message on [16x] Lord Trilobite's Norsecraft

    I'd like to see some Asgardian style diamond armor if only to see what it looks like. If people still want to use the magic amulet Berserker Armour, you could always have it as an alternative texture.

    Posted in: Resource Packs
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    posted a message on Rhodox?

    Rhodox has a twitter but he hasn't tweeted anything since the 1.8 update.

    I think the Painterly Pack has been abandoned or he's been too busy to update the pack/give his audience an update because life happened.

    There's this thread wherein there's been some discussion about his absence http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1243342-painterly-pack. Several people have emailed + tweeted him - myself included - to no avail.

    I hope he comes back. I really liked his work; it's nostalgic for me. Although I do follow several other packs, I've only ever used Painterly. Painterly was honestly the last pack that I thought would be discontinued from inactivity. Oh well, c'lest la vie.

    You may want to take a look at this texture pack: http://www.planetminecraft.com/texture_pack/a-brave-new-world-seasonal-rotating-texture-pack-with-holidays/. The author has contributed textures to Painterly in the past and so his work does look right at home with Painterly in my opinion. Might be worth using textures from A Brave New World to update your painterly pack. This is what I intend to do when I've time.

    Posted in: Resource Pack Discussion
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    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!

    I'm excited to see your take on the elytra wings!

    Posted in: Resource Packs
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    posted a message on Painterly Pack

    I don't mind 32x32 texture packs; I think that they can be really nice and they've still got that "pixelated" look. I'm a big fan of Dokucraft, DustyCraft and a few other 32x32's.


    Try taking a look at this pack and pulling textures from it. I believe the author had contributed a few textures to Painterly. http://www.planetminecraft.com/texture_pack/a-brave-new-world-seasonal-rotating-texture-pack-with-holidays/

    Posted in: Resource Packs
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